The fate of tri-Ace/Sega's new RPG is a turn-based one
New details about tri-Ace's latest RPG, Resonance of Fate, have surfaced, shedding some light on the game's battle system. As if resonating with the fate of most J-RPGs, RoF is your standard turn-based affair, though it does try to shake things up by blending in some potentially strategic damage rules and pseudo-real-time combat (think Eternal Sonata).
The way battles play out is a little something like this (as laid out by 1UP): the player chooses a party member and controls one character at a time. While in control of this character, a timer counts down signifying the duration of this character's actions, which include running around and shooting stuff up. Interestingly, enemies don't have their own individual turns; instead, they attack at the same time while the player's character is currently in action mode. This means enemies can only target the character that's currently being controlled.
Additionally, different damage types add to the strategic gameplay. There are two known types: direct damage, (which is a basic attack) and scratch damage (which is a weaker attack that allows HP to slowly regenerate). We're not sure how this all plays out, but we're assuming there might be more damage types to be discovered later, as the game seems to revolve around guns and ammo (possibly linked to ammo type?). Perhaps, we'll find out more at E3 next month. That is, if RoF shows up.
The way battles play out is a little something like this (as laid out by 1UP): the player chooses a party member and controls one character at a time. While in control of this character, a timer counts down signifying the duration of this character's actions, which include running around and shooting stuff up. Interestingly, enemies don't have their own individual turns; instead, they attack at the same time while the player's character is currently in action mode. This means enemies can only target the character that's currently being controlled.
Additionally, different damage types add to the strategic gameplay. There are two known types: direct damage, (which is a basic attack) and scratch damage (which is a weaker attack that allows HP to slowly regenerate). We're not sure how this all plays out, but we're assuming there might be more damage types to be discovered later, as the game seems to revolve around guns and ammo (possibly linked to ammo type?). Perhaps, we'll find out more at E3 next month. That is, if RoF shows up.











Reader Comments (Page 1 of 1)
Kdiggy @ May 20th 2009 7:58PM
Sounds good to me. I'm already looking forward to this game.
Robobagins @ May 20th 2009 9:06PM
Aannnnnd I'm no longer interested.
Josh @ May 20th 2009 11:20PM
What did you expect, Gears of War?
maskedrose @ May 20th 2009 11:26PM
^^ lol.. Gears of war...
Now I'm interested. Makes me think of good ol' Parasite Eve...
cafecito @ May 20th 2009 11:41PM
Looks indeed kinda like Parasite Eve or Shadow Hearts... gotta wait n see what's it all about.
LokeSTL @ May 21st 2009 12:38AM
THANK GOD!!!!!! They've just earned themselves a blind buy from me. Not only that, buy I will be further supporting it by gifting it to friends and family members with PS3s. Best gaming news I've had in a good while. :)
RagingStormX @ May 21st 2009 2:44AM
well if its like that... you can add me to that friends list of yours lol. Its about frickin time we start hearing about more real JRPGs for the PS3. Thank you Sega (please don't make me regret this)
Kdiggy @ May 21st 2009 10:45AM
As JRPG starved PS3 owner myself, It's great to see this, White Knight, and Demon's Souls all on the horizon. Looks like it's going to be a busy year.
avan @ May 21st 2009 1:58PM
wow it was all great until i heard the "turn-based" part, why all the jrpg's have to be ruined like that, talking about shooting your own foot. (like in the picture)
Haohmaru @ May 22nd 2009 8:18AM
Complaining about Japanese RPGs being turn-based is like complaining about fish being wet. For myself, I can't wait. I've been waiting for more jRPG's!
avan @ May 22nd 2009 11:43PM
yeah thats my problem kinda, why all of them got to be turn based? it dosent matter how hard i try i just cant get to like them, way to repetitive and boring, it kills a great story and feels like a chore to play, to perfect game is something like a Zelda game that mixes the best of both worlds.
belgand @ May 23rd 2009 11:52AM
So they're basically using a system much like Valkyria Chronicles... which was also put out by Sega. Sounds good. It worked really well for a strategy game and I can see how it could work equally well for an RPG.