Dragon Age 'Return to Ostagar' DLC delayed one day before release

"We're sorry but the planned Return to Ostagar downloadable content scheduled to launch on January 5th has been delayed for all platforms," the forum post reads. "We will update you as new information becomes available." And then there's a little "devil" emoticon, which seems to be Priestly's forum signature rather than a hint that the post is a joke. The fact that the delay applies to "all platforms" suggests that the content could arrive after the "later in January" release window named for PS3 before.
We expect that BioWare will release more details (as in, some details) about the delay during business hours -- or an official denial, if this turns out to be inaccurate. In either case, we're waiting to see if we're going to be waiting for the DLC.
[Thanks, Theresa]
Tony Hawk bribing Xbox Live's 'Ride' players with friendship

There's no telling if it worked or not -- you can't check out Tony's friends list unless you're a friend with him. Still, it's interesting to see Tony take such an active role in trying to market the game. We guess when you invent a peripheral, you get all super passionate about it or something.
[Via Kotaku]
Source and Source - Tony Hawk's Twitter account
New Mass Effect 2 character trailers heap on the sociopathy
Can't we just get a Mass Effect 2 character that's big, fuzzy and easily marketable as a plush figure -- that would probably make EA happy. You'll find the clip for the even-less-cuddly-than-Wrex Krogan above and Thane after the break.
The Beatles: Rock Band limited edition for Xbox just $200 [update]

If you want
In conclusion, don't ever pay $250 for Rock Band.
Update: Price has risen to $200 for the Xbox version -- the pitfall of reporting on markdowns. Also, fixed reference to wireless instruments in the Special Value Edition.
[Via Cheap College Gamers]
17 Spartans bust a move at the Philly Mummers Parade
Flash mobs are all the rage now, but the above image actually comes from the Philadelphia Mummers Parade this year. Kotaku reader Justin managed to snag video of the choreographed event which, if it were real cyborg human heroes and not a bunch of faux-Spartans, would probably end up costing taxpayers about $814 gajillion -- and that's in today's dollars, not even accounting for 500 years of inflation.
To check out video of the dance routine, head on over to Kotaku.
To check out video of the dance routine, head on over to Kotaku.
Now Playing: January 4-10, 2010
Deal of the Week: Kingdom for Keflings for $5
While the Xbox Live Deal of the Week is often reserved for ancient, unwanted DLC, this week's deal is worth considering. On sale this week for 400
($5) -- 50 percent off the regular price -- is NinjaBee's A Kingdom for Keflings. The game tasks your Avatars with building a kingdom for tiny folk known as Keflings. In order to do so, you'll need to gather the proper materials and make sure that the economy keeps thrumming along. As an added bonus, you can play with up to four players on Xbox Live.
Trust us when we say that A Kingdom for Keflings is pretty addictive. Throw in the recently released DLC -- two packs for 160
($2) each -- and you've got plenty to keep yourself busy for a long time.
Shortcut: Add A Kingdom for Keflings to your 360 download queue [via Xbox.com]
[Via Major Nelson]
($5) -- 50 percent off the regular price -- is NinjaBee's A Kingdom for Keflings. The game tasks your Avatars with building a kingdom for tiny folk known as Keflings. In order to do so, you'll need to gather the proper materials and make sure that the economy keeps thrumming along. As an added bonus, you can play with up to four players on Xbox Live.Trust us when we say that A Kingdom for Keflings is pretty addictive. Throw in the recently released DLC -- two packs for 160
($2) each -- and you've got plenty to keep yourself busy for a long time.Shortcut: Add A Kingdom for Keflings to your 360 download queue [via Xbox.com]
[Via Major Nelson]
Modern Warfare 2 leads UK game sales for 8th straight week

Additionally, Assassin's Creed II continued its rebound up the week's towering sales list, perched at the number two position, followed by a trio of casual Wii games. FIFA 10 dropped four spots into sixth place as weekly sales of the
Source – Call of Duty Ends the Year on a High [GFK Chart-Track]
Source – Latest UK Software Charts [GFK Chart-Track]
EA pulling plug on older sports games' servers
It's a new year, and the hammer must fall once more on the EA games that the company has deemed "unfit" to play. But the server shutdowns (which are traditionally closer to the middle of the year) are earlier than ever this time (beginning February 2), so fans of Facebreaker, Fantasy Football 09, Fight Night Round 3 on PS2, and many other soon-to-be retired online sports games have little time to achieve their last feats of glory.
We've got the full list of server shutdowns -- courtesy of MCV -- after the break. Let us know if you're still playing any of the games getting the axe.
We've got the full list of server shutdowns -- courtesy of MCV -- after the break. Let us know if you're still playing any of the games getting the axe.
Best of the Rest: Chris' picks of 2009

A high-definition update – with high-quality voice work to boot! – of the adventure gaming classic, Secret of Monkey Island: Special Edition represents a sea change in how LucasArts treats its adventure gaming roots. Instead of squirelling them away in a vault while development continues on Star Wars title after Star Wars title, LucasArts is putting them up on Steam, and remastering them for a whole new audience, with the first Monkey Island adventure leading the charge.
Best of the Rest: Justin's Picks of 2009
This was hands-down the funniest game released in 2009, and 2009 was a year in which we got a new Tim Schafer game and the return of the Monkey Island series, so that's saying something. If you missed out, please go buy it, it's cheap as can be and a true delight.
Best of the Rest: Kevin's Picks of 2009
Halo Wars
Yeah, that's right, Halo Wars. I've already caught enough flak for putting this on my best-of list for 2009 (it's hard to even remember that it came out way back in February), but it deserves to be recognized ... so pay attention once your laughter has died down. Ensemble Studios (RIP) proved that you could bring a real-time strategy game to a console, and still make it enjoyable. Sure, you'll never have 1:1 parity mapping everything a full-sized keyboard offers onto a controller, but this game came close. It's a pity Ensemble closed, since we'll never see any expansion packs or a sequel. The good news is that, since it wasn't received with blaring trumpets and the sounds of cash registers ringing, you can pick this up for under 20 bucks for some good fun.
Yeah, that's right, Halo Wars. I've already caught enough flak for putting this on my best-of list for 2009 (it's hard to even remember that it came out way back in February), but it deserves to be recognized ... so pay attention once your laughter has died down. Ensemble Studios (RIP) proved that you could bring a real-time strategy game to a console, and still make it enjoyable. Sure, you'll never have 1:1 parity mapping everything a full-sized keyboard offers onto a controller, but this game came close. It's a pity Ensemble closed, since we'll never see any expansion packs or a sequel. The good news is that, since it wasn't received with blaring trumpets and the sounds of cash registers ringing, you can pick this up for under 20 bucks for some good fun.
Best of the Rest: Randy's Picks of 2009
Might and Magic: Clash of Heroes
If I had my way ... well, a lot of things would be different. When it came to video games, I'd make sure that everyone -- whether they own a Nintendo DS or not -- had a chance to play Might and Magic: Clash of Heroes. Now, I know, Might and Magic? Isn't that some long-dead RPG franchise that's probably best left in the ground? Well, yes -- but Clash of Heroes is about as far from any of the other games in the series as you can get. At its core, it's a puzzle game -- a combat puzzle game -- developed by Capybara, the same team behind PSN's wonderful Critter Crunch. Take that game's core mechanic, add a load of clever new ones and build a story-driven experience around it and you have one of the finest (not to mention most addicting) DS games ever.
If I had my way ... well, a lot of things would be different. When it came to video games, I'd make sure that everyone -- whether they own a Nintendo DS or not -- had a chance to play Might and Magic: Clash of Heroes. Now, I know, Might and Magic? Isn't that some long-dead RPG franchise that's probably best left in the ground? Well, yes -- but Clash of Heroes is about as far from any of the other games in the series as you can get. At its core, it's a puzzle game -- a combat puzzle game -- developed by Capybara, the same team behind PSN's wonderful Critter Crunch. Take that game's core mechanic, add a load of clever new ones and build a story-driven experience around it and you have one of the finest (not to mention most addicting) DS games ever.
PSA: Halo Legends 'Origins Part 1' available today only

Best of the Rest: Richard's Picks of 2009

Halo Wars
Say what you will about the game's simplicity, or the brevity of the single-player campaign, but Ensemble Studios absolutely nailed console real-time strategy with Halo Wars. The controls work beautifully, allowing for the kind of granular management required in RTS games, and yet they remain simple enough for almost anyone to get the hang of the game. Add great online multiplayer and it's one tasty proposition.
Frankly, I was so addicted to the Skirmish mode when reviewing the game that it ate into my work hours. Remembering that makes it harder to face the fact that Ensemble was shuttered once work on the game was complete. I can only hope that Robot is given the chance to further the series, or at least work the controls into an entirely new game.
Say what you will about the game's simplicity, or the brevity of the single-player campaign, but Ensemble Studios absolutely nailed console real-time strategy with Halo Wars. The controls work beautifully, allowing for the kind of granular management required in RTS games, and yet they remain simple enough for almost anyone to get the hang of the game. Add great online multiplayer and it's one tasty proposition.
Frankly, I was so addicted to the Skirmish mode when reviewing the game that it ate into my work hours. Remembering that makes it harder to face the fact that Ensemble was shuttered once work on the game was complete. I can only hope that Robot is given the chance to further the series, or at least work the controls into an entirely new game.






















