GDC 07: Sacred 2 hands on preview

The last day of GDC tends to be the slowest, so we understandably pleased to get a chance to play Sacred 2: Fallen Angel from Ascaron Entertainment. Sacred 2 is an action RPG title in development for both the PC and Xbox 360. The game features co-operative gameplay for up to four players in an open world environment. The game plays more or less like most action RPGs, with the action seen from a distant third person perspective. Fans of games like Baldur's Gate and Diablo will have a pretty good idea of what to expect. We spoke with Ascaron's Heiko tom Felde to learn about what sets Sacred 2 apart.
Heiko informed us that Sacred 2 takes place in a huge open world. There are no load times and we were told that it would take approximately 8 hours to move from the top left corner of the world to the bottom right. In other words, it's big. There are 6 story driven characters from which to choose. Characters are divided into either the Light or Shadow categories. 4 of these characters are intended for either Light or Shadow play, and the remaining two are dedicated exclusively to either Light or Shadow. We saw two characters, a lithe female warrior (render pictured above) and a beefy male fighter. According to Heiko, each character's campaign quest will take approximately 30 hours to complete. Additionally, there are 650 sidequests in the game. Sidequests are handled by a specially designed logic system. Essentially, the quests you receive will be based on your character level. So, an NPC will only offer quests that are appropriate for your character's level.

The multiplayer system supports two player co-op on one Xbox (4 players via system link) and 4 player co-op over Xbox Live. Character data is saved on the game server, so players will be able to access their character data from any Live connected Xbox. The game's co-op system is drop-in/drop-out, so friends can join or leave your game at any time. This feature can be particularly handy at times, because there are certain quests that require co-operative play. Cross-platform play between the 360 and PC is being considered, but the logistics have yet to be worked out.
Being an RPG, Sacred 2 features lots of customization for your character's abilities and appearance. Heiko describes the urge to customize your character as the "Barbie effect," and notes that Sacred 2 provides a variety of customization options. A suit of armor for instance, is composed of 20 interchangeable pieces. With dozens of armor types available, the combinations are nearly endless. Combat abilities are divided into three areas, each of which have 6 tiers. Those 6 tiers have an additional 6 areas of skill distribution. We didn't get into the specifics, but Heiko said that players will be able to specialize in whatever area they want, essentially creating an individualized character class.
There are mounts in the game as well. We saw a horse and a lizard-like beast. The beast, naturally, is intended for Shadow characters. Unfortunately, a bug in the dev build prevented us from seeing a mount in action, but Heiko informed us that the mounts were customizable and leveled along with the character. Also, players will be able to own property in the world of Sacred 2.

Graphically, the game looks decent, though it still has plenty of development time to go. The 360 code port we saw was early (and the European 360 dev kit had some power issues) but several visual effects are already in the game and look promising. The lighting looks especially nice at this stage, with good use of shadowing during low light scenes. We also saw a nice refracting effect that distorted objects seen through glass. The game utilizes each core of the Xbox 360 for a different purpose. One core is dedicated to visual effects, 1 is dedicated to streaming the game's open world, and one is dedicated to the enemy/NPC logic system. NPCs have 200 characteristics that govern their behavior, making each one unique. They will go about their daily routines, regardless of the player's interaction with them. All animations are done by hand in hopes to create more fluid and natural movement. As Heiko put it, Ascaron had trouble booking golems and dragons for motion capture sessions.
All in all, Sacred 2 is showing a good deal of promise. Ascaron hasn't acquired a publisher for the US version yet, but Felde told us they are currently in negotiations to bring the game stateside. We're always up for a decent RPG, and Sacred 2 looks like it could deliver. Don't get your hopes up too soon, though. The game isn't expected until first quarter 2008.










Reader Comments (Page 1 of 1)
Toph @ Mar 9th 2007 6:01PM
Hey, cool. I wasn't aware of this title at all.
I loved Diablo, Baldur's Gate, Champions of Norrath, all of those...so this will be a title I'll keep on my radar! I can't say I'm in the mood for this type of gameplay anytime soon, but it'll be a fun distraction from Gears, Halo, whatever else.
Clinton @ Mar 9th 2007 6:36PM
Sweet, what an awesome surprise to have this coming to 360. Sacred 1 on the PC was a fun, albeit mind-numbing hack n'slash. 4-player co-op over Live should be the bomb diggity.
H880 @ Mar 9th 2007 6:44PM
This is a surprise. I love hearing about games under the radar. From what I see thus far, I'm intrigued.
J.Goodwin @ Mar 9th 2007 7:10PM
D&D Heroes and Record of Lodoss War are some of my favorite games of all time. Looking forward to this, and I hope it retains the slightly claylike look.
Mythor @ Mar 9th 2007 7:17PM
The "lithe female warrior" is a Seraphim. Beefy Male Fighter is probably a Gladiator. Both were in the first game so they're likely bets.
Hadn't heard it would be on the 360 though, very interesting.
The number of skills available sounds... ambitious. Be interesting to see how many end up making the final cut.
Sami Sinervä @ Mar 9th 2007 8:06PM
Is the top picture in-game graphics? Looks amazing!
Paul @ Mar 10th 2007 10:53AM
Oh my, this looks like a winner. I've been jonesin for some Baldur's Gate/D&D Heroes type of action. Really glad there will be two player co-op on one system. My wife will actually play this one...
Fiery Food Dude @ Mar 9th 2007 8:45PM
I'm liking it... God Bless the 360.
intRvenous @ Mar 9th 2007 8:49PM
Just yesterday I thought, "wouldn't a new Diablo game be amazing on the 360?!?!"
Just about got my wish.
Pragmatick @ Mar 10th 2007 7:41PM
The screenshots absolutely remind me of Titan Quest. Although that's for PC only.
Mr BoomStick XL @ Mar 11th 2007 12:29PM
WOW, I can't wait for this game!!!! My wife and I still play BG 1 and 2 and both of the Chapions of Norath titles!! We are so stoked!!
Gnard Smasha @ Mar 15th 2007 10:33PM
Duh?? New Sacred?? My wishes have come true!! I played the first Sacred after picking it up at Wal-Mart for under $10US. Took me almost two years before I saw it again in a drawer collecting dust on the still-wrapped-in-plastic jewel case. I figured, "What the heck, I'm bored enough." I fell in love instantly. I'm sure that anyone who was a fan of Diablo & Diablo II(to include the LOD expansion) knows what I'm talking about. Same type of gameplay, but the graphics and the environment were SO much better! I'm still hoping someone will make a Diablo III. I don't know about it being on the 360, but I'm old school. I like games that started on the computer to stay where they are, and don't worry about getting it to work online at the same time as the 360. EA wants to do that with the next Battlefield, and I can tell they'll already screw it up. But hey, it's just my opinion. Here's to 2008!!
Dark_Scar @ Mar 28th 2007 11:33PM
OMG!!! looks awesome lol, im still playing sacred gold on the computer,
is there really gonna be co-op on single console or u r u just pulling my leg?? lol