Video: Devs talk Battlestations Pacific specifics
To get you really thinking about and understanding what Battlestations Pacific has to offer, Eidos just released the first of what we expect to be many video developer diaries that touches on the game's features and the thought process behind the game. This first diary touches on the two distinct campaigns offered, how strategy works into the gameplay and the general engine upgrades gamers will experience. Our only question, when did secondary mission objectives equate to an acceptable form of replayability?










Reader Comments (Page 1 of 1)
Beagles @ Dec 24th 2008 5:13PM
If you played BS:Midway, you'd understand how the secondary or hidden objectives are actually quite hard on some missions and require you to play a completely different way.
For a RTS type game, there isnt really much replayability when the pieces are already set at the beginning of each level. I think having those secondary objectives to take over islands and complete the mission in a completely different way is a great idea. BS:Midway felt very narrow in your options to complete the mission, and this allows you to experiment some more.