Project Origin: 5 bloody new screens

Earlier today Monolith dropped five bloody screens of their latest shooter



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Reader Comments (Page 1 of 1)
john paul @ May 1st 2008 5:35PM
You mean five new screenshots icluding a bloody screenshot
Adam @ May 1st 2008 5:57PM
I never understood why FEAR was such a highly acclaimed game. I mean don't get me wrong, there was nothing really wrong with it, it used a solid game engine, had good graphics, etc. It was just SO boring. Every level looked exactly the same. It certainly didn't deserve a 9.1 that Gamespot and IGN gave it. Am I the only one who thought this?
Tony @ May 1st 2008 6:35PM
No, I completely agree. The AI was solid and the firefights were fun, but it only goes so far.
It wasn't scary. 99% of the story required you to listen to people's answering machines. There were like 5 enemy types. It's EXTREMELY linear (hey, I can't get through this door... good thing there's an airduct 2 feet away!). Desolate, boring area after desolate, boring area. It's ridiculously short (I read 10 hours, it took me more around 4). The major encounters in the game are huge let downs.
Still, there's room to move forward with it. I'm not completely down on Origin yet.
Jack the Ripper @ May 1st 2008 10:36PM
I definitely feel the same way. I also think the character of Alma is a big wash. They ripped off a Japanese horror movie which had recently even been remade in America, and were so blatant and unapologetic about it. I think FEAR looked good and the melee combat and first person bullet time was fun, but that game's story was paper thin. Origin is going to have to do some amazing stuff to get me back into the fold.
lastgiantrobot @ May 1st 2008 10:18PM
I have to agree as well. I expected Monolith to make something alot more intriguing. NOLF and NOLF2 were very deep games and Fear seemed like just another shooter. And the sequels were the same. Why pay attention to this game out of the sea of other proposed shooters that will just be clones of one another?
Stranger @ May 3rd 2008 7:47PM
Like everyone else here, I too cannot imagine why we're supposed to care about a sequel to a game that personified "average" & "derivative" in a way that would make most average and derivative fps' blush.
There wasn't anything particuarly wrong with FEAR, not at all. There just wasn't really anything great about it either. So, why the sequel that can't even use the same name? Was I supposed to care about Alma? Cause... I still don't.