GEON: Emotions gameplay explained


So yesterday we mentioned that we were completely bamboozled by GEON: Emotions for Xbox Live Arcade. Developed by Strawdog Studios and published by Eidos Interactive, GEON proved to be quite befuddling. Hearing our cries of confusion, XBLArcade has shown us the way via an IGN preview that was posted a few days ago. It seems the object of GEON is to gather a certain amount of dots before your opponent (who is doing the same thing on the flip side of the board) can do the same. Once a certain number of dots have been collected, you roll over to the flip side of the board and then into a goal. The first to achieve this process 5 times is the winner. Seems simple enough.

There are power-ups, too. The effectiveness of these power-ups is determined by the "emotion" you choose to play as. Really the only benefit of any emotion is that it adds extra benefits to certain power-ups. Power-ups are generally used to knock pellets out of your opponent's stash or gather more for yourself. So there you go. Not so confusing after all, eh?

[Via XBLArcade. Thanks, grigdog]

Tags: eidos, geon, geonemotions, strawdogstudios, xbla

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