Review: Prince of Persia

Gallery: Prince of Persia
It's no great mystery that this generation's Prince of Persia has no relation to the trilogy that landed on the original Xbox. This generation's Prince is a whole new character with a whole new backstory. After releasing a near perfect product in Prince of Persia: The Sands of Time, Ubisoft was in the driver seat of a franchise that seemed infallible.
Unfortunately, sequels to Sands of Time did nothing but underwhelm and under perform as the series was stripped of its charm in favor of pop culture influenced drivel. Loud metal music, a Prince who sounded like a Brooklyn thug and gameplay that did away with a focus on puzzle solving for seemingly deeper combat, Prince of Persia: Warrior Within and Prince of Persia: The Two Thrones felt like they were conceived out of marketing meetings rather than the creative process that gave us The Sands of Time.

We don't mean to use Warrior Within and The Two Thrones as whipping boys but the preceding facts are important to outline how this generation's Prince of Persia has now set the bar for other franchises that have lost their luster over time. The new Prince of Persia is a re-imagined universe that has completely recaptured what we loved about Prince of Persia: The Sands of Time.
Prince of Persia (Xbox 360, PS3, PC) from developer Ubisoft Montreal isn't just special because it does so much right but because it maintains a high level of quality throughout the experience without changing much from start to finish. The Prince in this generation's adventure doesn't learn any new abilities, remaining the same throughout the entire 8-12 hour campaign. That may be a cause for alarm to some players but the core experience is so well developed that Prince of Persia will continuously surprise you.

Apart from its beautiful look and precise control, Prince of Persia brings charm back to the series that only Sands of Time was able to do. The relationship between the Prince and his mysterious A.I. controlled ally Elika grows over time through a well developed narrative and in character development rarely seen in such an isolated world.
In fact, isolation and loneliness is a common thread weaved throughout the story from start to finish. The Prince, as you will discover within the first five minutes, is a thief in search of missing treasures strapped to his trusty donkey. Elika is a princess on the run from a dark secret. The world itself has been invaded by darkness destroying all life around it. Enemies attack individually, again showcasing that the world, while vast and beautiful, has been completely overcome by isolation and loneliness. This theme drives the main story, its secrets and the game's beautifully constructed ending.

Since the world includes such a limited amount of personalities the most daunting task for Ubisoft was to create an interesting dynamic between the characters onscreen, and they succeeded. The relationship of the Prince and Elika works extremely well. In the beginning Elika is wary of the Prince's motives but both characters warm up to each other over time in a natural way through dialogue and through their overall experiences.
While, as mentioned before, the writing is solid the dialogue does have a tendency to muddle some of its charm in favor of sexual innuendo. Some points in the story left us thinking, "We can see a relationship forming, we don't need to be slapped in the back of the head with winks and nudges." It's an obvious and unfortunate flaw found throughout some of the dialogue.

As for the gameplay itself, there has been a blanket fear in the community that because Elika's purpose is to help the Prince throughout his adventure the experience would be too easy. Fall to your death and Elika saves you, need a helping hand for a double-jump and Elika is there to throw you to safety. The experience, overall, is quite simple. From opening cut scene to final achievement, Prince of Persia maintains a steady challenge level -- that is to say, it isn't much of a challenge at all.

This may be a deal breaker for some but it shouldn't be. Prince of Persia is easily one of the most enjoyable titles released this holiday season despite this supposed flaw. The challenge is how the game forces players to use all of the Prince's resources in new ways to navigate the world. The Prince performs similar acrobatic moves as his predecessor but this generation's protagonist is able to fluidly move throughout the environment in ways the time-bending Prince could not. From jump to wall run entire sections of the world can be traversed in one continuous motion. It's a flow that, when perfected, becomes extremely rewarding.

Prince of Persia is a great game with flaws that will vary in size depending on your personal preferences. The sum of its parts make Prince of Persia one of the most entertaining and enjoyable experiences of the year. In our opinion this generation's Prince has put Ubisoft back in the drivers seat of a beautiful and charming franchise. Our hope now is that Ubisoft doesn't drive this car off the road in future installments.










Reader Comments (Page 1 of 1)
Jcarpio @ Dec 2nd 2008 12:20PM
Hey Xav, before the nice people on the internets say anything less nice.
They battle the "Forces of Darkness" right?
jkdoug @ Dec 2nd 2008 12:20PM
Picking up my pre-order this week (maybe today), so I'm glad to see such a good review!
Big Filth @ Dec 2nd 2008 12:46PM
I heard you can do a double jump?? if so, that is awesome, ill definitely be picking this one up.
gt: big filth
hit me up for the deathmatch!
Prince of Persians Multiplayer FTW!
odis @ Dec 2nd 2008 1:03PM
Multiplayer? Are you retarded or just stupid?
Roto13 @ Dec 2nd 2008 12:47PM
Warrior Within was crap, but The Two Thrones was pretty great. The combat was still stupid, but other than that I think it was a worthy successor to Sands of Time.
Xoviet chiK @ Dec 2nd 2008 1:09PM
Warrior Within's story, characters, and soundtrack may have been complete crap, but the platforming was still spot on. I still think WW had the best platforming in the Sands trilogy. Shame it has the worst everything else.
Roto13 @ Dec 2nd 2008 1:27PM
Yeah, and you really got a chance to fully experience the platforming, too, since you had to do everything two or three times.
agentflashx @ Dec 2nd 2008 12:59PM
I can't wait! Thanks for the review!
It seems to be getting mostly quite favorable reviews and that is all I could have asked for. Can't wait to pick this up, it really does look gorgeous.
ryan @ Dec 2nd 2008 1:28PM
Thank you for the review. It seems pretty much similar to every review out there. Must be a good game then. Picking up the LE copy tomorrow.
BKB @ Dec 2nd 2008 2:27PM
No matter how hard I try I still can't really trust gaming reviews. I keep hearing about how certain companies blacklist certain websites after bad reviews... and I know if I was a writer for a big website I wouldn't wanna get my free/advance game privileges revoked.
Xav de Matos @ Dec 2nd 2008 7:17PM
It's a good thing you aren't a video game writer then.
wiinterfang @ Dec 2nd 2008 2:38PM
The girl is pretty ugly sadly.
funny how I can use the word pretty to make it sound even more ugly.
DiscoGhost @ Dec 2nd 2008 3:01PM
Actually you've used pretty to reduce the ugliness.
Pretty ugly is less ugly or moderately ugly and plain old ugly is ugly, there's no doubt about it.
wiinterfang @ Dec 2nd 2008 3:10PM
I used pretty like I would say, this game is pretty bad or that movie was pretty boring.
dylan @ Dec 2nd 2008 3:15PM
Game doesn't come out until tomorrow, even though you guys have it listed as today, thanks for wasting a half hour of my day and my gas, X360FB! :(
ryan @ Dec 2nd 2008 10:32PM
Your fault you couldn't phone them ahead of time!
343 Guilty Fart @ Dec 2nd 2008 5:24PM
In Sands of Time there was a part about 40% of the way through where you had to wall jump and for the life of me I could not figure out how to wall jump! I've played many a platformer that required walljumps (Metroid for example) but I just could not do it here. To this day I'd like to see how it's supposed to be done.
mgsrocks1 @ Dec 3rd 2008 3:27AM
Dude, it's a game. Do you judge how a hot a virtual girl is by whether she gives you a boner or not? Seriously... :D
mgsrocks1 @ Dec 3rd 2008 3:28AM
Again, the comment system is weird. The reply was for wiinterfang.
robotoid @ Dec 3rd 2008 4:02PM
I knew this was gonna be good! I can't wait to get it, but I gotta finish other games first.
What about the open world thing?? how does it work in Prince of Persia? do you have like mission and all? are there towns or temples you go save? etc
Ferris @ Dec 11th 2008 10:56AM
Wow maybe I got a.d.d. but this is the most boring game for 360 ever, its the same thing over and over again no combat ( sorry very little) puzzels are super easy and you cant die. All you do is run around climb and look for lightseeds??? Please someone pass me some riddilin then maybe I will get what all the hype is about. Worst of the series for sure.... possibly worst game for 360 this year. (Yawn)