Ask X3F: Press Start edition

Got a question for Ask X3F? Maybe you have a story or some information you'd like to share? Send it all to ask [at] xbox360fanboy [dawt] com.
why is it that in todays day and age a game cant go straight to the main menu? you always have to press start in order to get there. seems fairly useless since there is no load time between pushing start and going to the main menu.
Andy
GT: SpiritBeggar
Why indeed! Andy, there are many cases that developers could make for including 'Press Start,' though we certainly don't presume to know the particular reasons any one developer chooses to do so. That won't stop us from listing a few, though. First, it's tradition. Games have urged gamers to press start for ages. Why stop now? Also, without 'Press Start' there is no title screen, right? Title screens can (can) really set the mood for a game, so in some ways, 'Press Start' can improve the experience. Besides, pressing start is like making a deal between oneself in the game. Pressing start is akin to saying, "Yes, I'm ready. Show me what you've got." Of course, it also serves to interrupt CG cinemas and gameplay demos.
Is it necessary? No, but it's not exactly making us lose any sleep at night. It's just a little button. It never did anything to you. It just wants to be pressed.
Hey guys
Are there any good sites (or even programs?) that can check your gamertag and ascertain what achievements you still need to get for a certain game?
Case in point, I'm going to try and get 1000/1000 for Viva Pinata and I'd like an easy reference guide detailing what I am missing instead of having to compare two lists (lazy i know). Wouldn't be too much of an issue if there weren't secret achievements...
Maybe even a site that would list missing achievements in decending order so you could check which ones would earn you the most points...
Cheers
PH
What's wrong with Xbox.com? Once you sign into your Gamertag on Xbox.com, you can check the View Games section to see the achievements you've earned and the ones you haven't and how many points they are all worth. Granted, it doesn't reveal how to acquire secret achievements, but it does show you how many there are for a particular game. You can always find secret achievements online and add 'em to your list.
Other than that, we don't know of any specific sites that have all the features you're looking for. Anyone out there know the perfect website for Andy?
Hey guys,
File this in as one of those "should this go to the fancast or ask X3F". I was looking at this and was reminiscing of the time when the XBLA games were mostly 400 MS points. What happened? Why do most of the games that come out now have a price tag of 800 MS points? Who sets the prices of these titles (the developer or Microsoft)?
Thanks for your insight,
Brian
GT: bmurph83
The reason games cost more really has more to do with the XBLA pricing structure than anything else. Developers do set their own prices, so it's really up to them to decide how much gamers are willing to pay. Generally speaking, retro titles (of which there were many in the early days of XBLA) are 400 points and original titles are 800. Of course, there have been exceptions. The original IP Geometry Wars was only 400 points, while the retro Ultimate Mortal Kombat 3 was 800. The reason that so many games cost 800 points these days is because original titles are outnumbering retro titles (which many gamers regard as a good thing).
Could companies release games for 400 and still make money? Yeah, probably, but why would they if they don't have too? In other words, don't expect these companies to start asking for 400 points for a new title. And, honestly, ten dollars isn't much to ask for a quality original title. It's the "quality" part that's most important, of course.
What reasoning (if any) does Microsoft give for keeping the release dates of Arcade titles so secret? The games are obviously done at least a few weeks ahead of the release since they have to be certified by MS. Wouldn't it be better to build up to a big (relatively) title like Soul Caliber rather than just say on Monday: "Oh yeah, Soul Caliber comes out on Wednesday."
And, how do they keep the date so secret? I can't think of any leaks in Arcade history...
What? XBLA games get leaked all the time! Case in point, you may have heard -- but apparently haven't -- that Geometry Wars 2 achievements were recently leaked. This is pretty significant considering the game itself hasn't even been announced yet. Then again, we suppose the release dates are kept fairly secret. We'd wager it's not because Microsoft is really good at keeping secrets, but rather because the company doesn't actually know the release dates yet.
History has certainly shown that XBLA development can be a hairy process. Certification nearly destroyed Jeff Minter's llama loving demeanor and we will never forget the long, slow crawl through the mud that was the Worms certification process. Developer Third Wave Games announced War World was to release in August of 2007, and we have yet to see it hit XBLA. Hell, Ultimate Mortal Kombat 3 was accidentally released on a Saturday with no fanfare at all. The truth, we would guess, is that XBLA's release schedule is more fluid than you might think. This seems pretty obvious given the examples above. Exactly how fluid -- are games scheduled weeks in advance? months? -- we don't know, and Microsoft ain't telling, but we'd guess that the lead time on an Arcade release is pretty short.
In Gamespot's XBox 360 Review of Guitar Hero:Aerosmith, they state "Several guitar controllers... work with the game, as does the Fender Stratocaster from Rock Band." Is this a Typo? Can anyone confirm that the Rockband Guitar Controller works with GH:Aerosmith on XBox 360?
GBA
That is the million dollar question right there. Unfortunately, not even the force of the internet seems to be able to answer it. Joystiq conducted a poll recently, having received conflicting reports regarding guitar compatibility in GH: Aerosmith. As it stands, the best answer is that some Rock Band guitars work with GH: Aerosmith and some don't. There is no magic way to know if yours will work (at least, not that we know of). You could always rent the game just to test it out, and we suggest you do before blowing your cash on a game you can't play.
That's it for this week, folks. Keep sending your questions to: ask [at] xbox360fanboy [dawt] com.










Reader Comments (Page 1 of 1)
Biggs @ Jul 8th 2008 6:52PM
Just an FYI, a lot of games use the "press start screen" when multiple controllers are plugged in and which ever controller "presses start" is the one that has the control over the menus and setting up the game. This is, in most cases, the reason for that screen, to set the controller that is to be used.
Brave @ Jul 8th 2008 7:01PM
For the first question, Some games you don't even have to press start, You can press A too! XD
Venas Rotas @ Jul 8th 2008 7:26PM
Andy,
this site might help.
http://www.xbox360achievements.org/search.php
DBoyFlex @ Jul 8th 2008 7:37PM
www.xbox360achievements.org
Great site, I go there all the time. The forums are great.
tan @ Jul 8th 2008 8:03PM
or www.achieve360points.com
it used to be better though..
still pretty nice for finding those few secret ones you are missing!
Momer @ Jul 8th 2008 7:40PM
For the achievements question, I recommend using www.xbox360achievements.org, or www.x360a.org for short. It has all the features that you're talking about.
trebligydna @ Jul 8th 2008 7:53PM
thanks for answering my question about the start button guys! that second question wasnt mine though :) Thinking about it after i sent the question in though, i had arrived at the same answer as Biggs had said in his comment. Assassins Creed is the game that made me ask that question and there is no multi in it, so i guess they are just sticking with tradition.
Ben @ Jul 8th 2008 8:15PM
I will echo the responses of the previous posters and say that xbox360achievements.org is the place to go. They have guides on how to get the achievements and do reveal those pesky secret achievements, but you can choose to hide them so they don't spoil any gameplay.
Esko @ Jul 8th 2008 9:01PM
As far as shecduling Arcade games I met with a producer of one of the titles that recently got released and he said they didnt know until the week before that their game was going to be released on the set date. When it comes to announcing them on Mondays I agree its stupid and they could possibly generate a little more buzz for the games if theyd send that press release out on Fridays instead.
Manatee @ Jul 8th 2008 10:26PM
Head to consoleheroes.com and download the oa tool. You download the lists with pics and it can save your checklists.
http://www.consoleheroes.com/forums/showthread.php?t=7806
Video here: http://www.consoleheroes.com/forums/showthread.php?t=4309
Bmurph @ Jul 9th 2008 6:12AM
That whole idea of "quality" is pretty key with these XBLA games. I have no problem paying $10 for some (and have - N+), but some of these games I am wondering what the hell they were thinking pricing them at 800 points. Sea Life Safari? Thanks for the answered question, too!
Folgers @ Jul 9th 2008 9:08AM
Speaking of cheap XBLA games, does anybody have recommendations for a 400 point game that's worth the (small amount of) money/fun to play?
Bmurph @ Jul 9th 2008 10:36AM
I really like Uno for some good Live fun, also, if you don't have it, Geometry Wars. Contra, teenage mutant ninja turtles and sonic are all good if you want some of the classic stuff and want something cheap.
Dave @ Jul 9th 2008 9:56AM
The main reason for the "Press Start" screen is to show off the title screen and then to go into Demo Mode if no one is around right away. This helps show off the game to anyone who is waiting for Jimmy to grab his Cheetos and Mountain Dew, but it also acts as a screen saver (remember that consoles and arcades started off on CRT monitors, known for deep burn-in). No one can play your game if they can't see it over a burnt-in list of menu optinos!