Community Content: City of the Dead Edition


Each week, X3F showcases the best in Halo 3 downloads with Community Content. To find out how to set up your Bungie.net account, click here. Submit your own ideas at: comcon [AT] xbox360fanboy [DOT] com

This week's Community Content is an Infection gametype on a variant of Ghost Town. In Dead City, human players must survive for five minutes as they wait for emergency evacuation from a contaminated village. Utilizing two bases connected by a barricaded catwalk, humans have few weapons at their disposal as they fight to stay alive.

Dead City is unique because it utilizes a day and night cycle. Using the newly added filters in Halo 3, the map changes from Day to dusk to dawn. As it gets more and more difficult to see the tension to survive the winding clock rises. Check out Dead City today!

Music: "Drowning Not Waving" by Armitage Shanks

[iTunes] Subscribe to X3F TV directly in iTunes.
[Zune] Subscribe to the X3F TV directly (Zune Marketplace link coming soon).
[RSS] Add the X3F TV feed to your RSS aggregator and have the show delivered automatically.
[MP4] Download the MP4 Directly.



Content Creator: Highimpact1

Dead City
Map: Ghost Town (Legendary Map Pack Required)
Gametype: Holdout (Variant of Infection)

Players: 8-16

Zombies:
100% Speed (Alpha Zombies have 110%)
75% Gravity
No Shield

Humans:
No Shields
Starting Weapon - Shotgun
Secondary Weapon - Pistol

Last Man Standing:
110% Speed
100% Gravity
150% Damage
2x Overshields
Weapon Pickup Off
Forced Color White / Waypoint for All

Details from the Creator
This is an Infection Holdout map which consists of Humans defending two buildings which are connected via catwalk. You are part of ETS (Emergency Transmission Squad) who were sent to investigate the Contamination Alert send out a week before. Your team finds the contamination has leaked into the main water source and the NIV Virus had already spread throughout the surrounding area. The goal of the game is to surviving as a team, until evac. can arrive (5 Minutes.).

Map Evolution
The map now evolves as the game progresses, but only so slightly. Inside the base after nightfall, the greenhouse has only one path to the bottom instead of two. A fusion coil spawns right behind a doorway; partly to light the way, and partly as a deadly trap.



Map: Dead City
Gametype: Holdout

Feel free to share your thoughts on this edition of Community Content in the comments. Have a submission? Send it to us with a brief description including recommended gametypes at: comcon [at] xbox360fanboy [DOT] com

Tags: bungie, community-content, halo3, x3f-tv

Reader Comments (Page 1 of 1)

Featured Galleries (view all)

Encleverment Experiment (XBLA)
Espagaruda II
Mushihime-Sama Futari
Avatar Apparel Color Options
Bubble Bobble Neo (XBLA)
Halo Wars Historic Battle Map Pack DLC
Bass Pro Shops: The Strike
Ion Assault (XBLA)
U-Wars

Team Joystiq

Chris Grant

Editor-in-Chief

RSS Feed

James Ransom-Wiley

Managing Editor

RSS Feed

Ludwig Kietzmann

Senior Editor

RSS Feed

Andrew Yoon

East Coast Editor

RSS Feed

Randy Nelson

West Coast Editor

RSS Feed

Justin McElroy

Reviews Editor

RSS Feed

Alexander Sliwinski

Contributing Editor

RSS Feed

Ben Gilbert

Contributing Editor

RSS Feed

David Hinkle

Contributing Editor

RSS Feed

Griffin McElroy

Contributing Editor

RSS Feed

JC Fletcher

Contributing Editor

RSS Feed

Kevin Kelly

Contributing Editor

RSS Feed

Mike Schramm

Contributing Editor

RSS Feed

Richard Mitchell

Contributing Editor

RSS Feed

Xav De Matos

Contributing Editor

RSS Feed

About Joystiq

X3F Fancast

New episodes every Monday evening.
Now playing:
Xbox 360 Fancast 152 -- Drinking with Strangers for Monday, February 8, 2010.



Archive | RSS | iTunes

Joystiq Features




Autoblog

DailyFinance

Download Squad

Engadget

Massively

Asylum

WoW

Engadget HD

Big Download