Interview: 343 Industries' Frank O'Connor

Tony Hawk: Ride videos are in-game and out-of-game
We debated which of the two video assets Activision recently sent us for Tony Hawk: Ride should go a the top of the post, and which should be relegated to the unfavorable, post-jump real estate. The in-game trailer is pretty slick, and features that super catchy We Are Scientists jam. (You know the one, you hip guy, you.) However, the gameplay demonstration actually shows the peripheral being used to go on a "sick run," apparently part of a long-standing feud between Activision and Robomodo.
We decided to put the "sick run" at the top of the post, if only because we want you to know that this is exactly how we looked the first time we played the game at E3. Only we didn't crash quite so much, and also, when we finished playing, Tony Hawk himself came up and gave us a high-five with one of his giant hands. Check out the video above, then click past the jump to check out its neglected (but catchy!) brother.
We decided to put the "sick run" at the top of the post, if only because we want you to know that this is exactly how we looked the first time we played the game at E3. Only we didn't crash quite so much, and also, when we finished playing, Tony Hawk himself came up and gave us a high-five with one of his giant hands. Check out the video above, then click past the jump to check out its neglected (but catchy!) brother.
Microsoft hiring for Project Natal and Halo
A variety of new job listings have emerged on a Microsoft employment site, including positions for Project Natal and -- perhaps more interesting -- positions for a new Halo game. These listings for Halo, likely for Halo: Reach, call for designers, AI developers and animators -- even a multiplayer game design lead.
As for Project Natal, some listings point to "a large franchise," whereas others quote "an excellent next-generation" project -- which could be just about anything. We confirmed with Microsoft's Larry "Major Nelson" Hryb that the listings were legit, though he couldn't provide us with any more info beyond that.
[Via HotBloodedGaming]
As for Project Natal, some listings point to "a large franchise," whereas others quote "an excellent next-generation" project -- which could be just about anything. We confirmed with Microsoft's Larry "Major Nelson" Hryb that the listings were legit, though he couldn't provide us with any more info beyond that.
[Via HotBloodedGaming]
Homemade Fallout 3 Shishkebab, make 'em now before the apocalypse
Flickr user co.pirate has posted images of one of the best-looking replicas of Fallout 3's Shishkebab (which he notes is "in progress") we've ever seen. It's so detailed, in fact, that we're a little scared that it could be functional before we'll require it as a slayer of Capital Wasteland baddies after the nuclear apocalypse. We already live in constant fear that science will create Bubble Bobble dinos that'll encapsulate us in spherical prisons floating up to the sky ... the existence of a real Shishkebab is just too much.
For those not up on their Fallout weaponry, the Shishkebab is a flaming sword found in the game's irradiated universe. The burning blade does significant damage in the right hands -- just like one would in the real world.
For those not up on their Fallout weaponry, the Shishkebab is a flaming sword found in the game's irradiated universe. The burning blade does significant damage in the right hands -- just like one would in the real world.
Actions of BioShock protagonist debated by characters in sequel
Considering the dichotomy of the moral decisions (see: good or evil) offered to the silent hero of the original BioShock, many have wondered how the upcoming undersea adventure, BioShock 2, would take his actions in the first installment into account. Without a save game import feature (ala Mass Effect 2), how could the sequel register the player's decisions in the original? The answer was recently revealed by Bioshock 2's creative director, Jordan Thomas: Ambiguity, my dear Watson.
Speaking to MTV, Thomas explained that, "the things that he did are being fiercely debated by the splicers, because we wanted to support any of the choices the player could have made in the first game." He later added, "It's become kind of a religious question; what he did at the end of BioShock 1." This plot device is probably for the best -- if the splicers in Bioshock 2 knew about our actions in the first game, all they'd debate about is why we spent ten hours wandering aimlessly around the city, desperately hunting for audio cassettes.
Speaking to MTV, Thomas explained that, "the things that he did are being fiercely debated by the splicers, because we wanted to support any of the choices the player could have made in the first game." He later added, "It's become kind of a religious question; what he did at the end of BioShock 1." This plot device is probably for the best -- if the splicers in Bioshock 2 knew about our actions in the first game, all they'd debate about is why we spent ten hours wandering aimlessly around the city, desperately hunting for audio cassettes.
Bayonetta launch continues Platinum's winning streak

This is Platinum Games's second launch in Japan, and it's the second to debut at the top of the charts. Infinite Space on DS took the winning position back in June, with a comparatively modest 38,394 copies. MadWorld, Platinum's other game, has yet to be released in Japan.
The number two and three spots on Media Create's chart are also occupied by new games: Four Warriors of Light: Final Fantasy Gaiden, the new Final Fantasy for DS made by Matrix Software, and Tekken 6.
Rumor: Screens of Dishwasher: Dead Samurai 2 leaked; Ska Studios responds
Or, if you prefer: "Tom Morello strikes again; joined by Rebecca Romijn and Zach Braff."
Screenshots of what may be a sequel to the XBLA game The Dishwasher: Dead Samurai have landed on 1UP, allegedly supplied by the same saboteur that leaked those supposed Halo: Reach images. The shots certainly jive with the original game's art style and do feature some new enemies, backgrounds and objects. There are a number of new weapons shown, including a minigun, some kind of halberd, something that appears to be a giant syringe and -- our favorite -- a humongous pair of scissors.
When reached for comment, Dishwasher creator James Silva said, "Ska Studios does not comment on rumor and speculation," and then added, "I'm never inviting Tom Morello, Rebecca Romijn and Zach Braff over again."
Screenshots of what may be a sequel to the XBLA game The Dishwasher: Dead Samurai have landed on 1UP, allegedly supplied by the same saboteur that leaked those supposed Halo: Reach images. The shots certainly jive with the original game's art style and do feature some new enemies, backgrounds and objects. There are a number of new weapons shown, including a minigun, some kind of halberd, something that appears to be a giant syringe and -- our favorite -- a humongous pair of scissors.
When reached for comment, Dishwasher creator James Silva said, "Ska Studios does not comment on rumor and speculation," and then added, "I'm never inviting Tom Morello, Rebecca Romijn and Zach Braff over again."
Impressions: Darksiders takes a stab at Portal, Panzer Dragoon

Former X-Men, Battle Chasers and Ultimates artist Joe Madueira and his team at Vigil Games are drawing closer to realizing the celebrated illustrator's dream of making his own video game, Darksiders. We've seen the apocalyptic action-adventure a few times in the past, and its similarities to games such as the 3D Zeldas, God of War and, in some ways, Devil May Cry are still obvious in the latest build.
There were some new elements for publisher THQ to show off, though, like War's range of attacks. For instance, the Apocalypse Horseman can throw his cross blade into a source of time-slowing magic energy and have it return, momentarily giving him an advantage over a group of scurrying spider enemies.
Undoubtedly, the most interesting new tidbits we saw were obvious tributes to two of gaming's most hallowed franchises: Portal and Panzer Dragoon.
There were some new elements for publisher THQ to show off, though, like War's range of attacks. For instance, the Apocalypse Horseman can throw his cross blade into a source of time-slowing magic energy and have it return, momentarily giving him an advantage over a group of scurrying spider enemies.
Undoubtedly, the most interesting new tidbits we saw were obvious tributes to two of gaming's most hallowed franchises: Portal and Panzer Dragoon.
Gallery: Darksiders (11-06-09)
Super Street Fighter IV trailer unlocks bonus stages
It's all great stuff, but we know what you came here to see: If you skip to about the 2:30 mark, you can watch Ryu car bashing and barrel bashing! Check out how excited the kilted barrel-dropping machine operator is -- he loves watching his barrels get smashed!
[Thanks, Vince]
Rock Band Weekly: The White Stripes, The Damned, Kasabian
.
Forget that Jack White finds it "depressing" that kids are learning about music through rhythm games -- there's gold in them thar virtual hills! Next week's Rock Band DLC adds a pack of songs from The White Stripes, with tracks off of three different albums.
We've also added this little guy to Rock Band Weekly:
. He indicates tracks that are considered "family-friendly" enough for Lego Rock Band. Such marked songs will be available in LRB's music store, as well as appearing in the regular Rock Band music store. [Thanks to our friend Dustin Burg for the Lego head!]Check out the update after the break, along with what Rock Band Unplugged players can expect for DLC next week.
Team up and watch this new Skate 3 trailer
EA's new Skate 3 trailer touts team-play as the stand-out addition to the franchise. The new element allows players to tackle challenges and compete against other teams online for popularity within the Skate.Feed community. Of course, it's just as easy to become unpopular, too -- just ask the guy in the short shorts.
EA Black Box is once again handling the development of the game, building on the, um, building features of Skate 2. The studio is working to greatly improve the film maker and skate park editor, as well as adding new features such as an in-game and web-based "social network," plus the ability to seamlessly share parks, board designs and other user-created content a la Forza 3's storefront.
Skate 3 is due in May 2010 for PS3 and Xbox 360.
EA Black Box is once again handling the development of the game, building on the, um, building features of Skate 2. The studio is working to greatly improve the film maker and skate park editor, as well as adding new features such as an in-game and web-based "social network," plus the ability to seamlessly share parks, board designs and other user-created content a la Forza 3's storefront.
Skate 3 is due in May 2010 for PS3 and Xbox 360.
Gallery: Skate 3
Nine straight minutes of Mass Effect 2 gameplay
You'll get a sense of the sequel's leap in environmental detail, character modeling and dialog scene camerawork in this clip, along with loads of intense combat. There's even an appearance by returning character (and total badass) Garrus from the first Mass Effect, plus a joke that manages to poke fun at rumors of Commander Shepard's death and the fact players can make him/her look like anyone they choose. Again -- nine minutes.
Hands-on: Mass Effect 2

click to make more MASSive
You will never find a more wretched hive of scum and villainy than Mass Effect 2's newly revealed world, Omega. (Well, apart from the Mos Eisley spaceport, that is.) This is where our latest grubby-mitts-on-the-gamepad outing with BioWare's upcoming RPG shooter role-playing shooter took place -- or, rather, inside its favorite hangout for galactic riffraff, the Inferno nightclub.
It turns out there was a purpose in showcasing this location beyond the throbbing music and exotic alien dancers -- it happens to be the same sort of locale that one of the original Mass Effect's earliest combat encounters played out in, and we got this point before our tour guide even had to make it: The environments in Mass Effect 2 are leaps and bounds better the first game's. In fact, this place seemed alive. Oh yeah -- and there just so happened to be a firefight waiting for us as we ventured further into this seedy sin palace.
It turns out there was a purpose in showcasing this location beyond the throbbing music and exotic alien dancers -- it happens to be the same sort of locale that one of the original Mass Effect's earliest combat encounters played out in, and we got this point before our tour guide even had to make it: The environments in Mass Effect 2 are leaps and bounds better the first game's. In fact, this place seemed alive. Oh yeah -- and there just so happened to be a firefight waiting for us as we ventured further into this seedy sin palace.
Gallery: Mass Effect 2 (11-06-09)
Video: 15 days in GTA IV's Liberty City
Time lapse videos were all the rage back in -- actually, we don't think they were ever rage caliber stuff, but in the case of this GTA IV video that shows 15 days go by Liberty City, it's at least reached "oh, that's neat!" territory. The video comes courtesy of DigitalFoundry (you can watch it over at Eurogamer) and reminds us just how much life there is in the virtual sand box, as cars drive along to their respective destinations, pedestrians shuffle about doing their own thing and, in the case of that one lady around the 32-second mark, loaf around the riverside all day and night. We just hope she's not doing what we think she's doing. It'd be such an unbecoming thing of the purest city in all of gaming, amirite?
Left 4 Dead 2: now with 4 times as many pre-orders
As if blissfully dancing on the grave of its opposing and recently deceased boycott, Valve's shambler-shooting sequel, Left 4 Dead 2, seems destined to surpass its predecessor. Speaking to CVG, Chet Faliszek revealed that pre-orders for the game had quadrupled those enjoyed by the original game. "As we get closer to launch we see the reaction to the demo, pre-orders are four times what Left 4 Dead 1 was, people's excitement, the boycott itself and how it's changed..." he said. "I think people are just excited now."
Having tested what the power of the people can accomplish (most of all when wielding skull-smashing implements) Valve can finally let that excitement wash over them, content that fans have latched on to what's in the game -- and not what's missing. "Honestly I made the joke and it's true: If you put $20 in a box and charge $10 for it someone would complain you didn't put $50 in a box," added Faliszek. "Not to say some of the concerns raised aren't valid, but you're always going to have some kind of upset and that's not how we work. We work at looking at the project and trying to get it out."
Valve gets Left 4 Dead 2 out on November 17th.
Having tested what the power of the people can accomplish (most of all when wielding skull-smashing implements) Valve can finally let that excitement wash over them, content that fans have latched on to what's in the game -- and not what's missing. "Honestly I made the joke and it's true: If you put $20 in a box and charge $10 for it someone would complain you didn't put $50 in a box," added Faliszek. "Not to say some of the concerns raised aren't valid, but you're always going to have some kind of upset and that's not how we work. We work at looking at the project and trying to get it out."
Valve gets Left 4 Dead 2 out on November 17th.



















