Unreal-Engine-3 posts (Subscribe to this feed)
Free Unreal Dev Kit already has over 50K users
Epic Games announced that the free version of its Unreal Engine 3 development kit (UDK) has surpassed 50,000 downloads since it was released to the public last week. The UDK -- which affords developers the opportunity to create non-commercial games, or titles for sale with a royalty sharing option with the company -- has been downloaded in over 130 countries and 4,500 cities across the world, according to information Epic provided to news site Develop.
Epic vice president Mark Rein was "thrilled" the studio was able to provide the tools to schools and students, allowing them to use the same tool used by "many of the top game developers and publishers around the world." We're excited to see what the community can do with the tools, considering the issues certain teams have had with the engine in the past. Currently the tools only allow budding developers to create software for the PC.
Epic vice president Mark Rein was "thrilled" the studio was able to provide the tools to schools and students, allowing them to use the same tool used by "many of the top game developers and publishers around the world." We're excited to see what the community can do with the tools, considering the issues certain teams have had with the engine in the past. Currently the tools only allow budding developers to create software for the PC.
Rumor: Epic to announce Unreal Engine 3 for consumers

Our mole tells us that the toolset will ship with example objects, like weapons and maps, and will show users how to build their own custom assets. Odds are, the kit being a product for consumers (read: nonprofessionals), that the cost won't be all that high. Of course, knowing who's going to get their hands on this (again, read: nonprofessionals), we're totally frightened by the inevitable flood of Delta Squad fanfics that will unfold on YouTube.
E3 Natal demos created with Unreal Engine 3

Microsoft's E3 demo for Project Natal include two game demos -- Paint Party and Ricochet. We assumed that these minigames were developed from scratch, specially for the E3 demonstration, but Epic's Mark Rein has stated in an interview with OXM that they were made using the Unreal Engine 3.
That makes UE3 the first middleware to support the new motion control system, meaning developers who utilize it shouldn't have much difficulty adding Natal functionality to their titles. UE3 isn't quite as commonly used as it was in 2007, but this does mean there's no excuse for Gears of War 3 not to support Natal. We suspect a great many of you would enjoy a bit of motion-controlled chainsawdomizing.
That makes UE3 the first middleware to support the new motion control system, meaning developers who utilize it shouldn't have much difficulty adding Natal functionality to their titles. UE3 isn't quite as commonly used as it was in 2007, but this does mean there's no excuse for Gears of War 3 not to support Natal. We suspect a great many of you would enjoy a bit of motion-controlled chainsawdomizing.
Alien Breed Evolution to spawn trilogy on XBLA, PSN, PC
Speaking at the Develop Conference in Brighton, England today, Team17 leader Martyn Brown described his studio's forthcoming digital release, Alien Breed Evolution, as a trilogy -- "one of the most expensive digital titles to-date," too -- according to GamesIndustry.biz. Said to be costing in the realm of $2.5 million to develop, Team17's Unreal remake of its Amiga shooter will be distributed in three parts, spanning an estimated 15 hours of gameplay. The first "episode" will include three, one-hour levels and an additional three-hour, co-op scenario, and is scheduled to hatch on Xbox Live Arcade around October and destined for PSN at a later date, confirmed VG247.
The underlying message of Brown's presentation, titled "10 Things Nobody Tells You About Digital Distribution and Self-publishing That You Must Understand to Succeed," seemed to be one of caution, as summarized by Gamasutra. Brown dispelled much of the get-rich-quick myth of independent, digital development -- and publishing. Sure, one in a billion basement programmers might strike gold, but to enjoy lasting success, as Team17 has for nearly two decades, expect to spend money to make money and employ a staff with a "wide variety of skills" (a team of 30 or so is currently working on Alien Breed, for example). Brown warned, "if you don't know something, get someone who does, because you will not be able to wing it."
Update: It's coming to PC too.
Source - Alien Breed trilogy cost $2.5 million to make
Source - Alien Breed trilogy: PS3 version coming later
Source - Develop 2009: Team17's Brown Talks Challenges Of Self-Publishing Online
The underlying message of Brown's presentation, titled "10 Things Nobody Tells You About Digital Distribution and Self-publishing That You Must Understand to Succeed," seemed to be one of caution, as summarized by Gamasutra. Brown dispelled much of the get-rich-quick myth of independent, digital development -- and publishing. Sure, one in a billion basement programmers might strike gold, but to enjoy lasting success, as Team17 has for nearly two decades, expect to spend money to make money and employ a staff with a "wide variety of skills" (a team of 30 or so is currently working on Alien Breed, for example). Brown warned, "if you don't know something, get someone who does, because you will not be able to wing it."
Update: It's coming to PC too.
Source - Alien Breed trilogy cost $2.5 million to make
Source - Alien Breed trilogy: PS3 version coming later
Source - Develop 2009: Team17's Brown Talks Challenges Of Self-Publishing Online
Cliff Bleszinski explains why there are so many bald space marines
If you think Unreal Engine 3 games feature too much gray and brown, laden with "pillars and girders," all being stomped around on by bald space marines, Cliff "Young Clifford" Bleszinski wants you to blame the tech. Speaking with Develop recently, the man that birthed Marcus Fenix said, "The technology of this generation just happens to be very good at rendering metals and stones and dramatic lighting." He argues that "translucent effects" are much harder to pull of with the technology given and as such, "the tech is good at showing off armor and it's not that good at doing hair ... that's why we have bald space marines."
Though we'd argue that there are lots of bald men in our lives who happen to not be space marines -- CheapyD and Dr. Manhattan prime among them -- we can appreciate how Marcus Fenix may be more equipped to take down the Locust than an omnipotent blue man. Wait a minute! Interestingly, Bleszinski also notes during the interview that he's got "like five projects going on right now" -- we're counting Shadow Complex and another (still unannounced) Gears of War, which leaves three unannounced projects? Something is afoot at Epic Games. And it almost certainly involves bald space marines.
Though we'd argue that there are lots of bald men in our lives who happen to not be space marines -- CheapyD and Dr. Manhattan prime among them -- we can appreciate how Marcus Fenix may be more equipped to take down the Locust than an omnipotent blue man. Wait a minute! Interestingly, Bleszinski also notes during the interview that he's got "like five projects going on right now" -- we're counting Shadow Complex and another (still unannounced) Gears of War, which leaves three unannounced projects? Something is afoot at Epic Games. And it almost certainly involves bald space marines.
Epic Games Korea opens to work closely with local devs
Epic Games has opened a new subsidiary in Seoul, Korea, with plans to provide licensing services and support resources to development teams using its Unreal Engine. Epic Games Korea will be led by Ray Park, formerly the business and strategy development manager for Microsoft's in-game advertising company, Massive, Inc.
While Epic Games has provided its Unreal Engine to teams in the territory for over five years, Park states the opening of a Korean subsidiary signifies Epic's "desire to collaborate more closely with the [local] game development community." Jay Wilbur, Epic Games' vice president of business development, noted Epic Games Korea would serve as "a hub for Unreal Engine access, knowledge and support in the Korean marketplace."
Rumors of developer Silicon Knights moving to Korea in search of the support it claims to have never received from Epic Games could not be confirmed ... because we made it up for the sake of a bad joke.
While Epic Games has provided its Unreal Engine to teams in the territory for over five years, Park states the opening of a Korean subsidiary signifies Epic's "desire to collaborate more closely with the [local] game development community." Jay Wilbur, Epic Games' vice president of business development, noted Epic Games Korea would serve as "a hub for Unreal Engine access, knowledge and support in the Korean marketplace."
Rumors of developer Silicon Knights moving to Korea in search of the support it claims to have never received from Epic Games could not be confirmed ... because we made it up for the sake of a bad joke.
[Image Credit: Nanopaprika]
Obsidian working on unannounced fourth project
In addition to the upcoming Alpha Protocol and Fallout: New Vegas, as well as the perpetually delayed/possibly dead Aliens RPG, Obsidian Entertainment is apparently working on a fourth, unannounced title. In an interview with GameBanshee, Obsidian's Feargus Urquhart said, "We have been working on another title for the last four months that we can't talk about yet."
According to the piece, the game is being developed on the company's internal engine, though Urquhart had, more or less, positive things to say about his company's experience with Unreal Engine 3. "Our engine, like Unreal, is a tool and different jobs can be done better with tools that are made for them ... there are things that our engine may never do as well as Unreal, but likewise there are things that our engine will do that will be better than Unreal," Urquhart says of the choice. Considering the rest of the interviews answers, we're fairly certainly that the game's not a new Neverwinter Nights nor Knights of the Old Republic 3. Guesses, friends?
According to the piece, the game is being developed on the company's internal engine, though Urquhart had, more or less, positive things to say about his company's experience with Unreal Engine 3. "Our engine, like Unreal, is a tool and different jobs can be done better with tools that are made for them ... there are things that our engine may never do as well as Unreal, but likewise there are things that our engine will do that will be better than Unreal," Urquhart says of the choice. Considering the rest of the interviews answers, we're fairly certainly that the game's not a new Neverwinter Nights nor Knights of the Old Republic 3. Guesses, friends?
A look at Epic's latest Unreal Engine 3 additions
Epic to show off new Unreal Engine 3 tech at E3

Through a press release that just landed into our inbox, we can confirm that this new tech wil be on display for "prospective customers, evaluators, licensees, and members of its Integrated Partners Program" who would be interested in the PC, Xbox 360, and PS3-compatible engine. Sadly, we have no more details than that at this time.
Epic details next Gears 2 update, Snowblind to cost 800 MS Points
If Epic is looking to win back lost Gears of War 2 players, then it's going about it the right way. The company has released the laundry list of changes coming in Title Update 3, and we have to say a majority of them look nice on paper, but we'll have to wait and see if they can be properly executed before we pass judgment. Find the full list after the break.
Epic isn't stopping there, as the development studio also dropped information on something else Gears fans have been waiting for: a price for the new Snowblind map pack. As expected, it will cost you a cool 800
($10) when it releases on March 31, just as the Combustible maps did.
[Via Major Nelson]
Epic isn't stopping there, as the development studio also dropped information on something else Gears fans have been waiting for: a price for the new Snowblind map pack. As expected, it will cost you a cool 800
($10) when it releases on March 31, just as the Combustible maps did. [Via Major Nelson]
Epic Games to demonstrate new Unreal Engine 3 features at GDC
Though we usually have some expectations for what big announcements will be dropped at the annual Game Developers Conference, the happenings of this year's event, beginning next Monday, seem to be veiled in secrecy. However, Epic Games recently announced something for PC gamers to look forward to -- the developer will be showcasing some of the big changes it's implementing in Unreal Engine 3 during GDC 2009.
Among said changes is the introduction of the Unreal Lightmass, which will add "high-quality static lighting with next-generation effects." It will also include a few tools to make things easier on Unreal-focused artists and designers, such as the Master Control Program, which tracks and collects statistics of online gaming activity. It also enslaves and destroys its fellow programs, attempting to take over the world from within the ENCOM mainframe computer. End of line!
Among said changes is the introduction of the Unreal Lightmass, which will add "high-quality static lighting with next-generation effects." It will also include a few tools to make things easier on Unreal-focused artists and designers, such as the Master Control Program, which tracks and collects statistics of online gaming activity. It also enslaves and destroys its fellow programs, attempting to take over the world from within the ENCOM mainframe computer. End of line!
Epic wins North Carolina tech award
Mark Rein and company will have another memento to share during the office barbeque as Epic has been recognized as the "Top Industry Driven Technology Company of the Year," at least on the Atlantic Seaboard. The accolade was given by the North Carolina Technology Association, or NCTA, as part of the organization's annual NCTA 21 awards ceremony, which applauds technology go-getters in the Tar Heel State.
Other finalists for the award included Parata Systems, PeopleClick and Railinc, companies we imagine lost out due to their flagrant disregard for rag doll physics and courtroom shenanigans.
Other finalists for the award included Parata Systems, PeopleClick and Railinc, companies we imagine lost out due to their flagrant disregard for rag doll physics and courtroom shenanigans.
Suda 51's new horror game to use Unreal Engine 3
Remember back when Mark Rein let loose somebody was working on Unreal Engine 3 for Wii? Well, we finally know what game will be using it, we guess. Kind of. We don't really know much about the exact game, per se. What game? The one that EA is publishing from Q Entertainment, Resident Evil co-creator Shinji Mikami and the man responsible for one of our most favorite Wii games, Suda51. Suda says Unreal Engine 3 is a "powerful, easy-to-implement game engine" that is aiding his company to "quickly bring our vision to life." He also added that the "tools and technology" allow him to "create games faster, easier and with less risk." So are we excited? Well, maybe. It's not like the Wii version is mentioned and we would think it should be, considering no title up until now has utilized Unreal Engine 3 technology. But, hey, we'll try to be as optimistic as we can, because we feel confident in the abilities of all involved, to tell the truth.
Now if only we could some information on what this game is ...
Grasshopper goes Unreal for EA horror franchise
It may seem like a stretch, but we're keeping a close eye on every scrap of information surrounding the collaboration with Goichi "Suda51" Suda and Resident Evil creator Shinji Mikami (as well as Tetsuya Mizuguchi's Q Entertainment). Publisher Electronic Arts has announced (via press release) that Suda51's studio Grasshopper Manufacture has licensed Epic's Unreal Engine 3 for the multiplatform horror franchise. We're curious what the use of UE3 means for the Wii version of the game, given Epic's non-support of the console.Unfortunately, what's lacking in the press release is any information about the game itself. Said Epic VP Jay Wilbur, "Grasshopper Manufacture is one of the most daring and innovative studios in the world, and we can't wait to see what they're able to do with Unreal Engine 3." Welcome to the club, buddy.
Just how violent is Brothers in Arms: Hell's Highway?


















