Latest Team Fortress 2 update is now live [update]
Update: We're now more informed about the changes that went into effect with this latest update. Check out all the details here.Recently, Valve's magical Orange Box received a title update with its sole purpose being fixification of Team Fortress 2. Though, sadly, we don't know exactly what changes the update made seeing that Valve has no central news hub for Xbox 360 Orange Box owners. All we get are PC centric updates like this. Evil Valve. But we're guessing the update has something to do with changes that were mentioned a few months back. We're also hearing from our oh so reliable X3F tipsters that the TF2 update adds the option for 14 player games, auto-balance management and other general class enhancements. Again, we can't be exactly sure what modifications were made seeing that Valve doesn't have a central news hub. Did we get that point across yet? Ahem, Valve, we need you to update us on things like this. Mmkay? And until they do, if while surfing the internets you spot a list or breakdown of what changes were put in place with the latest auto-update, please drop us a line. Thanks much.
[Thanks, to everyone who sent this in]





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Reader Comments (Page 1 of 1)
IncredibleBulk92 @ Mar 2nd 2008 4:21PM
Wait so does this include the medic update? The new achievements? The new medic weapons? Fix the lag? Increase the amount of people per match? Add the New Map? Any of these?
Zack @ Mar 2nd 2008 4:23PM
They also added rumble when you fire your weapons.
th0mb0y @ Mar 2nd 2008 4:47PM
Soldiers can't shoot through the floor anymore. Yay!
Allen @ Mar 2nd 2008 7:44PM
Did they fix any of the exploits?
Leonard McCoy @ Mar 2nd 2008 6:03PM
Not much has changed with this fix for TF2. Neither the additional contents nor the medic update for PC is part of Valve's TF2 Xbox 360 tweak patch.
The considerable lag problem for the 360 version hasn't gotten any better as well.
rxse7en @ Mar 2nd 2008 9:18PM
Where I can usually host 16 player games without lag and the occasional 22 player games (yes, 22) I see today that I can only host 14 players. Lame. The glitch to get in the offices above the intel room is still there too :D
Turbofc3s
Yuccadude @ Mar 2nd 2008 7:31PM
I played earlier, and some kid complained that they removed all of the exploits, so it seems they removed a lot of the bugs and glitches that were annoying.
J @ Mar 2nd 2008 8:11PM
I know that this is slightly off-topic, but I'm near the end of Half Life 2 and it keeps freezing on me. I can't even get to the dashboard, or anything. Does anyone have any experience w/ this? -disc doesn't look scratched) Is there a work around or something? Thanks!
Mr.ESC @ Mar 2nd 2008 8:43PM
Wait so the update is now on xbox live?
*Flees
Kevin @ Mar 2nd 2008 8:55PM
J, I have the same problem as you.. But I am experiencing this at the end of Episode 1. I can play everything else fine, but when I try to load up episode one the game just freezes up. I tried deleting the saved game but that also didn't work.
WhoDey320 @ Mar 2nd 2008 9:14PM
the new update is sorta gay... when i go to host a game it doesnt let me saying "bandwidth isnt high enough" (when it really is), but if i exit the "host a game" screen then click it again it lets me host the 16 player games
ccc @ Mar 2nd 2008 9:51PM
They fixed a few glitches.
They made it so someone hosting without the proper bandwidth can no longer host games bigger than they can handle.
They fixed the spy knife glitch.
And yea, they made it so the soldier cant blow up a sentry gun from underneath which is kinda lame.
The patch dosn't really effect me, I'm from what I can tell one of the few people that can still run 12 players and up.
Hunter Cadre @ Mar 3rd 2008 12:24PM
Here are all the updates as far as I can tell.
-Medics heal noticeably slower, but their extra health stays with you for longer. Ubercharge rate is the same, or about the same.
-The Rumble Feature is miuch, much more noticable now. However, there have been a few instances of nonstop rumbling which I and reportedly other people, have had.
- The ability to have 10 and 14 player games has been added, which is a huge improvement.
-The games all have terrible connections but I think it's temporary because of the patch.
I'm checking withe Pyro point modification now. Will post results.
ScallionN @ Mar 3rd 2008 7:06PM
It's about damn time. How about the new maps, Valve.
MedRed @ Mar 3rd 2008 2:47PM
So Hunter... are you saying my game has a terrible connection too? it's probably because you live in Canada. lol
Will @ Mar 3rd 2008 2:50PM
See post from Kerry (aka ValveProg3) on page 4 here:
http://forums.xbox.com/4/18825514/ShowPost.aspx#18825514
Good morning everyone. Here is a list changes in the title update:
Fixed a medic invuln exploit.
Fixed grenades going through players or buildings.
Fixed exploit with rockets causing damage through thin walls.
Fixed exploit allowing snipers to fire faster than intended.
Fixed exploit allowing players to teleport with the intelligence.
Fixed exploit attaching sappers to buildings through walls.
Fixed spy backstab exploit.
Fixed spy being able to attack without dropping his disguise.
Medics no longer heal enemy spies when they're not disguised.
Tweaked autobalance calculations.
When an engineer dies in sudden death, his buildings explode.
Fixed stats sometimes not reporting correctly.
Added a dialog to indicate when the host shuts down the server.
Added rumble to TF weapons.
Fixed ping column sometimes getting hidden in some resolutions.
Added 10 and 14 player game sizes.
Prevent hosts selecting game sizes above their bandwidth limits.
Improved handling of large network packets to eliminate bandwidth spikes.
Reduced respawn times for smaller games.
Kerry