How Halo 3 fixes Halo 2 multiplayer

1UP continues their month long barrage of Halo 3 coverage with a breakdown of what Bungie is doing to address the multiplayer concerns from Halo 2. In short, these concerns are:
- Weapon whoring
- Duel Wielding and the "noob combo" (plasma pistol and battle rifle)
- Player designations
They are juggling a few different ideas. The first of which is rotational spawn points. In other words, a power weapon does not always spawn in the same place, but cycles through two (or more) different locations. The second step is setting a limit on how many power weapons are available on a map at any given time. Instead of only allowing one sniper to be held, the limit could be upped to four. By combining higher limits with rotating spawn points, it will be very difficult (hopefully impossible) for a team to hold all of the power weapons at once.
Another new addition that curbs the desire to camp is grenade limits. Players are now limited to two of every grenade type. There are now three grenade types, so you can carry a total of six grenades at any time. The idea behind this is that players will have to come out of hiding to restock on grenades.
What about duel wielding? Dual wielding was never intended to be the defining feature of Halo 2, but it quickly became overused, primarily thanks to the underpowered starting weapon, the SMG. The SMG was weak enough that it was quickly overpowered by any other weapon. This inspired people to find a dual-wield weapon as quickly as possible, or risk death. Thus, Halo 2 became a race for all the wrong weapons. To combat this, Bungie set out to create the perfect starting weapon. As Bungie put it in the latest copy of EGM, "[the starting weapon] shouldn't do head shots, because then the game is just about head shots. And it shouldn't be dual-wieldable, because then the game becomes about dual-wielding." The other important thing is that the starting weapon should hold its own in a firefight. Whatever you spawn with should be able to take out any other weapon (if you're good enough). Enter the new MA5C assault rifle. Great at close to mid-range fighting, it's Bungie's hope that this is the perfect starting weapon. Also of note, tracking has been greatly reduced on the plasma pistol, making the "noob combo" much less desirable.
The final change is something many may not have thought of before. Halo 2 employed the use of symbols to designate your team members. This works great if you want to note the position of your teammates, but it's lousy if you want to give orders. Many of the symbols aren't exactly easy to fit into important messages. Example, "Hey, guy with the yellow Triforce symbol, you're about to get sniped!" To keep communications simple, Bungie is implementing a new call sign system. Players will choose a three character designation -- one letter and two numbers -- like M47. It may sound strange, but in practice it's much easier to use call signs than it is to verbalize symbols (or Gamertags for that matter).
No doubt, these are only some of the things Bungie is doing to even out Halo's multiplayer experience. What other changes would you like to see?










Reader Comments (Page 1 of 2)
Insomnious @ Nov 14th 2006 1:02PM
This is what I love about Bungie as a games company - they're constantly upgrading and improving their new and existing games. All of those ideas will be greatly appreciated. In retrospect, it was those exact problems which made me stop playing Halo 2 a year ago.
I hope they include the function to 'Vote-Kick' someone from the game. It's no fun when you have some over-zealous racist bigot screaming in everyone's ears for 20 minutes.
KilgoreTrout XL @ Nov 14th 2006 1:18PM
I've got a few:
1. The range on granades should be higher. Throwing a grenade any sizable distance requires you to look nearly straight up. I'm not saying they should be changed all the way back to Halo: CE where, on any open map, you could sling a frag from your spawn to the other team almost immedaitely. I think everyone would like a little more distance though.
2. Toggle crouch. At the very least, it should be an option.
3. Allow sensitivity to be mapped to your controller. Why not up or down on the D-pad?
4. Bring back Damnation.
5. The sword needs to eventually run out of gas (like in the single player.)
6. Weapon whoring is certainly a problem. I heard no mention vehicular prostitution, however. In Coag the opposing team's vehicles would spawn right next to each other. You could take out their whole fleet in a matter of seconds. And I don't know what opinions people had of Ascension, but I think it's a great map when the banshee's off.
7. More focus on 4v4 maps, like lockout, ascension, and sanctuary. Hang em' would be nice as well.
dMyzE @ Nov 14th 2006 1:20PM
These changes are valid...I've always thought the plasma pistol "homed" in on its targets a little too easily, but I don't feel that weapon whoring is really a big deal in Halo 2 multiplayer...at least not when I play.
A MAJOR problem I see with Halo 2's multiplayer on Live is the cheating, glitching, and suiciding. There is nothing more annoying than having 1 or 2 guys on your 4 player team that does nothing but hop on their own grenades all game long, thus making it impossible for you to win (unless the other team has 2 to 3 players doing the same). Granted, this doesn't happen EVERY game, but it does happen.
Also, Bungie/MS should do something about the well known "glitches" that people exploit in order to get to the tops of maps (Zanzibar, Burial Mounds, Ascension, Turf, etc.). I feel compelled to shoot even my teammates when they glitch to get up top, it's not the way the game was meant to be played.
An easy way to get rid of suicide/de-ranking whores would be to make a -5 count limit...if you suicide 5 times (I still think that is a lot), you get booted from the match and your gamertag is logged on the server (or a screenshot, video clip, something). The glitching should just be fixed. The cheating isn't that bad, although most people will agree it happens from time to time.
Additions? I always said it would be nice to remove a plasma grenade if you got "lit" by someone. I thought hitting a button (or combo of buttons) 3-5 times would enable the player to quickly remove and throw the grenade off of you. A hard task and would have to be done really quickly...and would still almost kill you...but if mastered it would be possible to survive being stuck.
Anyways, this all is a little picky...I love Halo 2's multiplayer and think its great right now....but maybe 3 could improve on it just a bit.
sir blaze @ Nov 14th 2006 1:28PM
they should also use a clan symbol...for clan matches now that you have ur M47 it wouldnt matter if everyone had the same symbol! this way you can take a piture with you vision cam and use that as your symbol!!
and hopefully the 'press button to talk' feature is gone too! That was so annoying!
Bazza @ Nov 14th 2006 1:38PM
Remove super jumping!!! It pisses me off when the opposing team just camp out beyond normal range of the map and are still able to kill you. Most occasion you can't shoot them off, even with sniper riffles.
A game should be won with face to face skill, not cheating.
JCP @ Nov 14th 2006 2:48PM
The best way to stop modders and standby:
one person can sign in set up a game type host it and have a custom game open to anyone any where in the world to join by themself or with a party, then if someone modds the host can boot them and no one can standby because the host is already determined, and if you dont like the host, just leave the game and you can always host your own
the control that the host has would have to be limited so that he cant have to much control.
another way would be to have bungie get their own server instead of host being determined by who ever has the best connection.
Mikeawesome @ Nov 14th 2006 2:19PM
Super jumping isn't a feature, it's a glitch.
Also, I believe they have said they plan on combating this by making cannons/mortars that shoot any player outside the "bounds" of the game, which, I assume, will be more strictly enforced (because, lets face it, those invisible walls were pretty easily passable)
I really like seeing the changes they plan on making, it's definitely going to improve the gameplay online. As would be expected, I'm extremely excited. here's to tomorrow and the "big announcement" Bungie will be making tomorrow in their update!
Ciaran Gallagher @ Nov 14th 2006 3:41PM
That three digit code should become your permanent online code for playing Halo 3 so that you don't have to remember what it is every single match you play.
anticrawl @ Nov 14th 2006 4:04PM
All I want, and need for that matter is some new system to weed out players with a history of quitting the game when it starts looking bad. I can't remember a time when I played Halo 2 online and didn't end up on a team of one vs 8 others in big team battle. There needs to be some sort of harsh punishment system for this, that counts towards rank and some other attribute that deems you higher or lower priority in the matchmaking system. The penalty's against say your rank for quitting should be minor at first and increase exponentially. Say for example after 3 times you go down a rank, the fourth time you go down a rank, the 6th time you go down 2 ranks, etc.
I fucking hate quitters.
Anticrawl
carterman @ Nov 14th 2006 10:43PM
I hope Bungie's realized that everyone is just going to use the callsign A55.
Leo Like @ Nov 14th 2006 4:55PM
Good thing about the 360 though is that you can report players easily.
That's why there's a reputation system. Hopefully, if you don't cheat, you won't have to face that many other people with low reputations.
Scott @ Nov 14th 2006 5:21PM
It sounds like they are moving in the right direction.
What I really want is for them to re-release Halo 1 for the 360. Keep everything the same, but include widescreen 1080p support and xbox live functionality (matchmaking). I'd pay $40 for that.
ezwaffles @ Nov 17th 2006 1:44PM
Give us the CE maps - Damnation, Hangem High, Prisoner and Rat Race. The CE maps are the best. Infact release the original multiplayer maps on XBox Live Arcade.
Insomnious @ Nov 14th 2006 6:14PM
Regarding quitting early;
I remember Frankie talking about this. It's not always possible for people with full-time jobs, families, commitments etc. to always finish a game. I've quit a lot of ranked matches for a lot of different reasons, such as: late for a meeting, Xbox frozen up on the dashboard, power-cut, internet connection failed/cut out.
If you have kids, the last thing on your mind is helping get the flag back to your base, when your 2 year old son has just burned his hand on the back of your 360.
Quitting is inevitable, and not just because someone doesn't want to lose their rank. At the end of the day, a game is a game, and if I don't want to play it anymore, I won't.
However, I'm 100% behind the idea of introducing some kind of system which doesn't hinder your team when you quit. Perhaps disabling another a member of the other team for the duration, or if one person quits, the game no-longer becomes ranked?
Tom @ Nov 14th 2006 8:44PM
Keyboard and Mouse controls. That's all I care about. I mean it's got 2 friggin' USB ports already! Just do it!
tokyorose @ Nov 15th 2006 5:44AM
i think a great feature would be the ability to choose your spawn point. that way people can just memorize all the spawn points and run to to place you will spawn after your last death. brings a little challenge to the mix.
GhostDoggy @ Nov 15th 2006 5:44AM
Unless they allow six or more people in co-op Live playing then for me they haven't fixed or even introduced multiplaying to begin with.
Chuck @ Nov 15th 2006 7:55AM
I call A55.
Triforceowner @ Nov 17th 2006 7:46PM
@ Tom
I also think the keyboard and mouse control is awesomely better than the controller set up, but it would just make Halo 3 too unfair. Worse than weapon whoring, vehicle prostitution, and noob wielding, put together. Some future games coming to the 360 and PC will feature cross platform online gaming, so maybe then you will get the keyboard you wish for.
L337 Lemming @ Nov 28th 2006 5:00PM
i loves bungie!
always making better, listening to fans, innovating
halo 3 is gonna fucking own. no doubt
Quantifier @ Jan 4th 2007 9:48PM
I can't stress enough that there needs to be a TEMPORARY BAN on quitters. Yes people quit for all kinds of reasons, some are legit. So, a 10-15 minute temporary ban on playing MM would hopefully help curb the quitting without huting the legit quitters (if you quit to help your kid with his burned hand as the example given above, you won't be back for 15 minutes or more anyway). I really hope Bungie makes this happen.
dumhawk @ Dec 1st 2006 6:56PM
They should add back fall damage, and with that crouching at the correct time will reduce it. They should get rid of spam weapon fighting, and reduce the auto-aim on all weapons and stickies. Another important thing that should be brought back is having to lead your shot if your a far distance from your opponent. This made someone who got a snipe kill on a moving target actually something that was worth noting.
dom @ Dec 1st 2006 11:36PM
H3 is gonna be sick. I really hope they doin somthin about cheaters it sounds like they are with the new ranking systems since they have two now.I hope this new aussult rifle is good and can hold its own against other weapons sounds like it will. But the head shots should still make the most damage cause that shows who can really shoot. And man i wanna know what the x button is gonna do. Also i hope they have somthin like Harcore in h3 too that would be sweet. In all it sounds like there gonna make the game really fair so that both teams have a fighting chance all the time. I hated on lockout when one team got the BR tower spwan cause they got the sword snipe and plasma pistol cause u couldentt do anything when that happened
MagicMed420 @ Jan 17th 2007 2:03PM
Here are a few:
1. As COD does I think it might bet better if when scoped that the Crosshairs move around and if you need to be still you would need to do something similar as COD but halo style.
It always sucks to not be able to get across a map when a sniper covers the whole area and has a good chance but then again having more snipe spawns might fix it all.
2. Maybe have something for the shield as having a shield bar and then under it would be 4 or whatever yellow dots. And everytime your shield would go down you would use one of those dots to fill it back up.
Not sure if it would make it worse or not but seems like it would make it harder to get killing spree and so forth but i dont know on that one yet.
3.I think you should be able to pick up a normal nade and toss it back or even unattach a spike and throw it somewhere.
4.Maybe for more competition you could put more things to crouch by and cover or even be able to blow away certain cover after a few nades or some clips.
5. But I think the weapon spawns being fix will make online play for H3 alot better sense there will more of a chance people wont quit out because they know they have both snipes and rocks and dont have a chance.
Can't wait for H3 BUNGIE!!
eXile @ Dec 2nd 2006 2:22PM
i hope they fix the melee and grenade physics that were used on halo 2. the whole charging thing when you melee often ends up having u just completely melee through them without doing any damage and is confusing stupid as hell. grenades were thrown so much farther on halo 1 then on halo 2. it seems like all of Master Chiefs strength went from his arms into his legs. bring back the old grenade throws and melee-ing from halo 1. with those fixed, i can live with most everything else.
DISxGUYxISxGOOD @ Feb 2nd 2007 4:33PM
I would like to be able to pick the map I play in matchmaking. I'm tired of praying at the screen for ascension and sancturary.I'm good on every map but I want to be able to choose my destiny a little more. Random maps force people to learn other maps, which is great, but I'd rather be able to choose like in most games.
ssez @ Dec 2nd 2006 7:56PM
i also hate quitters they need 2 sets of servers or set ups or game types--one like it is now and one where if you quit or are disconnect or whatever you cant log onto it for like 2 hours--so if your connection drops or you quit you can still log in and play the normal servers like now- but you cant get into the "serious rooms" that way your not excluding anyone but hey if your a quitter your not gonna ruin more than one game every couple hours--because quitters are a huuuuuge problem that completely ruin the fun
ssez @ Dec 2nd 2006 7:55PM
also we need to be able to asign any function to any button it cant be that hard to program in dont have fixed options let me choose what button i want to do what
kak @ Dec 3rd 2006 9:50PM
there def. cant be constant respawn of power weapons. that makes no sense. A game that started out as a map default match is going to end up becoming a rockets match if theres constant respawn of power weapons. I can see where bungie is trying to go with the idea, so get rid of camping as much as possible, but i dont think that this is the proper way to solve it. I'd rather have the other team camp, then have everyone on teh map have an unlimited supply of rockets. Also camping is not that bad. The way i see it, camping is just a strategy. Its just setting ur team up in positions that give you an advantage. And if a team is camping, they can only get kills if the other team is a bunch of dumbasses and run out trying to be heros. But other than that Halo 3 is going to rape
DuG @ Jan 24th 2007 8:44AM
I don't see why they can't use the H1 weapon respawn system. Put the guns all on a specific timer, PROBLEM SOLVED. They don't need to test out complicated random spawn locations/times.
With the weapons on a timer, everyone has an equal chance of picking up the power weapons at the designated times. It makes for good fights in order to control weapons every so often, and one team doesn't automatically control guns just by holding them.
D @ Dec 3rd 2006 2:57PM
Keyboard? Mouse? Psh, not for Halo 3, that would be stupid IMO. Like someone has said, it will give a huge advantage to someone else.
1. I dont like the call names. Just dont like the idea, it may make it easier, but blah...
2. I dont like the fact you can only hold 2 nades, for each nade. Think it would make the game weird...
3. Weapon start sounds nice such. But the weapon respawns spawning in different places would be stupid. In competition play IMO it would be hard to get a strat going, and would ruin it. Game is about getting to that "Power" weapon before the other team, and controling it. Thats what makes it fun...Since you got their first, make the other time work to regain the weapon. Just sounds like the kids who always cried becuz they couldnt get a weapon works for Bungie now...
4. Glitches, Modding, and all this wont be stopped. Its always going to be a factor in EVERY game. Hopefully it takes them longer to get programs and such going to mod the maps. (Wouldnt have .map files, easiest thing to make a program for when modding, and easy to open up.)
Good Luck With The Game Though
Eddy @ Dec 5th 2006 7:18AM
Focusing on the smaller 4v4 maps like lock out/midship,ivory etc would be nice and bringin back old ones from halo:ce would be awesome
Matt @ Dec 4th 2006 5:58PM
Starting weapon not focusing on headshots? Headshots are skill and should be be the main focus like in Halo:CE with the pistol. If Halo 3 would just bring back the pistol as the starting weapon then it would be amazing. That's what Halo 2's problem was, whoever had the better gun but the pistol is well-balanced and whoever was better with that weapon would win which is the way it should be.
QuAKe @ Dec 3rd 2006 9:56PM
DO NOT MAKE WEAPON SPAWNS RANDOM.(in different, rotating spots) Please, this would only do the exact opposite of what you're trying to accomplish. Undeterminable power weapon spawns could give the other (less accomplished, in-game player) team an unfair advantage. Say you've killed the entire other team in a 4v4, the weapons spawn, and your team is only in the postion to grab power weapon(s) in only one spot. The other team spawns at (one of ) the other power weapon spawn point. The other team is rewarded with a weapon that could turn the tide of a match, and for what? Getting killed? The idea of alternating power weapon spawn points is a horrendous idea. Please bring back the Halo CE weapon placement system, and please... please bring back timing. That, or make the way the weapons work customizeable. PLEASE BUNGIE
Scooter @ Dec 7th 2006 4:09PM
A spectating mode for tournaments and LANs. An in-depth spectating mode would be even better ( a menu with camera options..player..etc..)
D @ Dec 4th 2006 5:06AM
I actually like what Scooter has said, it would be pretty nice.
ssez @ Dec 4th 2006 11:00AM
the biggest problem is cheating-- you need regulated servers like they have on pc, and a no tolerence rule- its a multi million dollar game- you cant hire some people to handle server security
Kaos dreams @ Dec 4th 2006 6:00PM
hosting is a serious problem in halo 2. like when the host of the game gets a BR or a snipe everone is screwed because unlike everyone else it takes only three or somtimes two shots to kill someone from across the map with a BR. makeing the only option to do is go get his noob ass up close and personal, but as soon as u take him down the hostll probably toss a nade and stick ur ass. when ur not host it is impossible to toss that last hopfull 'nade or kill someone across the map with any long range weapon, not to mention hwne the host quits you get the dam blue screen. i freaking hate that blue screen. there should be no one playing host in the game.
Seth @ Dec 5th 2006 3:23PM
Bungie had the weapons settings correct in the first one. All that bungie is doing is making the game for noobs. They already made the population of halo players brain dead by making halo 2 for noobs. By randomizing the weapon spawns; they would be making the game based on luck!!!! Halo is about teamwork, strategy, and skill. I believe they are wrong by not starting us out with a weapon that can 3 shot. If the want to get ride of weapon whoring allow more then one power weapon in play, and allow all the weapons to be timed from the start of the game instead of when they are picked up. i beleive this would make the game about fighting for the power weapons and controling the the strong points.
Majin @ Dec 4th 2006 6:09PM
Yes. Halo 3 is going to own but its still going to end up like Halo 2. Eventually, whether you want to admit it or not, people will learn how to Mod a 360 and it will be no diffrent then Halo 2 is right now. Next to that, people can still Standby so. I guess its all just a matter of time.
c4lico @ Dec 4th 2006 6:35PM
the only way i can see rotating weapon spawns working is if they respawned predictably at a certain place and time consistently
this way it would keep controlling teams from set camps by requiring movement to the next spawn but also avoid destroying competitive play in the process
with weapon quotas or whatever they couldnt be on a constant respawn time and place so its pretty much one or the other
imo quake's idea of respawn customization would be the easiest way to make the most ppl happy
Maven @ Dec 5th 2006 9:42AM
Bungie...wow... You say the starting weapon shouldnt be capable of head shots because then the whole game is about headshots.....what is wrong with that? It becomes skill instead spraying. And, you say the starting weapon should be capable of taking on any other weapon at start. Hmmmmm..what does this sound like......Halo1 pistol perhaps. BRINT IT BACK!
r2y @ Dec 4th 2006 11:48PM
wow,
this is sad. Bungie is destroying halo's compettive edge. Bungie is catering to the matchmaking lovers. The kids that pointlessy play the game.
Weapon whoring, random weapon spawns, terrible idea. It takes a combination skill and teamwork to overpower a team controling the stronger weapons. Not random spawns. These random spawns lead to the lucky noob that happens to be passing by.
Also limited grenades. It takes skill to be able to launch a barrage of grenades to keep the opposing team pinned down so that your team can advance on them. Only having two grenades destroys this concept which eventually desolates Halo's competitiveness. Multiple grrenades can aslo be used to break the other teams setup or stop their "weapon whoring"
The new symbols is also a controversial idea. Many players are known by their symbol. It's significant to them, it is something they themselves can call theri own. If you play with friends enough and keep a steady symbol they will know who your are. Randoms don't usually talk anyways. SO, why all of the sudden are they going to be saying he behing you. Besides not being able to make symbols takes away players innovative ability to create new creative or innapropraite symbols.
finally, Bungie should not remove all glitches. They cna go ahead and remove stupiod ones like superbouncing and others that can be used to cheat. But not skilful ones including the doubleshot, grenade reload, and the bxr/bxb.
Hopefully bungie does not destroy Halo's competitive edge.
Aslo ive only seen and heard of very large maps. Has any one heard of any good 4v4 mlg maps yet?
Centrus @ Dec 19th 2006 5:24PM
I'm not entirely sure i actually like all of that... (speaking competitively, as in MLG competitively, here)
Already in Halo 2, each person's symbol is generally unique to themselves, and especially for serious gamers, remains the same.
I and all within my team have either retained exactly the same or similar symbols throughout our H2 career. Because we all know each other an dteam up, we recognise our symbols anyway. I actually think a code would be harder to associate with a person than a symbol.
And if you really want to be able to command, having not remembered your team-mates' symbols, there is a simple solution with the current system: NUMBERS! Assign each team member a number, have them have it as their symbol, and have them have it stand out from their background. A single digit number is quite easy to both remember, say quickly, and relate to a player. Especially when (in a competitive gametype), no more than 8 people per team will exist (4 for MLG, no doubt)
Also, why balance the game? Weapon whoring is a unique and deterministic part of Halo 2. Controlling and utilising power weapons is a skill in itself, and adds to the strategy of a particular team. Granted the power weapons should not be so destructive as to alone determine the outcome of the game, but certainly enough to give the controlling team that edge.
I definitely don't like Bungie's idea of solving this 'problem'. It sounds to me like just adding MORE power weapons. Just as they wanted to avoid a game based on dual wielding, and a game based on your starting weapon, so should they avoid a game based on power weapons!
If you cannot hold your own without power weapons, then you need to improve. In MLG, for example, utilising the BR effectively is quite sufficient to overthrow a 'power weapon whoring' team.
I don't actually think Bungie need to worry about balancing issues at all. If an issue exists, the competition runners can make the necessary adjustments (MLG -- BR start, weapons on map = no duals). Despite Bungie's efforts to balance the game, I am sure adjustments will regardless be made, so why worry?
I understand a lot of people do not play competitively, and that's fair enough. But if you're not competitive, why would you even CARE about weapon balance, team communication, etc? I kow I didn't before I started playing to win.
Welp, that's my two cents worth.
Scott Cameron (DaFluffy) @ Dec 5th 2006 8:47AM
Ok, Bungie. I will try not to be negative in this post, but... Halo CE was a great game. The multi-player was the main allure that brought so many addicts into the Bungie world. The fact that you HAD to be good at Halo to play Halo competitively, I.E.someone who plays counterstrike would have had to know how to shoot the pistol in order to stay competitive in any money-level events. Halo 2 added a few new great features. Having to hold the X button in order to pick up the objective was a brilliant idea. Having weapons less reactive to well-aimed grenade blasts was a good idea. The melee attack of Halo 2 was incredibly weak and rendered useless pre-patch. The Magnum introduced the Halo world to a much weaker, less accurate version of the Pistol from Halo CE. Pre-Patch, it was feasible to get a Double kill off of dual-wielding Magnums with highly accurate shots, 12 shots each opponent final shots being head-shots. Then, the Patch came out fixing a few problems, but then adding a few more. 1.0 Plasma grenades may have taken a bit of time to blow up, but standing beside a plasma grenade in 1.1 will completely kill you. A flaw. It should be no more powerful than a frag grenade when it is beside someone. The idea of the plasma grenade is to be accurate enough to "stick" someone with it. Not just get close and still earn a kill. The Battle Rifle Post-patch was excellent. 4 shot kills were a lot easier to receive and the spread of the bullets were lessened making it a slightly further-ranged weapon. Excellent. Good job patching the Battle Rifle. Halo 2 is a beautiful game, this is a great compliment coming from a color-blind kid, myself. Halo CE it was easier for the colorblind players to see who they are hitting because of the shields lighting up when you are shooting your opponent. Also, the light flash in front of the Pistol helped colorblind players to detect the opponents. Halo 2, it was much more difficult and you had to train your eye to catch movement across the map versus just being able to see a different color standing out in front of the new map. Enough critique of Halo Ce and Halo 2.
Halo 3 sounds like it may not be a highly competitive leveled game like Halo Ce or Halo 2. If you are having complaints on weapon-whoring as it has been deemed, then simply Make a feature to remove those weapons from the map in your Custom Game area. Dont have multiple, moving spawns and limits to the grenades... Just simply make it an option to not have certain weapons not available on the map under a configuration on the Custom area. If you want your moving spawns and such for the "matchmaking" players, then so be it. But it is not a good idea. The reason that Halo Ce and Halo 2 have remained popular longer is that there is a gamer professional level of play on both games. If you make it easier for someone with less accurate shots to gain kills, then you are losing the appeal to your game that separates Bungie games from games like Gears of War or other Perfect Dark Zero... The game remains popular and played because of the Multi-Player option. The campaign is fun, sure, once or twice, but then it's your multi-player competitive allure that keeps it popular for more than a year. Please, keep Halo 3 a skill-level and headshot accurate MultiPlayer game like Halo CE and Halo 2. That's the appeal. To Make yourself better. Not to make the game easier. Listen to me, please, ask MLG players what they want... They're the ones that keep your game alive. I will be happy to talk to your staff and give a review of your games and what will make your games better. I'm sure a lot of people will agree with me, too. Dont make it a game where if you play any other First Person Shooter that you can pick up Halo 3 for the first time, and still do well. Make it to where you HAVE to be good at Halo 3 to be GOOD at Halo 3.
AK47 RR @ Dec 5th 2006 6:25PM
1. I think using a mouse to move your target will make it much harder for people with a controller, and would definately put me off Halo 3.
2. The new MA5C assault rifle sounds great. I don't know how many times I have been killed because of people having better weapons and me having no chance to get them.
3. I would like it if instead of your call sign being one letter and two numbers, that it would be two letters and two numbers.
SickPuP @ Dec 6th 2006 2:32AM
The weapon whoring solution sounds good but the player designation sound like a disaster. Why not just show the players screen name or in the case of Phantasy Star Online allow the user the ability to designate which item they see. In PSU using the left joystick press rotate the label above a persons name between the actual name and an id. In halo 3 it would be set as an option to display symbol, screen name, or code name...referring to that three digit code above. This would benefit everyone based on how they interact with their teammates best.
Also, on a side note, I second the sword power idea. The plasma rifle needs to be less powerful. Auto booting of people who are committing suicide is a must...(see Battlefield 2 for a good solution). And lastly, fix the team killing problem that if I accidentally kill my teammate in one game, a team mate in the next game may get the option to boot me even if I did not kill any teammates in that game. This is a problem when playing rockets.
Joshua Michael @ Dec 7th 2006 1:42AM
I believe that the deranking on halo-2 could be cut down immensely by only allowing a player to drop to a certain point. A five level maximum. So say that you go into matchmaking. You rank up to a 5 on team slayer. You could no longer be able to drop from that 5 to a 1. You would perpetually be a five for the tenor of your tag. Now if you ranked up to a 9 you could possibly de-level back down to a 5 but if you reached a 10 you would no longer be able to de-level to a 5. You would be perpetually at a 10 for the rest of the duration of your tag.
This system would be in increments of 5. So say you got to your 30 in team slayer and you got modded or stand-byed 7 times in a row (it has actually happened to me several times) You wouldn't loose all of the hard work that got you there. You would perpetually be at that 30.
The modders in this system would be able to level up themselves and level up thier friends but they would not be able to de-level throught the ranks and do it again. They may have a tag that is a level 50 but they could only keep that 50 once they got to it. They would not be able to level down at all from a 50 and if they stopped at a level 48 they would only be able to de-rank to a level 45.
This would be where the world wide leader boards would come in handy. I think the biggest mistake was for bungie to get rid of the leader boards. This would be the easiest way to catch modders and stand-byers. If someone where in the top 3 to 400 hundred in the world, microsoft or bungie could pay a shmoe like me minimum wage to do a daily inventory of the top 400 in the world and send reports to microsoft of suspect games logged on those accounts. What good would it do a modder to get to the top 400 in the world if his games where checked daily to see if any evidence of cheating was found? They would get the boot immediately from the leader boards and their tag would be suspended indefinately. Microsoft and bungie would get their money for the tag as it would be non-refundable for a cheating or manipulation of connection offense.
I also agree that if you commit suicide in a ranked game any more than 3 times you are automatically booted from the game. I would have won SOOOOOOOOOO many matches on live if this were the case (and still did several times even though this wasnt the case :) )
One more thing. Anybody caught saying the word noob would automatically be sent to the rain forests or the deserts to fend for themselves :).
XHIL3D @ Dec 12th 2006 9:47PM
When it comes to modders and standbying and now bridging host i think that what they could do to take that out would be to run off servers like EA does for example i have never had a problem with lag and or standby modding and bridging because its pretty impossible to do when you dont have host or any chance of getting host dont get me wrong having a server wouldnt stop modding but i have played games where the modder was off host and we won because the only thing they have is super jump and super speed its still possible to kill them i dont know its just my opinion it would make the game more fun
ShatteredIce @ Dec 7th 2006 8:16PM
Sounds like they know how to deal with the problems Halo 2 has, but what about that shield grenade, I'm curious about how that's gonna work and all. I definately hope they crack down on cheaters and derankers and glitches a lot. Punishing quitters somewhat but not too hard is going to be hard, as that one person said, it's a game and real life has to come first. Quitting is inevitable, but the ones that quit simply because they're losing definately need to be punished. I'm a bit nervous about some of the randomness, and honestly, I can't imagine what it would be like if one team had all 4 snipers in one of the easily defendable areas while still being a great sniping spot, there'd be nearly no counter to it until they run outta ammo which gets em a lotta kills.