Supreme Commander confirmed for 360
We're not really sure how much elaboration you need, given the headline above, but suffice it to say that the Xbox 360 will soon be playing host to yet another real time strategy game. The genre seems to be getting a lot of love on the console, which is interesting as we're still not sure that the whole "RTS on a console" concept has been proven yet, though valiant efforts have been made. Anywho, THQ has announced that Supreme Commander from Gas Powered Games is headed to the Xbox 360, complete with the requisite overhaul of the PC version's controls, new units, updated maps, and new multiplayer modes. The game is expected to land on the Xbox 360 in early 2008. For those unfamiliar with the PC game (like us), take comfort in the fact that its critical reception was very positive. The Metacritic average for the game rests at 86, with many reviews in the 90% range. Now, if it can just survive the console transition, we might have something worth playing.
[Via Joystiq]










Reader Comments (Page 1 of 1)
Karlito @ Nov 14th 2007 3:49PM
I am looking foward to this game i have enjoyed C&C 3
ccc @ Nov 14th 2007 3:59PM
Yay more thq. The only way this company will ever make a good game is if they buy a good game develeper.
Mark @ Nov 14th 2007 4:18PM
It's a good PC game. I don't know about a 360 port. I don't think RTS games work on consoles.
sisedi @ Nov 14th 2007 4:49PM
You have to give these guys some cred. They did total annihilation back in the 90's and that game kicked fucking ass. I played the demo for this and loved it, can't wait for the 360 treatment, PC isn't really equipped for the bigger battles :(
Cypher09 @ Nov 14th 2007 4:49PM
YES.
Highimpact1 @ Nov 14th 2007 6:17PM
OMG, the greatest PC game of all time is coming to the 360! YEEESSHHHH!
Mister Kay @ Nov 15th 2007 1:25AM
Yes... but is Supreme Commander confirmed for Brawl?
IncredibleBulk92 @ Nov 15th 2007 5:26AM
Yea can't wait to see how this turns out. Just hope that they can get enough performance out of the 360 to keep the hundreds of units that seem to be in each skirmish moving at a decent frame rate... This is where demos become important