First impression: Moto GP '06

At the THQ area, they were proudly showing off their incredibly gorgeous Moto GP '06. This title shines bright and controls very well for the Xbox 360. Despite not even being played on a retail console, the demo was enough to satisfy my need for speed.
The staff was quick to note that the demo was only an 80% build, but even so, the polish and detail was nearly perfect. It was very fast and damn near as realistic as a racer can come. The only glaring fault was the initial loading time, but they assured me it was due to the lack of a retail system and the incomplete game.

Moto GP '06 is so realistic, it's almost annoying. You really have keep your speed in check, lest you slide off the track and take a spill head-first into asphalt or dirt. Of course, the remedy for this is a careful thumb and a deep appreciation for the nature of motorcycle racing.
They clarified that the 16-player demo will be hitting Xbox Live tomorrow as well. So limber up those thumbs, you won't be disappointed.





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Reader Comments (Page 1 of 1)
Abe @ May 10th 2006 6:08PM
Why, oh why, did my 360 have to decide to die on me yesterday of all days!
bigC24 @ May 10th 2006 7:10PM
Is this game anything like Moto GP 4 for the PS2?
jaemz @ May 10th 2006 7:23PM
I am hoping the X360 has enough power to run a motorcycle racing gamer properly. It has always been a genre that I wanted to enjoy, but felt the technical limitations of the current/previous generations of consoles came up short.
There is alot of physics and highspeed graphics that are needed to pull off a motorcycle game properly. Sure there might be some good games out there, but they just don't make me feel like I am there.
Hope the demo rocks...
azboricua @ May 11th 2006 8:25AM
MY 360 DIED YESTERDAY TOO!!!! (MAY 9TH) WILL ARRIVE IN TEXAS ON FRIDAY AND CANT IMAGINE WHEN ILL GET IT BACK. R.I.P
mike @ May 11th 2006 10:26AM
16 player demo WOW cant wait
Xbox Live is amazing all these demos and high def trailer/videos :-)
Bobill @ May 11th 2006 2:28PM
Lol 16 player demo...I can only imagine how this is going to be. It's like PGR noobs on crack for this game.
78% Complete!...
Pete @ May 14th 2006 10:46AM
I thought this demo was decently fun, but had some small issues. There was signifiant lag on some games that I experienced (I guess a little too common these days). Also, the gauges on the bikes when in first person mode had PS1 textures on them... c'mon guys, this is next gen??
Other than that a good play. The single player felt nice, the independent braking scheme feels pretty good (although I can't say I've been on a Kawasaki before). All in all this game has potential if they would polish the small things a little bit... but that's not likely as the game's release is pretty near.
Aragorn @ May 18th 2006 7:55PM
bigc4: they're completely different games by completely different companies.
It's kinda annoying, but MotoGP is basically like saying the NFL, and EA hasn't bought the rights to the title, so anyone can use it. really confusing.
the xbox edition of MotoGP is done by THQ, and I have to say, the previous entry was a fine game, and the first time sync I got ahold of in too long a time.
Anyway, THQ's motogp is a little bit more arcade than Namco's. Don't get me wrong, this isn't need for speed on bikes, but it's a bit less anal retentive. I personally think that THQ's provides superior feedback, and has much better track design... but then again, i hate Namco with a passion.
Also... as a major racing game fan, I must say... it has an INCREDIBLY robust Replay system. saves, over 12 different views, slow mo, the works.