Dirt posts (Subscribe to this feed)
First DiRT 2 media lacks polish
Gallery: DiRT 2
DiRT 2 tips its hat to the late Colin McRae
When Scottish rally racer Colin McRae died in a tragic helicopter accident in September 2007, many wondered how his passing would affect the final version of DiRT, the McRae-branded racing game that would come out later that month. The answer? Well, it was too late in the game's development to include any significant changes -- but Codemasters is making sure that the upcoming sequel to the well-reviewed racer adequately tips its hat to the driver who spawned the series.
MTV Multiplayer checked out DiRT 2 during a recent preview in NYC, and reports that players will be working to qualify for the Colin McRae Memorial Cup -- what's more, Codemasters' Mark Turosz explained that players will "hear other drivers talking about him," and that "he's the central figure in the narrative." Rarely do video games dabble in real-life tragedies -- though it looks like Codemasters is handling it with a refreshing touch of class.
MTV Multiplayer checked out DiRT 2 during a recent preview in NYC, and reports that players will be working to qualify for the Colin McRae Memorial Cup -- what's more, Codemasters' Mark Turosz explained that players will "hear other drivers talking about him," and that "he's the central figure in the narrative." Rarely do video games dabble in real-life tragedies -- though it looks like Codemasters is handling it with a refreshing touch of class.
Gallery: DiRT 2
Codemasters signs Ken Block for DiRT 2
DiRT 2 is drifting toward a Fall release on the PS3, PSP, Xbox 360, Wii, ColecoVision, DS, Virtual Boy, and PC.
Gallery: DiRT 2
Codemasters wants 'gamer's games' on Wii, finds other publisher strategies 'bewildering'
Codemasters has a couple new execs talking about the publisher's "cautious strategy" on the Wii -- and, by "cautious," they mean making titles that appeal to core gamers. UK General Manager Jeremy Wigmore and Marketing VP Alex Bertie tell MCV that Codemasters "can't ignore Wii," despite the publisher's emphasis on next-gen titles.
Bertie finds it "bewildering" to see what other companies are doing with Nintendo's juggernaut. He expresses that Codies isn't going to make "cheap, crappy ports" and expects the company to produce "gamer's games." Wigmore believes that other publishers constantly going to retail with a "mass-market product" only makes those games become "white noise." It'll be interesting to see if Codemasters retains its thinking about Wii after Overlord: Dark Legend releases in a few months and the publisher starts seeing sales figures.
Bertie finds it "bewildering" to see what other companies are doing with Nintendo's juggernaut. He expresses that Codies isn't going to make "cheap, crappy ports" and expects the company to produce "gamer's games." Wigmore believes that other publishers constantly going to retail with a "mass-market product" only makes those games become "white noise." It'll be interesting to see if Codemasters retains its thinking about Wii after Overlord: Dark Legend releases in a few months and the publisher starts seeing sales figures.
Codemasters kicks up DiRT 2 for PSP too

[Thanks, David B.!]
Wii to get DiRTy in 2009
The sequel to 2007's gem of a racing game, DiRT, is going to be releasing on Wii, says Codemasters. What do we say? Yay! We're pumped!
The Wii version will release simultaneously with the other console ports of the game next year, and is to include a "tuned-up car-handling physics system" and "new damage engine effects." We're hoping the game will be solid on the Wii, as it could benefit from the Wiimote. Think Excite Truck, but better.
So, who's excited for DiRT 2 next year?
The Wii version will release simultaneously with the other console ports of the game next year, and is to include a "tuned-up car-handling physics system" and "new damage engine effects." We're hoping the game will be solid on the Wii, as it could benefit from the Wiimote. Think Excite Truck, but better.
So, who's excited for DiRT 2 next year?
Colin McRae: DiRT 2 is official, arrives 2009
In a recent interview with IGN UK, Codemasters' Gavin Raeburn spilled some of the first detaiils on Colin McRae: DiRT 2. First, Raeburn spoke to the decision to keep McRae's name in the title -- McRae died tragically in 2007. According to Raeburn, the decision was made by Codemasters in conjunction with the McRae family. He added that Colin McRae's "ventures into events such as the X-Games, Dakar Rally and the Race of Champions have inspired [Codemasters] to look at events covering the extremes of off-road motorsport. Raeburn says DiRT 2 will move in that direction and that "Colin will play a part in that." Raeburn concluded that "DiRT 2 will be a great tribute."
The game will be running on an improved version of the EGO engine, which powered the previous DiRT as well as the more recent GRiD. Among some of the improvements are "more physical modelling of the environment, improving lighting and shadowing" as well as greater use of a streaming system "to allow much higher texture detail." Raeburn adds that Codemasters is "pushing the boundaries of what is possible with the hardware as much as possible, and we're confident in our ability to lift the quality bar again." Given that DiRT is still considered one of the best looking games available, these are some hefty statements to make.
Players can also expect revamped single-player and multiplayer experiences, with Raeburn promising "progressive reward system and community features" for online multiplayer. DiRT 2 is scheduled to launch in 2009.
[Via Joystiq]
The game will be running on an improved version of the EGO engine, which powered the previous DiRT as well as the more recent GRiD. Among some of the improvements are "more physical modelling of the environment, improving lighting and shadowing" as well as greater use of a streaming system "to allow much higher texture detail." Raeburn adds that Codemasters is "pushing the boundaries of what is possible with the hardware as much as possible, and we're confident in our ability to lift the quality bar again." Given that DiRT is still considered one of the best looking games available, these are some hefty statements to make.
Players can also expect revamped single-player and multiplayer experiences, with Raeburn promising "progressive reward system and community features" for online multiplayer. DiRT 2 is scheduled to launch in 2009.
[Via Joystiq]
Codemasters talks Colin McRae: DiRT 2, coming 2009
IGN UK has an interview up in which Codemasters provides some, well, dirt on Colin McRae: DiRT 2, due next year. Yes, the game is in development (for PC, PS3, and 360), and yes, the Colin McRae branding is being retained despite the legendary rally driver's untimely death last year.
So, what's new for the off-road racing series that caused Ludwig bodily injury? Not the engine – it's running on the EGO tech that drove the original DiRT and GRID, albeit an enhanced version of it. "More physical modeling of the environment, improving lighting and shadowing, and broadening the use of our streaming system to allow much higher texture detail," are to be expected, according to executive producer Gaven Raeburn.
It's not just retaining McRae's name, either. "His ventures into events such as the X-Games, Dakar Rally and the Race of Champions have inspired us to look at events covering the extremes of off-road motorsport," said Raeburn. "DiRT 2 will be a great tribute, and we'll be revealing more about this over the coming months."
Hopefully, Ludwig will still be playing Far Cry 2 when DiRT 2 hits, so we won't have to insitute a Joystiq Injury Watch program.
[Via Shacknews]
So, what's new for the off-road racing series that caused Ludwig bodily injury? Not the engine – it's running on the EGO tech that drove the original DiRT and GRID, albeit an enhanced version of it. "More physical modeling of the environment, improving lighting and shadowing, and broadening the use of our streaming system to allow much higher texture detail," are to be expected, according to executive producer Gaven Raeburn.
It's not just retaining McRae's name, either. "His ventures into events such as the X-Games, Dakar Rally and the Race of Champions have inspired us to look at events covering the extremes of off-road motorsport," said Raeburn. "DiRT 2 will be a great tribute, and we'll be revealing more about this over the coming months."
Hopefully, Ludwig will still be playing Far Cry 2 when DiRT 2 hits, so we won't have to insitute a Joystiq Injury Watch program.
[Via Shacknews]
DS Daily: Keeping it clean
Although this blogger personally prefers the cool, Mac-esque appearance of the Polar White DS (it is, after all, the perfect match for the Wii), there's a good reason I don't own one: it gets hella dirty, hella quickly. It's just fairly unavoidable -- the thing is called a handheld. Hands aren't always clean.Not that DSes of a different shade are much better. Indeed, as beautiful as the DS Lite is, they all have their fair share of grooves for dirt to creep into. Fingerprints on the glossy casing and grime that accumulates around the edges of the screens are particular culprits.
So today's question is simple: what's your cleaning routine for keeping your DS sparkling and muck-free? How often do you give it a clean (you do clean it, right?), and are there any useful techniques you'd like to share for those of us who'd prefer to keep our DSes skinless?
Codies share design knowhow with automotive tech firm
Worlds are colliding, as Codemasters has announced what it calls a "strategic partnership" with automotive 3D effects firm Realtime Technology to share vehicle rendering and modeling practices for upcoming projects.
The partnership includes collaboration over rendering tools such as RTT DeltaGen and RealTrace, used in rendering CAD models in real time, and Codemasters' EGO game engine, seen in titles such as last year's DiRT and the upcoming Race Driver: GRID. What exactly this meeting of the minds will mean for gamers remains fuzzy, though considering Realtime Technology's considerable footprint in the automotive industry with clients such as Audi, Maserati and Rolls-Royce among many others, maybe this is all part of Codemasters' grand scheme to make racing games exciting once more.
The partnership includes collaboration over rendering tools such as RTT DeltaGen and RealTrace, used in rendering CAD models in real time, and Codemasters' EGO game engine, seen in titles such as last year's DiRT and the upcoming Race Driver: GRID. What exactly this meeting of the minds will mean for gamers remains fuzzy, though considering Realtime Technology's considerable footprint in the automotive industry with clients such as Audi, Maserati and Rolls-Royce among many others, maybe this is all part of Codemasters' grand scheme to make racing games exciting once more.
GameTap Thursday: Mardi kicks up DiRT and Pop-A-Tronic Warlords
GameTap pulls one of its random Tuesday updates this week immediately causing us to become suspicious. There must be some dastardly trick in here somewhere for this April Fool's update to make sense?! Typically the Tuesday updates are only reserved for exclusive releases or holidays. We're pretty sure it's got nothing to do with this week's three new games.
- DiRT (Windows) - An exceptional racer that broke one of our writers. Hours of gameplay to be had for those looking for something between simulation and arcade style racing.
- Pop-A-Tronic (Windows) - It's a color matching casual game. As with all match-three color games it's best enjoyed with some pharmacological enhancement. Not that we condone such actions.
- Warlords (DOS) - A strategy game from many moons ago which eventually transformed into the Warlords Battlecry series.
Deal of the Day: Rock Band goes on sale

The drum kit is also available by itself, for $69. That's $11 off the regular price.
Oh, and if you don't like music, there's the racing game DiRT for $30.
[Via CAG]
GRID screens and box art skid online
Race Driver: Grid is the latest installment in the TOCA Race Car series developed and published by Codemasters. Running on the same engine that powered Dirt, Race Driver: Grid is set in an urban environment where street racing has taken over the underground circuit.Underground street racing? We're surprised no one thought of this idea for a video game a long time ago. They should really look into making a movie or something. Well, at least these 20 screens look good.
Gallery: Race Driver: GRID
Best of the Rest: Ludwig's picks of 2007

Though its puzzles may occasionally infuriate, the real source of frustration regarding Zack & Wiki stems from the fact that nobody bought it. Every year has its share of titles that deserve an audience yet never find one, and in this regard, Zack & Wiki is easily one of the most tragic games to put an uncontrollable smile on your face. Relentlessly charming and beautifully presented, the debut of Capcom's choc-chomping pirate and his simian sidekick challenges the mind and warms that cynical, meh-spouting lump in your chest. How refreshing it was to overcome obstacles and bosses by choosing the power of the mind over an impossibly large bazooka.
New Codies racer aims to 'make racing exciting again'
We hate to be the ones to break it to you, but you know those racing games you think excite you so much? Well, they really don't. But don't worry, because according to Codemasters' game design chief Ralph Fulton, the studios' newly announced racer Grid aims to "make racing exciting again." How? Well, according to Fulton, the game, which is the latest in Codies' Race Driver franchise, is not about collecting cars or tweaking suspensions, but rather about "the drama, the rivalries, the aggression and the crashes." Sounds like someone's a fan of Burnout.
Due sometime in the middle of 2008 for the Xbox 360, PS3, and PC, Grid is being developed on a refined version of the engine used to make Dirt, and will include a variety of different circuit and drift vehicles, new and old. Grid aims to test your driving prowess on both real life tracks as well as in street races "on the fringes of legality" in cities such as Detroit and San Francisco, as well as in the neon underworld of the Far East. Forget Burnout. It sounds like Need for Speed has passed the baton.
Due sometime in the middle of 2008 for the Xbox 360, PS3, and PC, Grid is being developed on a refined version of the engine used to make Dirt, and will include a variety of different circuit and drift vehicles, new and old. Grid aims to test your driving prowess on both real life tracks as well as in street races "on the fringes of legality" in cities such as Detroit and San Francisco, as well as in the neon underworld of the Far East. Forget Burnout. It sounds like Need for Speed has passed the baton.
















