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Left 4 Dead 2's new 'Scavenge' multiplayer mode revealed
Valve took the wraps off Left 4 Dead 2's brand-new competitive multiplayer game type, "Scavenge," at a press event in San Francisco this evening. According to the developer, this mode is built purely for "quick, more frantic gameplay." (Yes, L4D actually can be more frantic).
Scavenge has the four survivor characters scrambling to collect gas cans from various spots in a confined location -- in this case a motel, pictured -- in order to fuel up a generator before a two-minute timer expires. There are 16 cans total and 20 seconds are added to the clock for each one that's successfully retrieved.
Four other players, controlling Special Infected, must do their best to stop the cans from reaching the goal. The two new Special Infected, Spitters and Jockeys, really excel in this mode. The former can set dropped cans on fire, while the latter can leap onto the shoulders of a survivor, "steering" them away from their goal.
These best two-out-of-three matches are broken up into three rounds, during the "half time" of which players switch sides. Valve confirmed that each of L4D2's campaigns has a unique Scavenge map, for a total of six shipping with the game on November 17.
Scavenge has the four survivor characters scrambling to collect gas cans from various spots in a confined location -- in this case a motel, pictured -- in order to fuel up a generator before a two-minute timer expires. There are 16 cans total and 20 seconds are added to the clock for each one that's successfully retrieved.
Four other players, controlling Special Infected, must do their best to stop the cans from reaching the goal. The two new Special Infected, Spitters and Jockeys, really excel in this mode. The former can set dropped cans on fire, while the latter can leap onto the shoulders of a survivor, "steering" them away from their goal.
These best two-out-of-three matches are broken up into three rounds, during the "half time" of which players switch sides. Valve confirmed that each of L4D2's campaigns has a unique Scavenge map, for a total of six shipping with the game on November 17.
EA: Red Alert 3 looks best on PS3, thanks to delay

Since changing its tune about "skipping" a PS3 release of Command & Conquer: Red Alert 3, citing the platform's "exotic and tough" development climes, EA Los Angeles actually says its time learning the ins-and-outs of the architecture has been for the best.
Speaking to 1UP, producer -- and former games journo -- Greg Kasavin claims the PS3 version (the "Ultimate Edition") is the best-looking of the bunch, sporting better water effects and more detailed units. In addition, the "general color palette" is somehow improved. As we've previously reported, the PS3 release of Red Alert 3 is launching with free DLC maps and includes a whole bunch'a bonus material (making-of clips, bloopers and other vignettes).
The moral of this story: Developers can make PS3 perform some neat tricks if they just take the time to get to know it. Sometimes simply over a cup of coffee; other times while tackling one of those team-building obstacle courses together.
Speaking to 1UP, producer -- and former games journo -- Greg Kasavin claims the PS3 version (the "Ultimate Edition") is the best-looking of the bunch, sporting better water effects and more detailed units. In addition, the "general color palette" is somehow improved. As we've previously reported, the PS3 release of Red Alert 3 is launching with free DLC maps and includes a whole bunch'a bonus material (making-of clips, bloopers and other vignettes).
The moral of this story: Developers can make PS3 perform some neat tricks if they just take the time to get to know it. Sometimes simply over a cup of coffee; other times while tackling one of those team-building obstacle courses together.
Joystiq hands-on: Need for Speed SHIFT

click to shift to a higher resolution
Like a mountain road just begging to be driven, the Need for Speed franchise has had its highs and lows since its 1994 debut on 3DO. It seemed poised to leap straight off the map following last year's lackluster Undercover; there were even rumors the series was being handed over to the Burnout Paradise team for CPR.
Then up popped not one, but three new NFS games. Need for Speed SHIFT is front-most on the starting grid for a pack that includes a free online PC title, Need for Speed World Online, and the Wii-exclusive Need for Speed: Nitro.
We recently got our hands on SHIFT, a racer that's got the makings to potentially rival the likes of Codemaster's GRID.
Then up popped not one, but three new NFS games. Need for Speed SHIFT is front-most on the starting grid for a pack that includes a free online PC title, Need for Speed World Online, and the Wii-exclusive Need for Speed: Nitro.
We recently got our hands on SHIFT, a racer that's got the makings to potentially rival the likes of Codemaster's GRID.
Gallery: Need for Speed SHIFT
E308: EA releases old screens and new screens
Ah, E3 ... a time for news, announcements, and, if you're Electronic Arts, old screenshots for DS games. How disappointed were we to discover nothing new for such games as MySims Kingdom. After all, our home counterpart got lots of new media. We feel so left out.But the good news is, we've got some new Skate It images, as well as screens from Zubo and the Littlest Pet Shop. Talk about something for everyone!
Skate It
Gallery: Skate It
Zubo
Gallery: Zubo
Littlest Pet Shop
Gallery: Littlest Pet Shop
EA reveals SimAnimals for DS, Wii
While everyone was distracted by EA's ongoing press conference, EA went and uploaded a bunch or screenshots and some basic information about a bunch of games, including a new one called SimAnimals for the DS. According to EA's Web page, the game lets players "control more than 60 animals" with an "on-screen animated hand that allows you to reach out and touch, pick up and move everything in the game from foxes and bears to trees and flowers." Animals will grow to like or dislike this disembodied, manual overlord based on how it treats them. Remind you of any other popular simulation game? Look for SimAnimals in January of 2009, and more about the project as we hear it.
Update: An official press release includes a few more details and some enthusiastic quotes from EA execs. Fun!
Update: An official press release includes a few more details and some enthusiastic quotes from EA execs. Fun!
Gallery: SimAnimals (Wii)
Gallery: SimAnimals DS
Peter Moore explains EA Sports' PC snub
PC sports gamers are somewhat justifiably unhappy with Peter Moore right now. Earlier this year, the EA Sports executive announced that Madden and many other EA Sports games won't be coming to the PC market this year. But wait, you didn't give him a chance to explain! Well, actually, you did, and he did, but today Moore went into more detail about his division's scaled back PC support. A summary of the reasoning behind the decision:
- PC sports gamers are gravitating to consoles.
- The PC sports gaming market is gravitating to a downloadable model rather than a "packaged" model.
- The PC versions of EA Sports games aren't getting a good enough return on investment.
- You PC gamers just pirate everything anyway and we're not going to make a PC version just so millions of you can just steal it! (We may have exaggerated the tone a little bit on this one, but you get the idea).
EA, Massive extend in-game ad deal through next two years
We can expect ads to continue to be shoved down our throats in games from Electronics Arts as the company has extended its deal with Microsoft's in-game ad firm Massive to offer dynamic ads in games for the next two years.
While Massive will continue to offer in-game ads in existing titles from EA, such as the recently released Burnout Paradise, the new deal will allow more advertisers to continue to hawk wares in existing titles, as well as in upcoming games -- including the next two Madden, NBA Live, Nascar, and NHL releases. According to EA, ads will focus on appealing to guys between the ages of 18 and 34, but interestingly will just be served to versions released for the Xbox 360 and PC. For players on other platforms looking for a similar experience, might we suggest taping up ads from your Sunday circular to the television while playing -- at least that way you have the option to take the nuisances down.
While Massive will continue to offer in-game ads in existing titles from EA, such as the recently released Burnout Paradise, the new deal will allow more advertisers to continue to hawk wares in existing titles, as well as in upcoming games -- including the next two Madden, NBA Live, Nascar, and NHL releases. According to EA, ads will focus on appealing to guys between the ages of 18 and 34, but interestingly will just be served to versions released for the Xbox 360 and PC. For players on other platforms looking for a similar experience, might we suggest taping up ads from your Sunday circular to the television while playing -- at least that way you have the option to take the nuisances down.
Rumor: EA eyeing Ubisoft takeover next?
Take this one with some mountainous mounds of salt, but a suspicious web site registration has some buzzing that EA might be considering a Take Two-style takeover bid for Ubisoft as its next potential expansion move. A poster over at Gamecyte noticed that a proxy registration for eaubisoft.com was set up by the same company on the same day as the registration for eatake2.com, the lobbying site created to convince Take Two shareholders to accept the company's unsolicited takeover bid (it did not succeed).Of course, with proxy registration, it's impossible to know whether it was EA that actually registered the second site or if it's just the act of an overzealous domain camper. Still, given the close proximity of the registrations and the fact that EA already owns close to 25 percent of the voting shares in Ubisoft , the circumstantial evidence that EA was at least considering a move is significant (it wouldn't be the first such takeover attempt, either).
Ubisoft for its part, is focusing on license acquisition to spur its own growth in light of the Take Two offer. You know what they say ... when a bear like EA is chasing you, you don't have to be faster than the bear, just faster than the guy you're running with.
EA releases even more casual take on The Sims
Electronic Arts has put a new casual – well more casual – spin on its popular The Sims franchise by announcing a new collection of downloadable Sims titles over EA's casual games service, Pogo.com. The line, titled The Sims Carnival, currently includes two different titles, neither of which come across as particularly compelling nor innovative, a line of thinking with which we think EA should be intimately familiar. The first of these new titles, The Sims Carnival Bumper Blast, asks players to shoot at Sims-styled bumpers before their ammo supply runs dry, while the other, a rather tepid-sounding Tetris clone called The Sims Carnival SnapCity, has players construct a city out of falling blocks. Both games are bundled together for download for $19.99. The announcement is the latest in EA's not so secretive move to establish a significant foothold in the casual games space, and while we appreciate the effort, it will be interesting to see if The Sims branding alone is enough to convince gamers to hop on board ... or simply break Will Wright's heart in twain.
More than half a million sign up for Warhammer Online beta
When EA Mythic announced plans to delay its upcoming MMO Warhammer Online: Age of Reckoning until 2008, we'd be lying if we said the news was met with anything but a sigh of relief. After all, retail shelves are already home to more than enough half-baked massively multiplayer escapades for our liking, and anything to keep from being tempted to fork over hard earned rupees for the honor of being glorified beta testers is just fine by us. We'd much rather that pleasure fall to real beta testers, which according EA now number more than 500,000 strong in both North America and Europe, an impressive jump from the some 200,000 announced just six months ago.
Warhammer Online, which promises "revolutionary" realm vs. realm combat and just might be console bound, is currently poised to launch for real sometime during 2008's second quarter, though those players itching for an early taste of what the tabletop-inspired MMO will offer can still sign up for the beta on EA Mythic's website. As for the rest of us, we'll continue to play the ever-popular waiting game, which may or may not be just as fun. For those of you who are in the beta, feel free to let us know.
Warhammer Online, which promises "revolutionary" realm vs. realm combat and just might be console bound, is currently poised to launch for real sometime during 2008's second quarter, though those players itching for an early taste of what the tabletop-inspired MMO will offer can still sign up for the beta on EA Mythic's website. As for the rest of us, we'll continue to play the ever-popular waiting game, which may or may not be just as fun. For those of you who are in the beta, feel free to let us know.
Wii, DS ninja party game strikes from the shadows in March 2008
Right on time, agents from EA have stepped from the shadows to confirm details surrounding the previously revealed Ninja Reflex, a "ninja party game" for the Wii and DS. The game, which will ship in March 2008, will be co-published by both EA and the appropriately named Nunchuck Games, and is being developed by Sanzaru Games, a new California studio founded earlier this year by seven former Activision devs with an obvious ninja obsession. And who can blame them?
While we presume that a Wii-based ninja party game will have us lurking from the rafters and terrorizing the family cat, EA notes that Ninja Reflex's gameplay will center on performing challenges and testing reaction time " with millisecond precision" as players try to earn the right to wear the coveted black belt. There is also promise of four player multiplayer matches, and while we've grown weary of traditional party games, we imagine there's nothing quite as satisfying as the crunch that comes from leaving your best mates blackened and bloodied as they beg for mercy after being beaten senseless at the business end of your Wii remote.
While we presume that a Wii-based ninja party game will have us lurking from the rafters and terrorizing the family cat, EA notes that Ninja Reflex's gameplay will center on performing challenges and testing reaction time " with millisecond precision" as players try to earn the right to wear the coveted black belt. There is also promise of four player multiplayer matches, and while we've grown weary of traditional party games, we imagine there's nothing quite as satisfying as the crunch that comes from leaving your best mates blackened and bloodied as they beg for mercy after being beaten senseless at the business end of your Wii remote.
SimCity 'gifted' to One Laptop per Child
SimCity is EA's gift to the world, the publisher announced today as plans to include the seminal sim game on each computer in the One Laptop per Child initiative have been finalized. EA might describe this event as "the first time a major video game publisher has gifted a game to the world" (reality check: gifted a game to an estimated 10 million laptops by the end of '08), but we doubt the company is gonna take home many 'Philanthropist of the Year' awards for donating a game that was first booted up on Mac OS 6 (it's that old). While a proposed open source version appears to have been nixed from the agenda, we're confident that the generation of dormant hackers sure to be sprung by the OLPC program will make short work of any imposed limitations -- that is, if they ever tire of the free porn.
EA: BioWare, Pandemic purchase 'mutually beneficial,' studios to remain distinct

Says EA CEO John Riccitiello, "We bring a lot to the table ... we simplify the process of courting publishers, basically taking it to zero." He adds that EA, being the publishing giant that it is, can "reach places where [BioWare and Pandemic] don't get to so we can build their properties bigger." As for what EA itself gets out of the deal, the exec noted matter of factly that EA is "not in the open world action-adventure business. These guys are the leaders ... this strengthens us where we need to be stronger."
EA looks to partner, acquire Asian studios
Industry stalwart Electronic Arts is looking to land a partner in Japan, and who can blame them, what with the region's love of natural beauty and delicious cannibalism. According to a new Financial Times report, the company is entertaining the prospect of partnering with or even acquiring an existing Japanese company, no doubt in order to further EA's well known plans for world domination.The report quoted EA Asia president Jon Niermann, who during an interview at this week's Tokyo Game Show referred to Japan as a "strategic priority" for the company, which already owns a 15 percent stake in Chinese MMO firm The9. Earlier this year the company also invested in South Korean developer Neowiz, establishing the publishing powerhouse as the studio's second largest shareholder.
Says the report, the region will still likely play only a minor role in EA's global plans, though Niermann was quick to point out the potential benefit of tapping into established talent in the area, noting that "EA offers a great global distribution opportunity in terms of taking Japanese products to other parts of the world and in turn there are certainly companies that are much better at local development than we've ramped up to be."
[Via Gamasutra]
TF2 Soldier video splits sides (with rockets)
Now where the hell is our Orange Box damn it?
[Via Joystiq]
















