
As part of their
Burnout Paradise advent calendar, Criterion just released the
city map for Paradise City and trust us guys ... it's BIG! The highways, byways and roads in the city of Paradise intertwine in an expansive mass of roadage that looks to be hundreds and hundreds of miles of crashing turf. Looking over the map one can see that there will be variety of terrain and locations that should keep your interest and put a strain on your street memorization skills. Paradise City will rock kids. It will rock.
[Thanks,
DjDATZ]
Reader Comments (Page 1 of 1)
Phil @ Dec 20th 2007 12:07PM
this will be my fuirst purcahse in the burnout series...and im pumped!
Ten Dolla Bill @ Dec 20th 2007 12:07PM
Impressive
SAGExSDX @ Dec 20th 2007 12:15PM
anyone know how this map size compares to test drive unlimited's map size? the games themselves seem very similar in concept
Jonah Falcon @ Dec 20th 2007 1:02PM
It's not that big, really. It seems to be 5x the size of the demo's area (you can see the demo's section there.)
There are, looks to me, some nice long straightaways on the western portion of the map, which is cool.
Keep in mind, it can't be TOO big, because one of the major parts of online Burnout Paradise is taking people out. (grin)
Boff @ Dec 20th 2007 2:04PM
That's what I thought. I'd say it's more 'big' than 'BIG' ;o)
DjDATZ @ Dec 20th 2007 2:42PM
The Devs said 28 square miles.
SAGExSDX @ Dec 20th 2007 2:52PM
well according to http://www.atari.com.au/games/impressionsDetails.do?id=435&newsId=769 apparently TDU had 1000 square miles of road... something sounds weird about that...
DjDATZ @ Dec 20th 2007 3:52PM
The area within the boundaries of the outside roads was probably 1000 square miles. When they say 1000 square miles of road WTF is that supposed to mean? The surface area of all the roadways? Well that's not hard to do...DUH. Just make big (3-4 lanes per direction) roadways.
TeamXbox says 18+ square miles.
IGN, CVG, 1up and others say 30 square miles.
Gametap says 70 square km which translates to roughly 27 square miles.
I'm gonna guess it's gonna be between 25 and 20 square miles.
SAGExSDX @ Dec 20th 2007 10:10PM
so are they about same? 25-30 vs 28. pretty similar
Rick @ Jan 16th 2008 8:15PM
Having played the FULL game already on PS3 the map size is not as big as you think posibly about 1/10th of the size of TD:Unlimited, that i personally took the p**s a little bit [Amazing game though].
Trust me you won't be disappointed with the graphics [err....WOW] some bits are a 'lil bit pointless and have NO relevance to the game but fun, non-the-less.
There really isn't anything about the game that could be a fault and spoil the game. Definately the best game of tht style [so far....]
Just enjoy it and......drive safe won't really work here will it [never mind]
R.F.H,
GFX Design, Concept Testing
Big Filth @ Dec 20th 2007 12:21PM
awesome! this game kicks ass and I will be more than glad to take you all down when it releases!!
also, put DJDATZ on the payroll!! his name is on as many posts as Dustin's!! ;)
Dustin Burg @ Dec 20th 2007 12:42PM
funny thing, he already is ;)
DjDATZ @ Dec 20th 2007 2:40PM
Shhh Dustin! Don't tell them! :P ahahahhah
I wish.
ZATZAi @ Dec 20th 2007 12:28PM
@ SAGExSDX
TDU is a lot bigger, you can tell just by looking at the map. Paradise is a lot more detailed though, it's just a different game.
SAGExSDX @ Dec 20th 2007 1:07PM
TDU was awesome. i loved that game. just cruising along the coast without a purpose was enjoyable
bigC24 @ Dec 20th 2007 12:46PM
Too bad the game sucks compared to the other Burnouts. =(
Big Filth @ Dec 20th 2007 12:50PM
@ Dustin
and well he should be!! now, lets move onto the next topic at hand, getting me on the payroll!
hehe
Jonah Falcon @ Dec 20th 2007 1:02PM
I have my copy of Burnout Paradise preordered. ;)
Philpott @ Dec 20th 2007 1:05PM
This game felt like EA was using another developer to take over the Need For Speed franchise. This map looks just big as Most Wanted. Not impressed!
jaybird1905 @ Dec 20th 2007 1:07PM
Yea ... a giant set of highways and roads you drive ... and drive ... and drive on .. kinda like San Andreas minus the fun parts.
They have completely alienated TRUE fans of the Burnout series. This game does the title a true disservice by forcing the player to painfully drive from location to location to start an event. Give me a break.
This game would phenomenal if you could unlock sections of the city map by the conventional Burnout method of perfecting every track and working your way through new tracks and cars.
I've tried to give the demo more time, because initially I was going to delete it after my first try ... but I still feel an aimless wandering feeling similar to the GTA-esque clones of the 2000's.
I'm assuming Criterion anticipated the let-down from hardcore Burnout fans like me, and have already counted on not getting my $60.
Purty map tho.
jaybird1905 @ Dec 20th 2007 1:11PM
The Burnout map looks eerily close to this one ...
http://www.thegtaplace.com/images/sanandreas/maps/sanandreas_map.jpg
Rotate the map 90 degrees and take out a couple cities ... voila, you have the "new" Burnout map.
*yawn*
DjDATZ @ Dec 20th 2007 3:58PM
HA! So true! Didn't even notice!
Nieker @ Dec 20th 2007 1:21PM
Anybody knows if there is gonna be a menu that let's us choose a challenge without having to drive all the way back to the intersection? Of just a way to restart a challenge? I loved the demo, but i was really missing a way to quickly restart or choose an other challenge.
Odog4ever @ Dec 20th 2007 1:56PM
Seriously, were is the restart a race option? Where is the I don't feel like spending 10 min driving to the other side of the map, just to start a challenge option?
Taylor @ Dec 20th 2007 2:54PM
I agree, not being able to just "restart" an event totally blows... In the demo i found an event, did poorly, and wanted to restart, but not only could i not do that, I didn't actually pay enough attention to where i was when i started to find it again! :(
I was watching my friend play burnout revenge the other day, and she was working towards gold medals on everything, so it's the kinda thing where if you make one mistake, you have to try again... Can you imagine how maddening it would be if you couldn't restart the race, or even end it? And once you've waited till it's over, you have to drive all the way back to the start? There were a few times she got almost all the way to the finish but just barely missed the time. Can you imagine having to drive all the way back? You'd get sick of it really soon.
Burnout paradise looks cool, but it takes away more than it provides.
I can't help but compare it to need for speed... The new ones are free roam, but you can easily restart or end an event, and you can jump to your home position on the map. Those are really necessary i think to not drive you insane.
-Taylor
Jonah Falcon @ Dec 20th 2007 9:52PM
"Anybody knows if there is gonna be a menu that let's us choose a challenge without having to drive all the way back to the intersection? Of just a way to restart a challenge?"
No. You have to drive all the way back. That's the price to pay for the "no load times" aspect.
case @ Dec 20th 2007 1:44PM
i agree with jaybird.
burnout 3 was one of my all-time favorite xbox games. i skipped burnout 4 because I was planning to get a 360.
i was eagerly anticipating playing the new burnout, but I hate Paradise. if you're a fan of GTA or TDU then you'll probably like it, but i didn't like those games. The old burnout was all about racing, not wasting time driving from point to point. i played through the demo and tried out the new system and it was crap. a huge disappointment for me.
who cares that there's a big map? it's just more wasted time driving around. to me, that's not fun. any time not spent racing or earning points / cash / cars is just commuting. f that noise. i do that in real life.
Mike @ Dec 20th 2007 2:15PM
Seriously, if it bugs you so that the demo seems to be too much "driving around", or it sucks that you have to drive clear back across town to restart, go back and try it again. Pay attention and you'll notice that at pretty much every intersection a little message pops up saying "Event locked in Demo". In the demo you only have to drive across town because there are only 3 events. Once the full game is released, you'll only have to drive to the nearest intersection.
Kev @ Dec 20th 2007 2:33PM
Unless, for some crazy reason, you'd like to retry the race you just failed.
:|
jaybird1905 @ Dec 20th 2007 3:07PM
I also found this extremely frustrating.
Why the hell would they litter the demo with "Event locked in demo" intersections??? I got bored riding around from event to event, especially seeing that stupid locked message every time I stopped at a red light.
"Once the full game is released, you'll only have to drive to the nearest intersection."
Instead of showcasing the new stop light feature, they merely showed that it could one day exist and be fun, but I won't be paying $60 to find out.
I shouldn't have to drive around a city to find racing events. Not only does that not make any sense, it makes for an extremely drawn out process of getting to the meat of the game. I could really give a sh*t less about tooling around looking at the "beauty in Paradise City" and finding "awesome jumps".
Why abstract the player yet another level away from simply and quickly RACING which is what the series has always been about?
Ciaran Gallagher @ Dec 21st 2007 12:59PM
jaybird mentioned about the frustration of having to drive to the different events. I can see they got the idea from Grand Theft Auto, but Burnout isn't a GTA-style game, it's just an arcade type of game, not a life replicating game like GTA where you can stroll about and enter buildings and stuff..
Dadidito @ Dec 20th 2007 2:28PM
I played the demo and agree with some of the views that Paradise has lost its way. Its not about racing anymore only... its like a hodgepodge of games such as TDU and NFS. The excitement just isn't there. BTW TDU map is HUGE this is so so when compared to that... I mean it took me over an hour to circle the island in a pagoda. Thats big.
SadisticHam @ Dec 20th 2007 2:37PM
Yup, EA has ruined the series.
Demo was a huge let down, i hated it. Nothing like the old burnout games.
Freaking hate EA.
DjDATZ @ Dec 20th 2007 2:46PM
Surprisingly, contrary to all the previous comments (keep in mind I've only played the Burnout Revenge demo before this...that has been the most interaction I've had with this series) I LOVED the demo and it is what has gotten me to the purchase decision of this game. I'll be spending a fair amount of time online racing with Knuckles.
Also, notably, I LOVE open racing games ala NFS MW and TDU. I hate Carbon however but that was because of the garbage driving physics.
Noxat @ Dec 20th 2007 4:11PM
I understand what they were going for with the whole 'open city' thing, with no menus or anything to take you out of the experience, and sometimes it is pretty cool. But yeah events NEED a quicker way to be restarted. Just do it the same way as other menu choices in the game: press, maybe, left, on the directional pad, pick "restart" and have the camera pull back to the start of the event again similar to the crash mode in Revenge.
If something like this isn't in the final, I fully expect it to be patched in.
The other problem with the 'open world' approach is one I don't think they can patch, though. This is the first Burnout I've played that doesn't run at a completely smooth 60fps, but often dips and stutters in races or when stuff is loading in the distance. A complete let down for me, something that may possibly be fixed in the final version if the demo is an older build, but I'm not holding my breath.
Mr Cool @ Dec 21st 2007 10:55AM
Meh, people stop dissing it. If you want the uber BIG free-roaming driving games get TDU or something. Just be thankful that they incorporated a free-roam, previous Burnouts were just recycled tracks!
Ciaran Gallagher @ Dec 21st 2007 12:55PM
I think I'll be missing out on this latest Burnout. I played the demo and I wasn't impressed. Yes, it's got the graphics and crash damage that we all wished for but the gameplay was boring! The environment seemed too bland, there didn't seem to be enough traffic and there does not seem like there is a lot to do apart from race from one place to the next and crash every so often. I think the fact that it is free-roam has ruined it. And I actually miss menu-screens!