Burnout Paradise to get a title update soon

The upcoming Burnout Paradise title update will tweak / fix numerous issues found in the land of Paradise City including surround sound fixes, gameplay enhancements, random hang up fixes and just general bug squashing. And after glancing over the list of changes, you'll be happy to know that there's a bunch of high profile problems that are being fixified. We don't have a specific release date for when the title update will go live, but the fellas at Criterion promise to keep us informed. Until then, head towards the break and take a gander through the complete list of Paradise changes that are coming to an Xbox 360 near you.
The Top 10 problems reported by you have been fixed
- PS3 game can crash when a player is taken down and the player that has performed the Takedown leaves the game.
- The game indefinitely displays "Connecting to Paradise City Servers" if it's having problems pinging the rebroadcast server.
- Disconnecting the controller before a race begins can mean that race timings can be manipulated with players who didn't cross the line first being awarded the win
- Repeatedly joining and leaving a game with 8 players can cause the game to hang.
- Hammering the A (360) or X (PS3) after unlocking a car can cause the game to hang.
- East Crawford and Watt St achievements can not be achieved if the player goes online and sets road rules before attempting them.
- Audio distortion when using 5.1 / DTS and looking rearwards.
- Enhanced 360 streaming performance stops instances where the game seems to pause for a second or so.
- Total time driven in player stats would stick at 145 hours :)
- VoIP connection problems with 8 player games.
Game experience enhancements
- We're going to be running road rule timers in all events and online challenges.
- Tuning Online Takedown logic & physical behaviour to iron out instances where it doesn't feel fair.
- Increase online race timer timeout so players have a greater chance of finishing the race.
- Fix drifting bug when drifting and boosting there wasn't any real control on the brake so players would grind around the walls of the corners. Getting better control.
- Boost fix, stabbing the boost has too much of a jerky behaviour in the car handling.
- Surround sound fix - Centre speaker was 4dB louder, ruining the mix and the speech has now been positioned correctly.
- Tweak Marked Man gameplay AI, was easy to exploit by driving in reverse.
- Increase the # of search results returned for online games.
- Increase Picture Paradise timer so it doesn't kick in so quickly.
Other high priority issues being fixed
- Some online race start points face the players in the wrong direction
- Instances where Barrel rolls were not registering correctly in Stunt Run
- Instances in Stunt Run where players would crash but not wreck & score multipliers by driving away
- Fixed instances where the counting of Boost Chains would drop out
- Some instances where Revenge Rivalries desync & don't get fixed until players are updated online.
- Some instance where the Host couldn't change the game access if the game was created through an invite.
- Achievements, Awards and Challenges numbers sometimes not updated if the player didn't leave the game cleanly
- Online challenge issues where the challenge couldn't be completed if it was started at the exact time that a player left the game.
- Incorrect rivalry updates when European players played against English or Japanese players. Online connection issues
- Force timeout if the 360 gets stuck on "Connecting to Paradise City Servers" - NAT error
- Rich presence on 360 didn't change correctly when there is a change in the game parameters.
- Instances where Friends were not being displayed on the mini map.










Reader Comments (Page 1 of 1)
Joe @ Mar 5th 2008 11:35AM
Sounds like a good list of changes. Now hopefully we can get some type of DLC.....not sure how that would work.
Austin Oie @ Mar 5th 2008 12:18PM
Did no one complain about the map system?
I DeX I @ Mar 5th 2008 12:31PM
Ummm, yeah. I have had the game for a couple of weeks now and still have not been able to play online. Apparently there is a problem with recycled gamers tags and the info that EA has on them. I tried to leave a message and contact one of the administrators on the Burnout forum, but it will not let me. Tells me that the page will not load? Anywho, if this update does not fix the problem I will have to deal with customer support I guess. If any of the Burnout team happen to read this, my Gamertag is i dex i ... Please fix me :)
Austin @ Mar 5th 2008 1:01PM
What about changing camera angles. I'd like to set the default camera height to where it would be if you press up on the right stick. Whenever I go over rolling hills, I can't see cars driving in front of me and as a result, I wreck into them.
JakubK666 @ Mar 5th 2008 1:20PM
HOW ABOUT THE "RETRY" BUTTON?
I haven't touched Revenge yet (Surviving a 200mph crash aka Traffic Checking seems for pussies, brighten me on how bad it gets because the demo seemed terrible imo) but I'm not going to touch Paradise until they let me retry.Plus Criterion's arrogance( There won't be a retry coz our game kick so much ass etc.) is a HUGE turnoff.
ToRo @ Mar 5th 2008 1:31PM
I agree with you 100% JakubK666 .They should have also added a player marker so I can easily go back to one of my favorite streets that i like doing stunts and stuff.
Flash2000 @ Mar 5th 2008 1:41PM
I really love the game, but not being able to set custom map markers to have the nav help me get there, and not being able to instantly reply a race I just lost is making me sell my copy on Ebay. I'm sorry, but I don't want to drive 3 minutes to get back to the beginning of a burning route I lost by 3 seconds. That's not fun. Also, they completely ruined the goals of showtime. You get nothing for having a huge crash other than breaking a record. There are no goals anymore. What's the point now? It was my favorite thing from Burnout Revenge, and now it's nothing more than rolling around a bunch of crashed cars. Fun for a few minutes, but without a goal and reward afterward... what was the point?
DjDATZ @ Mar 5th 2008 2:22PM
@jakubK666 and @ToRo NO NO NO NO NO NO! If you listened to the Crash FM podcasts you'd hear the dev team talking about people bitching about this and what they're going to do about it: NOTHING. It was a conscious decision AT THE BEGINNING of the development process and it cannot be fixed through an update as it would completely mess up the game. There will be NO SUCH UPDATE. Some people need to do some research before bitching and moaning about petty issues. Learn how to drive and play the game, and you won't need to retry!
Personally, I've been affected by the game hanging sometimes with the exact issues they've stated, so I'm glad to see this update.
I'm just on the verge of finishing up my review of Burnout Paradise for 360Sync.com; it should be up today or tomorrow. Check it out!
Sky Shark X2 @ Mar 5th 2008 2:46PM
I wonder if they'll remove those CompUSA ads on some of the billboards....
Jared @ Mar 6th 2008 1:41AM
Hmm, looks like they haven't fixed my major complaints.
1. It isn't fun. The previous installments were.
2. Showtime is not crash mode. What's the point of Burnout without a crash mode?