We're trying really hard to stop harping on Too Human for its lack of four player co-op. Silicon Knights, it seems, is doing its best to make it as hard as possible for us to do that. You see, in this video, studio head Dennis Dyack talks about the various classes in Too Human and how they can complement one another. For example, the Bio-Engineer class has a healing buff that constantly heals himself and other party members. Oh wait, party member. See, that's where that stinging pain sets in. It's when Dyack uses words like "group" and "combinations" that the two player co-op reality crashes down.
Of course, it's still valid, and certain classes will complement others, but we can't help but think of how dynamic it might have been.
I agree completely, the videos for this game have got me hyped up and the classes, abilities, and graphics look great. However once I heard it was only 2 player co-op it was like someone pulled the rug out from under this game.. It's going to be hard to play this game because every second I play it I am going to be wishing that it was 4 player co-op. It really doesn't make sense for SK to spend all this time developing, lawsuits, etc and not make the final product as good as it can be.
Personally, I don't know 3 other nerds that would be down to play 4 player co-op with me on this game, and I'm not big on playing long co-op games with some random nerd on XBL. I only know 2 nerds that are getting this game and one lives in another time zone. So even getting a 3 player co-op game would have been difficult. Therefore, I'm not at all bothered by the lack of 4 player co-op. I imagine I'm not alone here.
If, as according to SK it was all about the balancing, then it makes sense, and I have no problems. This game looks excellent in all aspects, and I'm highly anticipating the release.
I would much rather take a supremely well balanced 2 player co-op over an unbalanced 4 player co-op just for the sake of having "4 player co-op"
Can't you feel the excitement mounting with each new trailer?
Seriously I think their explanation for cutting 4 player coop is bull. If the game was chaotic and confusing then that could have been dealt with another way, maybe with a fixed camera angle above the action, or less enemies or items on screen. If Final Fantasy Crystal Chronicles could pull off 4 player coop on the Gamecube 5 years ago then Silcon Knights should be able to do it on the 360.
The camera wasn't the chaotic part, it's the fact that everything you fight could become amazingly easy, and the fact that there would be so much happening on the screen at once you'd have hardly any framerate going on.
Eh, from the way the Co-Op Trailer looked, the enemies already react kinda... poorly... to your own actions. Their flinching is only slight, they don't react to the direction or type of attack you do... the screen stays static when the powerful hammer strike is somehow jumping all the enemies into the air, but doesn't really look like a strong strike at all, from the player characters lack of reaction...
Not to mention the ability to keep enemies floating in the air with gunshots... could you imagine how easy the game would be if 4 people had that kind or ability? At least with 2 players, they might be able to over-flood the players with more people than they can deal with. But with 4, from what it looks like so far, the game would be FAR too easy.
From my POV, it seems like the "balance" excuse might actually be valid. But then again, I'm not excited for this game... How did they go from having such deep interactions with enemies in Eternal Darkness (being able to target enemy limbs) to the plain-looking combat in this? -sigh-
I don't think they were trying to go for that kind of thing in this one. They seem to be going for the whole RPG element. Of course, it has fast combat, but it seems like they wanted the RPG elements to stand out among this.
Reader Comments (Page 1 of 1)
kyosh1ro @ Jun 17th 2008 5:44PM
I agree completely, the videos for this game have got me hyped up and the classes, abilities, and graphics look great. However once I heard it was only 2 player co-op it was like someone pulled the rug out from under this game.. It's going to be hard to play this game because every second I play it I am going to be wishing that it was 4 player co-op. It really doesn't make sense for SK to spend all this time developing, lawsuits, etc and not make the final product as good as it can be.
SugarDaddy @ Jun 18th 2008 8:38AM
Personally, I don't know 3 other nerds that would be down to play 4 player co-op with me on this game, and I'm not big on playing long co-op games with some random nerd on XBL. I only know 2 nerds that are getting this game and one lives in another time zone. So even getting a 3 player co-op game would have been difficult. Therefore, I'm not at all bothered by the lack of 4 player co-op. I imagine I'm not alone here.
DSRPG2 @ Jun 18th 2008 9:28AM
@SugerDaddy: youre awesome!
Knight Marquise @ Jun 17th 2008 5:52PM
If, as according to SK it was all about the balancing, then it makes sense, and I have no problems. This game looks excellent in all aspects, and I'm highly anticipating the release.
I would much rather take a supremely well balanced 2 player co-op over an unbalanced 4 player co-op just for the sake of having "4 player co-op"
David @ Jun 17th 2008 5:59PM
I'm just as excited for this game as the next guy, but how trailers do you need for one game? It seems like everyday there's a new one.
Neuromancer @ Jun 17th 2008 6:36PM
Can't you feel the excitement mounting with each new trailer?
Seriously I think their explanation for cutting 4 player coop is bull. If the game was chaotic and confusing then that could have been dealt with another way, maybe with a fixed camera angle above the action, or less enemies or items on screen. If Final Fantasy Crystal Chronicles could pull off 4 player coop on the Gamecube 5 years ago then Silcon Knights should be able to do it on the 360.
Arnon @ Jun 18th 2008 9:33AM
The camera wasn't the chaotic part, it's the fact that everything you fight could become amazingly easy, and the fact that there would be so much happening on the screen at once you'd have hardly any framerate going on.
SABCA @ Jun 17th 2008 7:15PM
Eh, from the way the Co-Op Trailer looked, the enemies already react kinda... poorly... to your own actions. Their flinching is only slight, they don't react to the direction or type of attack you do... the screen stays static when the powerful hammer strike is somehow jumping all the enemies into the air, but doesn't really look like a strong strike at all, from the player characters lack of reaction...
Not to mention the ability to keep enemies floating in the air with gunshots... could you imagine how easy the game would be if 4 people had that kind or ability? At least with 2 players, they might be able to over-flood the players with more people than they can deal with. But with 4, from what it looks like so far, the game would be FAR too easy.
From my POV, it seems like the "balance" excuse might actually be valid. But then again, I'm not excited for this game... How did they go from having such deep interactions with enemies in Eternal Darkness (being able to target enemy limbs) to the plain-looking combat in this? -sigh-
Arnon @ Jun 18th 2008 9:36AM
I don't think they were trying to go for that kind of thing in this one. They seem to be going for the whole RPG element. Of course, it has fast combat, but it seems like they wanted the RPG elements to stand out among this.
Boff @ Jun 18th 2008 7:10AM
I just want to try it for myself, the wait/hype is doing my head in!