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Rage will be published by Bethesda, EA out of the picture

In a tersely worded press release, ZeniMax Media – parent company of Fallout 3-dev Bethesda Softworks and, as of June, FPS hall-of-famer id Software – has "announced today that it has picked up the publishing rights for Rage, the video game under development at id Software." First announced in July 2008 during Electronic Arts' E3 press conference, Rage was to be published under EA's successful EA Partners program, home to other major titles from outside developers, like Rock Band, Left 4 Dead 2, and Brutal Legend.

Unlike ZeniMax's other development studio, Bethesda, id Software will not be self-publishing Rage; instead, "Rage will be published by Bethesda Softworks," the press release states. It concludes, "As a result, Electronic Arts Inc. ... will not be involved in the sales and marketing of Rage. The ongoing development of Rage is unaffected by this development."

With EA out of the picture and publishing duties for Rage in ZeniMax's hands, the partnership between the two companies can finally be consummated without having to wait for Doom 4, or whatever's next in the Wolfenstein franchise. Ah, love.

Gallery: RAGE

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Battleship now syncing on iPhone

Adding to its growing roster of Hasbro board games retooled for board-less play, EA has christened the iPhone / iPod touch version of Battleship on its maiden voyage to the iTunes App Store. The game distinguishes itself through an animated play field, cutscenes depicting the damage being done to the enemy fleet and the fact that people won't stare at you on the train like they used to when you broke out the physical board game and started playing with friends.

Priced at $2.99, Battleship supports pass-around and local WiFi / Bluetooth multiplayer. We do not support playing the game near water, as Apple's touch-based devices have a moisture sensor to rat you out when you tell the Genius Bar you don't know why they stopped working.

Battleship ($2.99, EA Mobile):

Dante's Inferno producer hopes for sequel, despite challenges

Would it be possible to use Dante Alighieri's spinning corpse in oil derricks, as as a sort of fleshy drill, or perhaps to power a large centrifuge? That might be a real opportunity if Dante's Inferno executive producer Jonathan Knight gets to make a follow-up to his forthcoming adaptation, a hope he elaborated on for G4.

There's a hitch though: While Knight knows that EA will want a sequel to the game if it performs well, he's not sure that the follow up in The Divine Comedy, Purgatorio, will lend itself as well to a game.

... So Visceral can turn one of the great literary works into a game about a scythe-wielding maniac fighting nipple-born monsters, but making a game about the seven-layer Mount of Purgatory that ends in Earthly Paradise is beyond it? Really?

Mac gamers to enter the Dragon Age on Dec. 21

It's a much-better-than-usual day to be a Mac gamer: EA and Transgaming have announced that they're bringing BioWare's downright fabulous Dragon Age: Origins to OS X on December 21. The game will be released via "popular online digital retailers" including GameTree, Direct2Drive, GamersGate, GameTap and Best Buy as a download only (sorry, packaging-philes).

Two versions of the game will be offered up: Standard and Digital Deluxe. Both will include the Stone Prisoner add-on content and Blood Armor, while the later grows that list with the Warden's Keep expansion, wallpapers and in-game items. They'll run $49.95 and $64.95, respectively.

Mass Effect 2 dev profiles Sentinel class, the 'Jack of All Trades'

After Mass Effect 2 lead gameplay designer Christina Norman walked us through the Engineer class and it's sanguinary droid last week, we were wondering how BioWare could possibly appeal to our inner tactician any more. It appears that the developer sought to do just that with this week's introduction to the Sentinel.

Skilled in both biotic skills (thats space magic, folks) and tech abilities, Norman says the Sentinel is "the only class that can blast through any enemy's defenses ... with or without your squad backing you up." With only a handful of weeks left before the game's January 26 release date, it won't be long before we get to find out exactly how adept the Sentinel is for ourselves.

Army of Two: The 40th Day demo coming in less than 40 days

Actually, according to the EA press release we just received, the demo for Army of Two: The 40th Day will be released in significantly less than 40 days. It'll arrive on the PSN and Xbox Live Marketplace on December 17, and the PSP demo will drop on January 7 (January 14 in Europe). The preview will allow players to get a sneak peek at most of the game's first level, which takes place in Shanghai -- but you know what? None of that is important. What is important is seen in the trailer for the demo, which we've posted above.

Now, jump to a little bit before the halfway mark, and keep an eye out for the strange interaction between the game's two beefy protagonists. What is that? It's like ... the future of fist-bumping technology. The forearm-bump. More subtle, yet still triumphant. Less aggressive, but still dripping with bravado. An alternative manly salutation or congratulation for the gentleman's mercenary. Study the technique, friends. This thing's gonna catch on like wildfire.

Europe getting Dante's Inferno 'Death Edition,' includes playable Isaac Clarke

In an inspiring attempt to try and take even more gratuitous liberties with the works of Dante Alighieri, Visceral Games has announced a Europe-only special edition bundle of its upcoming Hell-based action title, Dante's Inferno. The "Death Edition" bundle comes with a copy of the poem, some making-of documentaries, and an art book. However, its greatest bonus is a new skin for the game's scythe-wielding protagonist: The slot-helmeted outfit of Dead Space's hero, Isaac Clarke. Check out the full costume after the jump.

Now that we think of it, there's something pretty similar to this cross-promotion in the text of Dante's epic poem:

"I saw multitudes
to every side of me; their howls were loud
while, wheeling weights, they used their chests to push.
They struck against each other; at that point,
this space miner came in and killed them with this big scythe.
Needless to say, it was pretty [expletive deleted] radical.
"

Source: Console Planet (Google Translate)

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First gameplay footage of Medal of Honor revealed [update]

It's been a while since the Medal of Honor franchise has found its way on to store shelves, but we're interested for what the series will bring to the crowded realm of modern shooters. At tonight's 2009 Video Game Awards, the first footage of the recently revealed Medal of Honor impressed with solid visuals and a metric ton of explosions.

Not enough for you? The gameplay trailer concluded with one NPC kicking a booby trapped prisoner through a high rise window. Now we're not marketing pros, but that should be the first bullet point on the back of the game's box. Check out the trailer -- in all its YouTube quality glory -- after the break.

Update: Hi-res version now available above.

MTV teases 'Green Day Rock Band' [update 2]

Update 2: Yeah, it's real. Check out this clip from the VGAs to see the eyeliner-wearing band's big announcement.

Update: We also spotted some of the trailer during the "Rehearsal Sneak Peek" video over at Spike, which Geoff Keighley followed up with "You gotta tune into the VGAs to see the announcement of the next Rock Band game." Sure sounds like a full Rock Band game to us!

While perusing the internet today, we happened upon a particularly interesting video of Green Day performing "American Idiot" on MTV.com -- though rather than the usual real-life version of Green Day, Rock Band avatars of the group took the position, followed closely by the logo you see above. Is it a full standalone Rock Band game with Green Day? Is it a really robust downloadable content pack? We'd bet our bottom dollar that we'll find out in a few hours when the Spike VGAs start. As per usual, we've fired off an email to MTV Games and Harmonix to find out what's up in the meantime. Check out the full video after the break.

[Via Jared Rea's Twitter]

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Brutal Legend postmortem: Scrum, content explosion and lawsuit drama

It's been a bumpy road to release for Brütal Legend. Tim Schafer's had to change publishers, deal with a pesky lawsuit, soldier through PR missteps and even handle some post-release DLC. This is all common knowledge, but in a lengthy postmortem at Gamasutra, Caroline Esmurdoc, executive producer at Double Fine, goes in depth on the development strategy for the title and talks about what went right and what went wrong in the creation of this rock gaming opus.

Double Fine adopted the Scrum method of agile software development for Brütal Legend, which allowed the company to create a renderer, terrain and a playable Eddie Riggs for Tim in a mere month. Content creation was fairly steady, Esmurdoc admitted, but around January of this year, the game's content jumped from the 2.5GB generated over three years to a massive 9GB, thanks to multiple teams unloading assets for the game simultaneously.

Esmurdoc also touched on the lawsuit, though she couldn't go into specifics beyond mentioning that the transition between publishers caused "internal unrest and morale dips among the team", and that Double Fine learned Activision would not be publishing Brutal Legend when the game was suspiciously absent from a list of the publisher's upcoming games. Double Fine then pursued a new publishing partner.

EA's Riccitiello: Nintendo 'learning' how to support third parties

More than twenty years and five home consoles later, you'd think Nintendo would get this "third-party support" thing by now. However, EA CEO John Riccitiello says the console manufacturer is still learning how to reach out and offer a hand to games other than their own. "They've always been first-party-centric, and they're learning how to be third-party supportive," Riccitiello told Gamasutra. Looking at November's NPD figures, it's clear that Nintendo has been very good to itself. But is there hope for EA on the Wii? "Third-parties can do a lot better on the platform with the right support from Nintendo."

What kind of "support" are third parties like EA looking for? Most likely, third parties are looking for co-opted marketing opportunities provided by other first-party platforms, like Sony's PlayStation.Blog or Microsoft's MW2-branded hardware. Unfortunately, Nintendo appears content with its hands-off approach to third-party marketing, offsetting all the blame for the failures of GTA: Chinatown Wars and countless other games at the hands of their respective publishers.

Dante's Inferno creators explain 'Violence' in latest dev diary

You might be wondering exactly how Visceral Games managed to get a level themed after "Violence" into Dante's Inferno -- a game where the lead character spends roughly 100% of his time killing anything near him. We were wondering too, and so it was really nice of Visceral Games and EA to release the above dev diary for the "month of violence" that the game's marketing campaign is currently embracing to promote the game's level based on the seventh circle of Hell.

The real question now: what can we expect EA's marketing team during this month's theme? We're not sure just yet, but given its recent track record, we're hoping no one goes to our Editor-in-Chief's house to give him a lesson or two in violence.

EA denies Forbes claim over Tiger Woods split

With the recent controversy golfer Tiger Woods has found himself embroiled in, Forbes National Editor Michael Ozanian believes that the biggest name in golf is done being a pitchman. Ozanian claims that companies like Electronic Arts, which publishes the Tiger Woods PGA Tour series, will drop Woods "regardless of what they are saying now."

Well, we were actually curious to hear what EA is saying now, so we contacted the publisher. A spokesperson for the company informed Joystiq, "There is no change in our marketing strategy for the franchise. Our strong relationship with Tiger for more than a decade remains unchanged."

Site Gamerinvestments.com believes there's "no way" EA is going to drop Woods. Its logic: "There is simply no other golfer that EA Sports can replace him with and there is no way that they are going to stop making one of their most successful games."

Rumor: Dead Space 2 info extracted from Game Informer

Terrifying video game news site Rely On Horror claims to have recently gotten its hands on the next issue of Game Informer, which contains a pretty comprehensive breakdown of the new methods of Necromorph murder featured in Dead Space 2. According to the site, the Informer article reveals that the game's designers are trying to make the game spookier, placing hero Isaac Clarke (who learned the ability to speak between games, it seems) in more death-defying situations, and likely a few impossible-to-defy-death situations as well.

According to the report, the game's action has moved off of the Ishimura, instead placing Clarke on the similarly monster-infested interstellar city Sprawl, which dwarfs the original game's setting in size. Finally, the article supposedly ends with the developer dropping the following tease regarding multiplayer: "All I can say is it's really fun, and you'll get to strategically dismember your friends." Oh, man -- Bushido Laser-Saw confirmed! Or, rather, it might be confirmed. There's no way to tell for sure until we get our hands on the Clarke-covered magazine.

[Via VG247]

Dante's Inferno 'Divine Edition' heading exclusively to PS3

EA has detailed a special edition of Dante's Inferno, titled the "Divine Edition," which is coming exclusively to the PlayStation 3 next February. For the same $60 the Xbox 360 version costs, EA will give you the "special edition," which includes a developer commentary, a Wayne Barlowe "digital art book," the game's soundtrack, and ... wait for it ... a digitized "complete Longfellow translation of Dante Alighieri's Inferno." That's right, folks -- you can read the classic work on the same system that's being used to tear it apart. The demo is currently available on the PlayStation Network and will land on Xbox Live on December 24th.

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