XBLA in Brief: Poker Smash

It's time for another XBLA in Brief, where we give you a quick look at the most recent XBLA offerings and let you know whether or not they're worth your time. This week's Xbox Live Arcade offering is Poker Smash, a puzzle game with a playing card twist. Of course, there are precisely a gojillion puzzle games available on Xbox Live Arcade. Is Poker Smash any different? Does it do anything to stand out? Read on to find out.
Gallery: Poker Smash (XBLA)
The most obvious difference between Poker Smash and the other puzzlers available on XBLA is the poker theme. Rather than simply matching up similarly colored blocks (or gems, or spheres, etc), Poker Smash has players attempting to create poker hands. The smallest hand you can create is three-of-a-kind. As it happens, each type of card is color coded -- 10s are yellow, queens are purple, etc. -- so you can actually play Poker Smash like you would any other puzzle game, matching three cards of the same color together over and over. Doing this, however, will rob you of points and will honestly make the game more difficult. The real points and challenge of Poker Smash comes from creating four and five card hands. Finding that full house, straight, or flush just before you're about to lose is quite a thrill, which serves as proof that Poker Smash possesses the necessary tension of a good puzzle game.
In addition to the card mechanic, Poker Smash also tosses several other puzzle game mechanics on their collective ears. Rather than falling from the top, players manipulate the cards as they rise from the bottom of the screen. If they reach the top, it's game over. Players can select any card on the grid and then move it left or right, but not up or down. With quick handling, it's possible to have cards jump over gaps, and we even managed to catch a card as it fell and then moved it again before it fell. Hands can be made horizontally, vertically, or both ways at once with clever planning. As in other puzzle games, it's also possible to create chains by stacking cards so they fall into place when other hands are destroyed. Perhaps the most interesting twist to all of this is that cards are manipulated using the right stick, which gives the game a very different and very intuitive feeling.

There are a few (ahem) wild cards that can give players an advantage when they're in a tight spot. The first are bombs. Bombs are placed with the A button and destroy any card upon which they are placed. So, if that ace you need to complete a straight is one row too high, all you have to do is destroy the card beneath it. There is a limited supply of bombs, but it is replenished as cards are destroyed. The second trick to help out struggling players is to slow down time by pulling the right trigger. Slowing down play allows for some breathing room when looking for great hands or some spare time when trying to keep the game from ending. The amount of slow motion available is indicated by a gauge that slowly refills when not in use. Finally, players can also cause the cards to rise faster by holding the left trigger. This comes in handy if there are no obvious hands to play on the board.
In our time with the game, we were constantly restarting the timed trial version in order to outperform our last session. The added strategy of the poker mechanic forces players to think about puzzle games in a different way. As collecting three-of-a-kind hands will only get players so far, the game really forces you to look for the five card hands in order to succeed. In closing, Poker Smash is addicting, different and, most importantly, fun. If you like puzzle games (or poker), we suggest you check it out.










Reader Comments (Page 1 of 1)
JohnHeist @ Feb 8th 2008 4:47PM
I played the Trial, it was pretty fun.
The Puzzle mode is fun too, and can get pretty difficult! You get a set # of cards on screen and have to clear the screen.
Mark this down under "might buy"..
ccc @ Feb 8th 2008 5:14PM
This game is overflowing with sweetness and putsumstankonit is the master.
Bryan Hughes @ Feb 8th 2008 6:34PM
If you even have a remote interest in puzzle games, you need to check this one out. I played the demo repeatedly and, ultimately, decided to buy it. It has an incredible amount of polish for an XBLA game and is well worth the 800MSP price tag.
IgnorantTechie @ Feb 8th 2008 6:43PM
It's sad that Microsoft creates and allows fun games like this on XBLA, yet refuses to fix the DRM issues that plague the products. I would love to download more from Marketplace, but I just can't let myself do it as Microsoft refuses to fix DRM issues caused by their poor hardware.
badarsemother3k @ Feb 8th 2008 7:48PM
Delete the games and re download them. Worked for me and countless others. Stop bitching and moaning. Seriously stop it.
IgnorantTechie @ Feb 8th 2008 9:21PM
Unfortunately, this does NOT work and many other individuals such as myself have to wait for Microsoft (at their leisure) to transfer licenses to our "new" consoles.
We would not have to "bitch" if Microsoft would do their job in the first place and ensure quality of their content. Not allowing people to use THEIR products that they PURCHASED is a major issue.
As for who is not connected to Xbox Live...there are more than you'd think. Do people in rural area's not purchase XBOX's? So the "excuse" to just "connect to XBOX Live" is not a valid one as this is just ONE example.
James @ Feb 11th 2008 11:36AM
I just spent 52 minutes and 35 seconds (says my cell phone timer) on the line with XBL support last night. My console came back the day after the Free Undertow offer ended, but I called them a few days earlier and got a support ticket opened so they could give it to me later. Anyway, I got hold of a supervisor, and after getting put on hold ~10 times (though only for 2-3 minutes per time) to "check on something" or "look something up" or "put something in the computer", they told me:
* I should get an Undertow "token" in 3-5 days
* My XBLA games (one purchased, one from a previous giveaway) will be "Relicensed" to my current console in 15-20 days.
I'm not bitching too loudly because I happen to be a broadband customer and can sign into XBL basically any time I want, so I'm not in a rush to get my content relicensed. And I have about a million other games to play, so Undertow is not something I need *right now*. But it occurs to me, that on this relicensing issue, it's got to be something they do thousands of times a month, at a minimum -- 30% failure rate times whatever the XBLA attach rate is (is 10% pretty conservative?) times 17.7 million consoles sold, divided by ~26 months in business, even if you assume only 1% of affected customers notice and both to call about it would be over 2000 monthly. Of course, my back-of-the-envelope estimate is really rough, but you get the idea. When it happens to this many people, they need to make an effort to streamline the process -- make a web form, or better yet do it automatically. They have your old and new serial numbers, they have your email address, so at the very least if there's a gamertag associated with that address, they could fix your XBLA titles *for you* while they're exchanging your console.
mike @ Feb 8th 2008 8:35PM
the drm is not that bad. Just log onto live and you can play on any console. who does not have their 360 conencted to the net?
And in the future, when microsoft abandons their online service for whatever reason (new infastructure for new system/whatever) then hopefully they will remove all drm. And even if they dont, by that time, pirating xbla games Im sure will be ultra simply like playing old roms, soy ou will always have these games for life.
Jonah Falcon @ Feb 8th 2008 9:02PM
It's Tetris Attack with cards, basically.
EC @ Feb 8th 2008 9:46PM
Along with Rez, it's easily one of the must-play games on XBLA so far this year. It's simple and of course borrows the Tetris Attack/Puzzle League formula, but it makes it new, fresh, and constantly fun.
Love it.
The Dark Knight @ Feb 9th 2008 12:40AM
Yeah another arcade game targetted to the "casual" wii player market. There have been too many crappy "casual" xbox live arcade games that have come out since August. We want the arcade classics like SSF2HDremix, TMNT: Turtles in Time, Mortal Kombat 1 + 2, The Simpsons arcade game, X-men the arcade game. Instead we get Feeding Frenzy 2 to look forward to. The last good arcade game was Super Contra. Bring back the months last year when we got good classics, like SOTN, Tmnt: the arcade game, and double dragon. The only announced games that I'm getting inpatient waiting for is Castle Crashers and Ssf2hdremix. Otherwise ms has lost a lot of my money compared to last year.
saylorsgang @ Feb 9th 2008 9:59AM
My opinion, XBLA is seeing a major drought, they need to pick up the quality of games, I mean Spongebob? Shrek? I want to see more game classics like Ikari Warriors, or Bionic Commando, its nice they are putting out family friendly games for the casual games, but what about the group that likes action, and shooting?
Stephen @ Feb 9th 2008 6:23PM
I found myself playing the trial over and over! I'll buy this game unless I win it. Over at gamertagradio.com they're giving it away sometime next week. The second I find out I didn't win it's an insta-buy!
Larry @ Feb 11th 2008 11:11AM
I bought the game and played it a ton over the weekend. I may not be great, but it is fun to string combos together. This is a very addictive game once you get the hang of it.
James @ Feb 11th 2008 11:37AM
Somebody needs to port this to the DS -- Meteos-style block dragging was just *made* for stylus play.
I'm still going to try it on XBLA, and *might* buy it if it's as fun as people are saying...
vdeogmer @ Feb 16th 2008 1:48PM
it's called planet puzzle league.