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Capcom having issues with SSF2THDR's file size

Packaging together 1080p sized graphics and two sets of fighting music into one Xbox Live Arcade game is beginning to become a problem for Capcom as development on Super Street Fighter 2 Turbo HD Remix churns along.

According to an interview with director David Sirlin about their development struggles, videogamer.com learned that the XBLA's 150mb limit is becoming a thorn in SSF2THDR's development side. Specifically, the 1080p graphics are taking up a lot of space and, since SSF2THDR is releasing to the PSN, 1080p was decided to be the native resolution. Which brings us to the question whether or not the XBLA and PSN versions will end up being different. Capcom isn't saying anything just yet, but it's possible that some of the sprites or background graphics will have to be downgraded to 720p or the game's remixed music score may get cut. But we have high hopes. Let Microsoft's team of compression technology masters go to work on SSF2THDR and when they get done you could fit SSF2THDR on a 3.5" floppy. They're like magical compression fairies.

Tags: capcom, ssf2thdr, street-fighter, xbla

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