Resident Evil 5 kills classic typewriter saving

We all know gamers don't like when classic mechanics change but we're okay with letting this one die. According to 1UP, Resident Evil 5 has done away with the ancient mechanic of saving the game via in-game typewriter.

Fans of the series will recognize the mechanic as an idea that changed executions throughout the life of the franchise but was always the core idea behind saving. Now, the entire concept has been removed for a more simple, dare we say Western, approach.

"I really like typewriters; they're really typical of the Resident Evil series," Resident Evil 5 producer Jun Takeuchi told EGM in the November issue. "But this time, the save system will be a combination of checkpoints and chapters." What's next for classic game mechanics? Regenerative health and no more health packs in Halo?! Oh, wait ...

Resident Evil 5
releases on March 13, 2009 for the Xbox 360.

Tags: capcom, game-mechanics, resident-evil-5, saving

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