CryEngine 3 visiting GDC in stereoscopic 3D

According to Carl Jones, Crytek's director of global business development, the technology will enable engine licensees to create 3D content on all supported platforms. It will enhance CryEngine 3's "LiveCreate" feature, which allows a single editor to create content that's playable on all three high-end platforms: PC; PlayStation 3 and Xbox 360. "There are basically no longer any limits to a designer's creativity," Jones said.
We can't wait to see what kind of sci-fi cyborg shooters all the developers have in store for us at GDC. In 3D!
Metareview: Battlefield: Bad Company 2
While not quite the 94 review average that Modern Warfare 2 eventually ended up with, Battlefield: Bad Company 2 is off to a generous start on Metacritic, averaging a 90 as of this writing. The developers at DICE have certainly kicked up some dust in challenging the monolithic multiplayer of MW2, but it remains to be seen what will eventually shake out online. For now, we've got the single-player reviews for you, just below:
- GamePro (5/5 Stars): "Bad Company 2's unexpected emphasis on survival skills caught me completely off guard ... The radical change in pace forced me to think and react differently to the situation than I normally would, and it made for an incredible experience. Bad Company 2 definitely has the necessary chops to give the current king of, well, modern warfare, a run for its money.."
- GameDaily (9/10): "Combat is both intense and exhilarating. Nothing beats unloading a few grenades at a house and watching the ammo tear chunks from it while dead bodies sail through the air. Battlefield: Bad Company 2 is an immensely entertaining shooter that demands your attention"
- Official Xbox Magazine UK (8.0/10): "While the likes of Call of Duty and Gears of War lead you into bottlenecks where they can dazzle you with explosions and special effects, Bad Company 2 feels more like a diluted sprawl of ideas across a large canvas. This variety ensures things stay interesting but it makes it a solid rather than spectacular effort. You'll enjoy it, but will find that you struggle to recall any standout moments once the credits finally roll."
- Totally Video Games: (7/10): "While Battlefield 2: Modern Combat (on previous-gen machines) and the original Bad Company both featured standalone single-player campaigns, both fell well short of the kind of gameplay we've come to expect of the Master Chief or Sergeant 'Soap' MacTavish. Unfortunately, DICE still hasn't turned the corner with its single-player design in Bad Company 2."
Gallery: Battlefield: Bad Company 2
Raskulls box art decided, disappointing
Well, congratulations, internet, you got it completely wrong. The image above and to the left is the "democratically" chosen digital box art for the upcoming XBLA title, Raskulls. It won over the image to the right by a minuscule 15 votes. Just look at it. It tells you nothing about the game. It's just a skull king dude pointing. Now look at the image to the right. You see that the king is searching for something, a precious gem of some sort. What's more, he is clearly not the only one, as he is pursued by many competitors and what appears to be a giant, flying pirate ship. Also, there is a laser. This is box art. This is the stuff of great literature. Alas, the public totally flubbed it.
And that, ladies and gentlemen, is why we have the electoral college.
And that, ladies and gentlemen, is why we have the electoral college.
Ride dev Robomodo sucked into parallel dimension, increases staff
Tragic news today as we report that, due to the detonation of a hydrogen bomb on a weird island in 1977, Tony Hawk Ride developer Robomodo has shifted sideways into a reality running parallel to our own. We may not have all the details, but we've got all the evidence we need here in this Gamasutra article.
As you know, here in our reality, Tony Hawk Ride was a poorly-received, overpriced game and peripheral that moved only 114,000 units during its first month at retail. In this parallel world though, the studio calls the game "high-selling" and is looking to actually increase its staff by as much as 17 percent in the near future for upcoming projects "across all platforms." The developer added that, at least in its dimension, its debut game is "very compelling."
You know, maybe it's not so tragic, after all. As near as we can tell, Robomodo and Ride may be better off in this other reality. Perhaps it's best if we just let them be.
As you know, here in our reality, Tony Hawk Ride was a poorly-received, overpriced game and peripheral that moved only 114,000 units during its first month at retail. In this parallel world though, the studio calls the game "high-selling" and is looking to actually increase its staff by as much as 17 percent in the near future for upcoming projects "across all platforms." The developer added that, at least in its dimension, its debut game is "very compelling."
You know, maybe it's not so tragic, after all. As near as we can tell, Robomodo and Ride may be better off in this other reality. Perhaps it's best if we just let them be.
Rare to build new studio in Birmingham, England

The announcement notes that Digbeth's proximity to "several universities and colleges" makes the new facility "ideally placed for recruiting staff." We'd like to point out that Digbeth is also home to several pubs and bars, which should come in handy during crunch time.
I MAED A GAM3 W1TH Z0MB1ES 1NIT!!!1 sold 200,000 copies
It would seem that, if you make it cheap enough, they will buy it. Last year 's top Indie Games title, I MAED A GAM3 W1TH Z0MB1ES 1NIT!!!1, has managed to sell 200,000 copies, developer Ska Studios reveals. In fact, 40,000 copies have been sold so far this year (based on this data of its performance last year), indicating the game is still pretty darn popular on Xbox Live.
We would say that the game's success lies in its titular undead enemies, but the undead hordes have managed to claw and bite their way into everything nowadays. Instead, we'll point to the game's low price of a buck as being the primary factor for its strong sales. Well, that and its awesome soundtrack.
We would say that the game's success lies in its titular undead enemies, but the undead hordes have managed to claw and bite their way into everything nowadays. Instead, we'll point to the game's low price of a buck as being the primary factor for its strong sales. Well, that and its awesome soundtrack.
New Games This Month: March 2010
This is the new way things are, and you've got to adjust or die. It's March, and you're getting games like Final Fantasy XIII, God of War III and Command & Conquer 4. Truly, it's a glut of electric pleasure, but it's also a little more financial strain then you're likely used to this time of year.
Will you be able to withstand the torrential downpour of pleasure? Read on and plan your strategy!
Will you be able to withstand the torrential downpour of pleasure? Read on and plan your strategy!
Gallery: New Games This Month: March 2010
GameStop lists standalone Xbox 360 250GB hard drive [update]
GameStop has listed a 250 GB Xbox 360 hard drive for sale, priced at $130 and scheduled to release on March 23. When reached for comment, Microsoft declined to make a statement by the time of this posting. Checking with GameStop, the retailer wouldn't confirm the product either, but did tell us that the page featuring the 250GB drive "is not an error."
Microsoft had previously stated, like, only two weeks ago, that it planned to keep the larger drives tied to bundles. Xbox 360 and Xbox Live Product Manager Aaron Greenberg also told us at the time, "We're always evaluating." Clearly.
Update: GameStop has removed the listing. Additionally, tipster Matt V. (thanks dude!) reports that, on March 9, Amazon also briefly listed the 250GB drive dated for March 23 -- for only $59.99! Though the likely erroneous offer has since been removed from the online retailer, Matt says his order is still active and that Amazon has emailed him with a new estimated ship date of April 10. The plot thickens ...
[Thanks, Patrick]
Microsoft had previously stated, like, only two weeks ago, that it planned to keep the larger drives tied to bundles. Xbox 360 and Xbox Live Product Manager Aaron Greenberg also told us at the time, "We're always evaluating." Clearly.
Update: GameStop has removed the listing. Additionally, tipster Matt V. (thanks dude!) reports that, on March 9, Amazon also briefly listed the 250GB drive dated for March 23 -- for only $59.99! Though the likely erroneous offer has since been removed from the online retailer, Matt says his order is still active and that Amazon has emailed him with a new estimated ship date of April 10. The plot thickens ...
[Thanks, Patrick]
Tecmo Bowl Throwback official, coming to XBLA & PSN
Tecmo Bowl Throwback was first revealed through a trusted Joystiq source back in January (and then subsequently popped up in an ESRB rating), so we weren't exactly thrown into a tizzy when Tecmo released the official announcement today. Throwback will be released on Xbox Live Arcade and PlayStation Network this spring. As previously understood, the game will be a remake of the SNES's Tecmo Super Bowl and will feature an option to "switch to the classic 2D style."
Developed by seasoned remake studio Southend Interactive (Lode Runner, R-Type), the game's main new feature (aside from "all new 3D graphics," of course) is online play. Today's announcement additionally revealed Throwback will feature 32 teams and online leaderboards and customizable options for teams and rosters, and ... and ... whoa, whoa, it's almost like we're talking about a simulation football game here! Relax -- sorry about that. Try to cool down with the screenshots below.
Developed by seasoned remake studio Southend Interactive (Lode Runner, R-Type), the game's main new feature (aside from "all new 3D graphics," of course) is online play. Today's announcement additionally revealed Throwback will feature 32 teams and online leaderboards and customizable options for teams and rosters, and ... and ... whoa, whoa, it's almost like we're talking about a simulation football game here! Relax -- sorry about that. Try to cool down with the screenshots below.
Gallery: Tecmo Bowl Throwback
Activision: Treyarch's next Call of Duty this fall; pair of Modern Warfare 2 map packs this year
Amid the roar of Call of Duty news today, Activision has confirmed that Treyarch's next entry in the series will be released this fall. Assuming Activision adheres to its thus far rock-solid Call of Duty schedule, a November release seems likely. Whether or not the series will make the rumored move to Vietnam remains unconfirmed.
In other unsurprising Call of Duty news, Activision has confirmed that the upcoming Call of Duty: Modern Warfare 2 DLC will consist of multiplayer map packs. The map packs were more or less outed last year, thanks to some loose-lipped energy drink packaging, but Activision hasn't actually confirmed the exact nature of the DLC until now. The first two map packs -- slated to appear first on Xbox Live -- are in development at Infinity Ward. Assuming initial plans haven't been altered by the executive shuffling, the first pack is scheduled to release this spring, while the second is slated for a (presumably later) 2010 release.
In other unsurprising Call of Duty news, Activision has confirmed that the upcoming Call of Duty: Modern Warfare 2 DLC will consist of multiplayer map packs. The map packs were more or less outed last year, thanks to some loose-lipped energy drink packaging, but Activision hasn't actually confirmed the exact nature of the DLC until now. The first two map packs -- slated to appear first on Xbox Live -- are in development at Infinity Ward. Assuming initial plans haven't been altered by the executive shuffling, the first pack is scheduled to release this spring, while the second is slated for a (presumably later) 2010 release.
Analysts: No cause for concern over reported unpaid Modern Warfare 2 bonuses
Following the departures of two Infinity Ward executives, a related story has gained significant traction and deserves some attention. BingeGamer reports that the development studio "has yet to be paid a single dime in royalties for Modern Warfare 2," ostensibly to be paid by publisher Activision. As Infinity Ward is a wholly-owned Activision studio, we turned to some leading industry analysts to explain what appears to be a private contractual matter.
EEDAR analyst Jesse Divnich tells Joystiq, "I couldn't speak to what the royalty agreement between Activision and Infinity Ward is. If royalties haven't been paid out yet, I wouldn't consider that too alarming. The game has only been out for a little over 90 days. Additionally, it is common to see royalty agreements based upon factors such as hitting release date, review scores (a.k.a. 'Metacritic Clauses') or revenue milestones. I think if you just replace the word 'royalties' with 'bonus' it should make some more sense."
Wedbush Morgan's Michael Pachter explains, "I don't know the nature of [Infinity Ward's] contract, but my bonus is paid after year-end (in February), and theirs is likely the same. The idea that they haven't been paid 'yet' is not all that surprising. The year just closed, and the final SEC documents were filed yesterday." He continues, "IW sold itself to Activision back in 2004, Activision owns the [Call of Duty] IP, and the guys leaving were employees under some kind of contract. Activision appears to believe that they have breached this contract, and may or may not be justified in withholding bonuses."
Check out Pachter and Divnich's full analyses after the break.
[Editor's note: This post has been altered to reflect updates in the Infinity Ward leadership shakeup.]
EEDAR analyst Jesse Divnich tells Joystiq, "I couldn't speak to what the royalty agreement between Activision and Infinity Ward is. If royalties haven't been paid out yet, I wouldn't consider that too alarming. The game has only been out for a little over 90 days. Additionally, it is common to see royalty agreements based upon factors such as hitting release date, review scores (a.k.a. 'Metacritic Clauses') or revenue milestones. I think if you just replace the word 'royalties' with 'bonus' it should make some more sense."
Wedbush Morgan's Michael Pachter explains, "I don't know the nature of [Infinity Ward's] contract, but my bonus is paid after year-end (in February), and theirs is likely the same. The idea that they haven't been paid 'yet' is not all that surprising. The year just closed, and the final SEC documents were filed yesterday." He continues, "IW sold itself to Activision back in 2004, Activision owns the [Call of Duty] IP, and the guys leaving were employees under some kind of contract. Activision appears to believe that they have breached this contract, and may or may not be justified in withholding bonuses."
Check out Pachter and Divnich's full analyses after the break.
[Editor's note: This post has been altered to reflect updates in the Infinity Ward leadership shakeup.]
Capcom explains $40 SSFIV price, 'cautiously optimistic' about Tatsunoko sales
Capcom's VP of strategic planning and business development, Christian Svensson, officially confirmed the retailer-listed $40 price for the upcoming car vandalism sim, Super Street Fighter IV, in a recent interview with Gamasutra. Expanding on statements made when the game was first announced, Svensson said, "Going $10 above Platinum/Greatest Hits pricing was sort of a nice compromise ... It's $40 -- we had two choices, and the economics didn't work out on one ... no matter what, we were fracturing the userbase, and we had to start from scratch."
He went on to explain that the content was simply too much for a platinum version of the game, and that a new release would render cross-game play between SFIV and SSFIV impossible due to differing "title IDs." Svensson also teased that those who played SFIV on the system for which they purchase SSFIV will get access to "a nifty little special set of things that those people will have the option of enjoying that others won't."
Moving on to the subject of January's launch of Tatsunoko vs. Capcom, Svensson said, "We're a couple weeks in right now, and we've been doing re-orders. We're not at all dissatisfied with the sales at this point." As for long-term sales of the game, he added, "We are cautiously optimistic that it's going to have long legs ... the Versus series is well served by Tatsunoko as an outing. It really happens bring Versus back as a viable brand for Capcom." With any luck that means we'll see more ... interesting mashups from Capcom's Versus series in the coming years. Maybe Nintendo or Square? Whaddya say, folks?
He went on to explain that the content was simply too much for a platinum version of the game, and that a new release would render cross-game play between SFIV and SSFIV impossible due to differing "title IDs." Svensson also teased that those who played SFIV on the system for which they purchase SSFIV will get access to "a nifty little special set of things that those people will have the option of enjoying that others won't."
Moving on to the subject of January's launch of Tatsunoko vs. Capcom, Svensson said, "We're a couple weeks in right now, and we've been doing re-orders. We're not at all dissatisfied with the sales at this point." As for long-term sales of the game, he added, "We are cautiously optimistic that it's going to have long legs ... the Versus series is well served by Tatsunoko as an outing. It really happens bring Versus back as a viable brand for Capcom." With any luck that means we'll see more ... interesting mashups from Capcom's Versus series in the coming years. Maybe Nintendo or Square? Whaddya say, folks?
New 'Castlevania: Lords of Shadow' screens, artwork
This post may not offer any new Castlevania: Lords of Shadow details, but you can find new pictures and art in the gallery below. Those looking to do creature comparisons should check out the enemy renders -- the warg from Symphony of the Night has certainly grown in both size and definition.
Meet your giant new pal: Namco Bandai announces Majin and the Forsaken Kingdom

According to the publisher's press release, Majin stars a "cunning young outsider" who explores a kingdom that was mysteriously overwhelmed by a "dark force" one hundred years prior. During his travels, he meets Majin, a super-strong monster, and the two explore the kingdom together. Gameplay-wise, the player works with the AI-controlled Majin, who acquires new abilities throughout the game, as they solve puzzles, fight enemies, and navigate ruins together. Namco Bandai calls it an "emotional journey of courage and respect."
Gallery: Majin and the Forsaken Kingdom
Forza 3 'limited edition' content for sale, some proceeds go to Haiti relief
If you snatched up a used copy of Turn 10 Studios' two-million selling racer, Forza 3, you now have the chance to tune up the game with some new content from Xbox Live. There are four new packs available for purchase, each previously only available through new standard and limited editions of the game. Here's a rundown of each pack's specs:
- Sidewinder Proving Grounds Track Pack (400
/ $5) -- This pack features 18 courses, including an updated version of the Sidewinder Proving Grounds from Forza Motorsport 2. - Benchmark High Speed Ring Track Pack (400
/ $5) -- A four-mile stretch of road to test your car's mettle, the Benchmark High Speed Ring Track Pack also features a large parking lot environment for online multiplayer games of "Tag" and "Keep It Clean." - Motorsports Legends Car Pack (400
/ $5) -- As suggested by the name, this pack features 10 of racing's most classic cars: 1965 Alfa Romeo Giulia Sprint GTA Stradale, 1964 Aston Martin DB5 Vantage, 1981 BMW Motorsport M1, 1960 Chevrolet Corvette, 1969 Dodge Charger Daytona Hemi, 1957 Ferrari 250 Testa Rossa, 1980 Fiat 131 Abarth, 1967 Lamborghini Miura P400, 1971 Nissan Skyline 2000GT-R, and the 1965 Shelby Cobra Daytona Coupe. - VIP Membership Car Pack (800
/ $10) -- This pack unlocks VIP status for your profile in Forza 3, giving you special recognition as a VIP on leaderboards, in multiplayer lobbies, on ForzaMotorsport.net, in the in-game storefront and places your auctions at the top of the Forza 3 auction house. It also unlocks five additional cards: 2008 Aston Martin DBS, 2009 Chevrolet Corvette ZR1, 2007 Ferrari F430 Scuderia, 2007 Lamborghini Gallardo Superleggera, and the 2007 Porsche 911 GT3 RS (997).























