Mega Man 9 bosses are awfully familiar
Mega Man bosses have have essentially followed the same template since the beginning of the series. There are strong ones (Guts Man, Hard Man), elemental ones (Fire Man, Ice Man), and the weird ones (Clown Man? Seriously?). It seems like coming up with original robot designs is as difficult as the Mega Man series itself, as IGN has taken the liberty of introducing us to three of the new bosses to be featured in Mega Man 9. In no particular order, they are Concrete Man, Tornado Man and Magma Man. We'll let you guess which categories they all belong to. Concrete Man can be seen above. Check out the other two after the break (see if you can guess which one is which!).
[Via Joystiq]


[Via Joystiq]












Reader Comments (Page 1 of 1)
Digital Limit @ Aug 13th 2008 4:05PM
It's hard to get excited for this game, especially when I can hardly enjoy the originals given their difficulty.
dancingtosirens @ Aug 13th 2008 5:08PM
Then you clearly have no soul.
Damon @ Aug 13th 2008 6:50PM
I am pretty excited. I love hearing people complain about the difficulty of the older mega man games. I finished Mega Man 2 with my back to the TV watching the screen in a mirror. Granted I was about 13 years old and had nothing to do besides play video games.
Neuromancer @ Aug 13th 2008 4:35PM
Megaman 2 is considered the best in the series by many, also happened to be one of the easiest. Coincidence? I think not. Making this game balls hard just to screw with people is not going to do Capcom any favors.
emirabal @ Aug 13th 2008 4:35PM
You gotta be kidding me, why, why why whwy why why
Tony @ Aug 13th 2008 4:56PM
They've been reaching into MM2 way too much in a lot of ways. Some of the things I respect, but some things worked better and shouldn't be undone. Personally I liked MM3 the best, so what do I know.
But if you go back and play any Mega Man game, you'll quickly find this has ALWAYS been the case. There's several water focused ones, several focused on heat, at least a couple focused on wind.
This isn't a major surprise in any sense. Frankly, I'm happy that the robots are just not stupid. It got really bad as time went on. Dust Man? Search Man? Come on.
Maxx the Slash @ Aug 13th 2008 5:06PM
This game's going to be hard enough without the chargable Mega Buster or the slide move. Now we have to contend with these Achievements? I wonder how the guys at Capcom manage to comb their hair without letting their horns show.
dancingtosirens @ Aug 13th 2008 5:10PM
Im almost positive that you will be able to earn those moves in the game, quite possibly from using the bolts you collect throughout the levels.
I mean, I'm not basing it on much, but there are certain areas that look like you can only access it from sliding and whatnot. I could be wrong, but they would be fools to not include these moves.
Maxx the Slash @ Aug 13th 2008 5:15PM
Untrue. They're being excluded because Keiji Inafune wanted to bring the series back to it's roots (by roots, I'm refering to his overrated lover Megaman 2) by removing all the abilities he didn't have in the first and second games, leaving us to wonder "how is Megaman suddenly not able to use moves he had since Megaman 3 and 4? Some sort of Robot amnesia?"
Rick @ Aug 13th 2008 5:39PM
I wish they had just created one boss character and reused it at the end of every level. He would be called Redundant Man and his weapon would be a mighty shoulder shrug.
Oh wait...
Flip @ Aug 13th 2008 6:05PM
Is it just me or does (what I'm assuming to be) Magma Man look to be some bastard child of Needle Man and Heat Man?
koehler83 @ Aug 13th 2008 6:46PM
Yeah, Magma Man is definitely a recoloured Needle Man with flames. Tornado Man appears to be Shadow Man and Concrete Man is Guts Man.
Roto13 @ Aug 13th 2008 7:46PM
"Clown Man? Seriously?"
Sthee you in my dreamsth!
*explodes*
AnthonyGalindoX @ Aug 14th 2008 1:51AM
Concrete Man looks EXACTLY like Guts Man. Oh well, it's still Mega Man and it's still awesome.
Datadrain @ Aug 14th 2008 3:39AM
or the fact that mega man 7 for snes was 16 bit and mega man 8 (the "anniversary") for psone and suddenly mega man 9 is....8bit.....hmmmm
Viva La Champ @ Aug 14th 2008 7:28AM
Megaman 8 was one of my all time fav's. Mainly because of the nice backgrounds and updated sprites. I will probably not pick up megaman9 because I see it as lazy development. I mean all there doing is reusing old outdated sprites...It's 2008 and were getting a 1980's game, with no real upgrades..Now if the game had better visuals and more power ups then 8 I would consider buying it, but I'm not going to buy something were the cheevo's are ridiculous, and It's reusing old sprites. Plus megaman loses all his power ups...Why don't they call this Megaman 1.5?
Yadamon @ Aug 14th 2008 9:48AM
don't really, will probably buy it in all three consoles,
just for the sake of it being Rockman, and going to play it again and again and again. :)
'nuff said.
Yadamon @ Aug 14th 2008 9:51AM
.. pfft.. need an edit function :P
David(Postal) @ Aug 14th 2008 10:34AM
How will TOrnado Man's attacks differ from Air Man?
psychedelicpaintbrush @ Aug 15th 2008 12:42PM
Wow... there isn't an oldschool megaman game out there that I haven't beaten. In fact, Megaman and Megaman 2 were the first games I ever finished. I don't see how they can be considered so difficult. Maybe you people are too accustomed to the lack of difficulty in modern video games.
Honkytonk @ Sep 16th 2008 3:22PM
Only noobs and little kids that dont remember how awesome old school mega man is are going to complain about the graphics in MM9.... people nowadays base a games "coolness" and fun factor on the graphics which is a shame.... and im glad they are making it more difficult. imo, in recent years, the challenge factor of video games have been incredibly dumbed down
Kai @ Sep 25th 2008 6:19AM
Part of the difficulty issues in NES games usually stemmed from poor level design, inability to save, or ridiculous gameplay mechanics.