Filed under: Interviews
Industry vets sound off on sex, violence, ratings and design
Peter Molyneux, Greg Zeschuk, Cliff Bleszinski and David Jaffe are four of the industries most respected, creative developers working today and also have the distinction of creating some of the industry's most controversial titles. From the over-the-top violence in Gears of War to the sexual content found in Mass Effect, this quintet of creators know their way around industry hot-buttons.
Over the past few months the team at the content knowledge site What They Play have interviewed each of the creators for their distinctive views on the sex, violence, ratings and design in videogames.
"If the blood is graphic, exploding out and all over the screen, you instantly know you're successful. I'd use flowers and confetti but I don't think it would be nearly as effective," Bleszinski said of the violence level found in the upcoming Gears of War 2. "You know, there's a huge M on the freaking box. If your eight year-old kids can acquire $60 and you're not aware what they're doing with it, you've got bigger problems than your kid playing God of War. You're a sh*tty parent," adds Jaffe.
BioWare president Greg Zeschuk, whose 2007 role-playing title Mass Effect was lambasted by the mainstream media for its sexual content, pointed out how our society is dictating content. "It's all obviously a reflection on society," says Zeschuk. "The bottom line is that violence is just more acceptable than sexual content in the U.S., which makes an interesting situation for game developers. You have to really balance these tolerances."
Check out the entire feature at What They Play and let us know what you think about sex, violence, ratings and design of videogames in the comments.
Over the past few months the team at the content knowledge site What They Play have interviewed each of the creators for their distinctive views on the sex, violence, ratings and design in videogames.
"If the blood is graphic, exploding out and all over the screen, you instantly know you're successful. I'd use flowers and confetti but I don't think it would be nearly as effective," Bleszinski said of the violence level found in the upcoming Gears of War 2. "You know, there's a huge M on the freaking box. If your eight year-old kids can acquire $60 and you're not aware what they're doing with it, you've got bigger problems than your kid playing God of War. You're a sh*tty parent," adds Jaffe.
BioWare president Greg Zeschuk, whose 2007 role-playing title Mass Effect was lambasted by the mainstream media for its sexual content, pointed out how our society is dictating content. "It's all obviously a reflection on society," says Zeschuk. "The bottom line is that violence is just more acceptable than sexual content in the U.S., which makes an interesting situation for game developers. You have to really balance these tolerances."
Check out the entire feature at What They Play and let us know what you think about sex, violence, ratings and design of videogames in the comments.
David Perry: Selling Earthworm Jim was the "dumbest move ever"
When you stop to think about iconic characters for each of the big three a few easy ones come to mind. Master Chief owning on Xbox, Super Mario fighting for Nintendo and Kratos breaking dudes on the PlayStation (or insert your own characters if these examples don't work for you). One character that had the potential to be a huge gaming icon after his introduction was Earthworm Jim.
Jim had it all. Fun games, ridiculous cartoon and even action figures. Then one day the team that owned the rights to Earthworm Jim decided to call it a night and sell the character off for fear they wouldn't be able to bring him into the 3D world. David Perry, founder of Shiny Entertainment, has recently come clean on one of the biggest mistakes his company ever made; letting Jim get away.
"[Selling the rights of Earthworm Jim to Interplay] turned out to be the dumbest move ever," Perry said in an interview with Kikizo. "There's been other versions of Earthwork Jim done that were done without our permission really, licensing deals, and I was very unhappy about them." We'd be happy enough to see the original titles added to the Xbox Live Arcade or any news on the announced fourth title in the series.
You know, it's funny to hear losing Earthworm Jim was the biggest mistake in Shiny's history. We could have sworn it was just being involved with Enter the Matrix. Just saying.
Jim had it all. Fun games, ridiculous cartoon and even action figures. Then one day the team that owned the rights to Earthworm Jim decided to call it a night and sell the character off for fear they wouldn't be able to bring him into the 3D world. David Perry, founder of Shiny Entertainment, has recently come clean on one of the biggest mistakes his company ever made; letting Jim get away.
"[Selling the rights of Earthworm Jim to Interplay] turned out to be the dumbest move ever," Perry said in an interview with Kikizo. "There's been other versions of Earthwork Jim done that were done without our permission really, licensing deals, and I was very unhappy about them." We'd be happy enough to see the original titles added to the Xbox Live Arcade or any news on the announced fourth title in the series.
You know, it's funny to hear losing Earthworm Jim was the biggest mistake in Shiny's history. We could have sworn it was just being involved with Enter the Matrix. Just saying.
X3F Defense Force needs your questions for Harmonix
If you only listen to one gaming podcast it should be the Xbox 360 Fancast. If you were going to listen to another we recommend the Big Download podcast. Have some extra time? The third best podcast on the internet is the Xbox 360 Fancast Friends Defense Force Podcast. Sure the name is ridiculously long but the podcast spawned out of the love of our own deserves your respect. They also need your help.
The X3FFDF (wow) team has a big interview with Sean Baptiste, manager of community development at Harmonix and need your questions for the momentous occasion. Have a question for the team behind Rock Band 2? Add your inquires to the comments of this post and the X3FFDF team will credit you during the episode. So, what do you want to ask Harmonix?!
The X3FFDF (wow) team has a big interview with Sean Baptiste, manager of community development at Harmonix and need your questions for the momentous occasion. Have a question for the team behind Rock Band 2? Add your inquires to the comments of this post and the X3FFDF team will credit you during the episode. So, what do you want to ask Harmonix?!
Joystiq interviews Blow in a post-Braid world

Unless you haven't figured it out, we're pretty big fans of Braid on the Xbox Live Arcade. Braid's creator, Jonathan Blow, has become a household name for gamers and fellow fans at Joystiq decided to shoot a whole mess of questions his way post-release. The interview covers everything from why Blow isn't a big fan of most games to his admiration of the XBLA title Space Giraffe. Check it out.
Molyneux: the PS3 is waiting for a defining title
Game designer - and Microsoft employee - Peter Molyneux said in an interview with GamesIndustryBiz that the PlayStation 3 is still waiting for a game that defines the platform and sets it apart from its competitors.
"Nintendo did a brilliant job of doing that at launch with games like Wii Sports and Wii Play - maybe Fable 2 is a defining title," said the proud father of the upcoming Lionhead RPG who admitted to not being tremendously objective when referring to Fable 2.
Molyneux then stated the PS3-exclusive LittleBigPlanet, which launches a week after Fable 2, has the potential to be a defining title. "I'm incredibly proud of what they've done, and it's just an amazing experience to see how their game has progressed," he said of the Media Molecule developers who are mostly made up of former Lionhead staff.
Sorry flame war lovers, Molyneux just ended classy on y'all!
"Nintendo did a brilliant job of doing that at launch with games like Wii Sports and Wii Play - maybe Fable 2 is a defining title," said the proud father of the upcoming Lionhead RPG who admitted to not being tremendously objective when referring to Fable 2.
Molyneux then stated the PS3-exclusive LittleBigPlanet, which launches a week after Fable 2, has the potential to be a defining title. "I'm incredibly proud of what they've done, and it's just an amazing experience to see how their game has progressed," he said of the Media Molecule developers who are mostly made up of former Lionhead staff.
Sorry flame war lovers, Molyneux just ended classy on y'all!
PAX 08: Lead GoW2 artist and writer talk Lancer polys, deaths and comics

This past weekend, during our PAX 2008 coverage, we got the opportunity to sit down and chat about all things Gears of War 2 with Epic Games senior artist Pete Hayes and lead writer Josh Ortega. During the twenty minute conversation, we learned all sorts of information about Gears 2's art, discussing with Pete the changes that were made to improve the Gears 2 Lancer. Improvements including a complete remodeling to make the Lancer nearly three times the polygons as the Gears 1 model. No joke!
During the second part of our interview, we talk about Gears comics, character inspiration and other general story related bits the with Mr. Josh Ortega who also opens up about the hype surrounding the "new and improved" Gears 2 storyline We were also promised that Gears 2 will not leave us with a Halo 2-style ending. A promise we fully expect Mr. Ortega to live up to.
During the second part of our interview, we talk about Gears comics, character inspiration and other general story related bits the with Mr. Josh Ortega who also opens up about the hype surrounding the "new and improved" Gears 2 storyline We were also promised that Gears 2 will not leave us with a Halo 2-style ending. A promise we fully expect Mr. Ortega to live up to.
Put on your reading glasses, click towards the break and read our complete Gears of War 2 interview.
PAX 08: Torpex talks Schizoid, sales, marketing strategies and XNA development

X3F TV -- Denis Dyack, "Future Knights" Interview
Stay tuned tomorrow for a special giveaway to round out our Too Human coverage.
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[M4V] Download the M4V of the first section of this video directly.
Dyack mum on Eternal Darkness IP ownership

While Denis agreed that the question is one they have never answered in the past, he still kept silent on the answers. ""It's a complicated question with a complicated answer and we're not answering that question."
However Dyack surprised us by stating that Silicon Knights still has a "silent partner" in Nintendo when discussing Eternal Darkness but reiterates that nothing has ever been announced for a sequel to the famed horror title.
Silicon Knights could join a major publisher in the era of consolidation

"I think I see that for everybody," Dyack told X3F. "I think what is really important for us, more than anything else, is that we're allowed to create great games, grown in the way we want to grow [and] maintain our culture."
While Dyack isn't adverse to the possibility he did contend that any thought on the matter now is pure speculation on his part. "Who knows, it's like trying to predict what the weather is going to be like a week from now."
X3F TV: Denis Dyack, "Too Human" interview
Due to length this video split into two sections, the second portion of the Too Human interview can be found after the jump.
Stay tuned tomorrow for the final part of our three part Denis Dyack interview. In part three Denis and Xav discuss the future of Silicon Knights, the studios relationship with Nintendo and the genre possibilities for the development team.
[iTunes] Subscribe to X3F TV directly in iTunes.
[Zune] Subscribe to the X3F TV directly (Zune Marketplace link coming soon).
[RSS] Add the X3F TV feed to your RSS aggregator and have the show delivered automatically.
[M4V] Download the M4V of the first section of this video directly.
Dyack: Valkyrie scene faster than load times, corpse runs
In part two of our three part exclusive interview with Denis Dyack during a studio tour of Silicon Knights the subject of much debate was pointed out in the room like a 300 ton gorilla. Whether you're on the Too Human hate train or defence camp nearly everyone agrees the unskippable Valkyrie death animation breaks the flow of the game and gets downright boring.
When asked why the animation was not skippable, Silicon Knights president Denis Dyack was quick to compare the animation with loading a save file in other titles or an MMO corpse run reiterating that the Valkyrie scene is the only real penalty for death.
"If you're getting frustrated with the Valkyrie cinema, you might be dying a little too much," Dyack joked. "The bottom line is ... If it's a sign that people love the game so much that they just want to get back in and play, could we make it skippable? Sure, it's an easy change. Is it something we ever would have anticipated since we thought it was faster than going to get your body or losing experience [which does not happen in Too Human] ... is that a change we can make in the future? Sure."
While Dyack makes a valid point, many detractors and even fans - ourselves included - agree the scene feels dated and while he told us it could change, X3F was never told that that it would.
Stay tuned for the full interview at noon today where Xav and Denis discuss Too Human.
When asked why the animation was not skippable, Silicon Knights president Denis Dyack was quick to compare the animation with loading a save file in other titles or an MMO corpse run reiterating that the Valkyrie scene is the only real penalty for death.
"If you're getting frustrated with the Valkyrie cinema, you might be dying a little too much," Dyack joked. "The bottom line is ... If it's a sign that people love the game so much that they just want to get back in and play, could we make it skippable? Sure, it's an easy change. Is it something we ever would have anticipated since we thought it was faster than going to get your body or losing experience [which does not happen in Too Human] ... is that a change we can make in the future? Sure."
While Dyack makes a valid point, many detractors and even fans - ourselves included - agree the scene feels dated and while he told us it could change, X3F was never told that that it would.
Stay tuned for the full interview at noon today where Xav and Denis discuss Too Human.
X3F TV: Denis Dyack, "Origin of the Knights" interview
Stay tuned tomorrow for part two of our three part Denis Dyack interview. In part two Xav lists the top three things he likes and dislikes about his experience with Too Human - discussion ensues.
[iTunes] Subscribe to X3F TV directly in iTunes.
[Zune] Subscribe to the X3F TV directly (Zune Marketplace link coming soon).
[RSS] Add the X3F TV feed to your RSS aggregator and have the show delivered automatically.
[M4V] Download the M4V directly.
Dyack on the corporate culture of Silicon Knights
With ten staffers soon to be added to the, already long, list of decade long employees at Silicon Knights, Dyack told X3F that he hopes the company continue to support the industries most vital resource: People. "Everyone at Silicon Knights realizes that we're a knowledge based company and in a knowledge based company computers are $5,000 pencils -- the only value is the people."
Check out our exclusive studio tour and stay tuned at noon for the first part of our three-part interview with Denis Dyack.
X3F Presents: Silicon Knights studio tour
Stay tuned tomorrow for part one of our three part Denis Dyack interview. In part one Dyack describes the "Origins of Silicon Knights."
[M4V] Download the M4V directly.













