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iPhone Top Gun game takes highway to the postmortem
Top Gun on iPhone is one of the device's many hidden treasures. Not only does it have cool, After Burner-esque gameplay, it's also got one of the best easter eggs of all time (as you can see above). Unsurprisingly, nailing the unintentional humor of the movie is one of the things that Freeverse designer Justin Ficarrotta says his team got right in a new postmortem published on Gamasutra.
The dev's top mistake? Using the wrong plane, or at least a different plane than the one fans were counting on. But again -- and we don't think we can stress this enough -- you get to play volleyball with the disembodied heads of Maverick and Ice Man. Doesn't that grant some sort of perma-forgiveness?
The dev's top mistake? Using the wrong plane, or at least a different plane than the one fans were counting on. But again -- and we don't think we can stress this enough -- you get to play volleyball with the disembodied heads of Maverick and Ice Man. Doesn't that grant some sort of perma-forgiveness?
Top Gun easter eggs are highway to funny zone
Yeah, that's the headline we picked. Deal with it.
In case you need another reason to purchase Top Gun on iPhone besides our glowing praise, we've got the nugget that's going to put you over the edge: Easter eggs. For example, by inputting the right codenames, you'll be able to transform your fighter jet into a starship or the car from Days of Thunder.
More importantly though, you'll be able to play volleyball over Goose's grave with the disembodied heads of Maverick and Iceman. No, really. If there's ever been a better way to blow two bucks, we haven't heard of it.
[Thanks, Gemini Ace]
In case you need another reason to purchase Top Gun on iPhone besides our glowing praise, we've got the nugget that's going to put you over the edge: Easter eggs. For example, by inputting the right codenames, you'll be able to transform your fighter jet into a starship or the car from Days of Thunder.
More importantly though, you'll be able to play volleyball over Goose's grave with the disembodied heads of Maverick and Iceman. No, really. If there's ever been a better way to blow two bucks, we haven't heard of it.
[Thanks, Gemini Ace]
Gallery: Top Gun (iPhone)
iPhone It In: Top Gun

You can imagine my confusion then when I say that Top Gun is shockingly good. No, don't laugh, it's true.
Gallery: Top Gun (iPhone)
Marathon 2 map pack thrown up on Wednesday
Yes, we know, you've been clamoring for more multiplayer maps like an irate, "plz sir can I hav sum moar" Oliver Twist. You yearn for more of Bungie's first-person shootery, dreaming of running and gunning down corridors you haven't been through countless times already. It'll genuinely make your day to see new downloadable content pop up on the Xbox Live Marketplace, but until a new Halo 3 map pack is announced, that day is still quite a ways off. But here, have some Marathon 2: Durandal stuff in the meantime.
For 250 MS Points (an awkward $3.125), the Jjaro Map Pack will net you 12 new multiplayer environments, playable in King of the Hill, Kill the Man with the Ball and Tag modes, and two achievements worth a combined 30 gamer points. If the game's infamously sickening motion doesn't make you throw up, be sure to grab the content just in case Marathon gets thrown off Xbox Live Arcade.
For 250 MS Points (an awkward $3.125), the Jjaro Map Pack will net you 12 new multiplayer environments, playable in King of the Hill, Kill the Man with the Ball and Tag modes, and two achievements worth a combined 30 gamer points. If the game's infamously sickening motion doesn't make you throw up, be sure to grab the content just in case Marathon gets thrown off Xbox Live Arcade.
Marathon DLC (Jjaro Map Pack) hitting tomorrow
We here at X3F love our old-school FPS's just as much as the new-school ones, and at a price of 250MSpts, the upcoming DLC for Marathon 2: Durandal looks to get us back into the archaic swing of things. The new Jjaro Map Pack will hit the Marketplace tomorrow and includes twelve multiplayer maps, two Achievements (worth 30pts total) and three new multiplayer modes (King of the Hill, Kill the Man with the Ball, and Tag).
For those obsessed with such things, the Achievement details can be found after the break. Oh, and according the post at 360sync, the devs will be Live and playing on the night of release.
For those obsessed with such things, the Achievement details can be found after the break. Oh, and according the post at 360sync, the devs will be Live and playing on the night of release.
Marathon: Durandal DLC video blowout
- Duality
- Thick and Chunky
- Melatonin
- Mime Target
- Fortress Lh'owon
- Arena
- Mars Needs Women
- Vulcan
- Beyond Thunderdome
[Thanks, StLouisRibs]
New Marathon maps and achievements on the way
We're not sure how many more maps could wind up in the upcoming DLC. Keep your eyes on X3F for the latest on what to expect and details on when the DLC will be available.
Freeverse reveals Airburst screens

The folks at Freeverse, developers behind the XBLA port of Marathon 2: Durandal, shot over two screens of their upcoming revamp of the classic title Airburst.
Announced as an XBLA exclusive in October, Freeverse hopes to bring back the excitement of the 2001 Mac OS release. Developed by partner studio, Strange Flavour (who created the original), gamers can expect HD inverted pong-action, injected with insane color.
Gallery: Airburst (XBLA)
Freeverse discusses porting Marathon 2 to XBLA
Gamasutra's postmortems are excellent opportunities to look back at certain games, and hear with unabashed honesty what went right and wrong throughout the course of development. Such is the case with developer Freeverse's postmortem on their enhanced port of Bungie's classic Marathon 2: Durandal for Xbox Live Arcade.
Freeverse employee Mark Levin goes into insane levels of detail describing the arduous task of bringing Marathon 2 -- originally a Macintosh title -- over to the Xbox 360. He discusses the team's decision to re-work the graphics for HD, and the difficulty of bug-testing very old code, but somehow neglects to discuss the game's propensity for causing upset stomachs.
Regardless, it's a great and honest read, with some real insight into the treacherous task of bringing old games to new consoles.
Freeverse employee Mark Levin goes into insane levels of detail describing the arduous task of bringing Marathon 2 -- originally a Macintosh title -- over to the Xbox 360. He discusses the team's decision to re-work the graphics for HD, and the difficulty of bug-testing very old code, but somehow neglects to discuss the game's propensity for causing upset stomachs.
Regardless, it's a great and honest read, with some real insight into the treacherous task of bringing old games to new consoles.
Freeverse bringing Airburst to XBLA

Freeverse, the company that brought Spyglass Board Games and Marathon: Durandal to Xbox Live Arcade (on the same day!), has announced a new title for the service called Airburst. The game is being developed by Freeverse's UK counterpart Strange Flavour and emphasizes the pick-up-and-play philosophy of XBLA and "promises to be one of the best party games on the platform." The game features characters riding platforms made of balloons, doing their keep the "chainsaw-bladed burster ball" from destroying their platform while simultaneously bouncing the ball back towards the opponent's platform. It sounds a bit like Pong, only the object is to not let the ball hit your paddle. Airburst promises multiple gametypes, character-specific abilities, and the requisite "crazy power-ups," so it looks like everything is covered. Well, almost everything: no release date has been announced.
Marathon motion sickness gets cured

Freeverse sends word that a title update for Marathon: Durandal is now available. Among other things, the update gives players the option to choose a wider field of view. This option is supposed to help players that have experienced motion sickness whilst playing the game. We haven't personally experienced the alleged motion sickness, so we can't tell you whether or not a wider field of view fixes the problem. If you've fallen victim to the illness yourself, you may want to fire up Marathon and give the new setting a try. Once you're done, come back here and share the results with the rest of the class (unless the result is vomit; you don't need to share that).
Freeverse to offer advice on Marathon: Durandal motion sickness
Perhaps noticing a few of his soldiers dropping like flies, Microsoft's Larry "Major Nelson" Hryb spoke with Freeverse regarding the fits of motion sickness caused by their latest release, Marathon: Durandal. While they're not offering a technical solution just yet, they do plan on giving folks fair warning and a bit of advice. Within the next few days, Freeverse will "implement a [dashboard] message on the download screen to advise users on steps they can take if this affects them and are investigating other options to address the issue."
When we spoke to Marathon:Durandal's project lead, Bruce Morrison, he suggested a simple flip of the "camera bob" option and that seemed to work wonders. With so many folks -- many with no prior history of motion sickness -- getting ill from playing, it may still require an alteration of the game itself.
Marathon causes loss of lunch?

While we have yet to enjoy such things ourselves (thanks to an unwelcome visitor), reports are coming in that the Xbox Live Arcade version of Marathon: Durandal is making people a little queasy. As many gamers know, first person shooter games can often induce motion sickness, and it seems that this effect is magnified by Marathon. Joystiq spoke to Freeverse, developers of the XBLA port, about this issue to see if they could get some answers. Freeverse noted that Marathon's popularity and the spreading internet rumor that it can make people sick is probably responsible for most of the outcry. Frankly, we find the idea of a gamer-centric, psychosomatic illness spread via the internet to be highly entertaining.
Freeverse isn't laughing the matter away however, and is investigating the issue. In the meantime, they suggest that players play the game with the "camera bob" option turned on. This should keep the game from appearing smoother than it should be. Furthermore, make sure you're not sitting to close to the TV (duh).
Out of curiosity, have any readers out there experienced motion sickness while playing Marathon: Durandal?
Marathon: Durandal's bonus feature: motion sickness

The first person shooter genre has always been synonymous with motion sickness, but when the ol' iron guts here at Joystiq started feeling queasy after playing Marathon: Durandal for Xbox Live Arcade, we knew something was wrong. Sure enough, threads began to pop up all over the place and even IGN noted in their official review that four of their editors felt ill while playing. To find out what's to blame for this poké-esque epidemic, we talked to Freeverse's Bruce Morrison, project lead on Marathon: Durandal.
"Marathon's obvious popularity, the sudden forum 'meme' of it making you sick, and the wealth of really excellent hurl jokes ... I think that explains a lot of it." teases Bruce. In all seriousness, he explains, "No one at Freeverse, Microsoft, Bungie, VMC or our testing and localization partners reported any motion sickness issues and many of us have logged hundreds of hours of playtime. So we really don't believe the problem is universal. However, a good number of people will experience motion sickness with any FPS."
While Freeverse is planning on investigating this matter, Bruce does have some suggestions. First, try playing with the "camera bob" option set to on as the lack of default motion tends to make things appear smoother than they already are. Also, if your mother never told you better, try adjusting your seating position. You may be sitting far too close to your set for this odd, stomach churning experience.
Having taken his advice, we can now enjoy this remastered classic with only a mild headache as the side effect. Thanks, camera bob!
"Marathon's obvious popularity, the sudden forum 'meme' of it making you sick, and the wealth of really excellent hurl jokes ... I think that explains a lot of it." teases Bruce. In all seriousness, he explains, "No one at Freeverse, Microsoft, Bungie, VMC or our testing and localization partners reported any motion sickness issues and many of us have logged hundreds of hours of playtime. So we really don't believe the problem is universal. However, a good number of people will experience motion sickness with any FPS."
While Freeverse is planning on investigating this matter, Bruce does have some suggestions. First, try playing with the "camera bob" option set to on as the lack of default motion tends to make things appear smoother than they already are. Also, if your mother never told you better, try adjusting your seating position. You may be sitting far too close to your set for this odd, stomach churning experience.
Having taken his advice, we can now enjoy this remastered classic with only a mild headache as the side effect. Thanks, camera bob!
Marathon and Board Games hit XBLA

It's Wednesday and that means it's time for some brand new Arcade goodness. This week, you have two games from which to choose (which often seems to be the case these days). You can bring home a little slice of Bungie history with Marathon: Durandal, or you can enjoy some Vision Cam enabled chicanery with Spyglass Board Games. Both games feature multiplayer fun with Marathon offering splitscreen, system-link, and Live play (both co-op and versus), while Spyglass Board Games offers the aforementioned Vision Cam 1-on-1 play. Marathon will cost you 800 Microsoft bucks and Spyglass Board Games will set you back 400. Which will it be for you? Or, dare we ask, are you crazy enough to buy both?












