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Super Street Fighter IV screens: Cody stuck in handcuffs


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Cody isn't the brightest of the Street Fighter bunch, is it? The Final Fight star made his first appearance in the series in Street Fighter Alpha 3, having just escaped from prison. Apparently, he hasn't figured out how to remove his manacles (nor has he changed out of his incriminating garb) in the several years between the events of Street Fighter Alpha 3 and Street Fighter II, nor in the time between Street Fighter II and Super Street Fighter IV, which is where these new screens originate.

Sure, the other characters are all wearing the same outfits from years ago (except for Chun Li), but those can all be reasonably believed to be choices. Maybe Dan wears other stuff when he's off the job, and changes into his pink gi. But it's extremely hard to believe that Cody would voluntarily don his prison uniform and shackles again, which suggests that he can't remove them. This is also the guy who picks up a rock and throws it as one of his special moves.

Tatsunoko vs Capcom media assaults your eyeballs

Capcom's let loose an avalanche of new media for upcoming Tatsunoko vs Capcom. We've got something for everyone, including some piping-hot screens from the screenshot oven (screens are always baked, you know), concept art and even a pair of new gameplay trailers. If you've ever wanted to witness a robotic girl pummel someone with a broom, well, head past the break and soak it all in.

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You may download PC/360 Devil May Cry 4 on December 22

Has the pernicious dealing with retail requirement kept you from the ongoing, stylish adventures of Nero and Dante (not that Dante)? Capcom has good news for those of us with no tolerance for relics like stores and boxes: starting December 22, the PC version of Devil May Cry 4 will be available for download on "the digital distribution partner of your choice," including, of course, Capcom's own shop, where pre-orders are being accepted for $29.99. The 360 version will hit Games on Demand, along with Lost Planet Colonies Edition, the same day.

Capcom notes that the PC version of the action game features some enhancements not found in the console versions: altered enemy placements, a "Turbo Mode," an extra-difficult "Legendary Dark Knight Mode," among several visual tweaks. And now, it's enhanced with buying it from home mode!

Nintendo: Mega Man 10 teleporting down in March

Though we just found out about Mega Man 10, we won't have to wait long at all before we can try it. Nintendo's new Q1 schedule gives a March 2010 date for the WiiWare run-and-gun -- just two months after Capcom starts releasing Phoenix Wright ports. What a wonderful time to have an Internet-connected Wii and enjoy Capcom products.

With the release so close, we expect more information to come out soon, starting with character art for all the bosses and the mysterious third character. We currently only know of the delightful Sheep Man and Commando Man.

Dark Void video succinctly summarizes the game in 90 seconds

Capcom's clearly had enough of people just not getting what Dark Void is all about. So, it put together this latest trailer for the game which clears up any confusion. Is it a puzzle game? No. Dating sim? Nay. RPG? Well, only in that you play the role of a guy with a jetpack who can do a whole buncha stuff, all of which is summarized with big letters and clips of the character doing what said letters say he's doing.

If, after viewing the video, you're still not clear on what Dark Void is about, we suspect Capcom's next step will be to come to your home and demo it for you. Or it could just release a demo. Yeah, that'd work.

Sheva and Chris getting new duds in Resident Evil 5 DLC

If you're desperately wanting to get your hands on some new glad rags for Resident Evil 5's co-operative protagonists, then the expanded "Mercenaries Reunion" gametype in the game's upcoming DLC should fulfill your sartorial fantasies. Sheva's new outfit, nicknamed "Fairy Tale," resembles Little Red Riding Hood's garments, as reimagined by someone involved in the adult film industry. Chris's new outfit, nicknamed "Warrior," simply turns him into a person-shaped collection of fists.

Sheva's duds can be seen in the video above, while Chris's can be found just after the jump. Proceed with caution if you elect to view the latter -- there's a very real possibility that your eyeballs could get punched.

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Capcom handing out mysterious Mega Man items before VGAs

If you're in Los Angeles tomorrow and have an interest in either Mega Man collectibles or eBay profits, be sure to get to 1013 W. Olympic Blvd. in LA tomorrow between 2pm and 5pm -- actually, we're guessing you're going to need to get there early. And bring a printout of this coupon with you.

Capcom and i am 8 Bit plan to hand out some kind of extremely limited Mega Man swag in enticing E-Tank boxes. It's likely related to the newly announced Mega Man 10, and with the Mega Man 10 "box art" done by i am 8 Bit's Gerald de Jesus, it's possible that the item will bear that image. If you get one, be sure to let us know what's in the box! We have to know what is in the box.

Nintendo Power reveals Mega Man 10 for WiiWare

Get your weapons ready! The latest issue of Nintendo Power features some mega news -- specifically, the upcoming release of Mega Man 10 on WiiWare.

The new installment, like the brilliant Mega Man 9, uses an NES-style aesthetic, and features wacky new bosses like Sheep Man. Sheep Man! Proto Man returns as a playable character (this time immediately, and not as time-delayed DLC), along with a third mystery character! The extra character's identity: just one of the details, like the release date or whether or not it's on other platforms, that we're just going to have to wait to find out.

An image in the writeup also reveals an Easy Mode for the game, which we can imagine being welcome for a lot of people not accustomed to the uniquely painful experience of trying to complete an NES Mega Man title.

Phoenix Wright WiiWare trailer takes the stand

This slightly hokey Japanese trailer for the WiiWare ports of the Phoenix Wright games features an overexcited kid informing his easily shocked father that the series is now available on WiiWare -- at which point they turn on the Wii and, essentially, watch more of the trailer that they are currently in.

The family also demonstrates the new Wiimote gestures for Phoenix's exclamations: Igiari! (Objection!), Matta! (Hold it!) and Kurae! (Take that!) Seeing people perform the motions on video, it actually looks like much more fun than we anticipated. So much fun that we'll be driven to play through the games again on Wii just to make fools of ourselves in a new way.

Takeuchi on marketing Lost Planet 2 across our planet

Lost Planet 2 may be produced in Japan by Japanese developers at a Japanese company, but it's rooted in Western design philosophies -- namely, the art of shooting. In a Capcom published developer interview, producer Jun Takeuchi explained the company's marketing strategies in and outside of Japan.

"In foreign countries that account for a large share of sales," Takeuchi said, "we are going to rely on the brand recognition of Lost Planet and emphasize the new features in the game, as well as four player co-op mode." To emphasize the parts of the game that Japanese gamers might be more interested in, Takeuchi suggested, "we're going to focus on pushing the concept of 'enjoying four player co-op mode' instead of the fact that this game is an action shooter." In other words, Capcom's hoping to make Lost Planet 2 sound as much like Monster Hunter as possible.

Additionally, as part of its "Single Content Multiple Usage" multimedia initiative, Takeuchi said that Capcom may extend Lost Planet to manga as a promotional tool in Japan.

Viewtiful Joe's Kamiya would 'like to finish' series, won't henshin-a-go-go back to Okami

Hideki Kamiya, creator of the forthcoming Bayonetta, would be up for making a sequel to his stylish side-scroller Viewtiful Joe if given the opportunity, according to a report by Game Informer. Not so much for Okami, though, which he'd wanted to revisit until he learned Capcom was making Okamiden for DS. "I heard the announcement that someone else would be making a sequel," he told the magazine. "Now I'm just not interested in it anymore."

Kamiya, who left Capcom along with Resident Evil creator Shinji Mikami and other key staffers to form the now-defunct Clover Studio, doesn't retain the rights to any of the IPs he created at either company -- but nevertheless feels that the story of Viewtiful Joe "is incomplete," adding "I'd like to finish it someday."

While that's probably a long shot, Kamiya has already proven he's a man full of amazing ideas, which we'll hopefully see many more of after Bayonetta -- a game he could very well make a sequel to -- is released in the US on January 5.

VC in Brief: Street Fighter Alpha 2 (SNES) and Shinobi (VC Arcade)

Martial arts is the theme on the Virtual Console this week, as Sega and Capcom both offer up entries in their respective franchises. Unless you like to punch things, throw pointy things at things or kick things -- or maybe some kind of mixture of all that -- then you'll probably want to skip this week's downloads. Pacifists need not apply!
  • Street Fighter Alpha 2 (SNES, 1 - 2 players, 800 Wii Points)
  • Shinobi (VC Arcade, 1 player, 800 Wii Points)
Every week, we like to check out what's new on the Virtual Console. We offer these videos as a sort of taste to help you decide whether or not you would want the game in question. We also toss in our own two cents because we're pushy jerks like that.

NintendoWare Weekly: Rayman, Stop Stress, Shinobi, Street Fighter Alpha 2

There's some classic platforming to be had in both Rayman and Shinobi in this week's Nintendo downloads, and even a way to deal with Jack's overabundance of stress in Stop Stress: A Day of Fury. There's over ten titles in all, so cruise past the break for the full list.

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Capcom employee recreates Fable II's Fortune's Tower pub game

This has to be the most endearing display of cross-developer love we've seen during our games writing careers. Capcom's Shawn Baxter (a.k.a. "Snow,") recently posted on the company's community blog about his latest D.I.Y. project -- a real-life version of Fortune's Tower, one of the pub games featured in Fable II. Oh, and in Fable II Pub Games, though you probably didn't need us to tell you that.

Words can't really describe this two-month, $400 project as well as pictures, so hop on over to Capcom's blog and check out the delectable fruits of Baxter's labor. If you're of a crafty ilk, the post also contains a few blueprints you can follow to make your own Fortune's Tower set. We probably won't post about yours, though. This is a one-time thing.

The Resident Evil chopper isn't as violent as it sounds

You might hear the phrase "Resident Evil chopper" and think of some brutal weapon designed to make a zombie into two half-zombies, but it actually refers to the latest spinoff for the franchise -- and the first with the ability to literally spin off. Capcom has partnered with Savage Cycles to produce an officially licensed Resident Evil motorcycle, to be sold in "an extremely limited number." It'll have a bunch of fake weapons and health sprays and stuff attached, and the expected S.T.A.R.S. and Capcom logos. The shot above is of an in-progress model.

Capcom didn't mention a price for it, but we suspect that Resident Evil completists unable to let an official piece of merchandise pass are crying right now. Sure, $100 for a Japanese limited edition game or something is doable every now and then, but now you have to buy a vehicle. And if you drive it, it won't be mint condition anymore!

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