Interview: Magic the Gathering -- Duels of the Planeswalkers
Duels of the Planeswalkers was released at the beginning of summer on Xbox Live Arcade, and it's a surprisingly competent take on the traditional Magic card game. The XBLA game is immediately familiar and also easy enough for first-timers to jump in and learn the ropes. There's a robust tutorial, all of the cards are real Magic cards, and the multiplayer features multiple modes of play, including four-on-four battles and "Two-Headed Giant," where a team of two faces off against another team of two. In short, it's addictive.
We recently spoke with Worth Wollpert, senior business manager for Magic Online, and Mark Purvis, associate brand manager, both at Wizards of the Coast. The subject at hand was all things Duels of the Planeswalkers: there's some DLC on the way, and possibly other changes to the game -- but no deck customization (boo!). For now, the team is happy to let the game bring lapsed players back into the fold, and to introduce new players to the tapping and shuffling of Magic: The Gathering. Continue reading for the full interview.
We recently spoke with Worth Wollpert, senior business manager for Magic Online, and Mark Purvis, associate brand manager, both at Wizards of the Coast. The subject at hand was all things Duels of the Planeswalkers: there's some DLC on the way, and possibly other changes to the game -- but no deck customization (boo!). For now, the team is happy to let the game bring lapsed players back into the fold, and to introduce new players to the tapping and shuffling of Magic: The Gathering. Continue reading for the full interview.
Magic has been around for a long time and spawned other computer versions, including Battlegrounds for the original Xbox, which wasn't very successful. What prompted you guys to develop a new adaptation for Xbox Live Arcade?
Worth: There is Magic Online that has been around since June of 2002, and that is really just a direct translation of the paper game. It is not arcadey at all. It is really just as if you and I were playing across the kitchen table or at "Friday Night Magic" or something like that.
There have been a couple other forums in the digital space for Magic. Battlegrounds, which was many years ago now on the original Xbox, and then Shandalar, which was the PC game that was back in the late 90s.
So what brought you back to the Xbox platform?
One of the reasons we got back into the space was that a lot of our market research had shown that we had a huge penetration crossover with Xbox 360 console owners and either Magic players proper or people who we thought fell into our demographic. We just figured it would be a great way to deliver them content in a relevant way. So that was kind of the genesis of it.
So that data led you to Xbox Live Arcade in lieu of creating another PC version or expanding onto the PlayStation Network?
Worth: Well one of the main aspects of Magic, and I am sure you know this because it sounds like you have played for a while, is that it is a multiplayer kind of community focused thing. We just like the ability that Xbox Live brought to connecting people and leveraging MS technology to connect Magic players all across the globe.
Duels of the Planeswalkers is very familiar to people who have played Magic for a long time. What was the development process like for deciding which sets and cards, etc. to include?
Worth: It was an interesting one. We employed our vast personnel. There are a bunch of guys down there who kind of think about this stuff for a living. We did a ton of focus testing. We treated it the same way we treat a core game intro product. We knew that a lot of people playing this would be new to Magic for the first time. We tried to make it as fun as we could. We focused on the fun.
We really had kind of a breakthrough while we were focus testing with stuff. One of the tactics that we have taken for the demo in particular is that a lot of times before we focused on the nitty-gritty, like the untap, upkeep, draw a card. We sort of used the technology that Xbox provided and focused on taking some of the minutia out of it and just focus on the big picture and everything. You know, the fun part of Magic.
Mark, I don't know internally how you guys view Planeswalkers, but it's almost like a completely separate product. How did the two teams view it? Did they view it as a competitor, or just something that compliments the paper game?
Mark: This is definitely a compliment. It is yet another way for our players to enjoy Magic: The Gathering the brand overall. This is a really exciting time for Magic and it is a really great time to get into the brand, or if you are a previous player, return to the brand. And we know that this game is reaching a lot of those people that are familiar with Magic and maybe have played it in the past. This is getting them excited about it again.
One of the features of the game is that if you live in North America, there is a code you can use to redeem for a foil Planeswalker promo card. It is a very powerful and is a really good card. And our expectation is that a lot of people out there who have played in the past will get this card and get excited and reinvigorated about the paper game. When you get the promo card there is also information about how you can go to a local retailer and get some sample decks so that you can learn how to play the paper game if this is your first time playing it. So our expectation is that we are going to be growing the brand overall through this game and its success.
Does that go two ways? If you buy any of the new Magic card sets these days, are there any cards or any notifiers in the pack that tell people, "If you like this, try Duels of the Planeswalkers on Xbox Live"?
Mark: There is actually. In every one of our 15 card booster packs we have a 16th card which has tips and tricks or a token card with game functionality on it on one side and the marketing messages on the other. So one of those that has been in Magic booster packs for the last couple of sets has been talking about Duels of the Planeswalkers and how you can download it for free.
Are any of the cards in the game created specifically for the game, or are they all references to the real life cards?
Worth: They are all pickups from stuff we have done already.
There are a lot of familiar cards in Planeswalkers from different sets. Were there any specific sets that you used as the basis for this?
Worth: Not really. We took a smattering of a bunch of stuff like you said. We tried to focus on a lot of the core set stuff because we felt that was the simplest. Certainly the tutorial focuses on the simplest of the simple just so that people get the idea of creatures and spells, like a Ghost or a Grizzly Bear; that is about as simple as it gets. But once you get in the game there are certainly a lot more complicated cards. Some of our old cards, some of our brand new cards. There is a really wide spectrum.
We asked our readers, what they wanted to know about the game, and overwhelmingly the question that comes back is what sort of DLC is coming up? Are you going to be able to add new cards? Are players going to be able to build their own custom decks?
Worth: There is not much I can say officially. I will say that if you take a look through the game, there are some pretty obvious places where we kind of throw a nod to the fact that DLC is coming. We certainly will commit to the fact that DLC is coming. Right now our focus is actually fixing some of the bugs that have cropped up.
With a game as complicated as Magic ... in fact, it is probably one of the more complicated games on Xbox Live Arcade ever. It is pretty reasonable with the success we have had with all of these thousands of players playing that they have found some bugs that we didn't find the first time around. Before we focus on releasing DLC additional content, we want to make sure that the folks who have paid for the original game and are enjoying that have a good experience and it is all fixed up.
With that said, I will say that there are some spots in the game right now that point to extra decks in the future. Certainly that is a plan. Like you said, there is a lot of crossover between the way Xbox Live's marketplace runs with DLC and the way the Magic business model works. So certainly we have plans to support the title with DLC long term, but nothing I can really officially announce right now.
There have been bugs, but it seems like your team is quick to address them and maintains a very active presence on the Xbox Live forums for the game. Is community support a key focus for your business?
Worth: It is funny. Community support is one of the things we do very well here. I have been pretty active in the Xbox forums and in our forums as well, although the Xbox forum is where most of the threads are. It was kind of interesting to see the reaction of the customers, because they really do appreciate the fact that we are there and listening. Like you said, most people don't do that. And it seemed to me like why wouldn't they? It is a great way to talk to customers. You can't run your business through the forums, but you can certainly take the pulse of your game through the forums. Like I said, community support here is one of the things we do really well, and it is really showing through.
One of the features that players really want in this game is the ability to build custom decks, especially since you unlock cards as you progress in the game. Why did you guys not include this feature? Is it going to be added in a future update?
Worth: There is Magic Online that has been around since June of 2002, and that is really just a direct translation of the paper game. It is not arcadey at all. It is really just as if you and I were playing across the kitchen table or at "Friday Night Magic" or something like that.
There have been a couple other forums in the digital space for Magic. Battlegrounds, which was many years ago now on the original Xbox, and then Shandalar, which was the PC game that was back in the late 90s.
So what brought you back to the Xbox platform?
One of the reasons we got back into the space was that a lot of our market research had shown that we had a huge penetration crossover with Xbox 360 console owners and either Magic players proper or people who we thought fell into our demographic. We just figured it would be a great way to deliver them content in a relevant way. So that was kind of the genesis of it.
So that data led you to Xbox Live Arcade in lieu of creating another PC version or expanding onto the PlayStation Network?
Worth: Well one of the main aspects of Magic, and I am sure you know this because it sounds like you have played for a while, is that it is a multiplayer kind of community focused thing. We just like the ability that Xbox Live brought to connecting people and leveraging MS technology to connect Magic players all across the globe.
Duels of the Planeswalkers is very familiar to people who have played Magic for a long time. What was the development process like for deciding which sets and cards, etc. to include?
"We knew that a lot of people playing Planeswalkers would be new to Magic." |
We really had kind of a breakthrough while we were focus testing with stuff. One of the tactics that we have taken for the demo in particular is that a lot of times before we focused on the nitty-gritty, like the untap, upkeep, draw a card. We sort of used the technology that Xbox provided and focused on taking some of the minutia out of it and just focus on the big picture and everything. You know, the fun part of Magic.
Mark, I don't know internally how you guys view Planeswalkers, but it's almost like a completely separate product. How did the two teams view it? Did they view it as a competitor, or just something that compliments the paper game?
Mark: This is definitely a compliment. It is yet another way for our players to enjoy Magic: The Gathering the brand overall. This is a really exciting time for Magic and it is a really great time to get into the brand, or if you are a previous player, return to the brand. And we know that this game is reaching a lot of those people that are familiar with Magic and maybe have played it in the past. This is getting them excited about it again.
One of the features of the game is that if you live in North America, there is a code you can use to redeem for a foil Planeswalker promo card. It is a very powerful and is a really good card. And our expectation is that a lot of people out there who have played in the past will get this card and get excited and reinvigorated about the paper game. When you get the promo card there is also information about how you can go to a local retailer and get some sample decks so that you can learn how to play the paper game if this is your first time playing it. So our expectation is that we are going to be growing the brand overall through this game and its success.
Does that go two ways? If you buy any of the new Magic card sets these days, are there any cards or any notifiers in the pack that tell people, "If you like this, try Duels of the Planeswalkers on Xbox Live"?
Mark: There is actually. In every one of our 15 card booster packs we have a 16th card which has tips and tricks or a token card with game functionality on it on one side and the marketing messages on the other. So one of those that has been in Magic booster packs for the last couple of sets has been talking about Duels of the Planeswalkers and how you can download it for free.
Are any of the cards in the game created specifically for the game, or are they all references to the real life cards?
Worth: They are all pickups from stuff we have done already.
There are a lot of familiar cards in Planeswalkers from different sets. Were there any specific sets that you used as the basis for this?
Worth: Not really. We took a smattering of a bunch of stuff like you said. We tried to focus on a lot of the core set stuff because we felt that was the simplest. Certainly the tutorial focuses on the simplest of the simple just so that people get the idea of creatures and spells, like a Ghost or a Grizzly Bear; that is about as simple as it gets. But once you get in the game there are certainly a lot more complicated cards. Some of our old cards, some of our brand new cards. There is a really wide spectrum.
We asked our readers, what they wanted to know about the game, and overwhelmingly the question that comes back is what sort of DLC is coming up? Are you going to be able to add new cards? Are players going to be able to build their own custom decks?
There are some obvious places where we throw a nod to the fact that DLC is coming. |
With a game as complicated as Magic ... in fact, it is probably one of the more complicated games on Xbox Live Arcade ever. It is pretty reasonable with the success we have had with all of these thousands of players playing that they have found some bugs that we didn't find the first time around. Before we focus on releasing DLC additional content, we want to make sure that the folks who have paid for the original game and are enjoying that have a good experience and it is all fixed up.
With that said, I will say that there are some spots in the game right now that point to extra decks in the future. Certainly that is a plan. Like you said, there is a lot of crossover between the way Xbox Live's marketplace runs with DLC and the way the Magic business model works. So certainly we have plans to support the title with DLC long term, but nothing I can really officially announce right now.
There have been bugs, but it seems like your team is quick to address them and maintains a very active presence on the Xbox Live forums for the game. Is community support a key focus for your business?
Worth: It is funny. Community support is one of the things we do very well here. I have been pretty active in the Xbox forums and in our forums as well, although the Xbox forum is where most of the threads are. It was kind of interesting to see the reaction of the customers, because they really do appreciate the fact that we are there and listening. Like you said, most people don't do that. And it seemed to me like why wouldn't they? It is a great way to talk to customers. You can't run your business through the forums, but you can certainly take the pulse of your game through the forums. Like I said, community support here is one of the things we do really well, and it is really showing through.
One of the features that players really want in this game is the ability to build custom decks, especially since you unlock cards as you progress in the game. Why did you guys not include this feature? Is it going to be added in a future update?








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Reader Comments (Page 1 of 1)
takamaru @ Jul 29th 2009 2:13PM
Good interview. Good to know DLC is coming. Awesome game.
AnnoyingPoster @ Jul 30th 2009 1:34AM
hell yea ive been so addicted to this game i havent played any other games besides battlefield 1943 and magic since they came out.
cant wait for the bug fixes, co-op freezes wayy too much.
i really hope they come out with either new premade decks or more cards for existing decks to allow for a bit more strategic customization.
theyre definitely balanced as they stated in the article, but i would like to see some more in the skill of planning your deck matter rather than the luck of the draw.
keep up the good work WotC
devilsei @ Jul 29th 2009 2:18PM
Bah... putting "Magic: The Gathering" is not enough to get any "Hardcore" player interested. I'm sure as hell not interested in it at least. I want to customize my deck, let me build it from the ground up and tweak it as I see fit. You're just coddling the crybabies who get beat once and say the game sucks. I'm not a pro at the game, but I did do tournaments here and there, and while I never won, it got me to refine and tweak my deck to where I could come close to beating a few of the regulars (the tournies were held at a local "Wizards of the Coast" shop where I bought my cards from). And you know what? I had fun.
So until they give me that freedom, I won't bother with the game, and several of my friends who play MTG agree too. I'd love to be able to recreate my deck in the game, it wasn't exactly conventional so I bet the game doesn't come close to my deck. (I used a mainly green-white hybrid deck, but had a wild card called "Insurgence" and just enough mountain to use it.)
Jcarpio @ Jul 29th 2009 2:22PM
It's been discussed before.
This iteration isn't for the hardcore MTG players. It's for people getting into it for the first time.
devilsei @ Jul 29th 2009 2:48PM
I know, but in the interview they plainly stated they expect the hardcore to buy it simply because of the name behind the game, which is funny since the game is so focused on beginners.
Drago Dracini @ Jul 29th 2009 2:39PM
heck, if they gave me some free boosters and maybe a promo card or something for joining magic online after buying planeswalkers I'll do it.
Alex @ Jul 29th 2009 2:52PM
although im only 18, ive been a lifelong magic player, never in tournies but weekly or so with friends for fun and even though you can't build up your own personal deck from the ground up in this game, i still love to play it. it is a good time for magic vets and great to get new players into it.
WiNG [XBL&Steam: WiNGSPANTT] from lifeinagame.com @ Jul 29th 2009 3:28PM
I've played MTG on and off for about 12 years, and this game, despite its flaws, is very fun. Sure, you can't tweak the decks, but based on the interview that might change slightly. Either way, I'm top 30 on the leaderboards so despite what this guy said, skill decides the match 90% of the time.
protostar @ Jul 29th 2009 3:54PM
I went to high school with Worth :)
Worth @ Jul 29th 2009 10:05PM
Hey proto! :) Who are you!!
BerNasty @ Jul 30th 2009 10:52AM
^^^ Further proves that they actually read whats in the forums. May seem silly but this may be just enough to push me to buy the game. I havent played in like 7 or 8 years but since I see that they are intent on paying attention to the consumer, i think i have more than enough reason.
waynski1457 @ Jul 29th 2009 4:09PM
I used to play MTG very heavily until around 04 when the Mirrodin block wrapped up and I moved on to other things (mainly Halo 2). That said, I love DotP. It really is just putting MTG on a console and doing it right. Yeah, you can argue that the lack of true deck-building sucks, but some ridiculous combo(s) would have been found and ruined the online. It really is a lot of fun just booting up and playing MTG against someone without having to set something up before-hand (a big reason I love the board games on XBLA).
All I can say now is, don't let the DLC ruin the game guys. It really plays fine how it is, and shows just how fun the card game is when boiled down to the basics.
Silencio @ Jul 29th 2009 4:39PM
They really need to release an update that lets you build a deck from the ground up. I can't stand those pre-fab motherfuckers.
Crusty Magic @ Jul 29th 2009 5:27PM
Cool stuff, I love these interviews.
Magic is a solid game, I bought it instantly after playing the demo.
ryan @ Jul 30th 2009 4:53AM
I respect the devs and anybody else keeping us informed on content and such. My only beef is the reasoning behind not adding in full customization. I feel that could be easily remedied and make both parties happy by adding in another learderboard for full customization. It's NOT helping players new to the game by eliminating that aspect of the game out. Even if someone found a top deck the cards are not powerful enough to win before turn 7. I would gladly give up on the idea of customization if better decks are released though. Blue definitely needs a better deck. Also, I noticed there is talk about utilizing the sideboard, which I assume future content will include wish cards. Anyways I do like the game, I just wish there were more options available
Shane Possible @ Jul 30th 2009 4:00PM
One day I turn on my 360, see that a Magic arcade game is out, download the demo, and ten minutes later purchase the full game. Best value on xbox live arcade hands down. Three friends and I play every night and have a blast. That being said, they really need to release a patch ASAP. These bugs are killing it for everyone and 2HG needs to be online. I have a fear that the luster of this game will die before they get everything out. Personally, this game inspired me to retrieve my old Magic cards from my parents house and make a trip to my local Magic store to see if people still play. Surprisingly they do! Except all my cards are from the mid 90's so I'm restricted to casual wednesday night play, haha. I'm chomping at the bit for the paper addiction to start back up.
Good interview.
paperless @ Jul 30th 2009 5:26PM
I get entertained with it but i don't really want to play against someone and have the match decided purely by luck, why play at all? For the fun?
Yeah right.
Even if it's just a game i want to feel like im achieving something, not playing coin flipping.
DEMONIC TOOTer @ Jul 31st 2009 12:33PM
Just a few observations:
Elf deck & White deck are completely unbalanced in terms of power. U can play 90% of the cards in those decks with just 3 mana in your pool!
If you modify your deck by removing unlocked cards, you're still left with the same amount of mana, hence drawing too much land and not enough spells= death!
When joining multiplayer games, remove the indicator which tells opponent what color deck you are playing so that it makes it at least somewhat of a challenge
and finally....
What good is MAGIC if you are not going to let us modify or create our own decks? Imagine going to the MTG tournaments and seeing the same 8 decks being played over and over and over- and that's it- no others would be allowed in tournaments- no creativity, no individuality....The whole purpose behind the game is what YOU can do to win with your deck that your opponent can't! There's over 16 years of card history to use....PLEASE Wizards, DotP is well worth the $10 but it's getting really old with the same decks and the same scenario where people quit if they lose or back out if you play the wrong deck....
DEMONIC TOOTer @ Jul 31st 2009 12:39PM
Anyone else notice the screen shot from the DUELS xbox live arcarde game from the Worth interview? It says "deck manager" and shows all of the red cards from that deck highlighted and off to the side it says the lands and how many of each and the deck size..... WHERE IS THAT AT AND HOW COME THERE'S AN IMAGE OF IT IF THERE'S NO PLANS TO UTILIZE IT????
Also, where is the Blue/Black/Artifact deck and why are their two open spots with Jace's silhouette under all of the other decks but no deck?
djfubuki @ Aug 1st 2009 4:00PM
thumbs down, will be deleting this, the no customizing is a deal breaker. Right now, the game is pure luck, over and over, not deck building where tcg have a small of amount of strategy finally. I know they want to sell more cards hence no customize pc version, but people like myself don't have the time to reinvest in cards to play with friends. Give us the options!