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PSN boss disses Xbox Live's interface, game delisting
No sooner does Sony (briefly) improve the PS3 user interface with the much-talked-about version 2.4 firmware update, than some at the company feel cocky enough to start badmouthing the competition's interface. Speaking to Next-Gen, PlayStation Network Director of Operations Eric Lempel took the bait, comparing Sony's redesigned PlayStation Store to Microsoft's Xbox Live Marketplace. "I think if I look over at the competitors' UI they may have some issues just displaying content," Lempel said, "and scrolling up and down lists isn't the easiest way to find things." Tell that to McSweeny's, why don'tcha?
Lempel also pointed out that the PlayStation Store interface has "a lot of room with virtual shelf space to put a lot of things," a not-so-subtle jab at Microsoft's recently announced plan to de-list some Xbox Live Arcade games. "Depending on what type of UI you have you can accommodate a lot of titles," Lempel continued, "and specifically with our new store redesign which launched back in April we have a great ability to merchandise a wide variety of titles." That's all well and good, assuming your PS3 is currently working.
[Via X3F]
Lempel also pointed out that the PlayStation Store interface has "a lot of room with virtual shelf space to put a lot of things," a not-so-subtle jab at Microsoft's recently announced plan to de-list some Xbox Live Arcade games. "Depending on what type of UI you have you can accommodate a lot of titles," Lempel continued, "and specifically with our new store redesign which launched back in April we have a great ability to merchandise a wide variety of titles." That's all well and good, assuming your PS3 is currently working.
[Via X3F]
Castle Crashers jumps through another hoop, gets rated 'Teen'
We love the Xbox Live Arcade Service (fanboy placation: we love the PlayStation Network and WiiWare too), but it's a well-known fact that there are a number of hurdles a finished game has to clear before it can find its way onto the imponderable internets. One of said hurdles, labeled "the rating process" is actually three-hundred feet tall, covered in flaming, poison-coated spikes, and surrounded by a moat filled with bull sharks in mating season. Metaphorically speaking, of course.
Thankfully, in an act of incredible vaulting prowess, Behemoth's upcomingracist multiplayer beat-'em-up Castle Crashers recently cleared said hurdle, receiving a decisive "Teen" rating (the German judges, obviously confused and unimpressed, gave the effort a 7.5). There are a number of other hoops the adorable brawler must jump through before attaining that coveted XBLA certification, but we're hopeful that we'll be storming cartoon strongholds relatively soon.
Thankfully, in an act of incredible vaulting prowess, Behemoth's upcoming
Download now, or forever hold your points: Potential delisted Xbox Live Arcade titles
Our Xbox-toting brethren at 360 Fanboy recently came across a list of Xbox Live Arcade titles which may be up for expungement in Microsoft's spring cleaning of their online store. The list (available after the break) includes all titles that fulfill the first and second criteria of Microsoft's new standards -- that is, they've been available for six months, and currently hold a 65 percent or lower average score on Metacritic. A steady conversion rate (the number of people who purchase the complete title after downloading the demo, a figure only Microsoft has access to) is the only thing standing between these games and a date with the delete button -- so if you've been holding out on downloading Shrek-N-Roll, you may want to pick it up in an expedient manner.
N+ developers rail against glut of bad XBLA games
Here at Joystiq, we think Metanet's sadistic platformer N+ is one of the best original games we've seen on Xbox Live Arcade for a while. So maybe it's not too surprising that the game's developers feel the same way. What is surprising is their willingness to diss the entire download service in public.
Talking to Gamasutra, N+ creators Raigan Burns and Mare Sheppard railed against Xbox Live Arcade's bloated catalog of copycat games. "The real problem, I think, is that the same people who are deciding what retail games get greenlit are deciding what Live Arcade games get greenlit," Burns said. "Those decisions that are ruining Live Arcade... it's like, who greenlit Word Puzzle? Who greenlit that hoverboard game that's just shit?" It wasn't always like this, according to Burns. "When we started out ... there were 30 games on Live Arcade. If N was one of them, it would stand out. Now there's like a hundred games, and they're all shit. ... If I was a consumer, I could see not even looking at Live Arcade games anymore if I had downloaded 10 or 20 demos, because at a certain point, you're like, 'Whatever. Maybe there's a good game in here.'"
The full interview contains more thoughts on the Xbox Live certification process, the effect of game demos on buzz, and the stupidity of charging for gamerpics and themes. A word of warning: Microsoft fanboys should take their heart medicine before clicking the read link.
Talking to Gamasutra, N+ creators Raigan Burns and Mare Sheppard railed against Xbox Live Arcade's bloated catalog of copycat games. "The real problem, I think, is that the same people who are deciding what retail games get greenlit are deciding what Live Arcade games get greenlit," Burns said. "Those decisions that are ruining Live Arcade... it's like, who greenlit Word Puzzle? Who greenlit that hoverboard game that's just shit?" It wasn't always like this, according to Burns. "When we started out ... there were 30 games on Live Arcade. If N was one of them, it would stand out. Now there's like a hundred games, and they're all shit. ... If I was a consumer, I could see not even looking at Live Arcade games anymore if I had downloaded 10 or 20 demos, because at a certain point, you're like, 'Whatever. Maybe there's a good game in here.'"
The full interview contains more thoughts on the Xbox Live certification process, the effect of game demos on buzz, and the stupidity of charging for gamerpics and themes. A word of warning: Microsoft fanboys should take their heart medicine before clicking the read link.
22 unlockable characters confirmed for Castle Crashers
You'll need more than your fingers and toes when counting up the number of playable characters in The Behemoth's upcoming (and long awaited) XBLA opus Castle Crashers, as the devs have confirmed that the game's roster will pack in "about" twenty-two unlockable slots.
How exactly characters will be unlocked remains, much like the game's eventual release date, a mystery, with Behemoth blogger Emil teasing only that characters will be added "by various different means." However, given that since it was first announced some two years ago the heavily-stylized side scroller has remained near the top of a short list of titles we cannot wait to sink our thumbs into, it's just shy of hyperbole to say that we'd do anything Castle Crashers asked of us anyway.
[Via Xbox 360 Fanboy]
How exactly characters will be unlocked remains, much like the game's eventual release date, a mystery, with Behemoth blogger Emil teasing only that characters will be added "by various different means." However, given that since it was first announced some two years ago the heavily-stylized side scroller has remained near the top of a short list of titles we cannot wait to sink our thumbs into, it's just shy of hyperbole to say that we'd do anything Castle Crashers asked of us anyway.
[Via Xbox 360 Fanboy]
Puzzle Quest getting XBLA expansion, fans asked to name it
Puzzle Quest was among our favorite titles released last year over Xbox Live Arcade, with the unlikely mix of casual puzzling and role-playing edging its way into several of our staff's top picks for 2007. Now publisher D3 has announced that the game will soon be getting what it calls a "tremendous amount" of new content by way of an upcoming downloadable expansion. There's just one problem -- it needs a name.
The add-on, which promises a new villain in Antharg, the Lord of Plague, as well as new spells, items, and quests on top of four new hero professions (Bard, Rogue, Ranger and Warlock), is currently being dubbed " Puzzle Quest: 1.5," but that name is hardly appropriate. To this end, D3 is calling for players to submit name suggestions on the official Puzzle Quest website starting today at noon through Friday, March 21. Once a name has been decided, the expansion will be made available this spring over Xbox Live. We're already brainstorming our ideas -- might we suggest Puzzle Quest: The Addictioning?
The add-on, which promises a new villain in Antharg, the Lord of Plague, as well as new spells, items, and quests on top of four new hero professions (Bard, Rogue, Ranger and Warlock), is currently being dubbed " Puzzle Quest: 1.5," but that name is hardly appropriate. To this end, D3 is calling for players to submit name suggestions on the official Puzzle Quest website starting today at noon through Friday, March 21. Once a name has been decided, the expansion will be made available this spring over Xbox Live. We're already brainstorming our ideas -- might we suggest Puzzle Quest: The Addictioning?
GDC08: Microsoft announces "community arcade"

Update: The official press release has more details on the program and a few of the first available games. It also mentions that community-created games "will quickly double the size of the Xbox 360 game library."
At Microsoft's GDC 2008 keynote address, the company announced a "community arcade" allowing user-created games to be distributed to Xbox 360 owners worldwide. "Now, 10 million people on Xbox Live get to play your game," said Microsoft Game Developer Group General Manager Chris Satchell. Free trials of these community created games should be available on Xbox Live "immediately" according to Satchell.
"For the first time, community games will be distributed through Xbox Live," Satchell said. "'Xbox Live Community Games will give creators a huge audience to share their creativity with. Game distribution will be democratized, allowing the community to control the content. Create, Submit, Peer Review, Play are the four key steps ... We want creativity to flow through this pipeline.

Users will be able to upload games using a Gamertag-like "creator identity" which will keep track of your game creation history. Creators can use descriptive sliders to describe a game's content, and peer reviewers can also evaluate the content for appropriateness.
At the keynote, Satchell showed off a short demo of user-created game Jellycar (pictured below), featuring an adorable bouncy, 2D car that drives along on a sketchpad, bouncing up and down on a cartoon road.

More as it becomes available.
N+ coming to Xbox Live Arcade Wednesday
We've known it was coming for about a month now ... now we know exactly when it's coming. Metanet Software announced via their blog this morning that the Xbox Live Arcade version of 2D Ninja platformer N+ will be available for 800 MS points at 9 a.m. GMT (1 a.m. Pacific) on Wednesday, Feb. 20.The Wednesday release will come with the obligatory Gamerpics and Dashboard themes which, unfortunately, will cost even more of your hard earned Microsoft points. Metanet also announced "one or two level packs coming in the future," although, really, if you manage to beat all 450 levels included in the main game, it's probably time to move on to another title. We're just saying ...
[Thank Robber Tom]
N+ greenlighted for Xbox Live Arcade, includes multiplayer

News about the Xbox Live Arcade adaptation of N, the popular freeware platformer featuring everyone's favorite pint-sized, treasure hungry ninja, has been slim as of late. Though news of a cancellation or delay of the title would not surprise our bitter, jaded hearts, we were pleased to learn that N+ was recently approved by the XBLA gatekeepers, and should be showing up in the marketplace before too much longer.
Of course, you could always download the full PC version of the game for free, however, you'll be missing out on the upgraded features and visuals of the XBLA title, not to mention the recently announced multiplayer modes. With frantic, four-player ninja-on-ninja-on-ninja-on-ninja action, we're sure the game will be a big hit -- we just hope this will allow developer Slick Entertainment to afford a longer title for their next creation.
XBLA Goldeneye confirmed, also canceled

We've got good news and bad news for fans of Rare's groundbreaking first-person shooter, Goldeneye. The good news? Those rumors you've heard about a port of the game for the Xbox Live Arcade are true! The bad news? The release of the title has been delayed indefinitely, due to a licensing disagreement between Microsoft and Nintendo. Sorry to get your hopes up -- we probably should have led with that last part.
To further rub salt in your wounds, 1UP has some sweet details about the game-that-wasn't, which was only two short months from completion. Apparently, the game was a faithful recreation of the N64 classic, including all the maps and weapons from the original, with the addition of multiplayer support over Xbox Live.
Instead of giving up on what would have been one of the greatest XBLA titles to date, we highly encourage everyone to exercise their civil trolling rights in an attempt to convince Nintendo and Microsoft that there's more than enough of our money to go around. Already, thousands of rabid wannabe 00 Agents have signed petitions to bring the game back to the development table -- have you?
Reminder: Rez HD is a trip
If you were one of the many shmucks who didn't pick up Rez when it came out on the Dreamcast and PS2, you can redeem yourself in our eyes when a visually souped-up version of the game drops on the Xbox Live Arcade sometime in the (hopefully) near future. Yes, it might be sans one unintentionally stimulating peripheral this time around, but it still feels like playing an absinthe-fueled round of Panzer Dragoon in the middle of a warehouse rave. Hopefully the surfacing of the above gameplay footage from the uncleverly titled Rez HD is a sign that we'll find what we really want under our tree this holiday season -- a good case of synesthesia.
Joystiq Interview: Kuju's download-only studio doublesix

With a moniker always referred to in lowercase, we expected doublesix to be quietly reserved regarding its plans, which include developing titles exclusively in the downloadable space for Xbox Live Arcade, the PlayStation Network, WiiWare and the PC. What we found, however, was a studio that is enthusiastic about its positioning in this young, but rapidly growing segment of the video game industry. To find out more, we managed to speak with doublesix studio head James Brooksby on a number of topics, including the price of downloadable games today and in the future, the importance of platform exclusives in the digital space, and of course, where the team likes to eat.
Undertow dives into XBLA Nov. 21
Power Stone XBLA dreams deferred
Way back in September of 2006, we ran a brief series called "That Should Be on XBLA." In that series, we suggested old games that would make a great addition to Xbox Live Arcade. One such game was Capcom's neglected Dreamcast fighter, Power Stone. Earlier this week, Microsoft announced not one, but two Dreamcast games that would be making their way to XBLA, namely Rez and Ikaruga. This got the folks over at The Xbox Domain thinking. If they can stick those Dreamcast classics on Xbox 360, why not Power Stone (or even better, Power Stone 2)? Just to satisfy their curiosity, The Xbox Domain contacted Capcom about the idea, and received this disheartening response:"We have not made any announcements about a Power Stone game, but thanks for your interest."
While the comment was followed by a smiley face, we aren't smiling. Still, it's not an outright "no," and that gives fans something to hope for, right?
Eternity's Child jumps from XBLA to Wii

And the Xbox Live Arcade size limit rears its ugly head once more. Shacknews reports that would-be XBLA title Eternity's Child has been moved from Microsoft's downloadable game service to the Nintendo Wii. The news comes from an Art de Jeu interview with the game's creator Luc Bernard. The reason for moving the title to Wii, according to Bernard, is that the game's high resolution art would break the 150MB size limit for XBLA titles. We should note, however, that Eternity's Child was never officially confirmed for XBLA in the first place. Still, it wasn't that long ago that many complained the original 50MB size limit was too low -- even though such constraints can spark innovation in some cases -- and now we may be seeing the beginnings of similar complaints leveled at the new limit. With the Wii selling like hotcakes to casual gamers, it will be interesting to see if it winds up as the new home for overambitious (or poorly compressed) XBLA titles.
[Via Joystiq]















