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First gameplay footage of Medal of Honor revealed [update]
Not enough for you? The gameplay trailer concluded with one NPC kicking a booby trapped prisoner through a high rise window. Now we're not marketing pros, but that should be the first bullet point on the back of the game's box. Check out the trailer -- in all its YouTube quality glory --
Update: Hi-res version now available above.
See Faith, See Faith Jump in Mirror's Edge iPhone trailer
If you were wondering what the world of Mirror's Edge would look like from a side-scrolling, out-of-body perspective, your answer can be found in the above trailer for the platformer's iPhone port. Though the handheld obviously lacks the processing power of the 360 and PS3, the game still manages to retain the first installment's crisp visual aesthetic. Also, there's a lot of roof-jumping, which we remember being pretty prevalent in the home console version of the game.
However, the video still doesn't clarify how the original game's fairly complex control scheme will port over to the iPhone. "See, to scale this wall, you do a quick tap, then a tappity-tap, and then half a tap, and then you shake your iPhone violently. No, no, half a tap. How are you not getting this?"
However, the video still doesn't clarify how the original game's fairly complex control scheme will port over to the iPhone. "See, to scale this wall, you do a quick tap, then a tappity-tap, and then half a tap, and then you shake your iPhone violently. No, no, half a tap. How are you not getting this?"
Gallery: Mirror's Edge (iPhone)
Battlefield 1943, Bad Company 2 system specs revealed
Ten-hut, soldiers! During wartime, the government is granted special powers and as such the Army is going to need to commandeer your personal computers. Before we send our best and brightest out into battle, we'll need to train them in advanced maneuvers via upcoming PC games Battlefield 1943 and Battlefield: Bad Company 2.
Before you start packing up your 'puters, know the government has issued its guidelines for computer operations (via Shacknews). Report past the break to see if your computer meets these stringent requirements.
Before you start packing up your 'puters, know the government has issued its guidelines for computer operations (via Shacknews). Report past the break to see if your computer meets these stringent requirements.
New Medal of Honor promises 'most authentic modern war experience'
Shrugging off years of mediocrity and partially descriptive subtitles, EA's newly announced Medal of Honor reboot will thrust players into a modern milieu: Afghanistan. Set for release in 2010 on PC, PlayStation 3 and Xbox 360, the new first-person shooter follows the Tier 1 Operator, described as "a relatively unknown entity directly under the National Command Authority who takes on missions no one else can handle," and not described as an oddly militant member of ZZ Top. EA claims that "Tier 1 Operators from the US Special Operations Community" have been involved since the earliest stages of the game's development.
The publisher seems intent on throwing the gauntlet down in the modern war arena (do they still use gauntlets?), promising a "best-in-class single-player campaign" from the minds at EA Los Angeles, as well as a multiplayer component developed by the Battlefield veterans at DICE.
You can bear witness to the game's full unveiling during Spike TV's 2009 Video Game Awards on Saturday, December 12 at 8:00PM PT. You can witness beard in the gallery below.
The publisher seems intent on throwing the gauntlet down in the modern war arena (do they still use gauntlets?), promising a "best-in-class single-player campaign" from the minds at EA Los Angeles, as well as a multiplayer component developed by the Battlefield veterans at DICE.
You can bear witness to the game's full unveiling during Spike TV's 2009 Video Game Awards on Saturday, December 12 at 8:00PM PT. You can witness beard in the gallery below.
Gallery: Medal of Honor (2010)
Mirror's Edge vaults onto the iPhone
Click to see all of Faith's roof-hopping antics.
So, hypothetical situation. You're perched on the roof of a skyscraper, peering across a lengthy chasm to the adjacent building, where your destination lies. You're suddenly overcome with doubt and uncertainty! If only you had some sort of portable parkour training manual which could show you the proper timing and form for such a jump. Fortunately, your hypothetical needs are being tended to. According to a recent EA press release, the high-flying, first-person adventure, Mirror's Edge, will soon land on iPhones and iPod Touches.A few screenshots for the title (which is due out in January) show that while it will be in 3D, we'll be operating from a side-scrolling perspective rather than being stuck within Faith's head.
Gallery: Mirror's Edge (iPhone)
Direct2Drive running '24 Days of Christmas' sale
Digital distribution service Direct2Drive is celebrating the 24 days leading up to Christmas by discounting a select PC title each day from now until December 25. As the math whizzes have no doubt already divined, that's 24 discounted games! Today's game is DICE's parkour-em-up, Mirror's Edge. At the ridiculously low asking price of $4.95, it'd be a crime for PC gamers to disregard this most excellent (and very much deserving of a sequel, EA!) game from 2008.
We can personally vouch for its high levels of quality, actually. In terms of fun-to-cents ratio, you're looking at about 16 gazillion wows of entertainment value. Trust us, we did the math.
[Thanks, Jordan]
We can personally vouch for its high levels of quality, actually. In terms of fun-to-cents ratio, you're looking at about 16 gazillion wows of entertainment value. Trust us, we did the math.
[Thanks, Jordan]
DICE lighting artist lists Mirror's Edge 2 on portfolio

Battlefield 3 was first mentioned in June at a conference by EA COO John Pleasants. At that time, Pleasants also revealed a Criterion-developed Need for Speed game, which was announced again during EA's latest financial conference call -- so Battlefield 3 is somewhat of an expected property, lending credence to the existence of Mirror's Edge 2 by association. The last we heard about a follow-up to Mirror's Edge was that a "small team" was working on something back in June. Carlén could be part of that small team.
It's possible, given EA's recent layoffs and turn toward more surefire franchises, that Mirror's Edge 2 did exist but no longer does. We're checking with EA to verify the information found on this portfolio and to determine the current state of the franchise.
[Thanks, Tim]
Battlefield Heroes store updated, offers advantage to microtransacting users
It's difficult to explain the current controversy surrounding Battlefield Heroes without talking a whole lot of inside baseball, so we'll keep it simple. Players of the game are up in arms due to a recent update to the title's in-game store. Though EA and DICE had worked up a balance between the game's two forms of currency -- Valor Points, which you unlock from playing, and Battlefunds, which you purchase with real-life money -- this patch heavily depreciates the value of the former while making the latter a near necessity for those who wish to stay competitive in the game.
Items have had their Valor Point costs increased across the board -- what's more, some of these items can no longer be permanently purchased with Valor Points, but can only be taken on a one or three-day test drive. However, these same items have had their Battlefund costs reduced, and allow purchasers to keep them indefinitely.
If the items being purchased were merely cosmetic, we wouldn't think twice about this shift in fungible value -- however, the torch-wielding mob now moving through the Battlefield Heroes forums seem to think that the shooter's developer has forsaken the more frugal members of its community, giving the wealthy playboys among them an unfair advantage.
Items have had their Valor Point costs increased across the board -- what's more, some of these items can no longer be permanently purchased with Valor Points, but can only be taken on a one or three-day test drive. However, these same items have had their Battlefund costs reduced, and allow purchasers to keep them indefinitely.
If the items being purchased were merely cosmetic, we wouldn't think twice about this shift in fungible value -- however, the torch-wielding mob now moving through the Battlefield Heroes forums seem to think that the shooter's developer has forsaken the more frugal members of its community, giving the wealthy playboys among them an unfair advantage.
Master Arica Harbor with these Bad Company 2 beta tips
If you find yourself coming up short in your quest for victory in the PS3-exclusive multiplayer beta for Bad Company 2, the development team at DICE has a few pointers to help reduce the gap between your win and loss statistics. Bad Company 2 level designer Inge Jøran "Pirelli" Holberg posted a laundry list of tips for attackers and defenders for the beta's Arica Harbor map.
With the map's design in mind, Holberg's tips feature a slew of ideas on how you can destroy specific areas of the map to redirect adversary foot traffic -- right into the sights of your favorite firearm. Our tips? Keep shooting people on the other team and you're bound to win eventually. We're professionals here, folks.
With the map's design in mind, Holberg's tips feature a slew of ideas on how you can destroy specific areas of the map to redirect adversary foot traffic -- right into the sights of your favorite firearm. Our tips? Keep shooting people on the other team and you're bound to win eventually. We're professionals here, folks.
Battlefield: Bad Company 2 PC beta starts early 2010
Battlefield: Bad Company 2's associate producer and dedicated server of official blog updates, Gordon Van Dyke, has assured fans that the PC beta will still happen -- though later than expected. "With the huge success of the PS3 Beta we decided to drastically increase the PC Beta's capacity to insure as many people as possible could participate," Van Dyke wrote. "Unfortunately this meant we had to delay the Beta to very early next year giving us more planning time to make it happen and implement more optimizations."
The PC version of DICE's first-person, military-person shooter will boast full support for DirectX 11, a maximum of 32 active players (Xbox 360 and PlayStation 3 versions go up to 24), clans, friend lists and dedicated servers, which is that controversial thing we referenced in the previous paragraph.
Battlefield: Bad Company 2 will arrive on store shelves in March 2, 2010. It's the one that ups the lone-soldier-walking-towards-you ante with some helicopters, a tank and another soldier that is slightly farther away.
The PC version of DICE's first-person, military-person shooter will boast full support for DirectX 11, a maximum of 32 active players (Xbox 360 and PlayStation 3 versions go up to 24), clans, friend lists and dedicated servers, which is that controversial thing we referenced in the previous paragraph.
Battlefield: Bad Company 2 will arrive on store shelves in March 2, 2010. It's the one that ups the lone-soldier-walking-towards-you ante with some helicopters, a tank and another soldier that is slightly farther away.
Gallery: Battlefield: Bad Company 2
New Battlefield: Bad Company 2 multiplayer trailer reminds us of the good ol' days
Ahem, that said, the latest multiplayer trailer for Battlefield: Bad Company 2 above, serves to remind us of all the good times we had the first time around. It also, unfortunately, serves to remind us that the second game still isn't out for another three months. Luckily, some of you will get to enjoy the multiplayer beta starting today. Do us all a favor, folks -- shell the snipers!
Gallery: Battlefield: Bad Company 2
A tour of Battlefield: Bad Company 2's multiplayer

In the G4 video after the break, producer Gordon Van Dyke provides a running commentary of direct-feed multiplayer footage, demonstrating the kind of gameplay you'll be able to help tune (and also enjoy) in the PS3 multiplayer beta. Or, to put it a different way, there's thirteen minutes of direct-feed Bad Company 2 footage after the break. Hardly needs any more dressing up than that, does it? Enjoy it -- no tips required.
Battlefield: Bad Company 2 looking to catch MW2-jaded PC gamers on the rebound

Continuing to pour gasoline on the dedicated server fire, Gordon Van Dyke from Bad Company 2's DICE tells IncGamers, "On the PC, it's a PC version, which is getting that same treatment, and then also a little bit more as PC users are generally used to a different type of experience than console users are, and we recognize that and we want to make sure that we give that to the PC market and give the console market more." He was less committal when discussing modding tools, offering, "Once we start getting there and the engine gets to a level where we can release tools that are easy for our own guys to use, and then easy for people publicly, then we'll get into that and we'll really start to focus on it."
Though the first Battlefield: Bad Company never made its way to the PC, with promised support for the platform and a PC beta hitting this December -- just a few weeks after the PS3-exclusive console beta gets underway -- it's clear EA and DICE are making up for lost time.
Source – Electronic Arts Q2 2010 Earnings Conference Call [PDF link]
Source – DICE: Bad Company 2 PC Gets A "Little Bit More" [IncGamers]
Hands-on: Battlefield: Bad Company 2 multiplayer beta
Last week, we took part in a 24-player stress test for the beta (the version coming Nov. 19 will support 24 players, as will the final game) and came away rattled but ready for more. You can read about how it all went down after the break.
Battlefield: Bad Company 2 multiplayer beta hits Nov. 19, exclusive to PS3
The beta will focus on one of Bad Company 2's new multiplayer game types: Rush. This multi-stage battle takes place on a map called Arica Harbor, which is broken into unique areas for each round. American forces push forward on foot and in vehicles to scrap with Russian troops outside a military base, in an urban environment and eventually at the harbor itself in a "last stand" scenario.
EA plans to begin a PC round of the beta in December, followed up by an all-new multiplayer demo for PS3, Xbox 360 and PC early next year. The finished game hits shelves on March 2, 2010. We recently had the opportunity to play in the multiplayer beta and will bring you our hands-on impressions tomorrow morning, November 6 at 9:00 a.m. PT / noon ET.















