Review: Fable II
During the 15.78 hours I've played Fable II (which the game measures out as 56,796 seconds) I have earned 987,502 experience, completed 13 quests, dispatched 28 trash-talking gargoyles, opened 1 demon door, bought 14 buildings (3 houses, 11 shops), shot 11 enemies in the groin, acquired 4 scars, and -- because I finally felt like getting around to it -- saved the kingdom of Albion from a particularly evil doom. The story begins much earlier than all of that, of course, in the kingdom of Albion, in the streets of Bowerstone Old Town, where Rose and her sibling, known to her as 'Sparrow,' dream of a better life.
Upon first beginning this review, it became apparent that attempting to cover everything would be essentially impossible and, frankly, a pretty boring read, especially considering most of our readers are at least aware of the new features in Fable II. That wouldn't be fair to the game, because Fable II, quite honestly, delivers. Rather than attempt to go over every infinitesimal possibility in the game, and there are many, I've tried to distill everything down to the core elements.
Let's start with the dog. Peter Molyneux wants gamers to love their dog. Peter, if you're reading this, mission accomplished, at least with me. My digital canine and I – I named him after my real life beagle, Lenny – were inseparable. Whether he was aiding me in combat, sniffing out treasure, or impressing the townsfolk with tricks – playing dead is easily my favorite – the dog became an integral part of my adventures in Fable II. From the beginning as a mangy black mutt and progressively morphing into something between a golden retriever and a yellow lab – he changes based on your moral choices; mine were "good" – I can't imagine the game without him. I submit that anyone that makes it through Fable II without developing an attachment to their dog has a heart of stone – or is a cat lover, if there's a difference between the two.
Which brings us to the story. The story in Fable II – and the player's role in it -- is much improved over the original. I daresay it's a bit more grown up. While the overall arc of the story follows the tried and true RPG formula of "find the sacred whatsits to stop the Armagedd-O-Majig," it's handled very well, not in small part thanks to some superb voice acting (Firefly fans will be pleased to hear the voice of Ron "Shepherd Book" Glass). Let's just put it this way, I don't really remember the details of the original Fable's story, but I won't soon forget many of the moments in Fable II.
The story, though, is practically a second thought in comparison to everything else you can do in Fable II. That statement isn't meant to mock the story, it's just that the extremely wide range of quests and activities is more than likely where most players will spend the bulk of their time. Indeed, I essentially had to force myself to avoid all the game's various sidequests and activities so that I could complete the story in time to write this review. Thankfully, a handy glowing trail is always there to point you to your main objective (or any chosen objective, for that matter). That's assuming you can resist the urge to wander off the beaten path, of course.
Whether it be hammering away at a five star rating in the blacksmith job mini-game, buying up local shops to receive a discount and a share of the profits, renting out houses to earn gold every five minutes (even when the game is turned off), or just exploring Albion to find gargoyles, Demon Doors, and hidden treasure, Fable II has a lot to offer. Don't think that these are just diversions from the quests and moral choices in the game, either. All of them have an effect on your character's development and on the world around you.
Character development is governed by a number of different factors. Raise the prices of your products, or the rent you charge your tenants, and you'll become more corrupt. Lower them and you become more pure. Eat meat or drink alcohol and you'll become fat. Eat fruits and vegetables and you get thinner. Help a farmer stave off a bandit attack and you become more "good." Decide to help the bandits instead and you become more "evil." It's worth nothing that purity and corruption are different measurements from good and evil, so it's possible to be both good and corrupt, or evil and pure. These factors, combined with plenty of others, affect how people feel about you and also affect your character's appearance. Do you become the ashen-faced, horned demon of Albion, or its ivory-skinned, haloed savior? Moreover, what sacrifices will you make to maintain your chosen path? Make no mistake, some choices are harder than others. On top of all this, let's not forget that combat has an affect on your appearance as well.
Fable II's much-vaunted "one button combat," for the most part, works perfectly. Melee is assigned to the X button, ranged weapons to Y, and magic to B. That's it. You can use the left trigger to target a specific enemy, though in my experience it isn't necessary. All of your combat maneuvers are accomplished via combinations of direction presses and either quick taps or long presses of the face buttons. Things get somewhat more complicated as you upgrade your abilities (particularly if you opt to upgrade your Skill, which governs your ranged abilities), but it never feels overwhelming or confusing.
Depending on which methods of attack you use – and how skillfully you fight – you will receive experience in the appropriate category. Stick to melee, for example, and the majority of experience you receive will be red Strength experience. You can use this to improve your Brutal Styles, Physique, or Toughness, all of which will morph your body accordingly (my female hero was fairly robust by the end of the story). Eventually, you unlock new abilities such as counterattacks, precision aiming, and higher level spells, all depending on how you choose to fight.
The only complaint I could level is that it seemed like it would be difficult for anyone to try to purely focus on any of the three disciplines, particularly magic. Still, it gets easier to specialize once higher levels are reached and, thankfully, you can discard any abilities you've purchased and redistribute your experience points as you see fit (keep in mind you only get back half of the experience you originally spent, though).
Over 1,000 words into this review, and it seems like Fable II can do no wrong. Certainly, there are a few quibbles here and there. It can occasionally be difficult to target a specific enemy with a ranged weapon. Sometimes the glowing trail gets confused for a few seconds. The game isn't without its glitches, including one that consistently caused me to break the first glass during the bartending mini-game. Load times between areas can be very long (though they should be faster in the final retail version). While the game is essentially an open world title, there are still invisible walls and even impassable obstacles that are barely half a foot high. Taken together though, the positives far, far outweigh the negatives.
Even with so many words dispensed, there are still plenty of things I haven't even touched on. For one, the game is gorgeous, sporting everything from grim swamps to some of the most verdant, idyllic landscapes I've ever seen in a video game. I've also barely mentioned that your actions actually shape the world around you. During my time, for example, I've seen the Temple of Light transform from a dome on a dirt hill to a marble palace. I haven't mentioned co-op (expect more on that once online co-op is enabled after the game's launch). Ultimately though, what I've failed to mention so far, and what is most important, is that Fable II is fun.
Don't forget to listen to this week's Xbox 360 Fancast for more on Fable II, including details not mentioned in the review.
Gallery: Fable 2 Review gallery
Upon first beginning this review, it became apparent that attempting to cover everything would be essentially impossible and, frankly, a pretty boring read, especially considering most of our readers are at least aware of the new features in Fable II. That wouldn't be fair to the game, because Fable II, quite honestly, delivers. Rather than attempt to go over every infinitesimal possibility in the game, and there are many, I've tried to distill everything down to the core elements.
Let's start with the dog. Peter Molyneux wants gamers to love their dog. Peter, if you're reading this, mission accomplished, at least with me. My digital canine and I – I named him after my real life beagle, Lenny – were inseparable. Whether he was aiding me in combat, sniffing out treasure, or impressing the townsfolk with tricks – playing dead is easily my favorite – the dog became an integral part of my adventures in Fable II. From the beginning as a mangy black mutt and progressively morphing into something between a golden retriever and a yellow lab – he changes based on your moral choices; mine were "good" – I can't imagine the game without him. I submit that anyone that makes it through Fable II without developing an attachment to their dog has a heart of stone – or is a cat lover, if there's a difference between the two.
click to enlarge
Which brings us to the story. The story in Fable II – and the player's role in it -- is much improved over the original. I daresay it's a bit more grown up. While the overall arc of the story follows the tried and true RPG formula of "find the sacred whatsits to stop the Armagedd-O-Majig," it's handled very well, not in small part thanks to some superb voice acting (Firefly fans will be pleased to hear the voice of Ron "Shepherd Book" Glass). Let's just put it this way, I don't really remember the details of the original Fable's story, but I won't soon forget many of the moments in Fable II.
The story, though, is practically a second thought in comparison to everything else you can do in Fable II. That statement isn't meant to mock the story, it's just that the extremely wide range of quests and activities is more than likely where most players will spend the bulk of their time. Indeed, I essentially had to force myself to avoid all the game's various sidequests and activities so that I could complete the story in time to write this review. Thankfully, a handy glowing trail is always there to point you to your main objective (or any chosen objective, for that matter). That's assuming you can resist the urge to wander off the beaten path, of course.
Whether it be hammering away at a five star rating in the blacksmith job mini-game, buying up local shops to receive a discount and a share of the profits, renting out houses to earn gold every five minutes (even when the game is turned off), or just exploring Albion to find gargoyles, Demon Doors, and hidden treasure, Fable II has a lot to offer. Don't think that these are just diversions from the quests and moral choices in the game, either. All of them have an effect on your character's development and on the world around you.
Character development is governed by a number of different factors. Raise the prices of your products, or the rent you charge your tenants, and you'll become more corrupt. Lower them and you become more pure. Eat meat or drink alcohol and you'll become fat. Eat fruits and vegetables and you get thinner. Help a farmer stave off a bandit attack and you become more "good." Decide to help the bandits instead and you become more "evil." It's worth nothing that purity and corruption are different measurements from good and evil, so it's possible to be both good and corrupt, or evil and pure. These factors, combined with plenty of others, affect how people feel about you and also affect your character's appearance. Do you become the ashen-faced, horned demon of Albion, or its ivory-skinned, haloed savior? Moreover, what sacrifices will you make to maintain your chosen path? Make no mistake, some choices are harder than others. On top of all this, let's not forget that combat has an affect on your appearance as well.
Fable II's much-vaunted "one button combat," for the most part, works perfectly. Melee is assigned to the X button, ranged weapons to Y, and magic to B. That's it. You can use the left trigger to target a specific enemy, though in my experience it isn't necessary. All of your combat maneuvers are accomplished via combinations of direction presses and either quick taps or long presses of the face buttons. Things get somewhat more complicated as you upgrade your abilities (particularly if you opt to upgrade your Skill, which governs your ranged abilities), but it never feels overwhelming or confusing.
Depending on which methods of attack you use – and how skillfully you fight – you will receive experience in the appropriate category. Stick to melee, for example, and the majority of experience you receive will be red Strength experience. You can use this to improve your Brutal Styles, Physique, or Toughness, all of which will morph your body accordingly (my female hero was fairly robust by the end of the story). Eventually, you unlock new abilities such as counterattacks, precision aiming, and higher level spells, all depending on how you choose to fight.
The only complaint I could level is that it seemed like it would be difficult for anyone to try to purely focus on any of the three disciplines, particularly magic. Still, it gets easier to specialize once higher levels are reached and, thankfully, you can discard any abilities you've purchased and redistribute your experience points as you see fit (keep in mind you only get back half of the experience you originally spent, though).
Over 1,000 words into this review, and it seems like Fable II can do no wrong. Certainly, there are a few quibbles here and there. It can occasionally be difficult to target a specific enemy with a ranged weapon. Sometimes the glowing trail gets confused for a few seconds. The game isn't without its glitches, including one that consistently caused me to break the first glass during the bartending mini-game. Load times between areas can be very long (though they should be faster in the final retail version). While the game is essentially an open world title, there are still invisible walls and even impassable obstacles that are barely half a foot high. Taken together though, the positives far, far outweigh the negatives.
Even with so many words dispensed, there are still plenty of things I haven't even touched on. For one, the game is gorgeous, sporting everything from grim swamps to some of the most verdant, idyllic landscapes I've ever seen in a video game. I've also barely mentioned that your actions actually shape the world around you. During my time, for example, I've seen the Temple of Light transform from a dome on a dirt hill to a marble palace. I haven't mentioned co-op (expect more on that once online co-op is enabled after the game's launch). Ultimately though, what I've failed to mention so far, and what is most important, is that Fable II is fun.
Don't forget to listen to this week's Xbox 360 Fancast for more on Fable II, including details not mentioned in the review.











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Reader Comments (Page 1 of 2)
Josh @ Oct 20th 2008 9:12AM
I'm still very torn on whether to get Fable II or Fallout 3 first. I can't remember much about the first Fable and I never played the first two Fallout games so I'm pretty much starting new on both series.
Loban @ Oct 20th 2008 9:52AM
Sign up for Gamefly and play both. And no, I don't work for Gamefly. I've just used it for over a year now and love it and I'm trying to spread the word. Sorry if this sounds like an advertisement.
Josh @ Oct 20th 2008 9:56AM
I actually already use Gamefly however for new games it takes weeks before I get them. For must have games like Fallout 3 and Fable II, I'd like to buy one of them and then have the other in my que and get to me when it's available.
sifer2400 @ Oct 20th 2008 10:59AM
BUY both trust me im going to get fable 2 first day while fall out 3 can wait a bit but yea i got game fly and i love it i also get stuff super cheap on playswitch.com geting fable 2 tomoro after school there both games your going to want in your collection as for today im going to play dead space curtsy of game fly
eugene @ Oct 20th 2008 6:07PM
I hate gamefly. Takes forever to get new titles and their turn around time is horrid.
Futuramaguy42 @ Oct 20th 2008 6:36PM
Agree, I had gamefly for 2 months and I got 2 games. I ordered it, hoping I would get some portable games for the long drives on vacation, 6 days later, left for vacation, games never arrived. When we got back, still no games, we called them up, they shipped the games, they arrived quickly. It was forgivable, once in a blue moon thing. I return those games quickly, order 2 more. Those never get here either, they then gave us a free month. Still, those games never shipped, we finally just got fed up and quit. I wonder if all the rental things are as bad as that one. Also, we have Netflix and have never had a problem with them.
Huey2k2 @ Oct 20th 2008 9:13AM
Well I was on the fence for this game... Until now, MS thanks you, you've got them a sale.
kastonie @ Oct 20th 2008 9:13AM
wow...sounds good ill go pick up a copy tonight!
vanhelsingh @ Oct 20th 2008 10:57AM
its not out yet
DBoyFlex @ Oct 20th 2008 12:43PM
Major Nelson played it yesterday.
DBoyFlex @ Oct 20th 2008 12:44PM
Technically, it comes out tonite at midnight, to respond seriously. Find a midnight launch event and get it.
kastonie @ Oct 20th 2008 1:26PM
yea vanhelsingh
Like i said, Ill pick one up tonight!
myabsolution @ Oct 20th 2008 9:16AM
Nice review. Cant wait till I play it this week :)
Kevin Gass @ Oct 20th 2008 9:21AM
The biggest question i have, and still cant find an answer. Is the Game Open ended? or is it like Fable 1 where every area needed to be loaded?
Richard Mitchell @ Oct 20th 2008 9:24AM
"Load times between areas can be very long (though they should be faster in the final retail version)."
Yes, there are loads between areas, though the areas themselves are much bigger this time around.
MyGirlHatesBox @ Oct 20th 2008 9:31AM
Sounds like I'm going to love Fable 2
DBoyFlex @ Oct 20th 2008 9:34AM
Once the game is released, you will have to do an article on how cheating in pib games affects your character, if it does. Or at least mention it in a post-release recap, adding in the coop impressions. I know some of us are curious as to what will happen.
Good review though. I sure hope I like it as much as you did. I like RPGs for the most part and this one seems nothing short of amazing. How did it compare to Fallout? Any preferences if only one can be had for the time being?
Chris @ Oct 20th 2008 9:38AM
Can't wait for to play this one.
I pre-order Fallout 3 so I'm gonna snag it first then Fable II.
Thanks for the info/thoughts.
yost @ Oct 20th 2008 9:40AM
I,m buying my copy tonight at midnight launch...I've been waiting for this forever....
Caleb @ Oct 20th 2008 9:42AM
Brilliant review, very well written. I've got Fable 2 pre-ordered and I can't wait to pick it up.
Joelio @ Oct 20th 2008 9:59AM
This game looks so god dam sweet fable 1 rocked so this one has to its crap that i have to wait longer to play it cos i live in Australia but im sure it will be worth it WHOOOOOOOOP
Easo @ Oct 20th 2008 9:57AM
You forgot something, A number. How can I possibly buy a game without knowing its exact numerical value as assigned by a person that I have never met.
And you call yourself a gaming blog
jake @ Oct 20th 2008 10:18AM
15 hours??!! 15 hours and you finished the main story and 13 side quests. That's just pathetic. I was really hoping for more in the sequel but it looks like this is going to be another quick one like the first game.
Thank god for Fallout 3.
Richard Mitchell @ Oct 20th 2008 10:32AM
I didn't say they were sidequests. Many of those (most, I would wager) were main quests. Molyneux stated a while ago that the main story was about 12 hours long, so I've only got about 3 hours in sidequests.
I could have spent much longer before completing the main story. There are also many quests that don't unlock until after completing the main story.
Arnon @ Oct 22nd 2008 12:23AM
"Indeed, I essentially had to force myself to avoid all the game's various sidequests and activities so that I could complete the story in time to write this review."
Tony @ Oct 20th 2008 10:27AM
You could finish the main quest in Oblivion in shorter time than that if you really wanted to. If you didn't, there was tons to do. Fable 2 doesn't sound any different there. Personally, I'm fine with that.
Molyneux was pretty up front about the time a long time ago, either way.
jacob @ Oct 20th 2008 10:32AM
If the reviewer completed the main quest in 15 hours I could live with that.
It's that fact that he did 13 extra quests and a bunch of stuff too.
I don't know if he rushed through them in order to get the review done in time or if the quests are short and/or shallow.
I'm just worried that the game won't live up to expectations.
Arnon @ Oct 22nd 2008 12:19AM
Trust me.. you wont be playing the main story of this game for a while..
vmize @ Oct 20th 2008 10:40AM
Great review. Only a few more hours until 12:01am Oct 21st.....
Van Faulk @ Oct 20th 2008 10:40AM
Richard...when you say long load times, are we talking something akin to Oblivion, KOTOR or the original Fable, or crazy like Mass Effect and Halo 3?
Richard Mitchell @ Oct 20th 2008 10:42AM
Sometimes they seemed like they were around a minute long.
ExMcCloud @ Oct 20th 2008 10:41AM
Me want....Me need! Tonight is the night...Its like Prom night baby!
LiqwidZero @ Oct 20th 2008 10:51AM
Bills were the deciding issue for me. I had to drop my Ultimate Survival Edition of Fallout 3 (I know, I'm pissed as well) in favor of just Fable 2.
Bills come first, sadly.
Joe @ Oct 20th 2008 10:51AM
i too have fable 2, and the pub games glitch makes you corrupt, makes ur teeth yellow and eyes squinty, as if you were addicted to gambling or something....
idk if they 'punkd' us b/c the punishment doesnt seem to fit the crime...
Jonman @ Oct 20th 2008 10:53AM
Yes, but the question is - Far Cry 2 or Fable 2?
LiqwidZero @ Oct 20th 2008 10:59AM
Two entirely different games.
For replay value, definitely Fable 2.
Arnie @ Oct 20th 2008 10:59AM
Frankly, I got a job which keeps me very very busy and I really appreciate games which keep it brief and vary things. I know its a RPG but honestly it does not have to be crazy long to enjoy.
I want to know Xav's thought on this game as well, hopefully he will mention something during the fancast.
BTW I think now I know why Richard did not do the Dead Space review(he wanted this one!!)
Phawx @ Oct 20th 2008 11:15AM
I've been playing Fable 2 for probably 12 hours and I am only about 40% through the main quest. I have been doing most of the side quests and getting getting my dog hunter skills up and buying every house in Albion. I make like 6000 Gold every 20 minutes or something. Right this this second I am accruing interest in Fable 2 and I am not even playing it.
Fable feels like a mature Zelda without dungeons. Its much more ambitious than Zelda, so it is slightly rougher as well, but the game is awesome.
Richard Mitchell @ Oct 20th 2008 11:57AM
You hit the nail on the head there. I thought quite a few times that Fable 2 felt like (honestly) a better version of Zelda. It's got the same feeling of exploration without all the forced fetch quests.
bak @ Oct 20th 2008 12:15PM
wow. I didn't think I could possible want this game any more than I already did until now.
Will be finishing the last quest of Fable 1 this evening - then going out at midnight to acquire 2.
kp @ Oct 20th 2008 11:18AM
thanks for posting a review, definitely makes the work day go by a little easier. i didnt realize that about purity and corruption being different measurements from good and evil. So purity and corruption are all about what you do financially in the game? like jacking up the prices on people? and i'm also curious what effect each of these 4 factors has on your characters appearance.
but maybe you talk more about it in the fancast. cant way to hear it! and can wait to get my hands on this game!
kp @ Oct 20th 2008 11:20AM
*can't wait to get my hands on it i mean.
zaglis @ Oct 20th 2008 11:52AM
Best and most fun RPG you will ever play.
What I like about it so much that you never get lost or wonder around like an idiot. Combat is superb.
And this comes from RPG hater
juan silva @ Oct 20th 2008 12:35PM
one more day :)
Dude @ Oct 20th 2008 6:31PM
I've been playing F3 and it's been a huge disappointment. Crap textures, terrible animations(there's no move forward and strafe animation, while doing both, the character looks like he's running forward, but actually sliding diagonally), recycled plot, that's a combination of the first three games' plots, mediocre voice overs, bland landscape.
Then I get a hold of Fable 2 and its magical world, and suddenly I'm amazed at the depth and coherence of the world. This game is so much more than what I thought it would be.
I'm still keeping my F3 survival edition, but I'm also picking up Fable 2 LE
Jato Jay @ Oct 20th 2008 1:05PM
Fuck you, I hate dogs.
Stephen @ Oct 20th 2008 2:45PM
I'll be getting both Fable and Fallout, after I finish Dead Space, which is surprisingly really good for a new IP from EA.
BTW, try commuto[dot]com. It's a great new place for swapping video games locally so you don't have to send them and incur any costs.
DjDATZ @ Oct 20th 2008 3:43PM
Awesome stuff Rich! Completely agree!
BigDog @ Oct 20th 2008 3:57PM
I can't wait to get this game! Thanks for the review, though, it bums me out that I can't play the thing until tomarrow... oh well.
JAKEJAX @ Oct 20th 2008 4:38PM
Great write up Richard I look forward to listening the Fancast tonight.
I read that Fable II pub games will come with the game. Will the extra 200 GS come with it as well or do I have to pay 800 MSP for them?