Turok delay due to PS3 dev issues


Speaking with Canada.com, Vancouver based Propaganda Games' studio manager and VP Josh Holmes had a few interesting comments about the development of their recently released Turok title. "The 360 version was pretty much complete in the November timeframe [sic]," Holmes said, "most of the team at the point was focused on polishing the PS3 version up to the standard of the 360." We remember playing Turok, which runs on Epic's Unreal Engine 3, at Microsoft's X07 in Toronto and being told that the game was nearly finished. When we asked the Propaganda Games PR team member about the progress of the PS3 version we were given a kind, "no comment." In filings for the Silicon Knights v. Epic lawsuit, Silicon Knights made claims that Epic had failed to deliver on the PS3 version of Unreal Engine 3, which, if true, lends credibility to developers playing catch up with the engine versus the Xbox 360. While we know both versions were being developed simultaneously and have heard both versions are nearly identical, this isn't the first time we've heard development teams point to Sony's system as the fault. We'd give you an example, but that would mean we would be comparing Grand Theft Auto IV to Turok and lets not go there.

Update: Some of this text was edited for grammatical errors.

[Via GAMER]

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