New Mindscape studio pulls EA, Free Radical staff for downloadable games
Mindscape has established a new development studio in France called Punchers Impact, Develop reports. The news here isn't so much that the team will be focusing on downloadable games for XBLA, PSN and PC -- rather, that many of the 40-odd staffers come from noteworthy devs EA and Free Radical.
The studio is being led by Guillaume Descamps in the role of studio director and executive producer. Previously of casual game devs ZigZag Island and DK Games, Descamps is in charge of Punchers Impact's yet-unnamed first release, which Mindscape says will be ready for the end of 2010. While the team's makeup may lend itself well to delivering a solid downloadable action title, we have a sneaking suspicion that, given Mindscape's track record of games such as My Pet Hotel, the chances of a TimeSplitters-like release have been neutered.
The studio is being led by Guillaume Descamps in the role of studio director and executive producer. Previously of casual game devs ZigZag Island and DK Games, Descamps is in charge of Punchers Impact's yet-unnamed first release, which Mindscape says will be ready for the end of 2010. While the team's makeup may lend itself well to delivering a solid downloadable action title, we have a sneaking suspicion that, given Mindscape's track record of games such as My Pet Hotel, the chances of a TimeSplitters-like release have been neutered.
Marvel at Lost Planet 2's enormous bosses in these new screens
We imagine it'll be somewhat strange the first time we watch Resident Evil's Albert Wesker being eaten by Lost Planet 2's giant salamander boss, now named "Gordiant". And watching the helmet-less antagonist desperately struggling to keep his hair just so while battling the third level's boss, "Red Eye," should prove comedic if nothing else. We just couldn't help but put two and two together when looking at the new screens the game's publisher released recently of three new bosses (including the eloquently named "Akrid X"), especially with the knowledge that we can play through the entirety of Lost Planet 2 as Resident Evil's recurring villain still so fresh in our minds.
Sure, finding out that the ginormous monster that we battled in the demo is named "Gordiant" is just about as exciting as meeting Michael Bublé (swoon), but it doesn't have quite the same charm as finally watching Wesker perish. The demo experience has certainly changed for us, though – now we have a name to direct all these profanities at while being repeatedly murdalized.
Source 1 - Capcom Unity
Source 2 - Capcom Unity
Source 3 - Capcom Unity
Sure, finding out that the ginormous monster that we battled in the demo is named "Gordiant" is just about as exciting as meeting Michael Bublé (swoon), but it doesn't have quite the same charm as finally watching Wesker perish. The demo experience has certainly changed for us, though – now we have a name to direct all these profanities at while being repeatedly murdalized.
Source 1 - Capcom Unity
Source 2 - Capcom Unity
Source 3 - Capcom Unity
Scourge Project 3rd-person shooting to Steam, XBLA
Tragnarion Studios has announced that it will soon bring its third-person shooter, entitled The Scourge Project -- first announced in 2007 -- to Xbox Live Arcade, PSN and Steam. The game, powered by the Unreal Engine, promises "a unique focus on co-operative narrative and gameplay," in which each of the four playable characters will have a unique perspective on the story. From a more meat-and-potatoes standpoint, the game features five hours of gameplay over four levels (each with different special abilities), nine different weapons and co-op for up to four players. The Scourge Project also offers versus multiplayer for up to sixteen players and includes deathmatch, team deathmatch, capture the flag and "Frontier."
The game certainly seems to be packing some graphical chops, especially compared to Tragnarion's previous project for the DS, a puzzler called Doodle Hex. The game is expected to debut on Steam this month, while the XBLA version is scheduled to arrive in March 2010. The press release does mention a PSN version of the game, though it doesn't appear in the body of the text. We've contacted Tragnarion to see if the PSN listing was legitimate or made in error.
Check out some screens in the gallery below and find more info on the official Scourge Project site.
[Via Big Download]
The game certainly seems to be packing some graphical chops, especially compared to Tragnarion's previous project for the DS, a puzzler called Doodle Hex. The game is expected to debut on Steam this month, while the XBLA version is scheduled to arrive in March 2010. The press release does mention a PSN version of the game, though it doesn't appear in the body of the text. We've contacted Tragnarion to see if the PSN listing was legitimate or made in error.
Check out some screens in the gallery below and find more info on the official Scourge Project site.
[Via Big Download]
Gallery: The Scourge Project
Modern Warfare 2 talent director Keith Arem moves to film
[IMDB]
What do you do once you've directed actors for a game that's piled up millions faster than pretty much everything? Well, if you follow the Keith Arem School of Thought, you move on to directing in film. Variety reports that Arem's just signed on to direct upcoming action-thriller Frost Road -- the story of a man who awakens from a car crash to find the world is infected with a deadly disease to which he is inexplicably immune.
Moving on to movie making is not much of a stretch for Arem, who was the talent director responsible for rounding up actors and coordinating their efforts in Modern Warfare 2. He also penned the script for Frost Road, so we're totally expecting the protagonist to have one bitchin' mustache.
German Borderlands importers encounter incompatible DLC
German Borderlands players who just had to import the gory, uncensored version of the title from another region are getting their comeuppance. According to a lengthy thread on the Gearbox forums, players who purchase the Zombie Island of Doctor Ned expansion from the German Xbox Live Marketplace can't access the new content from their imported copies of the game.
We've contacted Gearbox to find out if anything is being done to refund the DLC's 800
cost to these depraved, violence-crazed importers. They certainly don't seem like the type of crowd you'd want to upset.
We've contacted Gearbox to find out if anything is being done to refund the DLC's 800
cost to these depraved, violence-crazed importers. They certainly don't seem like the type of crowd you'd want to upset.Walmart offering $50 gift card with Wii purchase next week, cheaper games now

Walmart's price drops on games are less dramatic, failing to reach the depths of, say, Amazon's Black Friday weekend drops, but the list provided (after the break) does include a lot of hot games for less than MSRP -- like The Beatles: Rock Band on Wii for $40 and Batman, Dragon Age, Left 4 Dead 2, and a lot more for $50 each. Walmart promises more price drops on its website and in stores. How can it afford to do this stuff?
Oh, right, by dominating the entire retail industry.
Metareview: James Cameron's Avatar
Here's a dreary, uncomfortably true comment about the state of movie-licensed games: When we saw the average that James Cameron's Avatar currently sports on Metacritic, our first thought was, "Wow, a 65, not bad!" Here's how it was sized up by a few outlets:
- VideoGamer (70/100): "James Cameron's Avatar: The Game is easily one of the best movie licensed games I've ever played, but at the same time it's not good enough to stand alone as a must-own title. While the presentation is great and the combat generally enjoyable, the missions leave a lot to be desired - and there's little of the sense of wonder that the movie promises."
- IGN (68/100): "There's nothing disastrous here, and the RDA shooter side of things performs well enough to be occasionally enjoyable. The quest design, including both the main and side tasks, is about as generic as they come. Go here, collect this, plant these bombs, or kill this and then return to me."
- Game Informer (65/100): "These shortcomings are a shame considering the game's interesting gameplay twists. Avatar features a solid RPG element that unlocks new armor and upgraded weapons at a steady pace. Players also unlock new skills (i.e. buffs) that help spice up combat a little, but can't overcome the gameplay imbalances."
- GameSpot (55/100): "It's not a bad game, and portions of it are competent, if not quite remarkable. But Avatar wears thin quickly, and the story is too fragile to compensate for the deficiencies.
TNA seeking 'long-term partner' for future 360/PS3 TNA Impact! games

"We absolutely want a long-term partner for video games, and it's super important to TNA to have a long-term partner for games on the current consoles like 360 and PlayStation," the rep said. And though he admitted (after much prying, in fairness) that development of that next TNA game on 360/PS3 is "kind of open to the market" in terms of a developer/publisher, the company "likes SouthPeak as a partner now" and "would like to continue to work with them." For now though, SouthPeak will only retain the right to publish the TNA back catalog and the upcoming handheld title.
Mass Effect 2 sidequests to benefit from 'handcrafted gameplay'
For such a dark adventure, BioWare's first Mass Effect provided a surprisingly optimistic viewpoint on universal unity. Sure, an occasional crinkled forehead or an extra filongidler might visually separate the denizens of the galaxy, but it's nice to know that in all the unrestrained hugeness of space, we all still come from completely identical, prefabricated installations. Well, we did until Mass Effect 2 decided to terraform its sidequest planets with some variety.
"Now when you find mission[s] out there in the uncharted worlds, there are always missions where something special happens, and you get really good handcrafted gameplay and art that you can't see elsewhere in the game," project director Casey Hudson told VideoGamer.com. "I think people will find them to be really rewarding, really rich, because there's something different around every corner."
Even the process of discovering planets has been made more interesting, Hudson explained, with space-faring explorers sending out probes and expending fuel to make new discoveries. It's nice to know the shooter RPG still allows you to go boldly -- and not just go badass.
"Now when you find mission[s] out there in the uncharted worlds, there are always missions where something special happens, and you get really good handcrafted gameplay and art that you can't see elsewhere in the game," project director Casey Hudson told VideoGamer.com. "I think people will find them to be really rewarding, really rich, because there's something different around every corner."
Even the process of discovering planets has been made more interesting, Hudson explained, with space-faring explorers sending out probes and expending fuel to make new discoveries. It's nice to know the shooter RPG still allows you to go boldly -- and not just go badass.
Rumor: Sun sets on 'Edge of Twilight'
Little-known "steampunk fantasy" game Edge of Twilight (hey, Tim Langdell, that's your cue) has apparently gone over the horizon and into oblivion. Kotaku cites sources at Australia-based Fuzzyeyes Studios (which may have shut down) that claim the game ceased development months ago. The title was supposed to release this year on PC, PS3 and Xbox 360.
The last we'd seen of Edge of Twilight was a Japanese trailer released in late 2008. When contacted today, publisher SouthPeak Games offered, "No comment." If the rumor is true, don't be too sad about missing out on Fuzzyeyes' God of War–inspired title. After all, the original Ghost of Sparta will star in a new installment early next year -- and there's always Dante's Inferno.
The last we'd seen of Edge of Twilight was a Japanese trailer released in late 2008. When contacted today, publisher SouthPeak Games offered, "No comment." If the rumor is true, don't be too sad about missing out on Fuzzyeyes' God of War–inspired title. After all, the original Ghost of Sparta will star in a new installment early next year -- and there's always Dante's Inferno.
Gallery: Edge of Twilight
X3F TV -- XBLA in Brief: Call of Duty Classic
), then go right ahead.Shortcut: Download the trial version of Call of Duty Classic [Via Xbox.com]
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New Medal of Honor promises 'most authentic modern war experience'
Shrugging off years of mediocrity and partially descriptive subtitles, EA's newly announced Medal of Honor reboot will thrust players into a modern milieu: Afghanistan. Set for release in 2010 on PC, PlayStation 3 and Xbox 360, the new first-person shooter follows the Tier 1 Operator, described as "a relatively unknown entity directly under the National Command Authority who takes on missions no one else can handle," and not described as an oddly militant member of ZZ Top. EA claims that "Tier 1 Operators from the US Special Operations Community" have been involved since the earliest stages of the game's development.
The publisher seems intent on throwing the gauntlet down in the modern war arena (do they still use gauntlets?), promising a "best-in-class single-player campaign" from the minds at EA Los Angeles, as well as a multiplayer component developed by the Battlefield veterans at DICE.
You can bear witness to the game's full unveiling during Spike TV's 2009 Video Game Awards on Saturday, December 12 at 8:00PM PT. You can witness beard in the gallery below.
The publisher seems intent on throwing the gauntlet down in the modern war arena (do they still use gauntlets?), promising a "best-in-class single-player campaign" from the minds at EA Los Angeles, as well as a multiplayer component developed by the Battlefield veterans at DICE.
You can bear witness to the game's full unveiling during Spike TV's 2009 Video Game Awards on Saturday, December 12 at 8:00PM PT. You can witness beard in the gallery below.
Gallery: Medal of Honor (2010)
Your Xbox Live Avatar can give a pet a good home tomorrow
We often worry that our Avatars get lonely when we're not focusing our attention on our 360s. We can give them all the toys we want, but it's just not the same as the touch of another living, not-living pet. Tomorrow, they'll finally have a proper companion as pets come to the Avatar Marketplace, including Large Dog, Pug Dog, Dog in Bag, Cat, Siamese Cat, Long Haired Cat, Goldfish, Guinea Pig, Monkey, Bird, Snake and Pony each for 240
($3).
By the way, we're hoping that by "Dog in Bag" we're talking about the purse kind and not the "adolescent sign of future deviant behavior" kind. Only time will tell, we suppose.
($3).By the way, we're hoping that by "Dog in Bag" we're talking about the purse kind and not the "adolescent sign of future deviant behavior" kind. Only time will tell, we suppose.
Mega64 makes its own mind-blowing Final Fantasy XIII announcement
When Square Enix unveiled the English-language release date of Final Fantasy XIII, Joystiq commenter Chedder dared to ask the one question on everyone's mind. "Is it me or has the host of this video been drenched by a douche nozzle before they turned the cameras on?" Mega64 has the answer: yes.
Mega64's parody announcement one-ups Square Enix's hyperbolicinfomercial trailer with hilarious real-world "interviews." Oh, and if you're like Anemos, you'll probably love the ending. Check it out after the break.
Mega64's parody announcement one-ups Square Enix's hyperbolic
FIFA 10 Ultimate Team DLC pitched amid sales surge
FIFA 10, the latest iteration of EA Sports' biggest global franchise, itself based on the world's most popular sport, is selling well. That's an understatement. Worldwide, EA estimates game sales have surpassed 4.5 million units since the October 1 launch, including a so-called record-setting first week, in which 1.7 million units were sold in Europe to make FIFA 10 the world's "fastest-selling sports video game." What better time to announce that the game will receive a fresh pair of legs?
EA today announced the pending release of FIFA 10 Ultimate Team, a DLC management mode -- introduced to the series last year (and ported to this year's slumping Madden game) -- that has been made over with a "redesigned chemistry system built around player relationships." Think: God game governing platonic dating-sim played with a deck of cards, and ... you're there. Come February, Ultimate Team will be available for download for 400
or $4.99 via Xbox Live and PSN.
EA today announced the pending release of FIFA 10 Ultimate Team, a DLC management mode -- introduced to the series last year (and ported to this year's slumping Madden game) -- that has been made over with a "redesigned chemistry system built around player relationships." Think: God game governing platonic dating-sim played with a deck of cards, and ... you're there. Come February, Ultimate Team will be available for download for 400
or $4.99 via Xbox Live and PSN.





















