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Original Quest for Glory devs unaware of any planned remakes


Don't hold out hope for any upgraded remakes of Quest for Glory, at least none made with the knowledge of original designers Lori and Corey Cole. The husband and wife team told Destructoid that only once since the game was released in 1989 were they ever approached about a remake. Originally created by Sierra, the rights for all the Quest titles are under the control of Activision Blizzard, which stated late last year that it was "reviewing" its options about the Sierra adventure titles from the days of yore.

The Coles are interested in making more Quest for Glory games, but admit to not fully playing an adventure title since Monkey Island or the Indiana Jones series (they're into World of Warcraft). Although they'll be able to get an upgrade of Monkey Island soonish, it's worth mentioning that Telltale has been doing a good job of iterating the genre for a new generation.

Valve sues Activision over 2002 royalty dispute


GamePolitics reports that a 2002 lawsuit between Valve and Sierra regarding royalties is getting ugly. Activision -- which inherited the suit when it absorbed Sierra in 2008 -- was to pay Valve $2,391,932, as determined by an arbitration agreed to by both parties. Activison later challenged the award, saying that Valve was overpaid by $424,136.

Valve claims that the complaint was not officially submitted to the "contractually agreed audit and dispute process" and states that the auditor thus refused to consider it. So, what did Activision do? It paid $1,967,796. Yup, that's exactly $424,136 less than the awarded amount. Furthermore, Activision stated it would sue Valve if the company attempted to have the court confirm the total payment due.

Undaunted, Valve is now asking that the court award it the deficient payment and officially close the arbitration process, thus barring Activision from attempting to re-open it. More legal fireworks, it would seem, are about to ensue.

Lost Cities disappearance explained


We reported earlier this month that Lost Cities had mysteriously disappeared from Xbox Live Arcade as recently as early March. We surmised at the time that the rights to the game could have been transferred to Activision during the merger with Vivendi (then parent of developer Sierra). As it turns out, according to Official Xbox Magazine (via GamerBytes), the Lost Cities license reverted back to the original licensor after the merger. Without the license to the Lost Cities brand, Activision can no longer sell it. So, that's it.

Incidentally, if you downloaded the trial version of Lost Cities before, you can still re-download it via your download history. The full version is inaccessible though, so you'll have to find someone who already has it if you want to play. Or you could always just pick up the card game and play it face-to-face if you think you can handle that kind of intensity.

Play classic Sierra adventures for free -- with multiplayer

Hopefully this gets to you before the inevitable cease-and-desist: right now, a site called Sarien (named after the antagonists in the original Space Quest) is offering a selection of vintage Sierra adventure games, playable right in your browser. If you've never known Leisure Suit Larry to be anything but a terrible minigame collection, you can check out the real game here, along with Police Quest, The Black Cauldron, and the first two wonderful Space Quest games.

As if a free, simple interface for enjoying these games weren't enough, Sarien adds a bizarre twist: (optional) multiplayer. When you go into a game, you'll be surrounded by identical avatars, all playing their own adventures. You can watch them explore and type commands (that's right, typing), or you can provide tips to your fellow players. It can be pretty disorienting to adventure game fans (and creators) but once you get used to the crowd, it's an interesting variation on these old games.

[Via What They Play, Offworld]

Lost Cities no longer found on XBLA


We've confirmed with Major Nelson that the now-aptly named Lost Cities has disappeared from Xbox Live Arcade. Apparently, not too many folks were actually looking for the game, as our inbox holds an overlooked tip about its missingness dating back to March 4th.

The game was published by Sierra last summer, but we presume that those rights transferred over to Activision Blizzard in "The Merger." Microsoft currently has no further details on why the game was pulled, though Major Nelson remarks that it's only the second game to be pulled from the service (the first being Yaris). In case you were wondering, this has nothing to do with poorly performing XBLA titles being delisted from XBLA, that program hasn't yet been implemented -- and likely never will.

[Thanks Josh and Jeremy]

See screens, video from canceled 3D Space Quest *platformer*


He's defeated Sariens, foiled Sludge Vohaul and even uncovered a sinister plot by ScumSoft. Still, after all of that, little has been heard from mop-wielding hero Roger Wilco, star of Sierra's venerable Space Quest series, in well over a decade. And judging by images and a video posted by game designer Brett Johnson of a canceled seventh game in the franchise, it's a good thing.

The long-rumored sequel looked to sweep its PC roots under the rug, trading pointing and clicking for running and jumping as a 3D platformer for the PlayStation 2 and original Xbox. In fact, the game, which was being helmed by developer Escape Factory, bore little resemblance at all to the Space Quest that series fans had grown to love. Still, it's somewhat interesting to look at the Space Quest game that might have been, but like the Labion Terror Beast, it's best appreciated from a distance.

[Via superannuation]

Red Baron Arcade gets un-canceled, releases today


Red Baron Arcade, originally scheduled for a September release last year, mysteriously disappeared once Activision Blizzard acquired Sierra Games. Six months later, the downloadable flight game makes a surprise return appearance.

Our impressions of the game from 2008 were rather lackluster, but the game may have improved quite a bit over the last few months. Update: The PlayStation.Blog's Jeff Rubenstein confirms the game will cost $9.99, and players will be able to experience a taste of the game in a playable demo.

See the game's original trailer after the break.

Continued →

Economy Wars: Galaxies

We fear that this deal will sell out in the time it takes for us to get the post up, but it's a risk we're going to have to take! Geometry Wars: Galaxies is Amazon's Deal of the Day, dropping for today only to ten damn dollars. In these harsh times, we understand that some of us can't drop even ten dollars on unexpected impulse purchases. If you are safely in possession of enough disposable income to bring some awesome shooty action home -- and if you've got plenty saved up -- you could do a lot worse than to throw a little bit of money towards some awesome portable shooty action!

Our post image is an encore from a previous Geo Wars sale post. Eric's image was just so perfect that we wanted to highlight it once again!


Activision's Prototype site breaks, spills some assets on web

Prototype, better known as Crackdown + The Matrix + Superman seems to have a busted website that confronts you with an age gate, and then gives up all of its secrets like the wimpy kid during recess. It appears that these are images and videos they are assembling for a presentation at CES in January, but Happy Holidaze! You get it a few weeks early.

Check out the new images from the game in the gallery below, and there are four new videos waiting for you after the break. Just hurry and do it now before someone comes to their senses and flips the switch. Either this is a brilliant marketing ploy, or someone's asleep at the keyboard.


[Thanks Johnny Nobody]

Continued →

Born for Wii: Metal Arms

In an industry perpetuated by sequels, we see plenty of gamers rabidly demanding new installments in their favorite series, whether it be the predictable Madden: Year Edition, Medal of Honor: Kill Some More Nazis, or Metal Gear Solid: Even Longer Cutscenes. Of course, there's also a vocal community crying out against the terrible process of franchise-milking, demanding fresh characters and fresher concepts. Every year there are a few surprisingly original titles from the big studios. This year EA has been surpringly generous with new IPs, publishing heavy-hitters like Mirror's Edge and Dead Space. In the past, we've gotten gems like Beyond Good & Evil and Zack & Wiki. Unfortunately, as we all know, new franchises mean new risks, and they don't always sell as well as they deserve.

Last generation, few games exemplified this tragic situation more than Metal Arms: Glitch in the System. Created by Swingin' Ape Studios, this wonderfully charming and surprisingly deep third-person shooter would be the developer's only project -- though they started work on the infamous Starcraft Ghost, they were eventually absorbed by Blizzard, and the game eventually disappeared. For whatever reason -- poor advertising, unappealing box art, or bad timing -- Metal Arms was overlooked by many a gamer. Those who gave it a chance discovered a lengthy quest chock full of hilarious characters, a genuinely original world, and a veritable ton of weapons, and that's why Glitch in the System is this week's game that's Born for Wii.


Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Wario's Woods, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Ghostbusters spooking you out in June 2009

Atari recently caught the Ghostbusters game in its ghost trap, and has now revealed a release date for the title -- the once-shaky project will escape its Ecto-Containment Unit in June 2009! There's no word yet on which region that date is for, though Atari's press gathering is taking place in the UK, for what that's worth.

Who's excited, then? We noticed a few naysayers in the comments of our last Ghostbusters post, but the involvement of (Mushroom Men creator) Red Fly gives us confidence!

Gallery: Ghostbusters

Atari rescues Ghostbusters


When your game's alone
With no publisher
Who you gonna call?
Ghostbusters! Atari!

For a while, the merging of Activision and Blizzard looked like it might spell a grisly end for the Ghostbusters game, but now HERO OF THE PEOPLE Atari has stepped in to save the day, confirming previous assurances from Dan Akroyd and Variety. Once caught in development limbo, Ghostbusters is now due to release in 2009, and will feature the film's original main cast and a storyline penned by Dan Aykroyd and Harold Ramis. We never imagined ourselves saying this, but let's all raise a glass to Phil Harrison.

Gallery: Ghostbusters


[Via press release]

Atari sets the trap, will publish Ghostbusters in '09


Gozer: "You must choose ... choose and publish.

Sierra: "Oh, oh I get it. Clear your heads, don't think of anything!"

Gozer: "The choice is made. The Publisher has come!"

Sierra: "Whoa, whoa whoa! We didn't choose anything. Did you choose anything?"

Activision: "My mind is totally blank."

(They all look at Atari.)

Atari: "I couldn't help it. It just popped in there."

Sierra: "What? What just 'popped' in there?"

(Distant stomping sounds.)

Atari: "I tried to think ...

Activision: "Look!"

Sierra: "What did you do Atari?"

Atari: "No, it can't be! It can't be!"

(They look to the horizon.)

Atari: "It's Phil Harrison."


Incidentally, Atari will publish Ghostbusters in 2009.


[Via Joystiq]

38 Studios hires World of Warcraft UI, King's Quest music vets

When filling the ranks at his game development brainchild, 38 Studios, it makes sense that MMO-fan Curt Schilling would look to his pastime of choice. The company announced that it has hired former Blizzard UI maestro, Irena Pereira, as 38 Studios' senior UI designer, bringing her interface grinding expertise not only with World of Warcraft, but The Burning Crusade and Wrath of the Lich King to the fledgling company as well.

Additionally, when setting the mood in its secretive MMO project codenamed Copernicus, the dev will look to the musical styling of newly hired composer and sound designer, Aubrey Hodges, whose familiar tunes can be heard in such adventure game greats as King's Quest, Space Quest, Quest for Glory and Conquests of the Longbow. Hodges is credited as one of the chief pioneers of in-game MIDI music, and also helped make us jump with his ambient tracks heard in both Doom and Quake.

Both Pereira and Hodges are just the latest seasoned vets to join 38 Studios, following the hiring of former Everquest designer Travis McGeathy and THQ artist Thom Ang, making us all the more curious just what the company is working on behind that curtain.

Servers for 21 Sierra games shutting down


What's left of Sierra after the great Activision/Vivendi merger recently announced that it will shut down 21 game servers on Nov. 1.

The list is populated by titles that are from a few years back, but there are some goodies on there. No reason was given for the closure, but obviously Activision-Blizzard didn't want to pay the electric bill for them anymore. The full list of titles scheduled for online closure can be found after the break.

[Via Eurogamer]

Continued →

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