SubSpace inspired Shred Nebula headed to XBLA

Many PC gamers out there likely have fond memories of a simple space shooter by the name of SubSpace. The game tasked players with flying around large 2D maps and engaging in dogfights with other players. The different weights, speeds, and weapons of each ship assured a different play experience every time, and a high degree of skill was necessary to effectively strafe your enemies and to utilize the secondary weapons.
If SubSpace froths up some teary-eyed nostalgia deep inside, you should probably keep an eye on Shred Nebula, and XBLA title from CrunchTime Games. In a recent preview on GameSpot, CrunchTime head James Goddard notes that much inspiration was drawn from SubSpace in the creation of Shred Nebula, including multiple ships with different abilities and the similar flying mechanics. In other words, this isn't another omni-direction shooter like Geometry Wars. With guns mounted on the front of your ship, precision flying takes precedence over an itchy trigger finger. Right now, we don't know much more about it, except that it's confirmed to be priced at 800 MS Point when it releases in early 2008. Hit the "read" link for the full preview at GameSpot.





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Reader Comments (Page 1 of 1)
xenocidic @ Nov 27th 2007 5:22PM
This is really strange, just the other day I was thinking to myself how SubSpace would make a wicked XBLA game.
xenocidic @ Nov 27th 2007 5:25PM
oh, sad face, it won't be mmo the way SubSpace is.
Jason @ Nov 27th 2007 5:24PM
I wonder if this would be online multiplayer? It was 30+ people on each server on the pc. I loved this game, depending on the different zones (which you could create your own maps and fully customizable options such a speed of ship and how powerful weapons were), this game was amazing.
Verge @ Nov 27th 2007 9:12PM
*tear* subspace was the only online game I played as much..if not more than WoW. I hope they do the game justice. I *heart* Javeline
shay07 @ Nov 27th 2007 6:15PM
Is there a place where i can check out subspace, and oh ya how do i do one of those nifty replies
kyleosaurus @ Dec 1st 2007 12:52PM
Subspace goes under the name Continuum now...and it's still being played
my favorite zone was always death star battle :)
xenocidic @ Nov 27th 2007 6:31PM
Just click "Reply" on the comment you want to reply to It seems you can't reply to a reply.
If you want to try SubSpace or it's newer offshoot Continuum, visit -
http://en.wikipedia.org/wiki/SubSpace#External_links
shay07 @ Nov 27th 2007 8:15PM
kinda weird the reply doesn't show up on my screen, but if i hover over where it would be it's there. idk wats wrong. i'm using e explorer on this pc
Smashd @ Nov 30th 2007 5:05PM
Warbird here i'm fine, let's thors hem out !
Vgeve gevded geded !!!!
Chain @ Nov 28th 2007 3:14AM
If they could make it 30+ people with custom maps I would put up the cash. But I'm sure this game will just disappoint and shouldn't be compared to Subspace.
xenocidic @ Nov 28th 2007 10:34AM
From what I can see from TFA, it will only be up to 4 players multiplayer, which is a mega sad face.
Chain @ Nov 29th 2007 5:55PM
TFA said "at least four players", but your statement would seem closer to the truth. Mega sad face indeed.
Gavin @ Nov 28th 2007 3:15AM
I wasted a LOT of time playing SubSpace in the late 90's.
Warpped655 @ Nov 28th 2007 12:01PM
Cool! I saw a preview of this at my school. I was one of the first to look at its awesomeness.
benruiz @ Nov 29th 2007 5:32PM
Hey guys, my name is Ben and I'm one of the developers of Shred Nebula. I'm really excited you are all talking about the game, but I just wanted to quickly interject...Subspace is just one of MANY influences on this project. The reason it even came up in the first place was because James (president and director) was contrasting our product against the handful of Robotron style games (Geometry Wars, Undertow, Everyday Shooter, Stardust HD, etc.) that are out on the market right now. Hopefully that makes sense, and again, I'm really glad it's being discussed in the first place. :)
xenocidic @ Nov 29th 2007 6:08PM
any chance of making it MMO-ish? i think you guys would make a killing if you could hack it out. even 32 players would be awesome.
thanks for dropping in.