The artsy process of getting SSFIITHDR just right
Following a little artwork leakage, the Capcom Blog has lifted the curtain on the Super Street Fighter II Turbo HD Remix creative process by showing off some of their art assets.Producer Rey Jimenez posted a bundle of two month old SSFIITHDR artwork assets to show how the art process is moving ahead and some of the challenges they're facing. The artwork can be downloaded in PSD form here (zipped up) and shows each fighter's art in various stages of development. In his blog post Jimenez also uses art samples to illustrate what changes have yet to be made and how their quality control works. So, give the art a download and be the little nit picky QA grinch you've always wanted to be, but remember that this is all work-in-progress stuff ... be tough though.









Reader Comments (Page 1 of 1)
TORO @ Nov 6th 2007 3:45PM
Street Fighter IV ftw, SSIITHDR does not excite me anymore.
poprocker @ Nov 6th 2007 4:15PM
absolutely the worst acronym ever!
Tony @ Nov 6th 2007 4:38PM
Well, have fun waiting over a year for SFIV in the meantime lol.
ryan @ Nov 6th 2007 4:59PM
i can't really see the interest in this. it's the same frame rate as the old SF2 and over all it is SF2 again with some good (and some really bad) artwork on the sprites.
in waiting for SF4 i'll just continue to play SF3 Third Strike thank you.
TORO @ Nov 6th 2007 5:21PM
Lol i know it's a long wait, but we'll have plenty of games to play!
ccc @ Nov 7th 2007 12:01AM
Jesus is this game ever going to come out? At this rate I'll be playing SF4 before I buy this game. Also, who thinks this game is gonna sell for 1200 ms?