
It looks like our
good friends sworn enemies at
PS3 Fanboy managed to snag a copy of
Devil May Cry 4 a little early and even had the audacity to post a
review of the game. As we are apparently not worthy to receive a copy of our own (please,
Capcom!), we figured we'd point out the review for our readers. For the most part, everything in the review should apply to the Xbox 360 version as well. You know, things like good gameplay, great graphics, and wonky camera angles. Those things should pop up on your 360 as well. You should, however, disregard the mishegoss about installing the game onto a hard drive and also the single reference to the O button. Everything else should be copacetic. Oh, and in case you're wondering, the game looks to be pretty damned good.
Reader Comments (Page 1 of 1)
Intentless @ Feb 5th 2008 2:14PM
Also disregard any comments relating to it being superior in any fashion to the 360 version... Word is the install only skims a few seconds off loads.. It doesn't get them gone completely like orginally believed...
ryan @ Feb 6th 2008 12:25PM
also PS3 has Motion blur, but if you think about it the 360 could easily have blur also.
methinks Dante on PS3 needed to cover up his jaggies and split ends. :)
DeadPlasmaCell @ Feb 5th 2008 2:30PM
Maybe y'alls will come in while theirs is installing? :P I keed I keed.
/still picking up 360 version
ZEBRA NINER @ Feb 5th 2008 2:33PM
Achievements(Cheevos) for the win! Achievements are key to victory.
Maci @ Feb 5th 2008 3:27PM
The PS3 version has achievements. :P
DownwardMonkey @ Feb 5th 2008 2:48PM
Achievements are the key to making you play a game long after you would have stopped making the game seem to be longer.
dancingtosirens @ Feb 5th 2008 3:23PM
The PS3 version comes with the same exact achievements as the 360 version, minus achievement points which are pointless anyways.
The achievements also run off of the PS3's OS, so they might even be transferable when Home hits.
Just pointing that out.
There's really almost no difference between the two versions now, besides the PS3 having slightly better load times because of install.
colin @ Feb 5th 2008 9:26PM
larry, you are not allowed to say "cheevos"
ZEBRA NINER @ Feb 6th 2008 10:11AM
Sorry, sorry... Points awarded to your gamercard, by the unlocking of achievements(CHEEVOS).
w00t!
mattclarkie @ Feb 5th 2008 3:19PM
The demo made me place a pre-order. It wasn't great, but made me feel the game was good, alot like Heavenly Sword. But I chose the 360 version for the APs and £10 cheaper.
Hopefully when it comes on Friday it will be good. It is the LE, so maybe it will be signed.
violenceinhd @ Feb 5th 2008 3:39PM
The PS3 version is superior only due to the fact that Devil May Cry was literally made to be played on the Dualshock/Sixaxis controllers. It feels weird on the 360 controller.
ryan @ Feb 6th 2008 12:27PM
controls are fully customizable.
action adventure/hack n slash games can't work well with a 360 controller?
see: Ninja Gaiden. :)
Simon @ Feb 5th 2008 4:09PM
PS3 actually loads a lot faster due to heavy caching on the HDD. Apart from that I don't think there are any major (or minor, for that matter) differences.
The camera sucks on both platforms tho.
JakubK666 @ Feb 5th 2008 4:29PM
Quoting Jostick that quotes Capcom:
"[Once the game is installed]Capcom claims players will experience "near-Super Nintendo speed load times," which CVG clarifies as "one or two seconds shy of those in the [Xbox] 360 [version of the game]."
So although PS3 has AT LEAST 20GB more disc space, it is still nowhere near as fast as 360 version unless you bother to install it.
Even though this should render PS3 fanboys speechless, I think I'm starting a flamewar here.
emaxximus @ Feb 5th 2008 4:50PM
"nowhere near as fast as the 360 version unless you bother to install it"
Its a mandatory install. And the install makes loading 1-2 seconds faster than the 360. who cares? On the other hand say you didnt have to install it, and the loading was 1-2 seconds slower thn the 360, and now you would say its "nowhere near as fast"? haha
JakubK666 @ Feb 5th 2008 5:15PM
Yeah but since they're using a Blu-Ray which holds 25-50GB of data and we're using shitty DVD's that only hold 9gig, the game should have no loading times without a bloody install!
James @ Feb 5th 2008 5:39PM
Two things: my PS3 and 360 both have the same size HDD. They did make a 20GB model, you know. Second, the 360 version sports rumble without having to import something from Japan (or wait several months) to get it.
That said, I'm not sure which I'm going to get. I don't have an HDMI-able 360, so my PS3 looks very slightly better than my 360 (HDMI > Component, IMHO), but the 360 has rumble + achievements + not eating 1/4 of my hard drive...
Byron517 @ Feb 5th 2008 6:41PM
Personally lets wait till all the reviews are out before you start passing judgment! And that's funny how PS3fanboy got it first HA HA
kerbero9 @ Feb 5th 2008 9:44PM
So let me get this straight...
Capcom can't fit Super Street Fighter 2 Turbo HD Remix into the 150MB XBLA limit, but yet they can fit DMC4 onto DVD9 with acceptable loading, but yet they can't fit DMC4 onto a 25GB Blu-Ray disc without having to cache 5GB onto the hard disk first to have acceptable loading...
What is going on over there?
My head hurts reading this ....
AoE @ Feb 5th 2008 10:07PM
Yeah, you've got it straight, and it all makes sense, believe it or not.
Regarding SSF2HD... 150MB is not a lot of space to stuff all of the art into that they'll need to. When you take into consideration all of the animation, backgrounds, etc. in SF2... and then scaling that so it looks pretty at 1080p? That's a lot of raster artwork to store, no matter how well you compress it.
As for the load speed/install/etc. issues between the two flavors of DMC4? Simple. The 360's 12x DVD-Rom simply reads data off the disks faster than the PS3's 2x Blu-Ray drive. That's why installs are frequently required for PS3 games; smoke and mirrors to get around the fact that the BD is sloooooow. It does have lots of storage though... so that's a bonus I guess?