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New Fallout 3 screens and details


In a second fan Q&A over at Bethesda, Todd Howard has answered a collection of fan questions taken from the forums. The questions asked range from armor and inventory to children, non-human creatures and more. Check the list below for a quick run down. Oh, and Todd also released a few new screens too.
  • Armor sets come in two pieces, body and head
  • Inventory limit is based on weight
  • Children and essential NPC's are unkillable
  • Good/Evil karma system relating to in-game choices
  • Crimes committed against specific groups are known to all in the group throughout the game world
  • NPC's navigate via a mesh instead of via a point to point system like in Oblivion and Morrowind
  • Like Oblivion the game uses a skill list and those skills determine maximum possible effectiveness in battle
More after the break

Gallery: Fallout 3


  • Faces are customizable, but not bodies
  • The player can crouch and sneak around
  • Many of the old Fallout traits return, only now as skill perks
  • Fast travel is only available to places you've been before
  • Not all non-humans are hostile: "some can be reasoned with and even hired."
  • Player "perception" functions like the Oblivion compass

Tags: bethesda, bethesda-softworks, fallout, fallout-3

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