Dungeon Hero brings subterranean life to 360

Publisher Gamecock has revealed plans to bring the Firefly Studios developed Dungeon Hero to the Xbox 360 and PC. Dungeon Hero (referred to simply as Hero on the official website) is a dungeon crawler of a different sort. Rather than depicting dungeons as lifeless underground caves filled with monsters and treasure, Dungeon Hero paints them as living, breathing underground cities. In addition to the traditional ranged, magic, and melee combat, Dungeon Hero also employs "Close Combat" which the official site describes as "a totally new, brutal mode of fighting." The game also promises co-operative play, now a staple in most dungeon crawlers. If Dungeon Hero sounds like your kind of game, then we hope your patient: it's not scheduled to release until 2009.
[Via MyGamerCard.net]










Reader Comments (Page 1 of 1)
Tony @ Jun 8th 2007 2:14PM
I love dungeon crawlers of any type, so I'll keep an eye on this one. There's a trailer on the site that looks half decent.
Mike @ Jun 8th 2007 2:46PM
Dungeon Keeper anyone? http://en.wikipedia.org/wiki/Dungeon_Keeper
Jeff @ Jun 8th 2007 2:56PM
Why bother announcing a product that won't be available for another 18+ months? I think these developers are all hoping that they're going to get massive buzz in the build up, but it seems to me that with all these million early announcements, it just becomes background noise, and with all the hype, people start taking hardcore stances about your product way before it's released.
Sure give an early warning and sneak some news out from time to time. But 18+ months? Seems stupid to me.
incrediblebulk92 @ Jun 8th 2007 5:52PM
@2 yes it has dungeon in the title, that looks about the only similarity, it seems to be a fighting game.
Did you even play dungeon keeper? Its a game about building dungeons, nothing in that trailer suggested any sort of building, he killed a single monster...sigh
Mike @ Jun 9th 2007 8:07AM
I was drawing the parallel at "Dungeons as living, breathing underground cities," not at the combat or actual gameplay.