GamePro Halo Wars article now online
With the GamePro Halo Wars cover story on shelves for a while now, the magazine has seen fit to post a (less robust) preview on their website. It's a good read for anyone who can't get their hands on the magazine (or those who don't care to do so).
While a good portion of the article is spent rehashing the genesis of the game and how hard Ensemble is working to make it true to the Halo universe -- seriously, we get it now -- there are a few choice nuggets to be found. Units have both primary and secondary fire modes for one. As an example the article notes that marines typically use assault rifles but can also toss grenades -- on command -- if the situation calls for it. Also, the article notes that micromanagement of the in-game economy -- a common practice in most RTS games -- is basically non-existent thanks to the all-consuming unit of currency, which is simply dubbed 'supplies.' Finally, another nod to streamlining the genre for consoles, Ensemble notes that it took 10 minutes to create a sizable force in early builds of Halo Wars, whereas now it takes "about 10 seconds."
We're fairly sure we're not alone when we say that we really hope there's a playable build of Halo Wars at E3 next month.
While a good portion of the article is spent rehashing the genesis of the game and how hard Ensemble is working to make it true to the Halo universe -- seriously, we get it now -- there are a few choice nuggets to be found. Units have both primary and secondary fire modes for one. As an example the article notes that marines typically use assault rifles but can also toss grenades -- on command -- if the situation calls for it. Also, the article notes that micromanagement of the in-game economy -- a common practice in most RTS games -- is basically non-existent thanks to the all-consuming unit of currency, which is simply dubbed 'supplies.' Finally, another nod to streamlining the genre for consoles, Ensemble notes that it took 10 minutes to create a sizable force in early builds of Halo Wars, whereas now it takes "about 10 seconds."
We're fairly sure we're not alone when we say that we really hope there's a playable build of Halo Wars at E3 next month.











Reader Comments (Page 1 of 1)
Xanto @ Jun 18th 2008 6:53PM
10 seconds eh? Here's hoping for some large scale battles then.
Zac LaCombe @ Jun 18th 2008 7:25PM
Ten seconds? Is this some sort of joke?
Maverick Saturn @ Jun 18th 2008 7:39PM
Looks as if its shaping up, but 10 seconds?
Josh @ Jun 26th 2008 1:41PM
10 seconds? I just started my blog at http://360xboxnews.blogspot.com It's not as good as your site but I hope it will be as cool as yours some day.
Dwag @ Jun 18th 2008 8:27PM
If they let me play as the Flood I might rent this?
Ryan @ Jun 18th 2008 8:53PM
10 seconds for a large army?
wow, talk about large scale battles
this game looks cool though
im bored of all the 360 RTS games. especially C & C 3
This and civ revolution are going to be sweet
UNSCleric @ Jun 19th 2008 1:47AM
The Flood WILL NOT be the game, for the 1,000th time.
Royale @ Jun 19th 2008 10:23AM
If they release this game for windows, I'm sold.