Ask X3F: Solid rumors edition

Got a question for Ask X3F? Maybe you have a story or some information you'd like to share? Send it all to ask [at] xbox360fanboy [dawt] com.
Hey guys,
I have a few questions and I'm sure you know the answers.
Will Super Street Fighter 2 HD be an XBLA game or a retail game?
Will co-op in Bionic Commando Rearmed be local or online?
Thanks,
Ben
Gamertag: ObiBen8
Super Street Fighter II Turbo HD Remix will be an Xbox Live Arcade game. Street Fighter 4, on the other hand, is a retail title. You can actually score access to the SSFIITHDR online beta if you pick up a copy of Wolf of the Battlefield: Commando 3 for XBLA. As for Bionic Commando Rearmed, the co-op is ofline only. Yes, it sucks. According to Capcom's Ben Judd, who we interviewed a while ago, the co-op was added late in the game's development. The dev team at GRIN thought co-op would be fun, and it was, so they added it. Unfortunately, the engine was already complete and adding net code was out of the picture.
On a side note, we were also asked about just when Rearmed will actually release (you may recall it was recently delayed). Alas, our crystal ball is no good at forseeing how long the certification process will be. Certification delays can take weeks or even months (see: Worms). We're hoping it's sooner rather than later.
Hey X3F,
I've been having a lot of trouble finding the Halo 3 McFarlane toys. I saw a ton of them when they launched, and they sold really fast, but no stores in my area got any more shipments. Also, none of the area Walmarts got any to begin with, and they were supposed to have exclusive figures. I live in the Cleveland area btw. Thanks!
Sgt Barone
We actually ran into the same problem. Our guess is that the figures are manufactured in limited quantities. Given that many of the series one figures are going for well above their retail price on Amazon, we'd say it's a pretty good guess. With series 2 coming fast -- July 6 according to Amazon -- we have some advice if you'd like to score your very own. One, if you're looking for one of the store exclusive figures, check the store early and often. You could also ask if / when your store expects them (we're not sure why your Wal-Marts didn't get them at all, though). Two, shop online. You should be able to get all of the figures other than the exclusive ones with no trouble. Hell, you can order them right now.
A) How in the world do I change my "little picture" next to my name and/or my password for/in the comments section?
B) Can i has recon? plz?!
C) If Pie (3.14) is infinite, why can't i eat it?
D) Any word on Spore coming to the land of Xbox 360?
thanks for fillin' me in!
-TyR1N
A) Click the "little picture" next to your name in a comment thread. This will take you to your profile page. From here, login using the password in your comment confirmation emails. Once logged in, you can change your password and upload a new avatar.
B) No. Even if we had the power to give it to you, no.
C) 42
D) There hasn't been talk of a 360 port of Spore for quite some time. We know that way back in 2006 Spore maestro Will Wright said that he saw the game as a franchise and hoped it would arrive "across all platforms" eventually. Wii and DS versions have specifically been more or less confirmed by Wright, though nothing has been said of other potential versions of the game. While there's nothing more official to go on just yet, we'd say there's a high probability that some form of Spore will hit the 360 eventually. Spore is an EA game after all, and if it has the same impact as Wright's last game -- called The Sims, perhaps you've heard of it -- you can bet EA will leverage it on every piece of electronics with buttons and a screen.
Whats Up X3F
Great website always check it after work,
I want to ask you a question that is rumored alot about will Metal Gear Solid 4 ever go on the Xbox 360 i heard a rumor it would after like 12 months but i also heard Konami saying that it was hard to fit in a blue ray disc. Can't They just make it on 2 discs instead of one i hope you answer my question.
James
Gamer Tag: XxOCxSPYDAxX
Punctuation, James, punctuation! Yes, Metal Gear Solid 4 on the 360 is a rumor that just won't quit.
Long answer
There are a few reasons why it won't.
- The game is currently the reason to own a PS3, a fact of which Sony (and Konami) is very aware. Sony won't be too keen on losing its golden child, and we imagine Konami wants to stay in Sony's good graces too.
- The game was designed for the PS3 from the ground up and takes up a ton of space, more than will fit on a standard DVD. Any kind of port would call for some compromises.
- Konami has denied every rumor that the game is headed to 360 and has constantly reaffirmed that the title is PS3 only.
Short answer
Maybe someday. Definitely not soon.
That's it for this week, folks. Keep sending your questions to: ask [at] xbox360fanboy [dawt] com.









Reader Comments (Page 1 of 2)
Shh101890 @ Jun 24th 2008 6:58PM
Yah! I can finally change my password! From x3f instead of joystiq
Kyle Subbe @ Jun 24th 2008 8:03PM
good stuff ican change my password!!
Highimpact1 @ Jun 24th 2008 8:14PM
Thanks for all the tips! Also do you think you guys are going to be covering the Endwar Beta?
Yuccadude @ Jun 24th 2008 8:27PM
Everyone in the Beta has signed a non-disclosure agreement which means anyone caught talking about the game has a good chance of a lawsuit on their hands. X3F already had a beta video up and it was quickly taken down from youtube. So no, I don't think they will be covering the beta.
Momer @ Jun 25th 2008 12:28AM
Trust me, even if they did, it would not be that interesting. I'm not going to go in to details, but let me just say the game is just not very engaging and everyone I know who is in the beta stopped playing after the first couple of days like me.
Highimpact1 @ Sep 10th 2008 9:02PM
I know... I'm in the beta but I was wondering if X3F could cover it. Apparently I forgot the nondisclosure agreement though, so we will have to wait for the actual game.
Danny @ Jun 24th 2008 8:19PM
I hate to disagree, but there has been some evidence in the past that MGS4 is coming to Xbox 360. Basically, representatives of the company, executives, and even a few of the development crew have all said that an Xbox 360 version is coming, although it would be at least a year to 18 months after the PS3 version. You're looking at a game that probably cost $50 million or more to develop, so Konami may have to make the game as profitable as they would like.
For comparison's sake, GTA IV cost about $70 million. Source: http://gamewiki.net/Grand_Theft_Auto_IV
Did you guys forget about this Joystiq article?
http://www.joystiq.com/2007/07/10/konami-exec-says-metal-gear-solid-may-go-to-other-consoles/
And if the *actual quote* from a Konami executive isn't enough, here's the news that and "unnamed Sony rep" gave out, but that Sony quickly denied.
http://www.gamepro.com/news.cfm?article_id=154608
I don't have time to dig up the link where the developers talk about it, but it's out there.
Of course, Sony's going to claim that the game is PS3 exclusive. They want you to buy a PS3. If an Xbox 360 owner knew the game was coming in a year, they'd just save $240-$340 and wait out the year. Sony doesn't want people thinking that it's coming. They want people thinking "Hey, I need to buy a PS3 to play MGS4."
Either Sony will give Konami a crapload of money to keep it exclusive, or it's coming to Xbox 360 inside of two years. They're obviously going to make a good profit on MGS4 as it is, but going to the 360 opens up another 12 million customers or so. There's no way in hell Sony can counter the potential profit in that market, so you can bet that a 360 version is coming eventually.
Do you guys really believe that Konami is just going to keep it PS3 exclusive because they "like" Sony? They could have another few hundred million dollars in sales by releasing on Xbox 360 in a year or 18 months. Sony has already said that they "don't pay" for exclusives, so again, you can bet it's coming to 360.
So far as the storage space requirements go, just compress the hell out of the movie scenes, and perhaps downrez them to 720p. Then, with three of four discs at most, you've got the game on Xbox 360. Four disc games have already been done on 360, so this shouldn't be a big deal.
Also, you forget that a blu-ray disc has the data on there in many places - redundant data. It has to because the read speed is so slow that it has to have the data in multiple places to cut down on read times. You're going to shave a few megs (or gigs) off the size requirement just by using compression and getting rid of the redundant data used on blu-ray discs.
Noshino @ Jun 24th 2008 8:43PM
uff, your reasons are way off....
Anyway, don't have time to argue about this right now, so I ll just answer to one of them
"They're obviously going to make a good profit on MGS4 as it is, but going to the 360 opens up another 12 million customers or so. There's no way in hell Sony can counter the potential profit in that market, so you can bet that a 360 version is coming eventually."
Clearly you haven't played MGS4, there is tons of material that would have to reworked to be able to be released on the 360, not only at the code level, but also conversations.
The cost of porting the game would also be a big one, for a title of that size, I doubt it would be as easy as other games to port, not only that, but compressing the game would affect the game in many ways
In summary, you want to play MGS4? get a PS3
Drew @ Jun 24th 2008 9:02PM
delusional much?
Drew @ Jun 24th 2008 9:04PM
@noshino
listen to this man. he speaks the truth. i was going to write a massive reply to danny, but lost my patience.
Richard Mitchell @ Jun 24th 2008 10:21PM
So, basically you're saying that if MGS4 comes to the 360, it will be more than a year away?
Sounds familiar :)
Noshino @ Jun 24th 2008 10:42PM
Richard,
You guys are hardheaded huh? Hey Fenix, you keep complaining about PS3fanboy.com and yet you don't mention these guys? cmon!
Richard Mitchell @ Jun 24th 2008 11:04PM
I was replying to Danny, actually.
My point is that if it ever comes to 360, it's a *long* ways away.
vahdyx @ Jun 24th 2008 8:25PM
Personally, I don't want MGS4 to come out on PS3, they need at least one game to hold on too. Poor saps, are crying for a good ps3 game.
Anyway good read
dancingtosirens @ Jun 24th 2008 9:09PM
Unfortuantly, the "ps3 has no games" was a relevant argument last year.
For the PS3's sake, you cant really use that claim anymore to make fun of the platform. The PS3 has plenty of good games now
Glitch W @ Jun 24th 2008 10:38PM
why wouldn't you want more people to be able to experience such a brilliant game?
eugene @ Jun 24th 2008 8:32PM
Even though MGS4 is HUGE, the way it's broken up into distinct segments lends itself very well to a multi-disc port.
Further, even with blu-ray, the game requires multiple 3 min installs, one for every act. Is it more convenient than a disc swap? I guess, it certainly isn't any faster.
So I don't buy any of the "technical" arguments against a 360 port. The only argument that holds any water is that Sony would never allow their golden child to go into foster care.
Maverick Saturn @ Jun 25th 2008 5:11AM
Then you try porting it yourself, find out the cost, and find out the time, consideration and pressure.
Then think about how well its already selling on PS3, then think about those who picked up a PS3 because of this game, then think about how well its selling PS3's in Japan, then think about the connection it has to PSP as well as the fact that while its install, its still install from 1 disk, with four disks to install info from that would be ridiculous, let alone the fact 360 can't install games of that size yet.
There is in fact a lot more to take into consideration then you think, all you are is a gamer, so don't disregard the 'technical crap' as you put it, because its the 'technical crap' that makes or breaks a game.
eugene @ Jun 25th 2008 12:33PM
Maverick Saturn. You idiot, if you have a point to make on what I said, at least quote me properly. I never said 'technical crap', did I?
Then again, if I had such a weak sauce argument like yours, I might be tempted to mis-represent the opposition as well.
Hmm, I guess you must work for the Republican party?
Ysleiro @ Jun 25th 2008 1:02PM
Maverick,
You claim that porting it is too expensive and that it can't be done or wont' work right.
First of, I'm not here to say that it will come to 360. I'm here to say that if Sony would allow it, the game could be done and the expenses wouldn't be as great as you are insinuating.
Yes the game is on blu-ray and took up MAD space, but because of blu-ray's read speed a lot of data has to be doubled up on every game and not to mention that the game has several installs. The reason I mention those issues is because having multiple discs would probably play similarly since you have to stop and install. (ie.stop and switch disc).
You do realize that developing for 360 is MUCH easier and cheaper right? MS is a software company and as such have developed the best dev tools. I once read on Kotaku.com that Farcry devs had 2 guys working on the 360 port as opposed to 14 on the ps3 port.
So there you have it, yes the game is on blu-ray but DVD-9 implementation is possible and probably can be done on 3 discs. While it would cost Konami to port it, it would not cost them as much as it took to build (porting it would be a fraction of that price) and it would most definitively make 10 times MORE money then it took to build. So tell me what does Konami lose?
Ps: I don't know if you know but FYI, MGS4 uses 7.1 surround sound. It's common knowledge that sound files are the most space consuming files on games. Take 2 channels off and you got 5.1, compress it and you got yourself a MUCH smaller file.
I honestly think that the game could fit on 2 DVD-9 using 5.1 audio and then compressing it instead of using 7.1 Lossless (uncompressed), removing redundant data and compressing any other large files using MS superior compressing software.
Maverick Saturn @ Jun 25th 2008 1:36PM
Eugene, I added the crap part in, cos thats the idea I got from you.
Its not so much the expence, and whether its easy to port or not, thats just starters, yeah there may be a market for it, but like I said, how long till it releases? And even then, will it meet the high standards Kojima sets? The question is, is it worth it just so some 360 gamers who decided not to play it on PS3 can play it.
I think part and parcel it was down to Sony as well securing exclusives, but Konami had been boasting PS3 exclusivity of MGS4 since it was first announced, they made it clear several times, plus they added cgi and trailer clips all over the place stating the power of PS3 and what MGS4 could do for it.
Personally, I think Konami cares more for its credibility right now then it does for the extra sales it may or may not get on 360. You can't go around making claims and reassuring people of one thing then blowing them off at the last minute, thats a very big portion of thier reputation gone, if they had intended to make this decision, they should have done it ages ago, that way it would cause less controversy, dontcha think? Besides, its not as if we 360 gamers are starved for games are we, what difference does MGS4 not being on it make?
eugene @ Jun 25th 2008 2:14PM
Maverick Saturn:
If that's the impression you got, you should not have put "crap" in quotes. I made a simple, flameless post and your post tried to turn it into typical fanboy crap.
My post had nothing to do with the merits of porting MGS4 and everything to do with responding to people who said that 50gig foot print was an insurmountable obstacle.
The fact is, we have at least 2 examples of games developed for the PS3 being ported quite successfully to the 360. The previously exclusive Assassin's Creed and the more recent Burnout (developed first on the PS3 and ported to the 360). And at least the Burnout developers commented on the relative ease of porting from the PS3 to the 360.
If you want to argue that it's a mistake for Konami to do the port for other reasons.. that's fine. But that wasn't the crux of my post and nothing you've written lends any weight to your argument that doing the port would be difficult nor have you addressed the point that I brought up that the structure of the game... distinct and seperate levels and mandatory multiple installs between acts lends itself well to a multi-disc format.
If the game were structured in such a way that you needed to go back and forth between the various acts... then I would agree that a multi-disc format would be detrimental. But for the most part, the game is very linear and structured into distinct segments.
Neuromancer @ Jun 24th 2008 9:04PM
They tried but two ninety minute cut-scenes just won't fit on a DVD
The Sound @ Jun 25th 2008 1:07AM
MGS4's cutscenes were done using the in-game engine, meaning they take up very little space in comparison.
Samuraidino @ Jun 24th 2008 9:12PM
I dont see MGS4 coming to 360.MGS has always been a niche title,the strong sales come from its large hardcore fanbase and not the more mainstream gamer base.Porting it to the 360 is gonna cost time and money,things will have to be cut out,conversations re done etc.
The game is pretty much made with the hardcore MGS fan in mind,and these are the people who have already bought the game.Like most reviews have said,MGS4 is unlikely to win over new players.
Sure even look at the case of the in game iPod.Do you think apple are gonna be happy to have one of their products appearing on their main rivals console?Honestly think theyr gonna go throw in a zune instead?
If MGS4 does end up on the 360,itl be getting the watered down gimped version.Mind you,a watered down gimped version would still be a fantastic game that puts most others to shame.But I just dont see this happening,as Kojima would hardly allow a watered down version of his baby to be sent out
Maybe the 360 can wait for the MGS4 Substandard add on though.....
webster1990 @ Jun 24th 2008 9:48PM
The ipod statement is a bit redundant
I hear Sony also make music players...
Walksound...Walkguy....Runman, something or other, apparently it's quite popular.
Ysleiro @ Jun 25th 2008 1:18PM
Why would it be watered down? You actually believe that PS3 outperforms 360 or vise-versa? if you do then name a game on PS3 that does something another game on 360 can't do?
First of, I'm not here to say that it will come to 360. I'm here to say that if Sony would allow it, the game could be done, the expenses wouldn't be as great as you are insinuating and the game wouldn't be as bad.
Yes the game is on blu-ray and took up MAD space, but because of blu-ray's read speed a lot of data has to be doubled up on every game and not to mention that the game has several installs. The reason I mention those issues is because having multiple discs would probably play similarly since you have to stop and install. (ie.stop and switch disc).
You do realize that developing for 360 is MUCH easier and cheaper right? MS is a software company and as such have developed the best dev tools. I once read on Kotaku.com that Farcry devs had 2 guys working on the 360 port as opposed to 14 on the ps3 port.
So there you have it, yes the game is on blu-ray but DVD-9 implementation is possible and probably can be done on 3 discs. While it would cost Konami to port it, it would not cost them as much as it took to build (porting it would be a fraction of that price) and it would most definitively make 10 times MORE money then it took to build. So tell me what does Konami lose?
Ps: I don't know if you know but FYI, MGS4 uses 7.1 surround sound. It's common knowledge that sound files are the most space consuming files on games. Take 2 channels off and you got 5.1, compress it and you got yourself a MUCH smaller file.
I honestly think that the game could fit on 2 DVD-9 using 5.1 audio and then compressing it instead of using 7.1 Lossless (uncompressed), removing redundant data and compressing any other large files using MS superior compressing software.
Michael @ Jun 24th 2008 9:36PM
I'm just commenting so I can change my avatar!
Danny @ Jun 24th 2008 9:39PM
Noshino and a few of you others...
You said that my "reasons were way off"
You do know what Konami is in business to do, right? --Make money. That would be the motivation for going multi-console.
So, a few of you are saying that MGS would be "too hard" and "too expensive" to port??? That's very silly. Porting costs are a very, very, small investment compared to the profits that are made by selling the game on two consoles. Even if MGS4 cost some outrageous amount to port (let's go VERY ridiculous and say they spent $10 million porting it). It's still going to sell another million copies on day one on Xbox 360, netting $60 million in sales. Even it if only sells 500,000 on day on on Xbox 360, that would still easily make a $20 million dollar profit. That's why EA makes all it's games multi-console...there's more development cost, but there's a LOT more money.
And don't give me that crap about it being "too hard" to port. Complex games get ported from console to console all the time. MGS4 is no different. (If GTA IV is on both consoles, MGS4 should be a cakewalk.)
And one of those "conversations" in the game that would have to be changed is a freaking cutscene pushing blu-ray (thereby bashing the 360). Not a big loss there. Maybe it distracted you from the install time.
If you think MGS4 can't be ported because of hardware or software porting difficulties, you're crazy. Porting costs, even with complex games, are very minimal compared to the amount of money to be made on multi-console releases. Unless Sony gives Konami a big payoff, MGS4 will probably be a timed exclusive.
Noshino @ Jun 24th 2008 9:49PM
"You do know what Konami is in business to do, right? --Make money. That would be the motivation for going multi-console. "
There is also a motivation for staying exclusive...SELLING EXCLUSIVITY
"It's still going to sell another million copies on day one on Xbox 360, netting $60 million in sales."
What?...so since you can read the future, could you tell me next week lotto numbers?
"And don't give me that crap about it being "too hard" to port. Complex games get ported from console to console all the time. MGS4 is no different. (If GTA IV is on both consoles, MGS4 should be a cakewalk."
GTA4 and multiplatform EA games are developed FROM THE GROUND UP to be multiplatform, MGS4 was developed as an exclusive PS3 title, and it takes advantage of many features that are only present on the PS3
"And one of those "conversations" in the game that would have to be changed is a freaking cutscene pushing blu-ray (thereby bashing the 360). Not a big loss there. Maybe it distracted you from the install time."
Im going to just stop arguing because it is clear that you don't know much about this game, there is much more content that is PS3 related, hence why I said that it was more than just porting the code. Kid, you should really inform yourself more about what you want to argue about if you don't want your own statements to come back and bite you in the ass...
Poddie @ Jun 25th 2008 1:27AM
Noshiro, I don't really have an opinion on whether it will or will not come to 360. Frankly, not being interested in the game, I only have mild curiosity about the possibility. However, you keep mentioning how MGS4 was designed to use many of the features that only PS3 has, but you also continue to not state what these are.
What does MGS4 use on PS3 that couldn't be ported to 360? The only thing I'm aware of (although admittedly ignorant on this particular game) is the extra bluRay storage space. As noted before, this could easily be broken out to multiple discs.
Deagle @ Jun 25th 2008 2:37AM
Cant we all be friends.................yeah right ps3 is horrible YAY FLAMEWAR PS3 SUCKS YAY FLAMEWAR lol
Ysleiro @ Jun 25th 2008 1:20PM
Noshiro STFU you freaking TROLL !!! The reason MGS4 might never be on 360 is not because of tech difficulties. But rather because Sony might not allow it.
First of, I'm not here to say that it will come to 360. I'm here to say that if Sony would allow it, the game could be done, it wouldn't be gimped and the expenses wouldn't be as great as you are insinuating.
Yes the game is on blu-ray and took up MAD space, but because of blu-ray's read speed a lot of data has to be doubled up on every game and not to mention that the game has several installs. The reason I mention those issues is because having multiple discs would probably play similarly since you have to stop and install. (ie.stop and switch disc).
You do realize that developing for 360 is MUCH easier and cheaper right? MS is a software company and as such have developed the best dev tools. I once read on Kotaku.com that Farcry devs had 2 guys working on the 360 port as opposed to 14 on the ps3 port.
So there you have it, yes the game is on blu-ray but DVD-9 implementation is possible and probably can be done on 3 discs. While it would cost Konami to port it, it would not cost them as much as it took to build (porting it would be a fraction of that price) and it would most definitively make 10 times MORE money then it took to build. So tell me what does Konami lose?
Ps: I don't know if you know but FYI, MGS4 uses 7.1 surround sound. It's common knowledge that sound files are the most space consuming files on games. Take 2 channels off and you got 5.1, compress it and you got yourself a MUCH smaller file.
I honestly think that the game could fit on 2 DVD-9 using 5.1 audio and then compressing it instead of using 7.1 Lossless (uncompressed), removing redundant data and compressing any other large files using MS superior compressing software.
shaffy @ Jun 24th 2008 9:47PM
ppl who've played MGS4 will know it refers to the other games a heck of a lot and uses images and audio clips from previous games as well.
Flash backs show MGS1 on the PSone and not the more graphically updated remake Twin Snakes from the Gamecube due to the fact that Twin Snakes is exclusive to GC. In turn MGS1 and MGS3 are exclusives to the PS2, so that stuff would have to be deleted if MGS4 was ever to go to another console.
Plus as someones mentioned conversations would have to be cut out or rerecorded too.
xFenixKnightx @ Jun 24th 2008 9:50PM
Hope it goes multiplat. I have buddies that wanna play it but do not like teh PS3/ I think its worth it just for this game and bluray alone.
*shruggs
Nic Bell @ Jun 24th 2008 10:38PM
Here's hoping we'll get MGS4.
Hak @ Jun 24th 2008 11:08PM
there's no point bringing mgs 4 to xbox, by the time it comes out, it will be flushed out by so many other newer games, profits will be there, but better they spend time making a new more attractive multi-plat game that gets simultaneous release dates instead......
DBoyFlex @ Jun 25th 2008 12:10AM
I like MGS, since the first but have since moved on. Snake eater was not as good as 2, and 2 not as good as 1, so I could imagine this would not be as good as Snake eater. Even if it is better than all of them, my desire to play has already hit rock bottom. Oh well. When does Gears 2 come out? Oh yeah, its coming up.
CS @ Jun 25th 2008 12:22AM
you guys are way off, mgs4 right now is selling VERY HOT right now,in Europe, Japan and North America, why would they wanna go exclusive? I know that would sell more, but honestly, No. And as for blu-ray, HAH, are u serious? Sony will make microsoft pay HEAVY amounts of money to move on to blu-ray.
Haohmaru @ Jun 25th 2008 1:23AM
A better question is are YOU ("u" in your language, I believe) serious? You should at least try to do a little research. The Blu-Ray format is not owned by Sony, and I don't see how the BDA would "make Microsoft pay" any more than any other company. :P
Mr Zero @ Jun 25th 2008 4:05AM
About the whole MGS on 360,
I read awhile back that Hideo Kojima said that MGS4 won't be on 360, but he said IN THE FUTURE, he plans to develop something FOR 360 sometime for 2010. Whether its another Metal gear-related project or something completly new is yet to be discovered.
Danny @ Jun 25th 2008 4:27AM
Noshino-
"There is also a motivation for staying exclusive...SELLING EXCLUSIVITY"
--Which makes you less money. That's not what development companies like Konami want to do. They want to make more money. Which is why the game will eventually go multi-conosle.
Look at Halo 2. A console exclusive that has made substantially less money than a game like GTA III which was multi-console.
"Exclusivity" may sell consoles, but if you're a game developer, it only limits your number of customers to the amount of console owners.
"GTA4 and multiplatform EA games are developed FROM THE GROUND UP to be multiplatform, MGS4 was developed as an exclusive PS3 title, and it takes advantage of many features that are only present on the PS3"
Plenty of games get developed for a console "from the ground up" and get ported over later. Look at all the Xbox 360 games that got ported over to PS3 (bioshock, ninja gaiden sigma), or at the ps2 games that got ported to xbox.
"From the ground up" for one console doesn't mean crap. Both versions usually use the same assets, so the developer just pays a team of coders for a few months and voila, there's your port.
"Im going to just stop arguing because it is clear that you don't know much about this game, there is much more content that is PS3 related, hence why I said that it was more than just porting the code. Kid, you should really inform yourself more about what you want to argue about if you don't want your own statements to come back and bite you in the ass..."
Again, I don't see how this stuff would stop a port from coming over. Just because the game has generations old clips of the earlier MGS games on Sony consoles doesn't mean jack squat. So long as the sony logo isn't in there, no big deal. If MS has a problem with Sony references, they would be edited out. Unless Sony pays them to stay exclusive, you can bet Konami wants to make that cash eventually. I know, I know, you think I'm full of crap, but did you even read the link I posted earlier where the freaking executive at Konami said that multi-platform was a possibility?
Maverick Saturn @ Jun 25th 2008 5:22AM
And you think it will be more financially feasible to build a game already made from ground up again just so that 360 owners can play it? Ya know what? Why should Konami spend money making that recreation for you if you're too lazy to go out and spend money buying a PS3 to play it? It costs a lot more building that 1 game for 360 then it does to buy a PS3 with the game.
Should have done what I did, bought both, that way you wouldn't be moaning about it now, and if you can't afford or don't want a PS3, what the heck do you care that its exclusive to PS3? Just get the next Gears and be happy already, it was your choice, not Konami's.
Note: I'm not speaking to you exclusively, I say 'you' and 'your', but I'm refering to all moaners alike. Thats not assuming you don't already own a PS3 and MGS4.
Maverick Saturn @ Jun 25th 2008 5:27AM
Oh, and to counter your Bioshock / Ninja Gaiden arguement, when did Bioshock release? When did Sigma release? How much was spent recreating those games? How many CDs did they use? In what way did they boast 360 exclusivity? By building the 360 MGS up from scratch, that means every little detail, even the clip of Snake holding a PS3 controller.
Why do you think those two are the only two that bothered to make a recreation? I'm even suprised a Bioshock is releasing for PS3. FF11 never saw PS3, Dead Rising never saw PS3, Lost Planet just about saw it but sucked as expected, it was rushed, Saints row never saw PS3, Smackdown 2007 never saw PS3.
What do you think all these games had in common?
Ysleiro @ Jun 25th 2008 1:21PM
Maverick man.
You got to understand.
Porting a game doesn't cost as much as creating it. Do you know how much money Konami would make if it came to 360?
Yes its a pain but when you brake it down it's not impossible. It can be done, people have done much harder things like "building an operating system".
I'm not arguing that it's coming because I don't know that, but as an amateur programmer I can tell you man, it can be done. It wouldn't be the first time and it wouldn't cost them even half of what it cost to build it. Yes certain words in some sentences would have to be changed and certain scenes recreated. How much do you think that costs? dude this game sell a million copies first week.
As a tech head, I don't see any processing or graphical limitations on 360 that would make the game IMPOSSIBLE (there are many games on 360 that perform and look as good if not better than MGS4 on 360). Yes the game installs on PS3 and it wouldn't be able to do so on 360 but games work fine that way too. (ie. GTA4)
Maverick, it's not impossible and it is profitable for Konami. The only reason this game wouldn't get ported is if Konami and Sony have agreed ($$) not because of tech issues.
Maverick Saturn @ Jun 25th 2008 1:47PM
Ysleiro, I'm not saying you're wrong here at all either, it could be coming over.
But think seriously about it, unless it does a Bioshock on us, I don't exactly see the point of Konami starting the project now, they could be moving onto other things. Disk space and finances are just two aspects. There is also reputation and quality to uphold, and then theres the question of who will port? Kojima? Really?
So whether or not Sony paid them or not, Konami have put themselves in a hard spot, even if they suddenly decide that the success they are having on PS3 isn't enough and decide to go multi, they would then look like complete pilocks for making boastful claims, AND THEN, even still, the game would have to be built from ground up, all those little jokes referring to the PS3, the adverts, the link with PSP, the sixxaxis use, EVERYTHING would have to be completely redone, thats not your average multiplat rebuild, you do realise MGS4 was built to utilse the PS3s capabilities alone, in order for it to even be half as good as it is now, the game would have to be redone for 360 completly, its not a simple proceedure at all, its not like DMC or COD or SC, its not like Bioshock or Ninja Gaiden, all those games can be easily ported, theres nothing in them really to hold the devs back, this is why a PS3 Bioshock can be built, most of the time was speant negotiating and thinking about it rather then working on it, and chances are it will still be around on time for there to be a Bioshock 2 release on PS3 as well. You really have to play and look at MGS4 to understand how much of a change they would have to make, thats even without paying anything yet, or even looking at the reputation they still have to hold.
I can't say PS3 owners are most pleased with Capcom, not for the fact that they are making games multiplat, but the fact they tell people, heck, they promise people one thing, then at the last moment change thier minds. Reminds me of Sony.
Ysleiro @ Jun 27th 2008 5:25PM
Agreed.
My friend made this comment once.
"The only reason we have exclusives is because of politics not technical limitations."
In other words, company A pays Company B and you got an exclusive, or Company A asks for an exclusive and Company B likes Company A so they do it without extra pay.
Maverick Saturn @ Jun 25th 2008 5:16AM
TBH, they would have to build this game up from scratch for 360, seeing as they haven't even started a 360 version yet. This will mean more moeny spent, theres no gaurantee it will be bug free or as good as the PS3 version which they want very much, but we all know what happened to MGS ports in the past ¬_¬
Personally, I think its better for Konami to shift thier funds and resources to making Zone of the Enders 3 like they promised and the next Castlevania, making another MGS4 would take agggeeess, when are we gunna see anything else by Konami if they waste time recreating a game they should have made alongside the PS3 version if they had any real intention.
Tyr1n @ Jun 25th 2008 8:03AM
thnx for the answers richard :-D
tyr1n @ Jun 25th 2008 8:10AM
thnx for the answers richard :-D