X3F Impressions - Too Human

While the game's potential quality without the vaunted four-player co-op is debatable, the underlying mechanics really aren't. Too Human's ability to feed the player with loot while keeping them engaged and responding to the battle conditions and leveling up is well-tuned and feels similar to the Dreamcast's Phantasy Star Online games.

The controls are simple and feel like a hybrid of Fight Night and a shooter. As an RPG it's important to be able to attack easily and repeatably without it becoming tedious and Too Human does it's best to address this by tasking all the melee attacking to the right analog stick. Simply point it in the direction that a selected enemy is and your character will launch toward them and attack.
Given that this is an RPG, certain character classes won't be able to do so well in melee combat and will have to hang back shooting guns and using powers and abilities. The guns offer some cool variety and the varying types offer many options for not only differing gameplay, but also loot.
Loot is the main draw to keep playing a game like this and the guys drop it left and right, allowing for a constant updating of your character. The build we played had skill point tweaks that would allow for massive character growth in a short time, so it might not be so fun when it takes longer, but we had great fun adding points to skills and seeing how they affected combat.
Now, if you're expecting complexity and nuance to the actual combat gameplay there isn't much there. It mostly consists of holding down the triggers for your guns or holding a direction on the analog stick. It's closest analog would be clicking the mouse button in Diablo. This isn't Ninja Gaiden. There is no specific timing required and blocking plays little part. It's an RPG. It's about your stats.
Like Mass Effect before it, Too Human suffers because it's graphical look and camera positioning make it out to be a different genre than it is. Once you get into the paradigm shift of the game though, it becomes especially enjoyable to run through an area with a buddy, shooting and stabbing enemies while collecting phat l00t.
Though this might just be a case of "co-op makes everything better," the balance of enemy difficulty and loot-dropping with player level isn't ever easy to pull off, and Too Human does it with ease. Fighting against hordes or enemies at once did feel a bit frantic and out of control, but we had just come off Ninja Gaiden 2 and might've just been subconsciously expecting the enemies behind us to rip us a new one.
Other than the collecting and level building, the other major draw for the game is the story. Planned to be told in three parts, the narrative retells Norse mythology in a way influenced by the line of thought that says the more advanced scene becomes the more it becomes indistinguishable from magic. There are some interesting ideas raised that we saw, but we're not ones to take a story at face value.
As was the case with Ninja Gaiden, we found the story to be far more intriguing and entertaining by reading it as commentary, but there are many who won't see things that way and Too Human hasn't forgotten them entirely. With voice acting somewhere between Mass Effect and Final Fantasy X, the dialog does have some "that is a video game line, no one would ever say it like that" moments. But if you're immersed by either of the aforementioned games you'll find something of value in the Too Human cut scenes and voice work.
If you're in the market for a slower paced action experience and enjoy (or don't mind) the leveling up and tweaking of your character then Too Human could be for you. It's sort of Mass Effect-lite plus Diablo, and RPG fans of all kinds western RPG fans should be ready to give it a shot.













Reader Comments (Page 1 of 1)
emirabal @ May 14th 2008 7:43PM
Im still interested, looks playable
Knight Marquise @ May 14th 2008 7:55PM
This has been a day 1 purchase for me, for some time.
Mrblonde @ May 14th 2008 8:51PM
Me too
haukke @ May 14th 2008 11:20PM
me too......i have wanted and will but it when it arrives.
dhaspert13 @ May 14th 2008 11:42PM
Day one purchase as well. Go Silicon Knights!!!!
IncredibleBulk92 @ May 15th 2008 5:18AM
Wow I thought I was starting to think I was the only one...
Jonman @ May 14th 2008 8:05PM
Just ordered it today, as I got $100 of Barnes & Noble gift cards from work.
So between this and GRID, that should keep me in games for the next couple of months. For (mostly) free too. Woot indeed.
JAKEJAX @ May 14th 2008 8:10PM
The art style of this game kind of reminds me of Halo 3.
Momer @ May 14th 2008 8:12PM
Nice post, just wondering though, what are the graphics like in terms of quality?
Christopher @ May 14th 2008 8:35PM
Still not convinced about those controls.
Arnon @ May 14th 2008 9:01PM
The graphics will be ran on base 720p resolution
Digital Limit @ May 14th 2008 10:03PM
The control scheme is what breaks it for me. I wish I had to hit a button to attack. It's just more visceral that way. But whatever, there's a demo coming so I'll reserve denouncing this game until then. Really sucks about the co-op, blargh.
RudyHuxtable @ May 14th 2008 10:29PM
Genuine question: did you mean "vaunted"? Because I don't know if "vaulted co-op" means something game specific, while "vaunted" would make sense.
Terrence Stasse @ May 15th 2008 12:15AM
Remember kids, spell check doesn't always change things for the better!
RudyHuxtable @ May 15th 2008 1:57AM
Ahhh, that much vaunted spellcheck!
Tony @ May 15th 2008 12:12AM
1up made it sound like the game gets so hectic that it can be hard keeping track of one teammate, let alone three... so perhaps it's not all bad.
Neuromancer @ May 15th 2008 9:24AM
Yeah maybe, it's still disappointing to me though. Since Halo 3 there hasn't been much in the way of 4 player co-op. I'm on the fence with this one now.
Boff @ May 15th 2008 5:51AM
This has been on the 'Want' list for quite some time now. Be glad to see it finally get a release.
GRT @ May 15th 2008 8:31AM
Nice preview. Might want to fix this typo though: "by the line of thought that says the more advanced scene becomes the more it becomes indistinguishable from magic"
I think you mean advanced science, not advanced scene. ;)
-the typo nazi
KilgoreTrout XL @ May 15th 2008 9:05AM
So, hopefully no much unlike Baldur's Gate: Dark Alliance, I hope. The 360 sorely needs a game like this and I can't wait to get my hands on it.
Big Filth @ May 15th 2008 9:48AM
Wow, the type king is back! great job terrance! :)
Deck @ May 15th 2008 11:43AM
Awesome post Terrence! Thanks so much, this is very helpful indeed. Great read as well.
This information just made me even more excited for the game. Though the right analog stick control for melee does seem a bit different, I would assume it just takes a little getting used to then you are good to go. It sounds awesome in my opinion and I really can't wait for this time come out. Its got so much good potential!