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Joystiq hands-on: Rez HD


As vector-like throwing-star enemies corkscrewed towards me, I defended myself with a gun that made electronic clapping sounds. I fired the gun. Clap. I fired two quick shots. Clap Clap. My applause aligned with the electronic beats spilling from the speakers. It was Korg-like synth-aesthesia, and almost immediately, I cared more about clapping in-time to the music than shooting back.

Rez HD surrounded me in a coordinated, sensory bombardment. The controller in my hand shook and bobbed with the beats while controllers under my feet and on my back vibrated a counter-tempo pattern. 5.1 surround-sound flew from all directions, and the neon-sharp HD game-world pulled me into its reality.

In my brief time with Rez HD, I decided that it wasn't a game as much as an experience. There's a game inside somewhere, but the title feels like a journey, rewarding meandering through levels instead of racing to the end. And even though it's a linear shooter, Rez HD hides a lot of exploration; I look forward to moving slowly through the game after its January 30 release.

Gallery: Rez HD (XBLA)

Continued →

Reminder: Rez HD is a trip


If you were one of the many shmucks who didn't pick up Rez when it came out on the Dreamcast and PS2, you can redeem yourself in our eyes when a visually souped-up version of the game drops on the Xbox Live Arcade sometime in the (hopefully) near future. Yes, it might be sans one unintentionally stimulating peripheral this time around, but it still feels like playing an absinthe-fueled round of Panzer Dragoon in the middle of a warehouse rave. Hopefully the surfacing of the above gameplay footage from the uncleverly titled Rez HD is a sign that we'll find what we really want under our tree this holiday season -- a good case of synesthesia.

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