This is it folks. After a long, long wait, Super Street Fighter II Turbo HD Remix is finally here. If you've been waiting for the game to finally release, chances are that you don't really need this episode of XBLA in Brief to sway you one way or the other. Still, we've pledged ourselves to provide this service and, dang it, that's what we intend to do. Check out the latest episode and ponder with us just why (oh why) Capcom decided to remove any kind of CPU controlled opponents from the trial version.
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...but I'm only interested in fighting the single player modes.. & if it's actually playable, without weeks of practice just to beat the single player tournament.. not like Hyper Fighting.. which kicks my a...
I thought it was kind of goofy that you couldn't play against an AI opponent too. No one else is home, so I had to set up a second controller and just wail on Ken... lol.
I might be the odd one out here, but I really REALLY wish they brought out SFIII:3S instead of SSFII:T. Way more balance and depth. Plus the competitive community is WAY more into that than SFII.
The anniversary collection of Street fighter for the Xbox has 3rd Strike on it, and is playable on xbox live. Capcom Probably doesn't want to reprogram it for download or something. Now all I need is Marvel Vs. Capcom 1!
I think a lot of people wanted that... I believe they commented on it and the reasoning was that it was just that Third Strike was just way too much to take on as a first project.
After seeing how long this took, I can't imagine how long TS would have taken.
Yeah, I could see that as being a decent reason. I notced that between just Ken and Ryu in the trial, there were some gameplay changes made. Subtle, but there.
I mean, it's one thing to get the hit boxes and timing for all the characters and moves right, but then you add in the parrying system and the impeccable balance maintenance and you run into some serious issues. I forgive them
Even with the NXE, XBCs STILL can't use the guide. I don't get it. If the warning can use the guide engine to appear, why can't I use it?
Im new too street fighter. I first decided to delve into the fighting genre with SCIV... and boy what a mistake. That game took no skill, a parapalegic monkey could beat people in that game because of the button mashing, don't get me wrong I do like that game.
But, after playing street fighter for about 2 hours online, I have not versed one cheap ass button mashing spammer because it jus doesn't work, so it seems sf2 actually requires thinking, skill and strategy, which makes me really interested in this series now and I can't wait till SFIV.
The trial game, however, is ridiculous! Local player only? no AI? I mean I almost didint buy the game cause of it, glad I did though, don't let the horribly limited trial game keep you from buying a great game with a great community
phew, now that that's off my chest, back to training with Cammy :)
"But, after playing street fighter for about 2 hours online, I have not versed one cheap ass button mashing spammer because it jus doesn't work, so it seems sf2 actually requires thinking, skill and strategy, which makes me really interested in this series now and I can't wait till SFIV."
Same, I haven't seen a single button masher on SF2 and I've only played friendly matches up to this point (since I never did get into any of the old Street Fighter 2 games). I have had a few funny fireball spam moments, where my opponent and I would spam Hadokens until one of us messed up . . .
Anyone here using a good arcade stick? I'm thinking of just building my own but if you all have good recommendations...
And I am so loving this game. I commented in another thread how I was going to wait for a review before purchasing. Here's what really went down:
I read on kota-... another gaming site that HD Remix was available for download. I played some Left 4 Dead, going back to the Xbox Guide after each chapter to see if the game had been released yet. Fell aslepe, woke up, started the (fairly long for an XBL game) download, getting the trial version of course.
I watched the intro.
Looked at the options, saw that they had changeable DIP Switches like in the arcades (or your nearest emulator) and.... before even playing a match, I hit purchase.
Didn't wait for a review, didn't even try the trial. And here I am, 5 hours of intense local versus play later, wiped out. That game is incredible. It really took me back to being 8 years old when that game first hit the US. I can't say enough about it... What a fine, fine job the team over there did on this game.
Who knows if Capcom reads this board or not, but I can't go without saying it: THANK YOU.
And thank you X3F for keeping us all so up-to-date on this game and its many updates.
Any arcade fighting stick made by Hori (japan) would be good enough to bring the pain. But nothing beats a taylor made custom thats just right for you ;).
marvel vs capcom 1 on xbla is the way forward after playing this.....i'm not even askin for a HD remix jus MvsC in its purest form would put beaming smile on my face and a little bit of change in the pocket of microsoft
Reader Comments (Page 1 of 1)
StLouisRibs7734 @ Nov 26th 2008 7:12PM
Sigh... why couldnt banjo come, WHY!!!
Mazrael @ Nov 26th 2008 7:35PM
...but I'm only interested in fighting the single player modes.. & if it's actually playable, without weeks of practice just to beat the single player tournament.. not like Hyper Fighting.. which kicks my a...
Aero @ Nov 26th 2008 7:42PM
Just out of curiosity, how many versions are there of Street Fighter 2 now?
AJ @ Nov 26th 2008 7:44PM
37,354
wickedpheonix @ Nov 30th 2008 12:56PM
OVER NINE THOUSAAAAAAAND!!!!!!!!!
Tony @ Nov 26th 2008 8:16PM
I thought it was kind of goofy that you couldn't play against an AI opponent too. No one else is home, so I had to set up a second controller and just wail on Ken... lol.
Brit Mckay @ Nov 26th 2008 8:24PM
I might be the odd one out here, but I really REALLY wish they brought out SFIII:3S instead of SSFII:T. Way more balance and depth. Plus the competitive community is WAY more into that than SFII.
Great Mazinga @ Nov 26th 2008 8:43PM
The anniversary collection of Street fighter for the Xbox has 3rd Strike on it, and is playable on xbox live. Capcom Probably doesn't want to reprogram it for download or something. Now all I need is Marvel Vs. Capcom 1!
Brit Mckay @ Nov 26th 2008 8:50PM
Yeah, I know. I have it, but I don't think the Xbox guide is available in it, plus I meant that I wish they updated that one to be HD instead of SFII.
Also, how do I reply to someone who replies to me?
Tony @ Nov 26th 2008 8:53PM
I think a lot of people wanted that... I believe they commented on it and the reasoning was that it was just that Third Strike was just way too much to take on as a first project.
After seeing how long this took, I can't imagine how long TS would have taken.
Brit Mckay @ Nov 26th 2008 9:14PM
Yeah, I could see that as being a decent reason. I notced that between just Ken and Ryu in the trial, there were some gameplay changes made. Subtle, but there.
I mean, it's one thing to get the hit boxes and timing for all the characters and moves right, but then you add in the parrying system and the impeccable balance maintenance and you run into some serious issues. I forgive them
Even with the NXE, XBCs STILL can't use the guide. I don't get it. If the warning can use the guide engine to appear, why can't I use it?
NukeAssault @ Nov 26th 2008 11:24PM
Id kill for SFIII:3S...kill. You hear that Capcom! Get on it!
josh @ Nov 26th 2008 8:34PM
it looks good. bout time they update it lol.. just hope Midway do the same with mortal kombat 1 and 2..
KFelon @ Nov 26th 2008 10:42PM
I would love to see an updated MK2 that would be awesome. Unfortunately unless they have HQ captures of the actors they'd probably have to reshoot it.
shamon @ Nov 26th 2008 10:50PM
great game but no one want to play rank games and where the car breaking and barrel hitting stages .
John @ Nov 26th 2008 11:50PM
honestly, I played the demo and im disappointed, I was expecting more.
ice~ @ Nov 27th 2008 2:22AM
Im new too street fighter. I first decided to delve into the fighting genre with SCIV... and boy what a mistake. That game took no skill, a parapalegic monkey could beat people in that game because of the button mashing, don't get me wrong I do like that game.
But, after playing street fighter for about 2 hours online, I have not versed one cheap ass button mashing spammer because it jus doesn't work, so it seems sf2 actually requires thinking, skill and strategy, which makes me really interested in this series now and I can't wait till SFIV.
The trial game, however, is ridiculous! Local player only? no AI? I mean I almost didint buy the game cause of it, glad I did though, don't let the horribly limited trial game keep you from buying a great game with a great community
phew, now that that's off my chest, back to training with Cammy :)
AltCtrlPwn @ Nov 27th 2008 3:22AM
"But, after playing street fighter for about 2 hours online, I have not versed one cheap ass button mashing spammer because it jus doesn't work, so it seems sf2 actually requires thinking, skill and strategy, which makes me really interested in this series now and I can't wait till SFIV."
Same, I haven't seen a single button masher on SF2 and I've only played friendly matches up to this point (since I never did get into any of the old Street Fighter 2 games). I have had a few funny fireball spam moments, where my opponent and I would spam Hadokens until one of us messed up . . .
chris @ Nov 27th 2008 4:58AM
Ice,
Agree with you about SCIV. I sold mine off due to the one button wonders. .. .iti s a crap game, pretty, but crap.
I would recommend Virtua Fighter 5. . .I still play that, and it is as good as they come.
Pete @ Nov 27th 2008 5:56AM
Anyone here using a good arcade stick? I'm thinking of just building my own but if you all have good recommendations...
And I am so loving this game. I commented in another thread how I was going to wait for a review before purchasing. Here's what really went down:
I read on kota-... another gaming site that HD Remix was available for download. I played some Left 4 Dead, going back to the Xbox Guide after each chapter to see if the game had been released yet. Fell aslepe, woke up, started the (fairly long for an XBL game) download, getting the trial version of course.
I watched the intro.
Looked at the options, saw that they had changeable DIP Switches like in the arcades (or your nearest emulator) and.... before even playing a match, I hit purchase.
Didn't wait for a review, didn't even try the trial. And here I am, 5 hours of intense local versus play later, wiped out. That game is incredible. It really took me back to being 8 years old when that game first hit the US. I can't say enough about it... What a fine, fine job the team over there did on this game.
Who knows if Capcom reads this board or not, but I can't go without saying it: THANK YOU.
And thank you X3F for keeping us all so up-to-date on this game and its many updates.
RagingStormX @ Nov 27th 2008 3:25PM
Any arcade fighting stick made by Hori (japan) would be good enough to bring the pain. But nothing beats a taylor made custom thats just right for you ;).
DarkStar @ Nov 27th 2008 12:36PM
Now I'd like to see Final Fight remake on XBLA. :)
rookie.of.the.year @ Nov 27th 2008 3:45PM
Anyone who can get me an mp3 of that intro theme gets a massive internet high-five.
Darkwun @ Nov 28th 2008 12:16AM
marvel vs capcom 1 on xbla is the way forward after playing this.....i'm not even askin for a HD remix jus MvsC in its purest form would put beaming smile on my face and a little bit of change in the pocket of microsoft
is that too much to ask....
wickedpheonix @ Nov 30th 2008 2:18PM
Apparently, yes...