Halo Wars audio designers make birds you can't see
The Halo Wars RTS Chapter on Bungie.net has conducted an interview with Ensemble Studios' Kevin McMullan and JD Smith, the two people in charge of the audio in Halo Wars. Again -- as seems to be a trend with Halo Wars -- you won't find any breathtaking news in the interview, but it does serve as an interesting glimpse into the development process. McMullan and Smith discuss how complex the soundscape is in RTS games, which combine the sounds of combat, dialogue, UI effects, and music all at once. They also talk about the challenge presented by creating sound for a Halo RTS that has to stay true to the series and yet still create its own identity. Finally, and perhaps most interesting, is the discussion of creating ambient sound effects. In particular, Smith mentions creating birds that aren't graphically represented in the game, but instead are represented solely through moving, intelligent sounds. Fascinating stuff. Even more fascinating is Smith's source file he used to create one of the game's bird calls: his 3-year-old daughter. Hit the "read" links below to read the interviews and hear the sound files.
Read - Interview pt. I
Read - Interview pt. II (including sound files)
Read - Interview pt. I
Read - Interview pt. II (including sound files)










Reader Comments (Page 1 of 1)
Adam @ May 9th 2008 3:55PM
It sounds like a sped up audio clip big woop.Sounds like a chipmunk scream.
If thats something to brag about its pathetic.We get generic sounding birds that are actualy a child screeming.Woohoo we get enough of children screaming over xbox live now they put it in our games.
Dick @ May 9th 2008 4:03PM
someone's got some sand in their vajayjay, huh?
Adam @ May 9th 2008 4:53PM
i may have sand in my naughty place but you sir have aids in the bloodstream.
Digital Limit @ May 9th 2008 5:02PM
Heh, cute. And something to get cranky about, apparently.