X360F Review: XFPS - KB & Mouse on 360

Allowing the use of a keyboard and mouse (or a Dual Shock) on the Xbox 360, the XFPS has created quite a stir here at 360 Fanboy. Hailed by PC using FPS fans as a godsend and decried by proponents of an equal playing field, it's a potentially controversial piece of hardware. When it comes to first person shooters, the advantages of a mouse and keyboard over a control pad cannot be denied, but is it fair for certain 360 players to have a distinct advantage over others? It's an interesting question, but ultimately the answer lies in how well the XFPS actually performs. We put the unit through its paces and see what it's worth.
Setting up the XFPS isn't difficult at all. Just plug it into your 360, attach a wired controller, mouse, and keyboard to the XFPS, and turn on your 360. Once enabled, the XFPS has a standard keyboard and mouse layout, or you can choose to map buttons yourself. To map buttons, you need only tap the program button, the button you want to map on the 360 controller, and the corresponding button on the keyboard or mouse. For example, to map the shoot command to your left mouse button: tap the program button, pull the right trigger on your control, and click the left mouse button. Done. The XFPS only has two USB slots and the controller takes up one of those, so we're not really sure how you program your mouse and keyboard if they're both USB, though it is possible to use the default scheme. To use a Dual Shock (even a PS1 Dual Shock will work) all you have to do is plug it in. The Dual Shock simply mimics the layout of the 360 controller (minus the guide button).

Now for the test. We used three games: Gears of War (duh), Halo 2, and Rainbow Six: Vegas (demo version). Gears of War did not work well at all with the XFPS. Foregoing accuracy for now, let's focus on one thing: Gears was designed from the ground up as a 360 title. For instance, the "roadie run" uses the A button, which requires you to take your thumb off the right stick. To compensate for this, rotation control moves to the left stick during the roadie run. If you're using a keyboard however, you're stuck holding down a key and manipulating the WASD keys. It's awkward and in no way superior to a pad. Things like this make playing Gears a chore. Halo 2 played the best of the three games. It seems like the default keyboard layout was designed with Halo 2 in mind. Again though, issues pop up. For example, you won't be sneaking much, because keyboards have no analog support. Vegas, again, has similar issues.
Of course, we're sure PC diehards could live with these issues as long as they get their accurate mouse aiming. It's a shame, then, that aiming with the mouse is nigh impossible. Put simply, the mouse aiming sucks, no matter what sensitivity you choose in the game. It's jerky, and minute corrections -- the kind you need to make headshots -- don't work at all. Games that have multiple degrees of sensitivity -- like Vegas and Halo -- work somewhat better, but games with only low, medium, and high settings don't work nearly as well. By the time we popped in Vegas -- a game where every shot counts --it became readily apparent that the XFPS was not the solution that FPS players were looking for. There's always the chance that it might work better with a different mouse, but we doubt it. The simple truth is that 360 games were designed for analog sticks, and trying to emulate those with a mouse doesn't work -- at least not with the XFPS.
Also worth mentioning, there seemed to be a slight delay between button presses and the corresponding game action. Again, this is a huge no-no for pro FPS players. Last, but definitely not least, we were completely unable to use our headset while using our XFPS. We plugged the headset into the XFPS connected controller and the headset simply wasn't recognized. This issue might be averted if you have a wireless headset -- they connect to the 360 itself, not the controller -- but we didn't have one to test.

Before you stop reading this, it's not all bad. As a Dual Shock adapter, the XFPS positively excels. We played through a level of Assault Heroes and had no problems with it whatsoever. The d-pad worked well for Pac-Man, too, and it might improve your Street Fighter prowess if you were raised on Playstation. Hell, it even makes a decent controller for Gears. There are no obvious deficiencies of any kind actually -- apart from the lack of voice, of course. So, if you prefer Dual Shock (why?), the XFPS is a great adapter. It's easily the best feature of the XFPS.
So, final thoughts. The XFPS is a non-choice if you want to enjoy FPS games as they are on the PC; 360 games just weren't designed for it. There is no voice support -- a problem for all those team oriented FPS games you want to play. Sorry, FPS fanboys, the XFPS is not your dream device. As a Dual Shock adapter, on the other hand, the XFPS is fantastic. Still, $80 is pretty steep if all you're after is a Dual Shock adapter. However, if Team Xtender wanted to release a cheaper version that only supported the Dual Shock (and the SEGA Saturn pad while they're at it), we'd buy it. As it stands, the XFPS offers not much bang for an awful lot of bucks.





Get a WordPress.com Blog




Reader Comments (Page 1 of 1)
Mad Dick Bones @ Dec 30th 2006 2:36PM
I'm glad to hear it doesn't work well.
T Ghost @ Dec 30th 2006 3:54PM
Expected. Does anybody remember a similar attempt on the original Xbox? History repeats itself here.
The 360 fanboy review takes me to the conclusion that besides the headset issue, the problem is not on the adaptor itself but on the game design that was made FOR the console controller ONLY.
Now this detail gets me curious about shadowrun. M$ announced this title as simultaneous launch for 360 and PC and that players on both plataforms will be able to join multiplayer games featuring PC and 360 users at the same match.
I can only imagine how they will level the field for console players and PC players and keep both sides feeling that a game was design for their particular interface.
Kilian @ Dec 30th 2006 4:17PM
Agreed on the PS2-adapter-only thing. I already have an SG Guitar from the original PS2 Guitar Hero. If it worked on the GH2 for the 360 I would buy both the adapter and the Xbox version of the game.
You tried the guitar to play Gears, already? :P
Akiba Decker @ Dec 30th 2006 4:43PM
Kind of expected.
Unless the title itself supports mouse and keyboard, then my guess was that this piece of hardware was going to compensate the mouse movement somehow.
Half-Life for PS2 supported mouse and keyboard. It's up to the developer as well as any Microsoft standards (restrictions or not?) for the game to support mouse and keyboard. It's entirely possible, the game just needs to support it.
DeadPlasmaCell @ Dec 30th 2006 4:58PM
Glad to hear it doesn't work. I'd rather use a Keyboard and Mouse, but I'd much rather have a fair match.
ic0n7 @ Dec 30th 2006 6:38PM
well i am very glad to here this as i find games like halo very hard online as unlike people i know i dont spend my life on it and if u people that live on halo get a mouse and keyboad that works it would just suck
LMAO @ Dec 30th 2006 9:52PM
Hey does that mean I can use the G25 Logitech wheel for 360 games? Since it is compatible with a PS2.
youdiejoe @ Dec 30th 2006 9:53PM
I also got mine on Friday, and I have to say that it must have been the mouse you guys were using because I'm quite happy.
So far I have tried it with Perfect Zero and GOW. Zero is not a very good game, in my mind so didn't spend a lot of time playing it, but the XFPS 360 worked great. GOW i had begun to master this game via the controler and was curious how it would improve my game in GOW, HUGE diff for me, it's all about the mouse movements for me, with the controller I felt like a tard when it came to aiming. I found the mouse movements far better than if I was using the controller. Is it the same as a PC using a mouse and keyboard, no but is it better than fumbling around with controller.
"The XFPS only has two USB slots and the controller takes up one of those, so we're not really sure how you program your mouse and keyboard if they're both USB"
My set up is with a USB mouse and keyboard, the directions clearly tell you how to set up the XFPS with two USB devices. Simply start with the wired controller plugged into the XFPS and once the device is recognized, then you unplug it and then plug in your keyboard and mouse.
My biggest gripe is that they don't clearly state that it requires a wired controller, the charge cable and a wireless controller is not sufficient, it MUST be a wired controller, I had to run out and get a wired controller that I most likely will never use so that the system is tricked into thinking the XFPS is a wired controller. If I knew that and extra 40 dollar controller was need to make an 80 controller work then I would have waited until the prices were lower.
MaxxGold @ Dec 31st 2006 11:03AM
Well if you read number 8's response it looks like the reviewers got owned. It's sad when you put out a review and you get owned like this. Next time you guys review something try to do a better job. I especially like how he says if you actually read the directions it would show you how to set it up with two usb devices. lol
jonesy @ Dec 31st 2006 12:21AM
yeah bra...ordered mine cant wait to get it.... must be a faulty unit or bad mouse according to 8......
really hope its better than the smartjoy frag (which was pretty good)...
KrAzYmAn @ Dec 31st 2006 1:15AM
I used to use the Smart Joy Frag for my original xbox and it worked great. I am wondering if anyone has tried both devices, and can compare them.
http://hardware.teamxbox.com/articles/xbox/954/SmartJoy-FRAG-Review/p1/
Virtua Fanboy @ Dec 31st 2006 2:56AM
Not to piss and moan or anything but, I remember buying an adapter that would let me play w/a keyboard, PS1, PS2, and Sega Saturn controllers for my Dreamcast, and it was only $29. I also think they could've included a Xbox guide button on the unit itself. Hopefully some other company will put out a device that offers better and more options for cheaper than $140 (wired controller included). How bout somthing that will let you play w/a PS1,2,or 3(w/the usb wire), Gamecube, Xbox 1, in addition to a keyboard and mouse. Then ANY one who comes over and says, "If I had my controller..." they won't have any excuses, plus they can jump into the game easily and have more fun!
p.s. Sorry for the long post.
Richard Mitchell @ Dec 31st 2006 3:33AM
youdiejoe,
Our review clearly states that you can set up the devices with two USB ports using the default control scheme. The instructions do *not* tell you how to map your own buttons if you use a USB mouse and a USB keyboard.
We may have to try a different mouse, though.
MaxxGold @ Dec 31st 2006 11:14AM
http://www.maxconsole.net/?mode=news&newsid=13000
Here is a link to an awesome review with VIDEO. These guys tested it on COD3 and as you can see in the VIDEO it works AWESOME. I sent Team Extender a message letting them know you guys gave them a bad review because of your incompetence.
Al @ Dec 31st 2006 1:52PM
why moan tht some might play with the controller and some might be using keyboard and mouse online...lol, its no different on a pc online where some might be using a joypad and i will use a keyboard and mouse,say on Unreal T.. it what u play best with tht counts..
Bangy @ Dec 31st 2006 3:25PM
sorry but I have to side with those who feel the review was lousy. The control is quite similar to the Joyfrag for Xbox 1 in terms of effectiveness. No, it doesn't have the exact precision of true native mouse support but it's more than close enough.
Perhaps I'm wrong but it seems the reviewer(s) had their minds made up ahead of time with a rush-to-judgement and are one of the many who feel that there should NOT be more control options due to the myth of a mouse emulator making online games unbalanced (note that I said mouse emulator on a console and not a gamepad vs mouse on a PC). There is NO appreciable difference.
The name "Xboxfanboy" seems appropriate. You guys exhibit all the insight of an EB.com consumer game review.
Jonesy @ Dec 31st 2006 9:41PM
Try a high dpi laser or optical mouse with on the fly sensitivity changes...
like the MX518 or the G5... im curious about the G7
Richard Mitchell @ Dec 31st 2006 4:17PM
Alright,
I tried it today with an optical mouse, and it wasn't any better. Sorry guys, it just doesn't work very well. It might work well for COD3, but our test games played nothing like a PC FPS. Who knows, maybe some people like it, but we were hoping for more minute precision. It could be a faulty unit, and we'd love to be wrong, but for now we stand by our review.
innerchild @ Dec 31st 2006 10:22PM
i totaly agree with the reviewer. can't add much on to it. for people who are playing fps games and are used to smooth and fast respons times, you can forget it with this product. slow movements are almost not registering so you are ending up with a laggy kind of feeling in the 'mouse' pointer.
it seems that teamxtender.com is moderating every bad review from their own website. so was mine and a couple of other people who have posted as well. as a player/gamer who plays only fps games 2-4 hours a day i can truely say this piece of hardware is not coming anyware of a pc keyboard + mouse experience. anyone who is saying otherwise is or a member of teamxtender or does not know how a mouse should respond to movements done with a mouse.
lui @ Jan 1st 2007 6:02AM
which mice did you use?
g5 (for example) from logitech has a hardware dpi changer.
could this help???
Richard Mitchell @ Jan 1st 2007 12:42PM
"which mice did you use?"
We only used fairly generic mice, so it's possible that gaming mice with adjustable sensitivity might have better results.
MaxxGold @ Jan 1st 2007 1:52PM
Well it looks like in the video for maxconsole that COD3 played flawless. That may be due to the fact that COD3 lets you adjust the Verticle and Horizontal sensitivity. You should try it with that game to see if it works better. You should also try it with the MX518 or the G5. If your going to do a review at least go the extra mile. I will be getting mine shortly and will post the results.
namgorf @ Jan 1st 2007 9:01PM
I got my XFPS 360 on friday i have been gaming on it as much as humanly possible.
I found a few games to not be well suited for it. Gears of War is sort of clunky, but once the speed of the mouse is adjusted it became much better.
Lost Planet at first felt like crap, as if I were being restrained by the gravity of a gas giant, but once I adjusted the aiming sensitivy as in GOW things changed for the better. I became consistantly the highest killer.
Call of duty 3 was made for this thing, I almost feel like i'm cheating. It feels perfect and works flawlessly.
I had to try 3 of my mice before I finally decided to use a bland, free, dell mouse that came with my laptop.
xchurch @ Jan 2nd 2007 2:16AM
it is amazing
not as good as a computer, but still much better than using two joysticks.
my only question is what's up with the playstation connector? does anyone prefer those controllers over the 360 controllers?
Deth @ Jan 2nd 2007 3:35AM
Kilian- Why would you buy this to plug your old guitar into? lemme see- $80 for Guitar hero II with wireless controller or $80 for the adaptor plus $30 for the game and using a wired controller? hmmm.... that does not sound very wise.
Cheers!
Peter @ Jan 2nd 2007 12:27PM
I don't understand how anyone can say they don't want this type of device to work. How they would rather have a "level field". What the hell does that mean?????
A Mouse/Keyboard setup is good for some, but not for others. If the keyboard and mouse was really THAT much better, than I would have to argue that the game companies are "making" us use handicap equipment (like a gamepad). This, of course is rediculous and completely fauls. OK, so the majority prefer the mouse/keyboard setup, fine, I'm like that too. But that doesn't mean if I spent enough time with a controller, I couldn't get almost as good (if not better).
I just ordered this device for my Xbox360 and I will test it myself. I have a G5 mouse (logitech) and Wolf King gamer keyboard. I (unlike the reviewers) will follow the directions and really give this thing a try.
SuicideNinja @ Jan 2nd 2007 3:29PM
I told you so. These adapters are a joke.
It's not worth $80 to be too lazy to learn how to use a controller. Any of us can go Keyboard and Mouse in a second. The other guys can't come over so easily. :)
RoilSigher @ Feb 23rd 2007 12:25PM
I was an avid PC gamer till the price of keeping up with PC parts became unbearable. I still want to build a nice system someday. But as any experienced PC builder will tell you there's always a tradeoff on buying the right PC. Go cheap and you won't have the latest and greatest graphics. To me the XBox 360 even at $400 is a bargain compared to the potential $1800 (everything including new monitor) for a PC that could out perform. So now I have the task of mastering these "gimp" sticks. However, to me it seems I nor anyone could never be as accurate or quick with the xbox 360's controls vs k/m. To bring it into perspective if a game like the old Unreal Tournament were on the Xbox 360 you can't tell me you can hit a target the size of 0
three11 @ Jan 3rd 2007 4:12AM
I had the smartfrag for the xbox, worked great.
The XFPS 360 sucked,
1. You NEED a wired controller to use this product, charge cable will not work.
2. Not all mouses support the XFPS, I have a MX518 from logitech (which worked great on the smartfrag) and it didnt work at all, it treated the mouse as a keyboard.
3. The mouse movements arent smooth at all, when playing R6 you can see the mouse movements jerking around as you look. Poor emulation.
4. When programming you have to map all the buttons on your controller not just the buttons you want to change.
MrIntencity @ Jan 3rd 2007 12:06PM
Has anyone tried an RTS like LOTR:BFME2? How does it play?
Karlsen @ Jan 6th 2007 3:22PM
Got this a few days ago and thus far very dissapointed. Keyboard setup works fine but precise aiming with the mouse is next to impossible. This is surprising having seen how smooth the aim looked on some of the video clips they released. I heard it has something to do with what wired controller you use, anyone heard of this?
Sony @ Jan 8th 2007 11:45PM
I bought the xfps 360 a couple of days ago, and this device was not so good. But, i have spended my money on this thing so i wanted to do the best of it. So i have now tried the device with some mouses. At first i tried ordinary logitech laptop mouse, which was not good. Then i tried a a4 tech cordless mouse with a cordless keyboard. Much better, but still not good enough. When you take the time to aim in the fps games the corsair doesnt move much at allt. Finally i tested the Logitech MX518 with a usb to ps2 adapter. the first time it didnt work, but i keept disconnecting the device and hooked it up again and again and again and again. Then it finally worked, and i increased the speed just one click forward on the speed thingy button. And it became much much better. Now you can actually get the thing to move when you slowly move the mouse to aim. Not like on the pc though! not even near. But! if you want to play with this thing it is probably the best mouse?? if u get it to work... It takes time to learn the tricks, with how to play with this device. I do not recomend this device, but if you already have bought it try the mx 518 mouse or the g5.
Sony @ Jan 7th 2007 8:11PM
After some research on the internet i have found out that you can not use the Logitech G5 Mouse with the ps/2 adapter, so don`t buy that. Go for the MX 518 instead! cheers!
flowepower @ Jan 7th 2007 8:42PM
Hi All !!!
What about the RAZER Diamondback,and RAZER mouse family ? These mouses are working with it ?
Anyone ??
lui56 @ Jan 8th 2007 1:19PM
i tested these mice with GOW and halo2:
- Logitech G5 no, not playable
- Razer Diamondback no, not playable
- Logitech MX700 no, not playable
- Razer Boomslang (Ball)via USB yes, problem with short mousemovements
- MS Intellimouse Explorer 3.0 yes, problem with short mousemovements
- Dell Intellimouse 1.3A PS2(Ball) yes, problem with short mousemovements
- MS Intellimouse 1.1A PS2 no response at all
-MS Intelli Explorer USB (version 1.0 ?) yes, problem with short mousemovements
i think the problem is the deadzone of the 360 controller:
.....
i couldn't play nfs mw and nfs carbon with the 360 controller on PC, because there is no possibilty to drive straight forward without a special driver for the controller.
..........
lui56 @ Jan 13th 2007 6:22AM
i tested these mice with GOW and halo2:
- Logitech G5 no, not playable
- Razer Diamondback no, not playable
- Logitech MX700 no, not playable
- Razer Boomslang (Ball)via USB yes, problem with short mousemovements
- MS Intellimouse Explorer 3.0 yes, problem with short mousemovements
- Dell Intellimouse 1.3A PS2(Ball) yes, problem with short mousemovements
- MS Intellimouse 1.1A PS2 no response at all
-MS Intelli Explorer USB (version 1.0 ?) yes, problem with short mousemovements
i think the problem is the deadzone of the 360 controller:
.....
i couldn't play nfs mw and nfs carbon with the 360 controller on PC, because there is no possibilty to drive straight forward without a special driver for the controller.
..........
lui56 @ Jan 8th 2007 1:53PM
i test some other mice:
(in windows you can test it with xbcd setup util)
- HP (Logitech) UV96 yes
- Fujitsu Siemens (Logitech) UV69A yes
- Logitech MX518 no, same as G5
- MS IntelliMouse Optical 1.1A USB yes
- IBM MO28UOL yes
- Logitech Mouseman Wheel M-BA47 yes
hope that there will be a firmware update :
install with pc usb port in windows;
MaxxGold @ Jan 9th 2007 2:14PM
I just got mine . I used a cheap keyboard and mouse from newegg.com. I tested it on COD3 and it works flawlessly. If you try to jerk the mouse horizontally then it will not track correctly. It works 100 percent if you use fluid movements.
MaxxGold @ Jan 9th 2007 2:15PM
The keyboard and mouse I used was a Microsoft mouse and Keyboard. Cost 15 dollars.
Chester @ Jan 11th 2007 5:31AM
Dont buy, just got mine and it does work kinda but, the controller works better than the kb and mouse. It wont let you use a g5 mouse from logitech or a saitek eclipse 2 kb, i have to use off brand mouse to get it to work and then it is very sluggish feeling. Again dont waist your money.
DingChavez @ Jan 10th 2007 11:39PM
XFPS 360 review (for m/kb usage, not PS2 controller usage):
Score: 1 / 5
Having played many PC FPS games, and also having used other m/kb adapters for the original Xbox, I have a good perspective of this device’s quality. I tried the XFPS 360 with three different mice: a 5-button Logitech Mx310 Optical mouse, a 3-button Logitech Optical mouse, and a 3-button Microsoft Optical mouse. The 5-button mouse didn’t work at all, the other Logitech mouse worked, but not well, and the 3-button Microsoft mouse gave the best performance of the three. I also tried the XFPS with multiple games using a variety of sensitivity settings in each game: Quake 4, Gears of War, Call of Duty 3, and Halo 2. My overall impression of the XFPS 360 is that it is very poor and definitely not worth the money.
No Dead Zone Adjustment:
Unlike the Smart Joy Frag for the Xbox, the XFPS 360 has no ability to adjust the dead zone. Because of this lack of dead zone adjustment, there is absolutely no ability to make minute adjustments to your aim. In a nutshell, small/slow mouse movements for fine tuned aiming corrections result in zero output from the game. You move your mouse and nothing happens on screen. In order to register aiming movement from the game, you must move your mouse at an adequate speed in order to escape the dead zone. This results in a very awkward, unnatural, poor gaming experience.
No Twitch Aiming:
Similar to the Smart Joy Frag for the Xbox, the XFPS 360 is very poor at registering fast mouse movements (even on very high in-game sensitivity settings). Basically, if you move your mouse too fast, the output from the game actually drops off. With the 3-button Logitech mouse that I tried, fast mouse movements resulted in very bizarre behavior, e.g. snapping the mouse in a horizontal motion resulted first, in a delay of any output from the game, and then I ended up looking at my feet. With the 3-button Microsoft mouse, fast mouse movements simply resulted in almost no output from the game.
Conclusion:
If you are a gamer who loves m/kb control, like me, then I believe you will be greatly disappointed in the XFPS 360. There is no fine tuned aiming ability and there is no fast twitch aiming ability, so honestly, what’s the point of using it. The XFPS fails miserably at providing precision control. However, if you are only a casual gamer who simply hates the 360 controllers, the XFPS (with the right mouse) will give you some degree of control. As long as your mouse movements stay within a certain speed threshold, then the XFPS will give you basic control over where you want to aim. It is not so bad that it is completely uncontrollable, in fact, with a little in game sensitivity adjustment, medium mouse movements feel somewhat natural, just don’t expect anything remotely akin to a PC.
Pros:
1) With the right hardware, you can use a Mouse and Keyboard to emulate the Xbox 360 controller
2) You can program you own custom key configuration
Cons:
1) No dead zone adjustment: resulting in no ability to perform fine tune aiming
2) No twitch response: Fast mouse movements result in delayed output, a low degree of aiming response, and also sometimes result in unpredictable aiming behavior.
3) Poor compatibility with mouse hardware: It claims to be PS/2 compatible, but that is a gross overstatement. Don’t expect your Logitech mice to work well (if at all) with this device. My Microsoft mouse worked ok, and I have also heard that the Targus Optical USB mouse works ok too.
4) Requires a wired 360 controller: Yes, a wired controller, the recharge kit wire for the wireless controller will NOT work (the only thing going through that wire is a charge). Also, be forewarned that various wired third-party controllers will not work either.
5) No wired headset communication: Even though there is a working wired controller plugged into the XFPS, and even through the Xbox 360 will respond to that controller, the wired headset will NOT work. You will need to purchase a wireless headset (which have their own set of problems and is hardly worth the money) in order to use voice communication.
6) There is only ONE custom configuration that you can set: You must overwrite your custom setting if you want to make a new one. This makes going from game to game, which often have their own unique button configurations, very annoying.
7) The default button configuration is horrible: seriously, it is bad!
8) The resellers that sell the XFPS have very poor return policies!!! Make sure to read the full return policy of whatever reseller you choose.
finatik @ Jan 11th 2007 9:12AM
yup i just got mine today and think it is tottally crap. its impossibble to do little movements cause the deadzone is stuffed on it. you have to move your mouse like a centermeter before it moves the crosshair. then it kind of jolts around an goes to far or not enough. an im using the logitech mx518 with ajustable dpi an its still crap. i think if they made it so u could ajust the deadzone like the smart joyfrag it would be alot better
Battlefoxone @ Jan 11th 2007 6:04PM
Hi Fanboy's & Girl's,
I've ordered XFPS 360 from Xecuter online shop,and I must say I'm now a bit worried after reading the comment's from all you guys and girls.I think the the problem goes back to the manufacturers Devinico etc, and the distributers (Online Shops) as there is no-one there, face to face to discuss any forseeable problems or glitches. Inhouse product testing seem's to have gone out the window.(Not just with this product it seem's the trend with all.Which I think is unfair to us consumers, as we spend our hard earned cash in good faith, based on the the HIPE these companies use to Intice us to purchase from them.Plus all the time we spend (without payment)mucking around trying to get the product up and running.(We do the testing for them)As for the comment's (glad it does not work I'd rather have a Fair match.) I have had Three Back operations and find the 360/Ps2 controllers hard to use because of nerve damage,So please don't be to critical of every player for just trying to make it easier to have some fun,Isn't it what Gaming is all about "FUN" ? I agree with the other comment what ever works for you is better.So who's unfair?.I should recieve the XFPS around the 17th /01/ 07,I'LL get back,thanks for your Time. Battlefoxone.
lui56 @ Jan 13th 2007 6:52AM
you can change deadzone from 0,1,2,3... to 98, 99 ;
it is not perfect, but good;
now i am able to use the mx518 with dpi change on mouse;
i use an selfmade adapter, to use the usb power from the xfps adapter and sent the data over ps2 Adapter to smartjoy to xfps.
not bad, or?
here is the video
sorry its my first video
hope it is udeful
http://www.youtube.com/watch?v=0FMLrmahZWw
lui56 @ Jan 13th 2007 8:42AM
you can change deadzone from 0,1,2,3... to 98, 99 ;
it is not perfect, but good;
now i am able to use the mx518 with dpi change on mouse;
i use an selfmade adapter, to use the usb power from the xfps adapter and sent the data over ps2 Adapter to smartjoy to xfps.
not bad, or?
here is the video
sorry its my first video
hope it is udeful
http://www.youtube.com/watch?v=0FMLrmahZWw
Karlsen @ Jan 13th 2007 8:00AM
Had this for about a week and tried various mice all with the same results... piss poor aiming. It just doesn't pick up short mouse movements which is what accurate aiming is all about. It's far easier to get a headshot using the contoller. It's incredible how companies can get away with selling this stuff that clearly doesn't work as promised. If you're thinking of buying this do yourself a favour and put the money towards something else, this thing is just a complete con.
JdoggX @ Jan 15th 2007 4:55PM
an Xbox 360 analog stick has mabye 100dpi of control points ?? when your using a mouse that has a high dpi of 400 or 800 it will obviously feel different than on a PC .. PC games are designed for high DPI and contain options to increase your sensitivity beyond that of what a console game has.. for example if you have a game accepting less than 100 control points ( think of a grid 50/50) and use a decive with a grid of say ( 400/400 )800dpi it is going to take more movement on the mouse than if the mouse was native to a 50/50 100dpi.. I may have that backwards but i think you get the idea .. like if you use a controller on a pc game and crank the ingame sensitivity to max once you move your analog stick a millimeter it will translate into a huge movement ingame.. becase of the controlers low dpi
JdoggX @ Jan 17th 2007 1:10PM
I also think comparing the performance to that of a PC is very unfair, I did order this device not because I wanted the twich sensitivity I am used to in CS but because I want to use a keyboard and mouse in games fully knowing I am limited to the sensitivity of the individual game .. I fully intend to find a cheap low dpi optical mouse to try and match that of the analog stick itself.. like anything I will experience a learning curve on how much i need to move my wrist to get accurate.. If your looking for the twich combat and the ability to twich your wrist and do a 180 then you are asking way way to much of this device
Battlefoxone @ Jan 22nd 2007 9:02AM
Hello Boys & Girls at fanboy,
I said I'd get back to you. My XFPS 360 arrived today via express post. It was Like waiting for Heaven. I've tried it on two games so far (Call of duty 3 a new title on the 360 and Battlefield 2 an older 360 title and Halo Orig XBOX) All FPS to give a rounded view. I must say it cost me a small fortune,1st the XFPS 360 $99AUD 2nd postage $20AUD 3rd Xbox 360 Wired controller NEO-Se Joytech $50, Total $169.00. (Australian Dollars) For anybody setting up, First thing I did was to connect everthing as recommended by the manufacturer Divineo and XCM to the Letter. I used a Standard PS/2 K/Board and a Logitech MX 510 Mouse. CO3 played ok, the Keyboard worked. The MX510 was jerky and I had to put a lot of effort into making it work there was no fluid movement, I noticed a lack of control when you try to aim using the sights on the Guns. It was better than using the 360 controller but not that much better "NOT AS CLAIMED BY THE MANUFACTURER", I tried other standard mice with the same results. Battlefield 2 was a lot harder and the same outcome as CO3. As for movement, it was as smooth as a Rats Arse.
I don't think changing to another mouse again would have improved the outcome. Why should "WE" try every mouse on the Planet, who can afford to anyway.????
So would I at this stage, Recommend this device to Players Like me who is use to a Computer Keyboard and Mouse setup "NO-WAY". The COST and the LET DOWN in the End was to High.
I'm REALLY DISAPPOINTED That COMPANIES Like DIVINEO THE MANUFACTURER, XCM and XECUTER THE ONLINE STORE whom I purchased this Device from, are "MAKING OUTRAGEUOS CLAIMS and MONEY"
(The in-house Testing was very poor indeed),Making a CLAIM that the XFPS 360 is what every FPS Player has Dreamed about, is FALSE and MISLEADING B/S. What makes me upset is People work really hard for their money to buy hardware "IN GOOD FAITH" to enhance their enjoyment of playing games. Only to be ripped of by companies like these, Who Make it hard or should I say near impossible to get a refund. Disagree with me if you like, that is your Freedom of speech. But I think it is about time that these companies are shown up for what they are, "CONMEN". And as for other sites who rave about this product. Well all I can say they Know where their Bread is Buttered. Sorry to all the Players out there whom are Disappointed like me. After reading this, Hopefully I've saved you from wasting your Time and getting Burned in the Pocket to boot. May all the GOOD Companies out there Who are Legit and do the right thing Prosper. Regards Battlefoxone. PS Those inhouse video's showing the wonders of their product are very deceiving.
jj @ Feb 16th 2007 6:25PM
hi do you know if it only works with an official ps2 pad or will third party ones work too?