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Halo Wars designer talks controls, DLC, and more


Australian site Gameplayer recently managed to snag a few minutes with Graeme Devine, lead designer on Halo Wars at Ensemble Studios. While there are no earth-shattering announcements to be pulled from the interview -- sorry kids, still no confirmation of playable Covenant or Flood -- there are still a few tasty bits to be gleaned. First of all, Devine reemphasizes that one of the main goals of Halo Wars is to prove that RTS games can work without a keyboard and mouse.

With this in mind, the team at Ensemble created simple controls, consolidating similar actions -- such as different types of unit selection to presses of a single button. For example, single press of the A button will select one unit, a double click will select all units on screen, and a triple click will select the entire army. Another addition, all levels have been designed so that they can be completed without rotating the camera. Sure, players can rotate the camera, but they don't have to.

Finally, Devine mentions that there may be a level editor included with Halo Wars and also details Ensemble's plans for downloadable content. At the moment, new units and maps are definitely in the works. Even more exciting, Ensemble is considering releasing extra campaigns as well. Hit the "read" link for the full interview.

Tags: bungie, ensemble, ensemble-studios, halo, halo-wars, mgs, microsoft-game-studios

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