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Dyack dismayed by layoffs, anticipates growth in Ontario

Following yet another report of company restructuring resulting in job losses, outspoken industry veteran Denis Dyack called industry-wide layoffs within the last year and a half "staggering." However, the Silicon Knights boss does see a brighter future for development over the next five years, at least in the Canadian province of Ontario.

"Before, Ontario was a little isolated, there wasn't a lot of videogame companies here. But that's going to change. With all the positive steps that the government's done," Dyack told GamesIndustry.biz. Dyack's hopeful outlook for Ontario comes, in part, from Ubisoft's July announcement to open a new studio in Toronto -- a move Ubisoft hopes will bring 800 new jobs to the region over the next decade.

According to Dyack, new business in Ontario means the province will be able to combat recruiters who remove developer and designer graduates from the area. "It's really depressing going to [University of] Waterloo to recruit and we see that Microsoft was there before us and took all the best people. The tax payer paid for that education," he lamented. With development expanding in Ontario, Silicon Knights can finally start combing schools for talent to help produce the (Sweet Lord, make it happen) sequel to Eternal Darkness.

Dyack predicts more publisher consolidation

Publishers have been disappearing faster than Ludwig's snickerdoodles at Joystiq's Mid-Autumn Tea Social lately, both through bankruptcy or (for the lucky ones) being purchased. Designer and industry soothsayer Denis Dyack told Gaming Union he expects that to continue, comparing the shift to that of Hollywood which went from hundreds of individual studios to the six major houses we know today. Dyack expects the role of publishers to change as well, though he's less specific on exactly what that means.

Boy, one console and now fewer publishers? Sounds like Denis has been listening to too much They Might Be Giants.

Dyack muses about clouds, won't abandon current consoles

"We have no intentions to stop making video games for the current consoles ... that would be nuts." That was Silicon Knights head Denis Dyack's response to our question about whether his musing about cloud technology had anything to do with a new direction for the company. During Dyack's "musing about clouds" presentation today at GDC Europe, the SK president mentioned a belief in systems like OnLive -- but he's not ready to take a walk in the clouds just yet.

The outspoken executive said that he doesn't believe people should be investing in game stores at the moment, though he was unsure how long the cloud model will take to gain a foothold. According to Dyack, cloud computing could become the dominant form of distribution and access for consumers within the next 20 years. In the meantime, Dyack told us Silicon Knights will keep doing console-based games "as long as the market is there."

Possible Silicon Knights project title leaked: Siren in the Maelstrom


A Canadian cultural agency known as Telefilm Canada recently posted a list of 56 new media projects it's helping to fund over the next year. One name on this list sticks out more than all the others: St. Catharines, Ontario-based developer Silicon Knights' apparent new project, which is titled "Siren in the Maelstrom." We know the developer is up to something, as hinted at by a few recent help wanted ads -- could this be the something for which it's hiring? We've contacted Silicon Knights to try and find out.

We're pretty upset that the leaked title isn't "Eternal Darkness: Siren in the Maelstrom." On the other hand, it's also not "Too Human: Siren in the Maelstrom," so we guess we should count our blessings.

[Via VG247]

Silicon Knights hiring, possibly for Too Human 2

Would you like to become a Silicon Knight? If so, you'll be pleased to learn that the Ontario-based developer is hiring game designers for a new project, according to a Gamasutra job listing posted on July 10. We must note that we aren't sure if employment at Silicon Knights entitles you to call yourself a Silicon Knight.

Destructoid speculates (to its horror) that the project is a Too Human sequel, which seems likely, given that the job requires "familiarity with the fantasy and science fiction genre and role-playing games." With the current state of the industry, we're delighted to see more job openings, even if they result in more Too Human.

Embattled Midway caught in Epic vs. Silicon Knights suit


As Midway continues to fend off the courts and the government whilst floating in bankruptcy limbo, Edge Online reports that the company is now fighting yet another legal battle, this time over attorney fees in the Epic vs Silicon Knights lawsuit. Yeah, it's been a while since we wrote about that. Quick refresher: Silicon Knights is suing Epic over the "inadequacies" of the Unreal Engine used by licensees, which the developer originally used to craft Too Human before opting to create its own engine instead. As part of the proceedings, subpoenas for Unreal Engine records were issued to licensees, one of which was Midway.

Now, Midway is asking the court to defer all costs of the record review process to Silicon Knights. Additionally, the publisher is asking that certain documents be redacted so that Silicon Knights will not be exposed to any trade secrets. Midway cites its bankruptcy proceedings as preventing it from paying any costs associated with the review, including the hire of attorneys and former Midway employees.

The request resulted in a tit-for-tat between the companies' attorneys, with Silicon Knights responding that Midway's creditors have already approved a monthly expenditure of $35,000 over three months to pay for the review. Silicon Knights' attorneys also state that the company has "taken extraordinary steps" to prevent any "undue burden" on the beleaguered publisher.

This is normally where we would make a Mortal Kombat "Finish Him!" joke but, frankly, our hearts just aren't in it.

Silicon Knights exec departs, looks for 'something different'


"I'm just looking for something different," said Rob DePetris, former Vice-President of Finance for Silicon Knights. The executive, who recently bid adieu to the Too Human developer, has yet to decide where he and his trusty HP-12C will head next. Speaking to The St. Catherines Standard, DePetris did note that he would remain involved in the community and was not "planning on leaving."

DePetris will be replaced by one Mike Mays, who will "help usher in a New Year of continual growth for Silicon Knights, the games industry in Ontario and the Niagara Region," according to a company statement. We wish Mays and DePetris the best of luck, even though we had no idea who they were until today.

[Via Endsights]


Too Human soundtrack grinds iTunes, CD for phat lootz


Too Human is something of a divisive game. Some people love it, others hate it. From the unusual control scheme to the unique setting, the game has earned a mixed reputation. Still, the game did reasonably well, especially for a new franchise. Well enough, it seems, that Silicon Knights has announced the release of an official soundtrack album.

Given that the focus of the game is on grinding endlessly for new gear and abilities, you may not have noticed that the game's soundtrack is pretty good. The folks at Silicon Knights obviously agree and remind us that the soundtrack was recently nominated for "Best Original Video Game Score" by the Hollywood Music Awards. The Too Human soundtrack, composed to complement the game's Norse setting and storyline, is now available from Amazon, Best Buy, iTunes and Sumthing Distribution.

[Via Joystiq]

Too Human soundtrack button mashes ears on CD, iTunes


Too Human cleaved a line between those who appreciate the subtle nuances of button mashery and others who simply didn't get it. It's a gap, however, that may be bridged somewhat with the one element of the game that managed to garner significant praise. No, not the hoarding of random loot, but the music.

The hour-long Too Human soundtrack, scored by Silicon Knight's composer Steve Henifin and performed by the FILMharmonic Orchestra and Choir Prague, is now available for around $16 from Amazon, Best Buy, iTunes and the CD label Sumthing Distribution's own site. The soundtrack promises an interesting mix, from orchestra to metal, and even "cyber elements" that "are more elegant and organic in style." Whatever, as long as we won't again be forced to watch a Valkyrie descend for the hundredth time to carry Baldur (and our patience) off to Valhalla as the selection goes from track to track.

Rumor Roundup: LittleBigPlanet PSP in 2009 and more from December's EGM

Another day, another hint at LittleBigPlanet coming to PSP. The latest rumor mongering comes from EGM (via NeoGAF), whose December issue suggests a PSP version will debut in 2009 -- supposedly, it'll be "fantastically ambitious and will further flesh out the PS3 LBP experience." What it won't have, it seems, is Media Molecule at the helm, as the developer is rumored to be working on an online RPG (in addition to a LBP sequel?). Previous mutterings pointed the finger at Sony's Studio Liverpool (WipEout Pulse) being the developer.

Other juicy gossip from the 'zine: Square Enix has quietly canceled Final Fantasy: Crystal Chronicles: The Crystal Bearers (gasp!), Capcom is bringing 1980s side-scrolling shooter Forgotten Worlds to Xbox Live and PlayStation Network (more gasps!) and Silicon Knight's unannounced Sega title is now looking for a new publisher. December's EGM should soon be on newsstands everywhere. Update: As noted in the comments section (thanks ... Fer-nan-do), Square Enix has released a statement denying the cancellation of Crystal Bearer. The publisher "has every intention of releasing it" but no date is currently known.

Born for Wii: Eternal Darkness

It's almost Halloween, gamers: are you ready? For most of us, the approach of Halloween signifies a few things: a chill in the air as winter crawls ever closer, overdosing on candy, and concerned parents fretting over how many razor blades they're going to find lodged in seemingly innocent candy apples. For a few of us, it means wild parties and crazy costumes. But for all of us, it's the season for scares.

Of course, how you get your fair share of hair-raising excitement is up to you, but we here at Nintendo Wii Fanboy think there's a better way for you to spend your time than seeing Saw V this Halloween weekend. Close the blinds, turn off the lights, crank up the sound and settle down with one of the scariest, most original games of last generation: Silicon Knights' Eternal Darkness: Sanity's Requiem. Everyone's favorite purple lunchbox was often criticized as being a kiddie platform to the chagrin of Nintendo fans everywhere, and Eternal Darkness did its best to challenge those claims when it was released in 2002. The game's rich narrative and diverse gameplay were a large part of its appeal (and critical acclaim), but being one of the downright creepiest games of all time sure didn't hurt. For messing with our heads and making us afraid to sleep at night, Eternal Darkness is the scariest game that's ever been Born for Wii.


Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Discs of Tron, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Silicon Knights 'temporarily' lays off 26 employees


Silicon Knights announced today that it has laid off 26 employees in the wake of the completion of Too Human and heading into "several new and exciting games." The press release notes that it is common for development teams to grow during a single project and "whittle down" once the project is complete. According to the release, Silicon Knights had undergone "four years of unprecedented growth" in which the company reached over 180 people before the cutback. The layoffs are purportedly temporary with company head Denis Dyack stating, "These 26 individuals are hard-working and valued team members that we hope to bring back as we ramp up on our future projects."

While the press release states that "All the company's directors and leads are still at Silicon Knights and working on its next projects," a Joystiq tipster said that the 26 cut employees included "a few long-tenured ones."

Find the full press release after the break.

Continued →

Silicon Knights lays off 26 employees 'temporarily'

logo
We'll spare the "too human" jokes and get right to it: Silicon Knights laid off 26 employees today as the studio reshuffled its size in preparation for "several new and exciting" projects. Before the "temporary" cutback, the company totaled just over 180 employees.

"These 26 individuals are hard-working and valued team members that we hope to bring back as we ramp up on our future projects," head knight Denis Dyack said in a statement. The layoffs are consistent with typical development cycles in the industry, but do come at a time when global markets are wavering. Silicon Knights has not yet named any of the individuals affected by today's downsizing, but a tipster suggests the group includes "a few long-tenured ones."

Read the full statement from Silicon Knights after the break.

[Thanks Bob!]

Continued →

Behold the Zero Punctuation Too Human review


Just when we all thought that the lumbering storm cloud that washed Too Human's existence with unrestrained negativity (or "mixed" positivity, depending on how you look at it), we remembered something: Zero Punctuation. As a man who loves to hate, we imagine there was no way Yahtzee would pass up a game like Too Human. It is, in his opinion, universally bad and apparently has no redeeming qualities whatsoever. To anyone who enjoys the game (frankly, we've been a bit addicted), you have been warned. Everyone else, find the review after the break.

Continued →

Too Human cracks NPD Top 10


According to the NPD Group the controversial loot-grinder Too Human cracked the top ten sales chart for the month of August. Selling 168,200 units in a ten day period, Too Human landed the number 8 spot beating out Madden 09 for the Nintendo Wii and Guitar Hero: On Tour for the Nintendo DS.

While reactions have been mixed since Too Human's release, Silicon Knights president Denis Dyack told X3F in a post game release interview that the team from St. Catharine's, Canada, couldn't be happier with the final product. Controversy aside, Too Human debuted strong and continued sales only solidifies that the previously announced sequels are still in the works. That Valkyrie death animation can still fall in a well and die, though. Just saying.

[via GameDaily]

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