X3F hands-on: Viva Pinata: Party Animals

As a game designed to appeal to a younger audience, Viva Piñata had one fault that probably stood out the most: other than the cutesy characters, it wasn't really designed to appeal to a younger audience. The game is fairly complicated and requires some pretty intense micromanagement in later levels (at least it does if you want to advance). Furthermore, VP does almost nothing to capitalize on the children's property around which it is centered. The various piñatas, which are wacky and wisecracking characters on the children's program, are little more than grunting, mindless animals in the game. With Viva Piñata: Party Animals, Microsoft looks to take on all these problems at once. We took it for a spin at E3 to see what sets it apart.

Party Animals, as you might expect, is a party game. The first thing you'll notice is that the game features the characters as kids know them from the show, with their familiar voices intact. No longer are they mindless beasts. Now they display all the character traits that kids have come to expect from the TV show. We imagine this alone should greatly increase the title's appeal to its target audience. And of course, the switch to an all mini-game formula is much more kid friendly as well. The games are very simple and easy to get into. We tried out a race mode, which plays more or less like an average cart racer (power slides in a foot race are a little odd, by the way). We also played the game pictured above, which requires you to time whacks against a swinging piñata (there's something kind of sick about piñatas attempting to break other piñatas, no?). We also witnessed, though did not play, a game in which players blow a tiny sailboat to the finish line by belching. All the games are certainly fun, though there's certainly nothing mind-blowing here.
So there you have it, Viva Piñata can finally appeal to the audience it was meant for all along. We're already anticipating the irony that it will probably receive lower review scores and outsell its predecessor.










Reader Comments (Page 1 of 1)
Brent Kailbourn @ Jul 14th 2007 6:50PM
maybe in the grand scheme of things they really oughta be keeping the simple games to cheap Nintendo consoles & handhelds.
let the kiddies keep their their kiddie devices and us big people can play the mature games and then the govt can leave us alone with those silly ratings system.
MisterL @ Jul 14th 2007 7:31PM
Are you kidding me Brent? Maybe I misunderstood you but original Viva Pinata is a great, under-rated game for *mature* audiences, like the article says. Violence doesn't equate with maturity or how hardcore a game is. Sorry if games that require some thought and creativity are too hard for you or aren't your cup of tea but you're missing out. I'm very disappointed they're dumbing down Viva Pinata, they need more games like the original!
zourskittles @ Jul 14th 2007 8:21PM
As a proud owner of the orginal VP I was really disappointed when I heard this was just a little kiddy mini game spinoff. If they ever come out with a real sequel to the first game I would get it for sure.
BestOfBothWorlds @ Jul 14th 2007 10:12PM
I turn slowly towards the sun set, tear drop(Annnnnnd scene!!!)
trying to pump money without actually making a real game. Mircosoft you bring a tear to my eye.(Annnnnd scene!!!)
David @ Jul 15th 2007 3:16AM
goodness, I got the original VP for the family. Everyone loved it for a few days and then it was over. Too repetitive.
Now a dumbed down version is coming out? I thought the original was mega dumbed down.
I agree with the above... let the handhelds and Nintendo have the stupid kiddy crap, lets get on with the real games.
Kelly @ Jul 15th 2007 1:14PM
I'm interested to play a demo of this myself when it comes out (provided one does). For me, I think the game could go either way. It could majorly suck if the games are extremely childish and mind-numbingly simple. However, if the games are more along the lines of Mario Party mini-games, I think this title has a shot at being awesome. I've always really enjoyed Mario Party mini-games (even at 20), so I'm hoping for Viva Pinata mini-games along the same lines.
However, I also agree that they should make a true expansion/sequel to Viva Pinata that plays the same way as the original. For that, I recommend a larger possible garden area and higher maximum pinata number (this 32 or whatever it is limit is killing me).
Tony @ Jul 15th 2007 2:41PM
I personally love VP, it's no more repetitive to me than anything else... I'm not entirely sure how dumbed down it is, though.
In this case, it's a party game, I'm not sure what people are expecting. It's certainly not going to be some brain challenger.
xenocidic @ Jul 16th 2007 11:41AM
@5 not sure why you're saying Viva Pinata is repetitive. it was a deep and rewarding experience, what with the different types of gardens you had to build and customize to attract every species, there was a lot of variety.
anyways, this new VP:PA game is nothing like VP. not even made by the same people.
I hope RARE is still working on VP2.
Maximus @ Jul 16th 2007 2:18PM
Personally I'm ecstatic to get a more kid-friendly game and I hope M$ keeps them coming. I personally don't necessarily like playing them, BUT my wife likes the kid games and anything that makes her like the 360 more is a good thing in my book.
Ian Cooper @ Aug 7th 2007 7:41PM
I love this game, and I'm a 45 year-old who's a pretty hardcore gamer, so it's not just for kids. The only trouble is that my 4 year-old loves it too, and contrary to the notion that it's unsuited to small children, she is levelling just fine all by herself - she just reached level 27!
Having said that, I am looking forward to this new Viva Pinata game, since it's more in tune with my daughter's age. Although she can play Viva Pinata and advance it's sometimes a struggle for her.